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THE DIGITAL LIBERAL ARTS: PROBLEMS AND POSSIBILITIES IN THE DIGITAL HUMANITIES. Michael Roy, Middlebury College [email protected]. Research Computing. Digital Humanities. Curricular Computing. http://bit.ly/LgtQxf # ecar14 http://www.scoop.it/t/digital-humanities-and-digital-scholarship. - PowerPoint PPT Presentation
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THE DIGITAL LIBERAL ARTS: PROBLEMS AND POSSIBILITIES IN THE DIGITAL HUMANITIESMichael Roy, Middlebury [email protected]
Research Computing
Digital Humanities
Curricular Computing
http://bit.ly/LgtQxf
#ecar14
http://www.scoop.it/t/digital-humanities-and-digital-scholarship
A little about Middlebury College….
A little about my organization
Research Computing
Digital Humanities
What is research?
Supporting digital humanities as a form of research computing
Communication and collaboration
Audio interaction (asynchronous)Audio-visual interaction (synchronous)Graphical interaction (asynchronous)Graphical interaction (synchronous)Resource sharingTextual interaction (asynchronous)Textual interaction (synchronous)Video-based interaction (asynchronous)
Data Analysis CollatingCollocatingContent analysisContent-based image retrievalContent-based sound retrievalData miningImage feature measurementImage segmentation
IndexingMotion analysisOverlayingParsingRecord linkagesSearching and queryingSound analysisSpatial data analysisStatistical analysisStemmaticsStylometricsText miningTopic Detection and TrackingVisualisation
Data Capture2d scanning and photography3d scanningGeophysical surveyGPS and total station surveysHeads-up digitising and interactive tracingManual input and transcriptionMotion captureMoving image captureMusic recognitionRemote sensingSound generationSound recordingSpeech recognitionText recognitionUse of existing digital data
Data publishing and dissemination:Collaborative publishingDesktop publishing and pre-pressDisk publishingGeneral website developmentInterface designResource sharingServer scriptingStreaming mediaUser contributed contentWeb browser scripting
Data structuring and enhancement2d modelling - raster2d modelling - vector3d modelling - interactive3d modelling - vectorAnimationCataloguing and indexingCoding and standardisationData modellingGeo-referencing and projectionGraphical rendering
Image enhancementImage restorationLemmatisationPhotogrammetryRecord linkagesSound compressionSound editingSound encodingSound encoding - MIDIText encoding - descriptiveText encoding - presentationalText encoding - referentialVideo and moving image compressionVideo editingVirtual world modelling
Strategy and project management
Accessibility analysisCurationDocumentationGeneral project managementHuman factors analysisIterative designPreservationPrototypingRisk managementSecurity planningSystem quality assurance and code testingUsability analysisVersion control
Research Computing
Digital Humanities
Curricular Computing
Tool Building
preservation
new modes of publication
new evaluative structures
questions to discuss http://bit.ly/1lhBx6h
1. What platforms and systems are common to these activities?2. What staffing resources are unique to each enterprise and which can be
shared across these three areas?3. What possibilities exist for shared services across institutions, modelled
perhaps after super computing centers? What can be ‘outsourced’ as a commodity?
4. What are the specific facilities needs for digital humanities (the equivalent of the biology lab?) ?
5. What sorts of policy changes will be needed to foster innovation in this area (tenure and promotion, IP, etc?)
6. How does this story play out on different campuses of different type and scale?
7. And of course the perrenial problem, how do you pay for all of this?8. How does this impact the student experience?
Thank you!