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12 JUNE 2019 THE FUTURE REALITY OF FLIGHT SIMULATION LONDON Royal Aeronautical Society Technological levers to move the world of Cockpit Crew training Maurizio Biscaglia ( [email protected] ) Fabio Ortalli ( [email protected] )

THE FUTURE REALITY OF FLIGHT SIMULATION LONDON Royal ... · THE FUTURE REALITY OF FLIGHT SIMULATION LONDON Royal Aeronautical Society ... Introduction | Overview Technology that interact

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Page 1: THE FUTURE REALITY OF FLIGHT SIMULATION LONDON Royal ... · THE FUTURE REALITY OF FLIGHT SIMULATION LONDON Royal Aeronautical Society ... Introduction | Overview Technology that interact

12 JUNE 2019

THE FUTURE REALITY OF FLIGHT SIMULATION LONDON

Royal Aeronautical Society

Technological levers to move the world of Cockpit

Crew trainingMaurizio Biscaglia ( [email protected] )

Fabio Ortalli ( [email protected] )

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Are new virtual reality technologies going to be the

levers that will move the Cockpit Crew training world to

another level?

Introduction | Overview

2

Technology that interact with our reality perception

has taken leaps and bounds in the last lustrums.

State-of-the-art leads us to look forward, using the

tools we have, to revolutionize learning methods in

the coming years.

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Introduction | Overview

3

DIGITAL TRANSFORMATION

For each specific training task, the best technical solutionand digitalization level has to be selected

0%-100%

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4TXT e-solutions – Confidential & proprietary

Introduction | Overview

Be ready for the future

Be versatile

new FSTD generation has to

be part of a training

package, ready for new

regulation approach.

E.G. EBT or Blended Training

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Introduction | Digital Transformation

5

Training platform

Designed for Next

Generation Pilots

new Extended Reality allow

to maximize training

effectiveness

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How to exploit new Technology & which is the plus | Software Platform

6TXT e-solutions – Confidential & proprietary

• Streamline Architecture open to OEMs, SIM-MAKER and COTS solution

We don’t have to reinvent the simulations

• Technology independent

• Possibility to Integrate tailored training solution, exploiting agile

approach and AI capability

• Portability, Multiple deployment on different platform with the same

common content

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Plug and Play | Key Features

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Technology independent| Key Features

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Augmented training | Key Features

Augmentation means

can be implemented

easily with a graphic

interface

Only Aircraft

systems expert

required

Complete simulation will respond to inputs

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Portability| Key Features

10TXT e-solutions – Confidential & proprietary

Portability

allow to use

same SW on

different

device,

depending on

the tasks and

TR-level

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Portability| Key Features

11TXT e-solutions – Confidential & proprietary

If hardware is available, trainee will interact with

physical components, otherwise the simulation

will be automatically configured to run only in

the virtual world, preserving all the functionality

but the physical effort

Platform design allow to

Configure the simulation

environment to be able to

run in different configuration

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• Improve the learning curve guiding millennials trainees with familiartechnology

• AI will interact with simulation, customizing training programs for

specific students needs

• Same software during different training phase thanks to portability

TXT e-solutions – Confidential & proprietary

Training impact

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Demonstrator | Our Approach

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Immersive virtual reality aligned and blended to a physical cockpit

Technology applied to new (qualifiable?) FSTD generation

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We are developing a demonstrator based on the illustrate philosophy.

• Avionic, certified flight model & CLS and a professional IG are

integrated and virtualized thanks WEAVR platform.

• Hands model and tracking system are incorporated into the simulation

TXT e-solutions – Confidential & proprietary

Demonstrator | Status

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xR Flight Deck requirement| Hardware

15TXT e-solutions – Confidential & proprietary

• Low-Cost Physical cockpit

• Cockpit panels and displays

➢no need for «nice looking» components

➢no back lights

➢dead display screens

• Virtual Reality Equipment and Hands

Tracking Devices

• Flight Controls System

Complexity is Inversely

related to Extended

Reality evolution

Virtualization permit to

simplify HW

components

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• The user is immersed in a realistic, interactive replica of the cockpit, aligned with

physical components

• The user can interact with the real cockpit elements (switches, buttons, knobs,

flight controls) during an operative or guided scenario or Free-play

• Interactions are replicated in the virtual environment for an immersive and

increased realistic feeling

• Local or remote collaboration can be added allowing pilot and co-pilot (or

instructor) to share the same physical/virtual environment

• IA applied to simulation to drive the students and analyze the results during

training sessions

• Out of the window scenario and avionics video streams injected into the virtual

world

TXT e-solutions – Confidential & proprietary

xR Flight Deck | Key Features

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• The most interesting technical challenge, since the state of the art,

is the accurate interaction of the hands with the cockpit

components.

• Tolerance required is the order of magnitude of mm

• Tracking system and model need to be improved to avoid

continuous calibration

• Resolution and field of view of the VR Visor still not fully

satisfactory. However, it’s improving very fast

TXT e-solutions – Confidential & proprietary

Challenge and Obstacle| Technical

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• Nowadays There are no reliable and consolidated strategy for

qualification

• Actually, for civil aviation, VR trainers do not provide credit to

pilots.

• How the regulation will change in the future?

• OEM’s cooperation for Data distribution is fundamental

TXT e-solutions – Confidential & proprietary

Challenge and Obstacle| Regulation & Data Availability

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Conclusions

• Technology is evolving fast, and what today is a challenge shortly

could be trivial

• In some specific task the training effectiveness is already clear, this

is encouraging for the future prospective

• Nowadays there is a regulation gap towards VR trainers, training

industry expect that the authority will follow the exponential

grown of Virtual technology

• Only if Users, Operators, Providers and Authorities will collaborate

together in the same direction a virtuous cycle will be trigger to

fully exploit those new technology potential

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