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The Digital Learning Platform for Critical Life Skills ALICE WAGNER, SC SCHOOLS MANAGER ALICE@ EVERFI.COM (864) 616-1422

The Digital Learning Platform for Critical Life Skills ALICE WAGNER, SC SCHOOLS MANAGER [email protected] (864) 616-1422

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The Digital Learning Platform for Critical Life Skills

ALICE WAGNER, SC SCHOOLS [email protected]

(864) 616-1422

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AGENDA

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EverFi Background

EverFi Platforms

Getting Started

WHAT DO WE OFFER?

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EverFi has independent, proven results not just on knowledge gain, but on changing students attitudes and behavior on critical skills.

Savin

gs

Banking

Payment T

ypes

Credit S

core

Financin

g Higher E

ducation

Renting Versus O

wning

Taxes a

nd Insu

rance

Consumer F

raud

Investi

ng0

102030405060708090

100

Average PreAverage Post

Module

Ass

essm

ent S

core

FOCUSED ON EDUCATION RESULTS

Knowledge Gain Student Attitude and Behavior Change

EVERFI IN SOUTH CAROLINAUsed by CTE teachers, Social Studies (Economics), Math, Health, and PE teachers

Recognized by Governor Haley as a Financial Literacy resource through DOE

2,789 students are currently using one of EverFi’s platforms this school year

186 teachers are using one of EverFi’s platforms with their students this school year

8,789 modules have been completed by SC students this school year

98% of teachers think EverFi provides valuable personal financial education to their students

82% of students believe that EverFi should be a required course at their school

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AGENDA

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EverFi Background

EverFi Platforms

Getting Started

OVERVIEWTarget Audience: High school students

Standards: State and National Jump$tart Standards for Personal Financial Literacy

School Placement: Required Course

Behavior and Attitude Assessments: Pre & Post Module

Time: 6 – 8 hours

TEN LEARNING MODULES1. Introduction and Overview2. Saving3. Banking4. Payments, Interest Rates, and Credit Cards5. Credit Score6. Financing Higher Education7. Renting vs. Owning8. Taxes and Insurance9. Consumer Fraud10. Investing

Real-Life Simulations: Students apply their learning in virtual environments to weigh the consequences of their decisions.

EVERFI™ – FINANCIAL LITERACY

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OVERVIEWTarget Audience: 7th and 8th

Standards: State and ISTE Standards

School Placement: Required Course

Performance Assessments: Pre & Post Module

Behavior and Attitude Assessments: Pre and Post Course Surveys

Time: 3-4 Hours

MODULE TOPICS1. Buying a Computer: Computer & Software

Basics

2. Wireless Communication: Mobile Devices & Service Plans, Texting and Driving

3. The Viral World: Online Privacy, Security, & Digital Time- Management

4. Research in a Digital Age: Internet Resources & Credibility

5. Creating Multimedia Products: Responsible Digital Publication and Production

6. Digital Relationships and Respect: Digital Citizenship & Cyberbullying

7. Looking to the Future: Technology and Careers

IGNITION™ - DIGITAL LEARNING & RESPONSIBILITY

OVERVIEWTarget Audience: 4-6th grade students

Standards: State and National Jump-$tart Standards for Personal Financial Literacy

School Placement: Required Course

Behavior and Attitudinal Assessments: Pre & Post Module

Time: Approximately 2.5 hours

SIX LEARNING GROUPS1. Responsible Money Choices: saving vs. spending,

financial resources, goal-setting2. Income and Careers: jobs, compensation, career

planning, taxes3. Making Plans with Money: budgets, payment methods,

impulse buying, charity4. Credit and Borrowing: credit and responsible borrowing5. Insurance and Safety: risk prevention, health insurance6. Savings and Investing: savings accounts, basic

investments Games: Users also unlock two games per group as they

progress through the course.

VAULT™ - UNDERSTANDING MONEY

OVERVIEWTarget Audience: All 9th grade students (Parents Course Included)

Standards: State and National Standards for Health

School Placement: Required Course – Health, Science, Transitions

Behavior and Attitudinal Assessments: Pre, Post & 30-day Follow Up Surveys

Time: Approximately 2 hours

ALCOHOLEDU® FOR HIGH SCHOOL

NINE LEARNING MODULES1. School—Standard drink measurement2. Pizza Place—Myths and facts about alcohol, accurate social

norms data3. TV Station—Alcohol expectancies, influences and community

issues4. Movie Theater—Blood alcohol concentration5. Research Lab—Brain and body science6. Friend’s House—Peer pressure and decision-making7. Newspaper—Addiction and community impact of alcohol8. Town Hall—Underage drinking laws, policies, and social host

liability9. My House—Tips for talking to parents, setting personal goals

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AGENDA

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EverFi Background

EverFi Platforms

Getting Started

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GETTING STARTED WITH EVERFICreating your account ---

assembly.everfi.net• Enter your school’s “Site Code”• Enter email/password, Click Register

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GETTING STARTED WITH EVERFISetting up “Class Codes”

• Click “Create a Class Code”• Enter Name for the Class and Description

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GETTING STARTED WITH EVERFIStudents Create Accounts

assembly.everfi.net• Click “I am a Student”

THANK YOU!

ALICE WAGNERSC SCHOOLS MANAGER

[email protected] (864) 616-1422