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Yibao Gao, GAO07216734, MA Digital Arts
1
The Relationship between the Artistic
Culture and Digital Painting Software
Yibao Gao
ID: GAO07216734
MA Digital Arts
University of the Arts London
20 March 2013
Yibao Gao, GAO07216734, MA Digital Arts
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Abstract
This paper explores the possible relationships between the artistic culture and digital
painting software. It begins with analysing how the artistic culture and digital
painting software have one-side shaped each other in the context of cultural
determinism and technological determinism, then it goes on to examining their
interrelationship. The paper’s major finding is that both humanity and technology
have gained new characteristics from each other in the digital era, for which reason it
can be concluded that the artistic culture and digital painting software are able to
shape each other dynamically.
Keywords: Artistic culture. Digital painting software. Cultural determinism.
Technological determinism.
Introduction
In a workshop called My Digital Life on 28 November 2012, participating staff and
students of University of the Arts London shared their experience on digital
technologies. At the end of their discussion, they agreed on the idea that the value of
digital painting software depends on how people use it. However, such idea was
criticised by Marshall McLuhan because it sounds like ‘any technology could do
nothing but add itself on to what we already are’ (1994:11). He asserts that it is the
medium shapes and controls what we do, not the content (e.g. the uses) of the
medium (1994:9). Similarly, Lev Manovich suggests that ignoring software itself in
software study is in danger of dealing only with its effects than the causes (2011:3).
According to McLuhan and Manovich, the discussion topic in My Digital Life had
wandered off to what a good digital painting is about, which this paper is trying to
avoid.
Yibao Gao, GAO07216734, MA Digital Arts
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The discussion regarding the artistic culture and digital painting software serves as an
extension of the debate between culture and technology. As a technological
determinist, McLuhan is not alone in thinking ‘our tools shape us’ (1994:xxi). Vilém
Flusser, for instance, believes that the apparatus determines the user’s acts (2005:30),
and Sigune Hamann said it is also true for software in her lecture on 16 January 2013.
Social determinists, on the other hand, might contrarily argue that every technology
is born of a social need (Green, 2001; Kember, 1998). Else tend to say that both
determinisms are in fact two sides of the same coin (Bolter and Grusin, 1999; Jordan,
2008; Manovich, 2011; Smith and Marx, eds. 1994). However, although it has been a
popular topic in broad terms, the discussion between culture and technology usually
lacks specific examples of up-to-date subjects. In order to examine theorists’
different approaches, this paper explores the possible relationships between the
artistic culture and digital painting software: whether it is the artistic culture shaping
digital painting software, or is rather the opposite.
Chapter 1: The Artistic Culture Shapes Digital Painting Software
To begin with, this part of the paper will introduce scientific as well as theoretical
knowledge of how culture shapes technologies. Then it will analyse the impact of the
artistic culture onto digital painting software with supporting image examples.
Thibaud Gruber from the University of St. Andrews along with other scientists
conducted a research in 2009 and proved that culture shapes the tools chimpanzees,
the closest relative to human beings, use to get food (Gruber et al., 2009). Likewise, it
can be argued that people within different culture groups would also create different
tools to accomplish the same task. For instance, a Chinese paintbrush would appear
sharper and softer than its Western counterpart. A tool like a paintbrush does not
necessarily seem to determine a particular art style or an artistic culture, as one can
still use a Chinese paintbrush to create a Western style watercolour painting and vice
Yibao Gao, GAO07216734, MA Digital Arts
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versa. How visual interpretation such as an art style is in fact culturally conditioned
can be found in other social studies (Pearson, 1988). As a consequence, it can be
inferred that our culture shapes technology as well as what we do with our tools.
On a theoretical level, digital media researchers such as Sarah Kember believe
technology is fully determined by social subjects simply because ‘we clearly are and
should be politically and socially responsible for the futures we create with or
without technology’ (1998:3). Moreover, Vilém Flusser expressed his feeling that
human could hardly find freedom within automated, programmed machines
(2005:81). Both Kember and Flusser questioned technology for its lack of
responsibility and freedom, which again stressed that people should subordinate
machines to human intention. For the purpose of this paper, the focus of discussion
will be how digital painting software is subordinate to the artistic culture.
Currently there are two major “genres” of digital painting software. One is what
people are familiar with in the Western art context such as Adobe Photoshop, Corel
Painter and Art Rage. Another is what many, if not most, Japanese artists and similar
Manga artists would recommend, namely Paint Tool SAI, Open Canvas and Clip
Studio Paint. Each of the software genres is created by people of a particular culture
for specialised purposes: The Western group aims to simulate the physical properties
of traditional media and is genetically suitable for creating Western style artworks
that are more painterly (Figure 1.1), whereas the Japanese group focuses more on
the creation process of Manga-styled artworks that are more graphic (Figure 1.7).
Yibao Gao, GAO07216734, MA Digital Arts
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Figure 1.1: Down Knight (2003) by Craig Mullins. Tool used: Corel Painter and Adobe Photoshop.
The digital painting above by Craig Mullins is a typical example of the Corel Painter
style artwork, which can be recognised from its use of Painter’s signature “impasto
oil” in the background. This painting does remind us traditional oil paintings of
Rembrandt or Frans Hals for its realism style, choice of subject, as well as its painterly
brushstrokes. Apart from the style and choice of subject which are premarily the
artist’s own preference, the brush system of Painter could greatly reflect the Western
cultural context of the software. The latest Painter 12 consists of thirty brush
categories (Figure 1.2) ranging from acylics to watercolour, from which only one
brush called Sumi-e (Chinese paint brush) is borrowed from another culture other
than the software’s Western origin. Similar to Painter, the latest Art Rage 4
Yibao Gao, GAO07216734, MA Digital Arts
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introduces fifteen tools (Figure 1.3) and twelve of which are directly borrowed from
Western media such as palette knife, crayon and paint tube. It can be asserted that
tools in Western digital painting software are direct products of the Western artistic
culture.
Figure 1.2 (left): Brush categories of Corel Painter 12.
Figure 1.3 (right): Tools in Art Rage 4.
Not only could brush categorisation reflect the cultural context of digital painting
software, but also how these brushes are programmed to function. In Corel Painter,
the brush editor has many sub-categories to let users customise literally every detail
about the brush such as the stickiness of the paint, the density of the bristle, the
drying speed of the canvas, and so on (Figure 1.4). Art Rage and Photoshop also have
similar brush editors which allow virtual tools to simulate real, existing tools in
scientific ways (Figure 1.5 and Figure 1.6).
Yibao Gao, GAO07216734, MA Digital Arts
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Figure 1.4 (left): Brush editor of Corel Painter 12.
Figure 1.5 (right): Brush editor of Art Rage 4
Figure 1.6: Brush editor of Adobe Photoshop CS 5.
Yibao Gao, GAO07216734, MA Digital Arts
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Figure 1.7: Double Soda (2010) by Yoshinori Shizuma. Tool used: Paint Tool SAI.
The Japanese genre of digital painting software is quite different from its Western
counterpart, which can be seen from the artwork above created by Yoshinori
Shizuma. Again, Shizuma’s style of art and his choice of subject are influenced by the
contemporary “Kawaii” Anime culture which can be traced back to the traditional
Ukiyo-e (Japanese woodcut) art, but the focus of discussion remains the culture
influences on software itself. In cel-painting, what we usually call Shizuma’s working
method, the use of line and flat colour is fundamental. Therefore Paint Tool SAI along
Yibao Gao, GAO07216734, MA Digital Arts
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with other Japanese digital painting software is designed to meet such specialised
expectation of the Japanese market. In SAI, hand-drawn lines can achieve almost
perfect results with the use of the Pen tool on a vector layer. The resulted line art will
be smoothed out according to user’s anti-shakiness preset and can be later
manipulated into different line-width variations. Figure 1.8, 1.9 and 1.10 are
screenshots of the line-control palettes in different Japanese digital painting
software.
Figure 1.8 (left): Pen tool and line-width control tools in Paint Tool SAI.
Figure 1.9 (middle): Anti-shakiness and anti-alias brush control in Open Canvas 5.
Figure 1.10 (right): Line correction palette of Clip Studio Paint.
Likewise, colour tools in Japanese digital painting software are specially built in order
to work closely with the cel-painting method and are also quite different from which
in Photoshop. Firstly, it appears that the default brushes in SAI, Open Canvas and Clip
Studio Paint are all circle-based, which causes brushworks appear very soft. Secondly,
the relatively advanced colour blending system also allows software users to create
gradients with the least effort. See Figure 1.11, 1.12 and 1.13 for picture examples.
The reason why SAI does not have a gradient tool like Photoshop is because fine
gradients can be achieved through simply touching one colour into another with a
soft circular brush.
Yibao Gao, GAO07216734, MA Digital Arts
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Figure 1.11: Various circular brushes and blending options in Open Canvas 5.
Figure 1.12 (left): Blending options and softness controls in Paint Tool SAI.
Figure 1.13 (right): Advanced colour blending options in Clip Studio Paint.
Through above software studies, it can be learned that the artistic culture has
strongly influenced digital painting software. Different painting programs within
different cultural contexts have different attributes, which is identical to what Robert
Yibao Gao, GAO07216734, MA Digital Arts
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Heilbroner meant by ‘technology boundaries coinside with cultural boundaries’
(Bulliet, 1994:204). However, whether culture is a sufficient condition of technology
remains a question which will be further discussed in the next chapter.
Chapter 2: Digital Painting Software Shapes the Artistic Culture
This part of the paper will firstly end bias against technological determinism and
introduce what technological determinism really is about. Then it will move on to
analysis of how digital painting software is shaping the artistic culture with image
examples.
Cultural determinists have limitations in their theories. The reason why people refer
to technological determinism as a ‘trap’ (Bolter and Grusin, 1999:19) is because
technologies are themselves man-made in the first place as a matter of fact, which in
turn implies that technological determinism is a false argument (Jordan, 2008:133).
But why such obvious fault remains so popular (Jordan, 1999:138)? Tim Jordan
explains that it is because nearly everyone is being determined by technology
everyday although at a social level it is mistaken (ibid), which he refers as a
‘contradictory position’ (ibid:137). Instead of arguing who shaped whom in the first
place, McLuhan’s famous quote ‘we shape our tools and afterwards our tools shape
us’ (1994:xxi) tends to focus more on what happens afterwards, in other words, the
impact of technology. As Thomas Hughes suggests, technological systems’ impact
onto society becomes greater as they evolve larger and more complex (Hughes,
1994:112). Simply denying technological determinism for the causality between
human and technology seems to be missing the point.
Furthermore, what makes technological determinism especially unpopular in the
creative industry is because “determined artwork” sounds very uncreative. Lawrence
Zeegen stated in his book that many artists have stopped using computer tools to
Yibao Gao, GAO07216734, MA Digital Arts
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fight back technology (2010:154). However, James Walker questions if an art form
without any technological aids is ever possible (2006:160) According to Walker,
Zeegen neglected the fact that low-tech tools still determine artworks in significant
ways- one cannot draw colours with a graphite stick, for example. Technology limits
its user’s choice as long as it is used (Flusser, 2005:35), but it does not necessarily
stop user’s creativity.
The core concept of technological determinism is that technology user’s act is limited
to what that technology is able to do-- and that limitation is what defines human
history. Taking digital painting software for example, John Pearson wrote in 1988 that
computer-generated imagery was dismissed as not being art because of the lack of
hand-made ‘accidents’ in software (1988:78); years later, the inventions of graphics
tablet and brush customisation system have enabled accidents to occur when
painting digitally. Similarly, the latest painting programs have undergone several
evolutions which provided more freedom to digital painters. The paper will now
focus on a few examples of how new functions in digital painting software have
offered new possibilities to artists and thus influenced the artistic culture.
It is known that Art Rage is good at simulating traditional media; however it does not
mean that Art Rage is limited to only mimicking existing tools in real life. From Art
Rage’s colour picker, one can find a ‘metallic’ slider which literally allows the user to
turn virtual oil paints into metallic paints (Figure 2.1). Since Art Rage 3, a new tool
called “gloop pen” (Figure 2.2) - which functions like a hollow airbrush- has also
created new possibilities in art. Figure 2.3 and figure 2.4 are artwork examples
created by Art Rage users to show how new tools have shaped artists’ visual style.
Yibao Gao, GAO07216734, MA Digital Arts
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Figure 2.1 (left): Metallic paint in Art Rage 4.
Figure 2.2 (right): Gloop pen in Art Rage 4.
Figure 2.3: Experimental Stitching (2012) by MSIE. Tool used: Art Rage 3.
Yibao Gao, GAO07216734, MA Digital Arts
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Figure 2.4: Gloopy Old Tree (2010) by Coops. Tool used: Art Rage 3.
In figure 2.3, the artist firstly created some visual elements, such as paint drops and
wet paints, with the use of the paint tube tool and the metallic paint option in Art
Rage. Then the artist exported those visual elements into the “sticker spray” tool
(which is similar to Corel Painter’s “image hose”), and then finally sprayed various
metallic paints onto the canvas. Figure 2.4 is an example of how the gloop pen tool is
used. The artist started with spraying the tree trunk and the sky with a hollow gloop
pen, smudged the colours with a palette knife, then finished the painting by adding
the rest of the details with gloop pen sprays.
From the above examples, it can be told that “spraying metallic paints” and
“smudging hollow airbrush marks with a palette knife” sound very surreal to
traditional artists. Working methods that are never physically possible in real life are
now achievable in many digital painting applications. Therefore it can be argued that
digital painting applications are not just limited to “remediating” traditional media,
Yibao Gao, GAO07216734, MA Digital Arts
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but in fact have a whole world of new possibilities available for artists (Bolter and
Grusin, 1999:47; Manovich, 2008:64). Such infinite freedom is by far exclusive to the
digital medium, thus it can be asserted that the virtual nature of digital painting
software plays an important role in defining artists’ working methods and thereafter
shaping the artistic culture, which finding is in opposition to the previous chapter.
Chapter 3: The Artistic Culture and Digital Painting Software Shape Each Other
In chapter one and two the paper discussed how culture and technology have
one-side determined each other. This part of the paper will further discuss the
interrelationship between the artistic culture and digital painting software.
Cultural or social determinists insist on “we shape our tools”, whereas technological
determinists put more emphasis on “afterwards our tools shape us”. It can be argued
that a contradictory position like this is not contradictory at all. Rather, it is more of
an organic, or what Jordan describes as ‘dynamic’ (2008:140), chicken-and-egg
situation. Moreover, there is not a definite boundary between humanity and
technology, as Jordan further asserts that ‘there is no human society without
technologies characteristic to it’ (ibid). What we consider as human can be
technological at the same time. Martin Heidegger, for example, believes ‘humanity
itself is in the service of a self-governing technological system’ (Zimmerman,
1990:214), which idea is similar to Flusser’s concept of a “metaprogram” (Flusser,
2005:29). Our hands, which Charles Darwin defines as “the intelligent hands”, can as
well be seen as an advanced mechanical system which allows humans to make
culture (Sennett, 2009). Technology, on the other hand, can be considered as the
extension of man (McLuhan, 1994). It is not hard to find out that the topic of
humanity and technology should not be discussed in isolation. As a result, it is vital to
understand how the artistic culture and digital painting software have dynamically
shaped each other.
Yibao Gao, GAO07216734, MA Digital Arts
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On one hand, it is important to know that a piece of software is different from many
other technologies. A camera, for example, can only provide limited freedom to its
user as its possible functions always remain the same (Flusser, 2005:35). However,
the virtual nature of the digital technology allows the users to keep updating their
software, which means digital tools do not usually stay the same (Jordan, 2008:133;
Manovich, 2008:60). Instead of confronting with limited freedom, software users live
in a world that is ever-expanding. Therefore, although the digital medium is widely
known for “remediating” old media in our culture (introduced in chapter 1), it is also
capable of generating new cultural contents (introduced in chapter 2). Digital
painting software, as a branch of the digital family, could reflect characteristics of
both cultural and technological determinism.
On the other hand, creators of digital tools are not limited to software programmers.
For many non-digital tools, there are usually inventors and end-users. The situation in
the digital medium is slightly different, because every software user is potentially a
software inventor at the same time (Jordan, 2008; Manovich, 2008). Before the
actual publishing of software, “beta testers”, who are often experienced software
users, are crucial to the quality of software products (Figure 3.1). After the official
software releasing, software users can also help debug (Figure 3.2) or make
suggestions (Figure 3.3) through online forums. To encourage people contribute to
the software development even more, many software creators would specially build
a communication platform within their software. For example, the “package creator”
of Art Rage (Figure 3.4) allows software users to share and study each other’s
customised tools. Clip Studio Paint has its Clip Studio (Figure 3.5) so that any third
parties can trade their tools and even compete with each other. No need to say there
are also many art community websites such as DeviantArt and Pixiv for people
showcasing their art resources. Manovich suggests that such extensive
communications between software users have led to lots of innovation (2008:14),
which is a good example of how the artistic culture and technology have sustained
each other in the age of Web 2.0.
Yibao Gao, GAO07216734, MA Digital Arts
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Figure 3.1: Artweaver 3 prerelease version for beta-testers.
Figure 3.2: An Artweaver 3 user reports bug to the software creator.
Yibao Gao, GAO07216734, MA Digital Arts
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Figure 3.3: Art Rage users post suggestions on the Art Rage Community forum.
Figure 3.4: Art Rage’s package creator tool.
Yibao Gao, GAO07216734, MA Digital Arts
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Figure 3.5: Clip Studio of Clip Studio Paint. Lower left says “resource contest”.
In summary, it can be seen that both humanity and technology have gained new
characteristics from each other in the digital era. The ever-evolving nature of
software is the result of people’s hard work; in turn, the extensive communications
between people are ensured by digital technologies. Both the artistic culture and
digital painting software are becoming increasingly inseparable and, as a result, their
impact on each other should not be considered one-sided.
Yibao Gao, GAO07216734, MA Digital Arts
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Conclusion
The major focus of this paper is to explore the relationship between the artistic
culture and digital painting software as an extension of the debate between cultural
and technological determinism. In order not to overlook software itself in software
studies, this paper puts more emphasis on software functionalities rather than
software products such as digital artworks.
Digital painting applications mentioned in this paper are limited to the preferences of
the mainstream, which means their impacts onto the society are only part of the
whole image. Within that limited area, this paper is able to conclude that both the
artistic culture and digital painting software are able to shape each other dynamically
due to the virtual nature of the digital technology as well as the extensive
communications between software users in the age of Web 2.0. Whether this finding
could be applied to all other digital painting software or even all upcoming
technologies remains a topic to be discussed, which would be further researched in
future.
Yibao Gao, GAO07216734, MA Digital Arts
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