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THE GAME APPLICATION FOR PHONIC TECHNIQUE IN MOBILE
APPLICATION
AZUANIS BINTI ABDULLAH
BACHELOR OF INFORMATION TECHNOLOGY
( INFORMATIC MEDIA) WITH HONOURS
FACULTY OF INFORMATICS AND COMPUTING
UNIVERSITY SULTAN ZAINAL ABIDIN
2018
i
DECLARATION
I acknowledge this work is my own work except the excerpts and summaries I have
just described the source.
____________________________
Name : Azuanis Binti Abdullah
Date :……………………………
ii
CONFIRMATION
This is to confirm that :
This project report is sent to my Supervisor and has been accepted as meeting the
requirements for the final year project 1 degree of information technology informatics
media.
_________________________________
Name : Dr Nur Saadah Bt Mohd Shapri
Date : ....................................................
iii
DEDICATION
Bismillahirahmanirrahim ..........
Alhamdulillah, thank you for being divine because for His grace I can complete the
project that has been given to me to meet the needs of the CSF 35104 (Final year project
1) subject entitled "The Game Application For Phonic Technique".
Highest appreciation to those involved directly or indirectly in the process of
completing this final project. Thank you Dr. Nur Saadah Bt Mohd Shapri as the
supervisor of the guiding project, helps and gives great ideas and comments from the
beginning to the end of the project.
Thank you very much to the Lecturer of Information Technology Informatics
Unit of Lecturer, fellow colleagues and not forgetting my family that has been giving
much support and encouragement throughout the project. Hopefully, what's done is a
pleasure from God S.W.T and here after give us a useful experience in facing challenges
in the future. Finally, the good comes from God S.W.T and the bad comes from oneself.
iv
ABSTRACT
This mobile application development project "The Game Application For Phonic
Technique" is developed and it aims to facilitate its use and in line with today's
increasingly sophisticated technology. In producing this mobile phone app, some
objectives and goals are targeted. The main objective is to analyze the advantages and
disadvantages available on existing mobile phone applications, Designing a better and
more attractive interface and software from the previous mobile phone app and
developing attractive and effective mobile application software to help children,
children before entering the school-style Among these are mobile apps that feature
various multimedia elements such as text, audio, video and animation. Among the
suggestions suggested to enhance and improve this app is that the animation produced
should be more creative and attractive for the viewing of children, the buttons created
to create interactivity should be more user-friendly.
v
ABSTRAK
Projek pembangunan aplikasi telefon mudah alih “The Game Application For Phonic
Technique” ini dibangunkan dan ia bertujuan untuk memudahkan penggunaannya dan
seiring dengan teknologi yang semakin canggih pada masa kini. Dalam menghasilkan
aplikasi telefon mudah alih ini, beberapa objektif dan matlamat disasarkan. Objektif
utama adalah menganalisa kelebihan dan kekurangan yang terdapat pada aplikasi
telefon mudah alih yang sedia ada, Merekabentuk antara muka dan perisian yang lebih
baik dan menarik daripada aplikasi telefon mudah alih yang terdahulu dan
membangunkan perisian aplikasi telefon mudah alih yang menarik dan efektif bagi
membantu kanak-kanak sebelum memasuki ala persekolahan. Di antaranya ialah
aplikasi telefon mudah alih ini mengetengahkan pelbagai elemen multimedia seperti
teks, audio, video dan animasi. Antara cadangan yang disarankan untuk
mempertingkatkan dan menambahbaikan aplikasi ini ialah animasi yang dihasilkan
perlulah lebih kreatif dan menarik untuk tontonan kanak-kanak, butang yang dihasilkan
bagi mewujudkan interaktiviti perlulah lebih mesra pegguna.
vi
CONTENTS
PAGE
DECLARATION ........................................................................................................... i
CONFIRMATION ....................................................................................................... ii
DEDICATION ............................................................................................................. iii
ABSTRACT ................................................................................................................. iv
ABSTRAK ...................................................................................................................... v
CONTENTS.................................................................................................................vi
LIST OF TABLES ...................................................................................................... ix
LIST OF FIGURES ..................................................................................................... x
CHAPTER I INTRODUCTION
1.1 Background ............................................................................................................ 1
1.2 Problem Statement ................................................................................................. 2
1.3 Objectives ................................................................................................................ 3
1.4 Scopes ...................................................................................................................... 3
1.5 Limitation of Work ................................................................................................ 4
1.6 Activities and Milestones ....................................................................................... 5
1.7 Expected Result ................................................................................................. 6
CHAPTER II LITERATURE RIVIEW
vii
2.1 Introduction ............................................................................................................ 7
2.2 Research .................................................................................................................. 8
2.2.1 Research 1 : ABC Alphabet Phonic application .......................................... 8
2.2.2 Research 2 : Phonics Farm Letter sounds school & sight words
application ................................................................................................................ 9
2.2.3 Research 3 : Preschool Abc Alphabets & kids phonic application .......... 10
CHAPTER III METHODOLOGY
3.1 Introduction .......................................................................................................... 11
3.2 Methodology used in application development ................................................. 12
3.2.1 Analysis .......................................................................................................... 13
3.2.2 Design ............................................................................................................. 13
3.2.3 Development .................................................................................................. 14
3.2.4 Implementation ............................................................................................. 15
3.2.5 Evaluation ...................................................................................................... 15
3.3 Project / Application requirements analysis ...................................................... 15
3.3.1 Software requirements ................................................................................. 16
3.3.2 Hardware Requirements .............................................................................. 17
3.4 Application Design ............................................................................................... 18
3.4.1 Design Implementation Approach ............................................................... 18
3.4.1.1 Referral Approach ................................................................................. 18
viii
3.4.1.2 Screen Approach .................................................................................... 18
3.4.1.3 Assistant Approach ................................................................................ 19
3.4.1.4 Navigation Map ...................................................................................... 19
3.5 Storyboard ............................................................................................................ 21
3.5.1 Interface for Start ......................................................................................... 21
3.5.2 Interface for Main Menu .............................................................................. 22
3.5.3 Interface for How to Play ............................................................................. 22
3.5.4 Interface for Phonic ...................................................................................... 23
3.5.5 Interface for Sound pad ................................................................................ 23
3.5.6 Interface for Color ........................................................................................ 24
3.5.7 Interface for Number .................................................................................... 24
3.5.8 Interface for Let’s Play ................................................................................. 25
3.5.9 Interface for Level 1 ...................................................................................... 25
3.5.10 Interface for Level 2 .................................................................................... 26
3.5.11 Interface for Level 3 .................................................................................... 26
3.5.12 Interface for Level 4 .................................................................................... 27
3.5.13 Interface for Level 5 .................................................................................... 27
3.5.14 Interface for Scored .................................................................................... 28
3.5.15 Interface for help ......................................................................................... 28
3.5.16 Interface for Credit ..................................................................................... 29
3.5.13 Interface for Exit ......................................................................................... 29
REFERENCES .................................................................................................. .........30
ix
LIST OF TABLES
TABLES TITLE PAGE
1.1 Activities and Milestone…………………………………………………………...5
2.1 ABC Alphabet Phonic………………………………………………………….…..8
2.2 Phonics Farm Letter sounds school & sight words……………………………...….9
2.3 Preschool Abc Alphabets & kids phonic………………………………………….10
x
LIST OF FIGURES
FIGURES TITLE PAGE
2.1 ABC Alphabet Phonic……………………………………………………….……..8
2.2 Phonics Farm Letter sounds school & sight words…………………….…………..9
2.3 Preschool Abc Alphabets & kids phonic……………………………………….….10
3.1 Workflow based on ADDIE Model……………………………………………….12
3.2 Navigation Map.......................................................................................................20
3.3 Start Interface..........................................................................................................21
3.4 Main Menu Interface...............................................................................................22
3.5 How to Play Interface..............................................................................................22
3.6 Phonic Interface......................................................................................................23
xi
3.7 Sound Pad Interface................................................................................................23
3.8 Color Interface.........................................................................................................24
3.9 Number Interface.....................................................................................................24
3.10 Let’s Play Interface...............................................................................................25
3.11 Level 1 Interface...................................................................................................25
3.12 Level 2 Interface...................................................................................................26
3.13 Level 3 Interface...................................................................................................26
3.14 Level 4 Interface ..................................................................................................27
3.15 Level 5 Interface...................................................................................................27
3.16 Scored Interface....................................................................................................28
3.17 Help Interface........................................................................................................28
3.18 Credit Interface.....................................................................................................29
3.19 Exit Interface.........................................................................................................29
1
CHAPTER 1
INTRODUCTION
1.1 Background
In the face of a growing globalization era, our country is not left behind to compete
in current technology. Various aspects of technology are emphasized, one of which is
the form of learning. In line with the development of information and multimedia
technology today. This project aims to develop interactive Application software that
can change the way learning in a more responsive and fun way.
The title "The Game Application For Phonic Technique" has been selected in
producing the product now. This mobile application developed is for children aged 3 to
6 years old in preparation for schooling. This application contains multimedia elements
2
such as audio, video, text, graphics and animation. Audio and animation effects are
entered to realize interactions between users and Interactive Applications. Therefore I
will take an alternative to present this Application in a more understandable form.
This Interactive Application Income is expected to help target groups to learn
English ABC Alphabets in a very funny and playful way.
1.2 Problem Statement
Children today are often exposed to the use of all sophisticated computers, tablets
and smartphones. To increase children interest in learning, initiatives have been taken
to develop ABC's phonics game applications. The problem is that children are less
interested in learning through the book. Additionally, children spend a lot of time
playing phones. Therefore, with this app children are more likely to study ABC
alphabets. Finally, children are less focused when studying in the classroom than
learning to use the app.
3
1.3 Objectives
The main objectives of this project are:
To Design interesting ABC Alphabets phonics applications for children 3 to 6
years.
To Develop fun game style to learn more about English ABC Alphabets in a
very funny and playful way
To Test application whether it suitable for target user.
1.4 Scopes
The main scopes of the application
1. Platform
just use the mobile phone platform
2. target user
3 to 6 year old child
parents who need guidance to teach children before entering school
3. rating
provide five levels only
4
1.5 Limitation of Work
Can only be used using the phone app
only android users can use this game
not dependent on time, children are free to play their own time
5
1.6 Activities and Milestones
Table 1.1 : Activities and Milestone
6
1.7 Expected Result
To help parents to make references so that the app becomes a teaching and learning
tool. Then For preschool, toddlers, kindergarten, kids in a free fun game style to learn
English ABC Alphabets in a very funny and playful way to prepare them for school.
After that, helping children easily to understand ABC alphabets. Lastly, so that the
objective is to be achieved
7
CHAPTER 2
LITERATURE REVIEW
2.1 Introduction
Literacy studies are defined as making critical and systematic references to
documents containing information, ideas, data and methods of obtaining information
relating to the subject of study conducted. Literacy studies are an important part of
research in which researchers are conducting surveys on past studies. After the
researcher determines the theme of the study, the researcher will make a literacy study
to obtain the appropriate past study information. Among the information referred to
from the literary study include theories, designs, instrumentation studies, study
procedures, methods of data collection and research findings. The main purpose of the
literacy study is to put the study to be conducted on a scientific perspective.
8
2.2 Research
2.2.1 Research 1 : ABC Alphabet Phonic application
The "ABC Alphabet Phonic" application developed by Innovative
Investments Limited in 2017. The app uses the version of IOS version 4.0 and
above and uses full internet connection to access. There are several advantages
and disadvantages and improvements to the application. Refer figure 2.1 and
table 2.1.
Figure 2.1 : ABC Alphabet Phonic
Table 2.1 : ABC Alphabet Phonic
Advantages Disadvantages Improvements
The writing used is
easy to read and
clear
Easy to children
remember
A simple interface to attract
children
not using suitable colour for
button
Using a more attractive
interface
use of attractive colors for
a button
9
2.2.2 Research 2 : Phonics Farm Letter sounds school & sight words
application
The game "Phonics Farm Letter school sound & sight words" was
developed by CFC s.r.o in 2017. The app uses iOS version 2.2.0 and above and
does not use full internet connection to access. There are several advantages and
disadvantages and improvements to the application. Refer figure 2.2 and table
2.2.
Figure 2.2 : Phonics Farm Letter sounds school & sight words
Table 2.2 : Phonics Farm Letter sounds school & sight words
Advantages Disadvantages Improvements
Has an interesting
theme
The Interface can cause the
child confused
using of gloomy colors
use of attractive colors
modify the interface so
that more to user friendly
10
2.2.3 Research 3 : Preschool Abc Alphabets & kids phonic application
The game " Preschool Abc Alphabets & kids phonic " was developed by
Preschool Kindergarten Kids Academy in 2014. The app uses iOS 3.0 and above
and does not use full internet connection to access. There are several advantages
and disadvantages and improvements to the application. Refer figure 2.3 and
table 2.3.
Table 2.3 : Preschool Abc Alphabets & kids phonic
Figure 2.3 : Preschool Abc Alphabets & kids phonic
Advantages Disadvantages Improvements
The writing used is
easy to read and
clear
A simple interface to attract
children
not using suitable colour for
button
Using a more attractive
interface
use of attractive colors for a
button
11
CHAPTER 3
METHODOLOGY
3.1 Introduction
The process of developing an application is a thorough process and it must be
done stage by stage according to its own phases. There are many application
development phase models that can be used in developing an application and an
application development process can use a particular model only or incorporate
elements from different development models to serve as a guideline when the
application is developed.
12
3.2 Methodology used in application development
MODEL ADDIE
This model is among the instructional design models that often become the basis
of other instructional design models. Generally, the ADDIE model (Rosset, 1987) can
be represented by the workflow as shown in the diagram below. Refer figure 3.1
Figure 3.1: Workflow based on ADDIE Model
ANALYSIS
DESIGN
DEVELOPMENTIMPLEMENTATION
EVALUATION
13
3.2.1 Analysis
In this phase the problem you want to solve will be identified as a whole.
Problems can be determined through various methods or techniques such as
interviews, observations, surveys, surveys and so on.
Once a problem can be identified, it is necessary to find out what causes
or the factors that cause the problem. This is to ensure the application of the
game to be developed meets the needs of the actual user. Therefore, in this phase
several analyse have been implemented on various aspects. Among them are
analysis of user environments, analysis of users, identifying the purpose of this
application and so on.
3.2.2 Design
This phase is implemented after the requirement analysis process is
completed. It explains the overall view of the interface, structure, approach of
this application, the type of media and technology used.
The development of this game application gets the right objective and
can be reached by the user after successfully completing the mission of this
application. The development of this game app also checks the way or method
for this game to be easily understood by the user.
14
3.2.3 Development
Based on financial allocation, media resources, time and so forth, this
game app needs to be developed based on the design that has been designated
through the design phase. Development here refers to the process of developing
or producing software using existing applications such as programmers app,
authoring, graphics, audio and so on.
In this development phase also, it uses any designs or designs agreed
upon in the design, for example:
Users are provided with help to prevent users from experiencing
problems using software.
Content in the game of the resulting game must be compatible with the
level of ability, age, background, user and so on.
Interesting stimuli such as multiple graphics, sound effects and so forth
are provided for users not to be tired of playing this game application.
15
3.2.4 Implementation
Application game "The Game Application for Phonic Technique" is
ready to be presented to test the effectiveness and see the unnoticed problems
during the design and development phase that may exist. This implementation
phase is implemented by presenting to providers and partners to meet the criteria
set out in the analysis phase. From the observations performed, the repair or
recovery process will be implemented before the application is actually issued
or used officially.
3.2.5 Evaluation
Evaluation involves the process of obtaining feedback from users on the
content, strategies, graphics, audio, interfaces and so forth contained in this
game application either through supervision, testing, questionnaires, and
interviews and so on to ensure it is appropriate or not to use.
3.3 Project / Application requirements analysis
In developing game applications, all aspects need to be taken care of, in
terms of project requirements so that the process goes smoothly. The project
requirements are software requirements and hardware requirements.
16
3.3.1 Software requirements
The main software used to develop this game app is Adobe Flash CS6. This
software is very much needed to organize and animate images. In addition, there
are other software used in the process of developing this game app. Among the
software used are
Adobe Flash CS6
o Arrange, animate images, interfaces
Adobe Photoshop CS6
o Used to edit an image, design the logo, background, and interface
of the application.
Adobe Premiere
o Changing the audio format for insertion into Adobe Flash.
Microsoft Word 2016
o Used to do the documentation of application
Google Chrome
o Searching for information
17
3.3.2 Hardware Requirements
In order to carry out the development of this game application project, the
hardware requirements are also needed. Among the hardware used during the
application development process are as follows:
Laptop
o Acer
Processor
o Intel(R) Celeron(R) CPU 1007U @ 1.50GHz 1.50 GHz
Memory
o 4.00 GB
Pendrive
o Kingston 16.00GB
Mouse
Printer Canon G2000
Tablet Wacom Intuos(R) Draw
Mobile Phone
o IPhone 6-16GB
During the development process, hardware and software compatibility is
crucial to avoid any undesirable problems.
18
3.4 Application Design
3.4.1 Design Implementation Approach
The application development game "The Game Application for Phonic
Technique in English" has been using various approaches. The approaches that
have been used are as follows:
3.4.1.1 Referral Approach
Through this approach, referrals can be given by way of text usage. The
briefing instruction provided is to help the user understand the contents of
this game app. A brief description in the help module also uses the same
method and it briefly explains the mission that needs to be done to end the
game.
3.4.1.2 Screen Approach
Through this approach, the text approach has been used in the aid module
section because in the form of text makes it easier for users to read the
instructions repeatedly.
19
3.4.1.3 Assistant Approach
Through this approach also, users can know about this application by
simply reading at the corner of the page module. In this app also, users are
provided with the instruction at the beginning of the game with this, it
facilitates the user to understand the game's needs and information.
3.4.1.4 Navigation Map
In developing this project, a navigation map sketch was created
to illustrate the continuity between one interface and another. In
addition, the navigation map also serves to give you an overview of what
is contained in this project. Refer figure 3.2
20
Figure 3.2 : Navigation Map
ENTER
HOW TO PLAY ?
PHONIC ?
SOUND PAD
COLOR
NUMBER
LET START !
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
LEVEL 5
HELP CREDIT
SCORE
21
3.5 Storyboard
In order to develop this project, this storyboard should be made available
before making this game application. It is very much needed to facilitate the
development of this application as a reference and it is used so that it is in line with the
navigation map made. The storyboard is based on the selected topic and it will not
escape the navigation that has been made. With this storyboard, the entire interface can
be built from the beginning to the end.
3.5.1 Interface for Start
Figure 3.3 is the login page for this interactive Application. The user will
be asked to press the "ENTER" button first before being taken to the next page.
Figure 3.3 : Start Interface
22
3.5.2 Interface for main menu
Figure 3.4 is the main interface for this application. In this section there
are five main buttons namely the How to play button, the Phonic button, the
Let's play button, the Help button and the Credit button.
Figure 3.4 : Main Menu Interface
3.5.3 Interface for How to Play
Figure 3.5 shows a page for How to play. The user should press the
'Home' Button to go to the Home page, While the 'Help' button for the query and
the 'Exit' button to exit this app.
Figure 3.5 : How To Play Interface
23
3.5.4 Interface for Phonic
Figure 3.6 shows page for Phonic. There are sound pad, color, and number
buttons. The user should press the 'Home' Button to go to the Home page, While
the 'Help' button for the query and the 'Exit' button to exit this app.
Figure 3.6 : Phonic Interface
3.5.5 Interface for Sound pad
Figure 3.7 shows the page for the sound pad. The user should press the
'Home' Button to go to the Home page, While the 'Help' button for the query and
the 'Exit' button to exit this app.
Figure 3.7 : Sound Pad Interface
24
3.5.6 Interface for Color
Figure 3.8 shows the page for the color. The user should press the 'Home'
Button to go to the Home page, While the 'Help' button for the query and the
'Exit' button to exit this app.
Figure 3.8 : Color Interface
3.5.7 Interface for Number
Figure 3.9 shows the page of the number. The user should press the 'Home'
Button to go to the Home page, While the 'Help' button for the query and the
'Exit' button to exit this app.
Figure 3.9 : Number Interface
25
3.5.8 Interface for Let’s Play
Figure 3.10 shows page for Let's play. There are level 1, level 2, level 3, level
4 and level 5 buttons. The user should press the 'Home' Button to go to the
Home page, While the 'Help' button for the query and the 'Exit' button to exit
this app
Figure 3.10 : Let’s Play Interface
3.5.9 Interface for Level 1
Figure 3.11 shows the page for level 1. Users need to press the 'Home'
button to go to Home, While the 'Help' button for the query and the 'Exit' button
to exit this app.
Figure 3.11 : Level 1 Interface
26
3.5.10 Interface for Level 2
Figure 3.12 shows the page for level 2. In addition, users are also provided
with home page buttons, help and exits. Users need to press the 'Home' button
to go to Home, While the 'Help' button for the query and the 'Exit' button to exit
this app.
Figure 3.12 : Level 2 Interface
3.5.11 Interface for Level 3
Figure 3.13 shows the page for level 3. Users need to press the 'Home'
button to go to Home, While the 'Help' button for the query and the 'Exit' button
to exit this app
Figure 3.13 : Level 3 Interface
27
3.5.12 Interface for Level 4
Figure 3.14 shows the page for level 4. Users need to press the 'Home'
button to go to Home, While the 'Help' button for the query and the 'Exit' button
to exit this app.
Figure 3.14 : Level 4 Interface
3.5.13 Interface for Level 5
Figure 3.15 shows the page for level 5. Users need to press the 'Home'
button to go to Home, While the 'Help' button for the query and the 'Exit' button
to exit this app.
Figure 3.15 : Level 5 Interface
28
3.5.14 Interface for scored
Figure 3.16 shows the page for scored interface. Users need to press the
'Home' button to go to Home, While the 'Help' button for the query and the 'Exit'
button to exit this app.
Figure 3.16 : Scored Interface
3.5.15 Interface for help
Figure 3.17 shows the page for help. Users need to press the 'Home'
button to go to Home, While the 'Help' button for the query and the 'Exit'
button to exit this app.
Figure 3.17 : Help Interface
29
3.5.16 Interface for Credit
Figure 3.15 shows the page for credit. Users need to press the 'Home'
button to go to Home, While the 'Help' button for the query and the 'Exit'
button to exit this app.
Figure 3.18 : Credit Interface
3.5.13 Interface for Exit
Figure 3.19 shows the page for exit. There are two buttons given. Users
need to press one of the provided buttons namely the 'tick' button to exit the
application and the 'cross' button to continue the application.
Figure 3.19 : Exit Interface
30
REFERENCES
Limited, Innovative Investments. “ABC Alphabet Phonics - Preschool Game for Kids.”
YouTube, Kids Playground - Games & Toys, 23 July 2017,
www.youtu.be/XPHsx5Y32Ag.
Play, Games Kids. “Phonics Fun on Farm ABCs Alphabet Phonics 🔊 Sounds and
Letters Relationships.” Phonics Fun on Farm ABCs Alphabet Phonics 🔊 Sounds
and Letters Relationships, Games Kids Play, 24 Apr. 2017,
www.youtube.com/watch?v=S7MnDPQ1DSM.
Kids Academy, Preschool Kindergarten. “App Detail » Preschool Abc Alphabets &
Letters for Toddler Boys Girls with Free Kids Phonics Nursery Rhyme
Vocabulary Game.” Preschool Abc Alphabets & Letters for Toddler Boys Girls
with Free Kids Phonics Nursery Rhyme Vocabulary Game | Apps | 148Apps,
Preschool Kindergarten Kids Academy, 6 Nov. 2014,
www.148apps.com/app/934663974/.