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THE FEY HEROES 1 Dryad 100 crowns to hire M WS BS S T W I A LD 4 4 0 4 4 2 3 1 8 Max 4 7 0 5 5 4 4 2 10 Leader Immune to psychology Immune to poison Bark skin: 5+ Armor save Cannot use weapons or armor however hands count as animal weapons Perfect Hide in trees, cannot be spotted Wizard 0-1 Druid 35 crowns to hire M WS BS S T W I A LD 4 3 0 3 3 1 4 1 7 Max  4 6 4 4 4 3 5 3 10  Wizard 0-1 Spriggan 45 crowns to hire M WS BS S T W I A LD  6 3 3 3 3 1 6 1 7 Max 8 6 6 3 4 2 10 3 8

THE FEY

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THE FEY 

HEROES

1 Dryad

100 crowns to hire

M WS BS S T W I A LD4 4 0 4 4 2 3 1 8

Max4 7 0 5 5 4 4 2 10

LeaderImmune to psychology

Immune to poisonBark skin: 5+ Armor saveCannot use weapons or armor however hands count as animalweaponsPerfect Hide in trees, cannot be spottedWizard

0-1 Druid35 crowns to hire

M WS BS S T W I A LD4 3 0 3 3 1 4 1 7

Max 4 6 4 4 4 3 5 3 10 Wizard

0-1 Spriggan45 crowns to hire

M WS BS S T W I A LD 6 3 3 3 3 1 6 1 7

Max8 6 6 3 4 2 10 3 8

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Daze: If enemy fails a leadership test in close combat, loses 1attack to a minimum of 0.Thieves: At the end of any mission when he did not go out of action you get to roll on the random treasures chart of anymultiple twice.

0-2Fairy Warriors30 crowns to hire

M WS BS S T W I A LD 6 3 3 2 2 1 5 1 6

Max 6 5 7 2 2 2 7 3 7

Run and hideFire and runWings: Never have to climb, count hights as half inches

WARBANDS

Elfin30 crowns to hire

M WS BS S T W I A LD 4 3 3 3 3 1 4 1 7

Max 4 6 6 4 3 3 7 3 8

Adaptable: Any time they take someone out of action, theymay choose to use one of their weapons until the end of battle.

Centaur

90 crowns to hire

M WS BS S T W I A LD 8 4 3 4 4 1 3 1+1 7

Max 8 7 6 5 4 3 5 3 9

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FE Y  

EQUIPMENT 

LIST

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Hero 

Equipment

Satyrs and

 Centaurs E

quipment

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Hand to hand weapons Hand to hand weaponsDagger………………………….2gc Dagger…………………………1st

free/2gcClub/Staff……………………....1st free/ 3gc

Club/Staff/Hammer/Mace…….3gc

Sword…………………………..15gcSpear…………………………...10gcSpear…………………………....10gc Axe……………………………..5gc Two handed Weapon…………...15gc  Morningstar……………………10gcSword…………………………..10gc Halberd…………………………15gc

Missile WeaponsShort bow………………………5gcBow………………………….....10gc

Blow pipe………………………15gc Missile weaponsShort bow………………………5gc

ArmorBow………………………….....10gc

Light armor……………………..20gc Long bow (Centaur Only)………15gcBuckler………………………….5gcIthilmar Armor…………………..X3 Amor

Light armor……………………..20gcElfin Equipment Heavy armor (Satyr Only)…..…..50gc

Hand to hand weaponsShield…………………………...5gc

Dagger………………………….1st free/2gcBuckler………………………….5gc

Club/Staff/Hammer/Mace…….3gc IthilmarArmor…………………..X3Axe……………………………..5gc Helmet (Centaur Only)………….5gcSword…………………………..10gc Barding (CentaurOnly).................50gcSpear…………………………...10gc

Morning star……………………10gc

Missile WeaponsShort bow………………………5gcSling…………………………….2gc

ArmorLight armor……………………..20gc

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Buckler………………………….5gcShield…………………………....5gcHelmet…………………………..5gc

FEY SPECIAL SKILLS

The Dance of Death (Spriggan, Fairies and Satyr only)At the beginning of the shooting phase target a character within 6’. If they fail a leadership test you may move them up to their fullmovement even if that is into harm. They will fight with WS 1 and I 1until end of turn. This ability does not work on Undead, Daemons,Animals and beings immune to psychology.

Speed Demon (Spriggan and Satyr only) This increases the movement stat by 2 permanently.

Wings (Druid only)Spell Difficulty: 6 When the druid cast this spell he grows wings thatgive him +2 movement and counts hights as half inches. The druidmust pass a leadership test every round after cast, if he succeeds hiswings remain.

Strength of the Bear (Druid only)Spell Difficulty: 6 When the druid casts this spell his hands turn intobear claws this grants him +2 strength. The druid must pass aleadership test every round after cast, if he succeeds he remains at +2strength.

Run and Hide (Spriggan Only) The Spriggan may run and hide.

Hear Me Friends of the Forest (Dryad only)All friendly units within 6’ of the dryad may re-roll all leadership tests.