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    THE REPRODUCER

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    Sofie Elana Hodara

    All rig hs reserve d.

    Prined in he Unied Saes o America.

    THE REPRODUCER

    BYSofie Elana Hodara

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    Tis hesis is submited in parial ulfillmen o he requiremens or he degree

    o Maser o Fine Ars in Design and approved by he Design Review Board

    o Massachusets College o Ar a nd Design in Boson, Massachusets.

    May

    Zachary Kaiser

    Assis an Proessor o De sign, Tesi s Advis or

    Massachusets College o Ar and Design

    Brian Lucid

    Proessor o Design

    Massachusets College o Ar and Design

    Jan Kubasiew icz

    Proessor o Design, Tesis Advisor

    Massachusets College o Ar and Design

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    For Ariel, Henri, Paul, Susan, and Wendy.

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    TABLE OF CONTENTSABSTRACT xi

    INTRODUCTION xv

    PART I User as Consumer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Wha is a Consu mer? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Consumers in Dynamic Media Sociey. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Ideniy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Te Perec Human Applicaion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Te Original . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Te Updae . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Te Weeping iPhone. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Device as Emoional Expression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Te Prooype . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    PART II User as Producer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Producers in Dynamic Media Sociey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Producer as Reproducer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Te Almighy Algorihm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Te Algorhim and Te Reproducer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    iones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Working wi h UBIQ. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Te Original . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Te Updae . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    iHear. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Mobile Melodies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Te Insrumen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Analysi s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    CONCLUSION

    WORKS CITED ACKNOWLEDGEMENTS

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    Tis hesis addresses how our personal dynamic echnologies rom

    lapops and smarphones o email and social media accouns shape

    our percepions o he world.

    I pus he digiized ineracion, as engagemens wih our echnologies,

    a he cener o his invesigaion, and rames he world we live in as a

    Dynamic Media Sociey. In his sociey, our ineracions become auhor-

    ing orces o value, wih economic, culural, and social implicaions.

    Par I invesigaes he value o he digiized ineracion as a new ype

    o commodiy rom he sandpoin o he user as consumer. Jus asaccumulaion o wealh and consumpion o heir avorie brands offer

    consumers validaion, he digiized i neracion becomes an indicaor

    o sel-worh and ideniy. Facebook likes, endorsemens on LinkedIn,

    and a high number o ollowers on witer can be seen as valuable

    commodiies, inorming he users' undersanding o heir role and

    place in he world.

    In Par II, I examine he user as producer o such ineracions. From

    his perspecive, he echnologies o producion in a Dynamic Media

    Sociey can be seen as an inrasrucure o reproducion composed o

    he producer and predicive compuer modeling sofware. Hence, he

    creaion o value in sociey can be ariculaed hrough a negoiaion

    beween he producer o daa and he resruc uring abi liies o a lgorih-

    mic sysems o surveillance.

    My particular interest in new media is instigated by a public outcry of aversion as seen in the New YorkTimes, late-night talk shows, and a host of pop-scholarship to the growing ubiquity of personal tech-

    nologies. I believe this aversion is important, as it is a symptom of a drastic and revolutionary transition

    in our communication and information infrastructures. But the validity of these concerns needs to be criti-

    cally examined. My generation, due to its privileged perspective straddling a before and after viewpoint,

    has a responsibility to reflect on what constant connectivity is actually changing.

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    INTRODUCTION

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    INDUSTRIAL

    SOCIETY

    DYNAMIC MEDIA

    SOCIETY

    POST-INDUSTRIAL

    SOCIETY

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    INTRODUCTION XVII

    FIGURE 1

    his diagram illusraes he relaionship beween h e capabiliies oproduc ion a nd con sumer d emand i n a ree -mark e ind usri al soci ey, a re laion -ship ha drives he economic or exchange-value o a maerial commodiy.

    ECONOMIC WORTH measured byEXCHANGE-VALUE

    MATERIALas

    COMMODITY

    PRODUCER CONSUMERINDUSTRIAL SOCIETY

    INDUSTRIAL SOCIETY

    In ree-marke indusrial sociey, he economic worh,

    represened by exchange-value, o a given maerial

    commodiy, is deermined by a dynamic relaionship

    beween he inra srucu res o producion and con-

    sumpion, respecively producer and consumer. Te

    exchange-value becomes he governing deerminan o

    an absrac noion o value in an indusrial sociey.

    In Global Culure Indusry(,Scot Lash and Celia Lurys book on

    he impac o brand experience on

    culure and ideniy, hey discuss he

    differen ypes o value a commodiy

    can possess: A good is a commodiy

    o he exen ha i is characerized

    by exchange-va lue. Te exchange-

    value is an abs racion r om is

    use-value expressed in absrac

    equivalens, in money (). In oher

    words, in a basic a nd radi ional

    view o capia lism in an indu sria l

    sociey, he inrasrucure o produc-

    ion and consumpion deermines

    he absraced worh o goods and

    services commodiies expressed

    in moneary unis.

    Tis creaes a di rec relaionship

    beween he exch ange-value and

    maerial qualiy, or disinc physical

    properies, o a given commodiy.

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    INTRODUCTION XIX

    CULTURAL WORTH measured bySIGN-VALUE

    BRANDas

    COMMODITY

    PRODUCER CONSUMER

    FIGURE 2

    his diagram illusraes ha he relaionship beween produce r andconsumer deermines he sign-value o a once- absraced commodiy: he brand.Here, culural desirabiliy (sign-value) replaces economic worh (exchange-value) as he srucuring orce o value in consumer sociey oday.

    POST-INDUSTRIAL SOCIETY

    POST-INDUSTRIAL SOCIETY

    Te corresponding diagram illusraes how in a pos-

    indusrial sociey (also known as consumer sociey),

    he value o a given commodiy is deermined no jus

    by he maerial coss o producion, bu by he culural

    success o is brand qualiies o ex perience (Lash, ).

    Te worh o a commodiy is no longer measured by is

    exchange-value a lone, bu by is sign-value is logo or

    brand as well.

    In Frederick JamesonsPosmodern-ism and Consumer Culure, he wries,

    a some poin ollowing World

    War wo a new kind o sociey began

    o emerge (variously described as

    pos-indusrial sociey, mulinaional

    capialism, consumer sociey, media

    sociey, and so orh). New ypes o

    consumpion he peneraion o

    adverising, elevision, and he media

    generally o a hihero unparalle leddegree hroughou sociey mark a

    radical break wih ha older pre-war

    sociey ().

    Te main shif ha Jameson reer-

    ences was one rom a value srucure

    based on maeria l quali y o one

    based on culu ral capia l. As a resul ,

    he value o a Louis Vuiton sachel

    is no longer deermined by is smar

    consrucion bu raher by he saus

    o is sign (Uricchio). Tis shif was

    caused by a change in producion

    rom he manuacure o goods o he

    provision o services, as in a service

    sociey. New echnologies required

    less labor and acceleraed mass pro-

    ducion, and, as a resul, he acory

    worker was replac ed by he salesma n.

    Along wi h dropping pro ducion

    coss, he media-scape changed in

    pos-war years, as well. Imagery was

    everywhere: on elevision, in caa-

    logues, on billboards, ec (Harrison).

    Adveri sing and brand ing became

    a decisive acor in he process o

    consumpion. I now coss less o

    make a Coke han i does o adverise

    Coca-Cola, he brand.

    Whats g

    country is

    started th

    the riche

    essential

    as the po

    watching

    Cola, and

    President

    Taylor dri

    think, you

    too. A Co

    amount o

    a better C

    the bum o

    drinking.

    same and

    good. Liz

    President

    knows it,

    Andy Wa

    of Andy W

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    INTRODUCTIONTHE REPRODUCERXX XXI

    Te value o a commodiy is emanci-

    paed rom is maerial qualiies and

    embedded in is signage, represened

    by is logo. In erm s o culura l desir-

    abiliy, he absrac sign becomes

    more imporan han he commodiy

    i represens (consider how endorse-

    men campaigns drop celebriies who

    find hemselves in rouble wih he

    law). Te inrasrucure o produc-

    ion is responsible or he expression

    o a brand experience ha appeals

    direcly o he consumer on a per-

    sonal level, signified by is signage.

    Te brand, or logo, gains auhoriy in

    srucuring worh.

    For example, adverising campaigns or Renaul,

    Frances symbol o indusrial sociey in he way Ford

    once was or he Unied Saes, presen he company

    as a concepualizer o auomobiles. And Renaul

    acually does end o manuacure an ever-declining

    par o each car ha bears is brand.

    In he s, Renaul manuacured percen

    o each car ha was delivered o he dealer.

    oday i manuacures no more han percen,

    and Renauls echnology and design complex

    a Guyancour is he companys larges indusrial

    sie. I is here ha he cosly firs uni is manuac-

    ured. Tere is a sory (perhaps apocryphal, bu

    noneheless illu sraive) ha Volkswagens head o

    purchasing in Brazil expressed his saisacion ha

    he company had succeeded in shiing he core o i s

    manuacuring operaion offshore, leaving he head

    office in Germany o do wha i did bes: pu he

    badge on auomobilesIn a ime o globalizaion ,

    firms ry o re-ocus hemselve s on aciviies ha are

    plane-wide in scope, he ones ha reach he grea-

    es number o cusomers. Immaerial aciviies, in

    which he cos is in he firs uni (brand promoion,

    or example), are much more profiable han he

    abricaion o he goods hemselves (Cohen, ).

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    INTRODUCTION XXIII

    FIGURE 3

    his diagram demonsraes he developmen o social value hroughhe commodiicaion o a digiized ineracion simulaneously produced an dconsumed by a single u ser (illusraed by he inroducion o red ex).

    SOCIAL WORTH measured byUSER-VALUE

    DIGITIZED INTERACTIONas

    COMMODITY

    PRODUCERCONSUMER

    PRODUCERCONSUMERDYNAMIC MEDIA SOCIETY

    DYNAMIC MEDIA SOCIETY

    oday our digiized ineracions wih new dynamic

    media echnologies he ap o a ouchscre en, click o

    a keyboard, or u rning on o a Nike FuelBa nd can be

    considered a new ype o commodiy wih auhoriy

    o creae value and worh in sociey. Layered aop he

    pre-exising sysems o indusrial and consumer socie-

    ies, he producion and consumpion inrasrucure o

    clicks and aps becomes a new measure o social worh, a

    power ha I call user-value.

    So we have hree inerconneced ye

    disinc ypes o value. Economic

    worh is a mea sure o he mae-

    rial qualiy o a good, expressed as

    exchange-value, or price. Culural

    worh mea sures he succes s o a

    brand, or a commod iys sign-va lue.

    And he power o h e social is mea-

    sured hrough he quanificaion o

    digiized ineracions: user-value.

    Social worh, in urn, has he power

    o deermine he culural success

    and economic worh o goods and

    services a la rge (commodiies oher

    han he click). Te value o, or

    insance, a pair o Nike sneakers is

    no longer measured solely by he

    qualiy o he sneaker o he appeal o

    he Nike logo, bu raher by a users

    digiized ineracion wih Nike: he

    quaniy o likes, li nks, ollowers,

    hashags, ec. clicks.

    Implici in is name, social worh

    correlaes wih he value o a social

    nework developed on dynamic

    social media plaorms. For example,

    he worh o Kim Kardashians

    million witer ollowers correlaes

    o he worh o he Kardashian brand

    (sign-value) as well as Kardashians

    markeing power (exchange-value),

    bu he socia l nework has a value o

    is own: social worh (user-value).

    Tis is measured in he producion

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    INTRODUCTIONTHE REPRODUCERXXIV XXV

    and consumpion paterns o user-

    generaed digiized ineracions,

    whereby a greaer qu aniy o iner ac-

    ions gives Kardashian a greaer

    social worh.

    In his sysem, an ineresing rela-

    ionship develops beween he role

    o producer and consumer. A any

    given insance, he user o a digiized

    ineracion as a commodiy acs as

    boh producer a nd consumer o ha

    ineracion. A user acs as a consum-

    er when she clicks o likea picure onFacebook. because embodied in he

    acion o clicking is he consumpion

    o a service, i.e., he abiliy o likeha Facebook offers. In his sense,

    Facebook becomes a digial depar-

    men sore o sors, providing a range

    o ineracions-as-commodiies olike, o share, o upload, ec. ha auser can consume hrough clicking.

    Simulaneously, a user also acs as

    producer when she clicks o like apicure on Facebook. By liking, sheproduces a unique even on her ime-

    line a new piece o conen on her

    profile as well as on he newseeds o

    her riends and ollowers.

    Alhoug h i appears h a he roles

    o producer and consumer dissolve

    ino each oher, is imporan o

    differeniae beween he wo as

    hey each shape disinc ypes o

    social value. Consumers o digiized

    ineracions, or any commodiy in

    general, consr uc and affi rm heir

    ideniy and social sanding, or sel-

    worh, hrough wh a hey choose

    o consume. Consider how valuable

    Kim Kardashian eels when she

    consumes her ens-o-housands o

    litle hears or likes or whaever i

    may be hroughou he day (her lie

    mus be worh somehing, righ?).

    I is a similar ki nd o affi rmaion oher social sanding as when she con-

    sumes a cerain level o luxury dress

    or exravagan vacaion. Par I o his

    hesis invesigaes how ideniy and

    sel-worh are shaped by consumers

    o digiized ineracions.

    Par II o his hesis examines how,

    as producers o digiized ineracions,

    a single users ineracion acs wihin

    a larger nework o commodiies. On

    one hand, i is only hrough hese

    large neworks ha he power o

    user-generaed value is harnessed.

    On he oher hand, hese incredibly

    large quaniies o ineracions, or

    daa, are repurposed by algorihms in

    he service o corporaions and agen-

    cies o shape value on a macro scale.

    Par II explores he power dynamic

    beween hi s new measurable soci al

    value and he alg orihm a s auhoring

    orces o worh in sociey.

    Kim Kardashian, image from her Twitter account (one of the top ten most despised Twitter accounts in

    2012, according to the examiner.com).

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    e couresy o Google Image Search.

    PART 1

    USER AS

    CONSUMER

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    WHAT IS A CONSU MER?

    Dicionary.com defines consumer as a person or organizaion ha uses

    a commodiy or serv ice. Tough his definiion appears sraighorward

    (I wrie his as I consume a coffee), here are several inricacies Id like o

    address abou wha consiues a consumer. When considering is ey-

    mology, Raymond Williams i n Keywords indicaes ha he i niial usage

    o he word, in h-cenury English, had an unavourable sense, i

    mean o desroy, o use up, o wase, o exhaus as in I am devouring

    my coffee. As is usage coninued ino he 18h cenury, consumerbegan o emerge i n a neural sen se in descr ipions o bourgeoi s poliical

    economy (). In his hesis,, he earlier negaive connoaion inorms

    he words meaning.

    For my purposes, a consumer is someone who ulfills he inended

    uncion o a commodiy. In oher words, o consume a commodiy

    is o use i up, specifically or he service i was designed or inended.

    Te ac o consumpion, hen, implies a compleion or realizaion o a

    process. For example, a plasic grocery bag as a commodiy is consumed

    when we fill i wih grocer ies or deliver y ood. However, when I use a

    plasic grocery bag o show kindergarners how o make plasic-bag

    ghoss or Halloween decoraions, he sudens and I are no acing as

    consumers. Insead, we are producing creaing a new use, and a new

    commodiy, rom he plasic bag.

    Tis disincion is imporan. As Wil liams wries: "In he new predomi-

    nance o an organized marke, he acs o making and o using goods and

    services were newly defined in he increasingly absrac pairings o pro-

    ducer and consumer, producion and consumpion ()." o consume

    carries he weigh o acualizing a commodiy, while using an objec

    in an alernae way, such as making ar, does no complee he cycle.

    Insead, i creaes a differen cycle o producion.

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    USER AS CONSUMERTHE REPRODUCER4 5

    CONSUMERS IN DYNAMIC MEDIA SOCIETY

    Our ubiquious personal echnologies are changing he meaning o

    consumpion in wo ways. Firs, hey change how we consume. ake,

    or example, purchasing new shoes. Insead o going o he neares shoe

    sore, we begin our process online. We read reviews and raings insead

    o alking o riends or he shoe salesperson; we price-shop, scouring he

    Inerne or coupons and upcoming deals, insead o window shopping

    and waiing or in-sore sales. Tis process his change in how we con-

    sume is a di rec ranslaion o our habis as offline consumers. Online,however, he nework is he medium hrough which we go abou he pro-

    cess; he Inerne becomes a middleman beween he desire o purchase

    shoes and he climacic atainmen o shoes. Wha is noable is ha he

    Inerne accumulaes a record o his process (ransorming hese acs o

    consuming ino a orm o producion, addressed in Par II o his hesis).

    Second, our new media echnologies change wha we consume. A whole

    new marke o goods and services dynamic media commodiies is

    consanly a our fingerips. In addiion o maerial goods, absrac ideas,

    and culural rends, we can now accumulae sofware applicaions and

    ineraces. Tese digial services are ools or enerainmen, liesyle,

    educaion, business, ec. Like al l consumable commodiies, hese

    plaorms have inended uncions ha are realized hrough a digiized

    ineracion rom clicking he back buton on our web browser, o liking

    a pos on Facebook, o playing he laes iPhone app. I isn ha we click

    o consume he resuling inormaion; raher, by clicking on a link or

    The user of dynamic media

    technologies is simultaneously

    both consumer and producer.

    CONSUMER

    PRODUCER

    USER

    rigger, we are consuming ha paricular buton or inended digiized

    uncion, hereby ulfilling is designed or consumable desiny.

    Tereore, jus as a cusomer may buy new sandals, users may click o

    navigae heir dynamic ineraces. For example, I have o ap o open my

    Facebook app in order o consume he likemy moher gives my Face-

    book profile picu re, o wach a vid eo on Youube, or o read Evgeny

    Morozovs laes aricle.

    And by liking my profile picure, my moher acs as a consumer as well.

    Her ineracion consumes a service offered by Facebook (he abiliyolike). By creaing unique conen, and cusomizing Facebook or ohers,

    she is simulaneously acing as a producer (producing consumable con-

    en or ohers). Tis is o ineres as i demonsraes how dynamic media

    creae a dynamic relaionship beween consumer and producer. How-

    ever, or he purposes o Par I, we consider he influence o new digial

    commodiies as hey inorm he ideniy o consumers, no producers.

    IDENTITY

    When I clic k o consume he likemy moher has given my Facebook

    profile picure, I receive validaion, suppor, accepance he way own-

    ing he righ pair o shoes affirms my ideniy. Simulaneously, when my

    moher cusomizes Facebook wih her like, she, oo, affir ms her iden-

    iy as a loyal moher, and also as an adep user o social media despie,

    due o her age, an inheren lack o social media experise, a sk ill-se

    reserved or Millennials and he ew generaional groups ollowing hem.

    In his ligh, he ac o consuming hese new ypes o producs becomes

    a reificaion o how we view ourselves, and consequenly, how we presen

    ourselves. All o our online ineracions and digial places rom appli-caions like Vine or DouLingo, o our banking services conribue o

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    USER AS CONSUMERTHE REPRODUCER6 7

    consrucing our ideniy. William Michell describes his process while

    wrii ng abou he spa ial/ani-spai al divi de o he ne work in his bo ok

    Ciy o Bis:

    radiionally, you needed o go someplace o do his sor o hinghe bar, he pub, Main Sree, he mall and where you wen pegged your

    peer group, your social posiion, and your role. I also ramed expecaionsabou how you should represen yoursel()

    While Michell i s inerese d in place in a n ani-spai al nework, I am

    ineresed in ideniy wihin his nework. Insead o consuming a beer

    a a bar, we are consuming our witer accouns, wherever we may be.Despie he ac ha he wee we consume may never ake on a maerial

    orm, consuming i reflecs who we are in he same way ha our choice

    o drinking a paricular beer a a paricular esablishmen reflecs our

    social sanding. Te ac o consumpion serves, in he same way i always

    has, o affirm our undersanding o our saus and value in he world.

    From he sar, he Inerne has offered a means o explore and

    experimen wih ideniy, because in order o exis online we need a way

    o reer o ourselves: we need a name, a login, a profile. Each new service

    rom a New York imes accoun o a new umblr page is ied o

    a paricular user, a digiized embodimen o ideniy. As we presen

    ourselves o differen communiies, our sanding in relaion o ohers is

    aken ino accoun. By looking a digiized ineracion as a commodiy,

    he parameers by which we can assess our accepance by ohers and our

    sel-worh become quanifiable. How many riends do we have? How

    many likes? How many ollowers? How many endorsemens?

    One o he inspiraions or he ollowing case sudies is Sherry urkles

    bookAlone ogeher. In i she examines, among oher hings, how

    consan conneciviy (especially among eenagers) allows users o

    experimen wih ideniy consrucion. A imes her research eels daed,

    ingrained wih he s ear o neworked anonymiy resuling in online

    sexual predaors. Neverheless, she idenifies digial communiies as

    public places (be hey anasy worlds like Second Lieor an chain)

    ha are no separae rom he real world, bu raher opporuniies o

    explore he very real process o consrucing ideniy.

    urkle considers being conneced o one anoher as an obsession, even

    an addicion. She quoes eigheen-year-old Roman: I I ge a Facebook

    message or somehing posed on my wallI have o see i. I have o ().

    On a superficial level, his echoes he negaive implicaion o he word

    consumer inroduced by Williams. Te ervor wih which we consume

    is paricularly eviden wih our new media echnologies; we ea up appsand devices ravenously, blindly, wihou considering he impac our

    consumpion may have on our abiliy o connec wih ohers.

    Tereore, or he purposes o his research, I define his newound

    ehered-ness as a orm o consumpion. In he ollowing case sud-

    ies hePerec Hum an Applicaio nand he Weeping iPhone I examine

    how consumpion affecs our percepions o ideniy and our relaion-

    ships wih ohers.

    TePerec Huma n Applicaion, highl ighs he i mpac o quani ficaion

    o he digiized ineracion as a commodiy ha can be measured and

    compared. I explores how we consruc our sense o sel in he digial

    age, and enables us o criically consider he effec o quaniying our

    sel-worh. Te Weeping iPhoneexplores some o he assumpions we,

    as consumers, have made abou dynamic echnologies, and he effecs

    o hese echnologies on our relaionships wih ohers .

    As wih radiiona l goods and se rvices, ou r choices abou wha, a nd how

    we consume have worked and wi ll always work o i norm our sel -worh.

    Ye given ha hese new goods a nd service s do no have a a ngible place

    in he world, he quesion arises: wha kind o lasing philosophical im-

    plicaions does he absraced naure o digial ineracions have on howwe undersan d and ideni y ourselves as physical bein gs?

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    e couresy o Kimberly Maroon

    CASE STUDY

    THE

    PERFECT

    HUMAN

    APPLICATION

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    e

    PERFECTHUMANAN APP FOR YOUR LIFE

    I recenly atended a yoga class

    wih my siser. As we waied or

    class o begin, we lay exended on

    our mas. Wih her eyes sill closed,

    she urned o me and saed in he

    quie, darkened room, I hae i.I eel naked wihou my phone.

    I is an all-oo-amiliar, i no an

    already rie eeling: he nudiy o

    no having our cell phones by our

    sides, o no having our conacs

    in our pockes.

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    THE PERFECT HUMAN APPLICATION 13

    TO SHARE ANDCOMPARE MAKESPERFECTION ATTAINABLE

    As we spend more and more time connected online, we are

    spending less time connecting with people offl ine (as there are

    only so many hours in a day). As a result, it is increasingly moreimportant to give meaning to those online interactions. Te

    Perect Human Application offers the user the ability to under-

    stand the lie he or she lives online, not through quality but

    through quantity. How else will we know how perect we are or

    how perect we can become?

    TePerec Huma n Applicaion () is a social neworking applicaion

    ha racks and aggregaes he quaniy o user ineracions made on

    smar devices and social media accouns in order o generae real-ime

    saisical inormaion on a users uncioning. Te calculaes a

    compeiivePerec Hum an Score, which allow s a user o rack h is or

    her progress oward perecion, i.e., a greaer (or lesser) quaniy han

    yeserday. Mos impor anly, he allows us ers o compare he ir

    perecion o ha o riends and amily as well as o a greaer communiy

    o users. Trough his process o scoring, he applicaion meaphorically

    urns he user ino a se o dynamic daa, mak ing i easy or users o see

    jus how perec hey are, and even easier or hem o gauge how perec

    hey could become.

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    THE PERFECT HUMAN APPLICATIONTHE REPRODUCER14 15

    User ineracions are divided ino six caegories, known collecively as

    Te Anaomy o Perecion. Each caegory represens a differen grouping

    o online acions made by he user hroughou a -hour period. Tese

    caegories are name d afer offl ine goals: or example , Communicaion

    Skills: exing is he New Hugging is an aggregae o all he mi nues

    users spend alking on heir phone, as well as any ex or voicemail hey

    send using heir phone. I is analogous o he wha used o be ace-o-

    ace conversaion. Looks: I s Whas Ousid e ha Couns measures he

    number o phoos a user is posed in online, reerencing he misleading

    beauy ha a flatering an gle and good lig hing ca n produce. Each o he

    six caegories are presened in he applicaions inerace as glance-able

    numerical and graphical daa.

    THE ORIGINALTe Perect Human,Jorgen Leth

    Te applicaion was inspired by Danish film direcor Jorgen Lehs

    shor film Te Perec Human, and updaes L ehs exa minaion o human

    perecion. By criically examining he measures o perecion apparen

    in conemporary sociey, boh he film and he applicaion quesion how

    hose parameers drive he exisenial consrucion o sel-hood.

    In he film, Leh, simulaneously narraor and objecive scienis,invesigaed how he perec human o 1967 uncioned how he

    beauiu l Danish man and woman adhe red o superficia l socieal id eals

    o perecion in he 1960s. Afer enumeraing a number o perec unc-

    ioning aciviies, he movies ocus pivoed during a very delicious

    dinner, when he woman myseriously disappeared. Her absence

    provoked a srange urn o evens. Leh narraed: Wha is he perec

    human hinking?Abou he ood he eas, happiness, love, deah? And

    in response, he young man, while chewing, wondered: Why is joy so

    quickly done?Why did you leave me? Why are you gone?

    Wih h is line o q uesioni ng, Le h was no longer inve sigai ng he

    qualiies o perecion, bu raher asking: Wha is perec(ly) human? He

    urged us o consider he universal, imeless, and philosophical hemes

    ha make humans human. Te smiling, lighheared, handsome young

    man is regardless (and i is his word regardless ha makes he

    word perec so per ec) o he era he li ves in, he accumulaion o his

    grooming, his age, his experience, his knowledge, his lack o knowledge,

    his conusion and his resuling loneliness. His conusion sems rom

    he unknowable quesions o exisence, rom he desire o undersand

    he sandaloneIha he is. He longs or companionship and accepance

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    THE PERFECT HUMAN APPLICATIONTHE REPRODUCER16 17

    among ohers as a validaion o sel in he ace o ineviable deah. And

    so, as he perec human mus, he asks quesions whose answers, i hey

    even exised, would offer no comor.

    Te commens on his ques. I urns his exisenial quesioning

    ino a number a number ha has meaning only in relaion o oher

    numbers. And hough each number represens a possible saing o he

    need or validaion, he number is disanced rom is meaning and he

    poenial or companionship ha i represens. As he user would only

    be ineres ed in his or her score, in wi nning he game, he or she would

    orge ha on he oher side o he number is an ineracion wih anoheruser anoher human. Lehs young hero, he perec man, revealed his

    perecion hrough his ear o loneliness and consan quesioning. Te

    heme ha defined Lehs characers in he s is unveiled in he ,

    by he applica ions abiliy o bri ng o he ore ron he di fficulies o

    negoiaing real companionship in he digial landscape.

    Tere is one final lesson o be learned rom Leh: he espoused he

    wesern radiion o a sc ienis e xploring empi rical know ledge o expos e

    he absrac, he romanic, he erriying, and he humane. A is es-

    sence, he is buil upon he dichoomy beween quaniy (empirical

    daa) and qualiy (absrac and qualiaive knowledge). Te applicaion

    updaes Leh o reflec and mock he concerns o he presen age where

    he amoun o quanifiable inormaion is growing rapidly; hrough

    is immediae accessibiliy, i calls atenion o he copious amouns o

    numbers always lying in wai or us o consume. Bu i does so ace-

    iously. Wih is complex marix o scoring and is slick, blun graphics, i

    urns conemporary survival skills ino meaningless numbers as i o re-

    veal he uili y o quani y: no mater wha or how much da a we scrape,

    here will never be an algorihm o answer our exisenial quesions.

    THE UPDATETe Perect Human Application,

    By racking and quaniyi ng a users conneced acions, he applicaion

    updaes he desire o Lehs perec human or companionship. And in

    imiaing Leh, he applicaion doesn simply offer he user a quanifica-

    ion o accepance, bu he opporuniy o conron he ear o loneliness

    and deah in our ehered world.

    Quantity not Quality

    Te speaks o is users as consumers. I collecs wha hey do who

    ollows hem on Insagram and who chas wih hem on Facebook and

    urns hose acions ino numerical values. I is he digial orm o he

    ineracion ha allows i o be racked and quanified wih ease, which

    hen allows i o be ransormed ino an indicaor o sel-worh. Te

    caegories ha orm Te Anaomy o Pereciondivvy up our acions ino

    differen sources o value. For example, in our iniial user-esing, Ceren

    Paydas (a suden a MassAr) scored very high in communicaion skills.

    Knowing her background (she is fluen in hree languages and signifi-

    canly younger han he ohers being esed), i was ineresing o see her

    numbers compared o ohers.

    BINCAM

    Designed to increase

    individuals awareness of

    food waste and recycling

    behaviors, BinCam augments

    a kitchen bin with a mobile

    phone to automaticallycapture and log individuals

    waste management activity.

    Photos are uploaded to the

    BinCam app on a social

    networking site where

    users can share and review

    the bin-related behavior of

    themselves and others.

    di.ncl.ac.uk/bincam

    BEAM TOOTHBRUSH

    Brush Smart: The Beam

    Brush is the worlds first

    smart toothbrush, a manual

    brush that monitors your oral

    hygiene habits and reports

    them to a smartphone app.

    beamtoothbrush.com

    SLEEP SMART

    This is the only bed

    that puts all other beds

    to sleep. The Sleep Smart

    is composed of the most

    sophisticated combination

    of technology, and automat-ed sensors to measure and

    respond to body ergonomics

    and movement. Comes

    complete with integrated

    Bluetooth connectivity

    and the Sleep Smart app,

    with a daily dashboard

    to summarize essential

    sleep statistics.

    sleepsmartbeds.com

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    THE ANATOMY

    OF PERFECTION

    Te choice o divide digial ineracions

    ino six caegories comes direcly fom Lehs

    examinaion o he Perec Human uncioning

    ATTRACTIVENESSNow we will see how he perec human looks Tis is how an ear looks. And here is

    a pair o knees. Anoher ear.Narraor dicaes, emale pus on lipsick, zoom on emale ear, zoom on male ear,

    ::::.

    We are struck from the start by the beautiful actor and actress Leth has

    chosen to portray perfection. Today, however, it is completely normal not

    just to wear make-up, but to augment pictures of ourselves with filters and

    photoshop. Once those manipulated pictures are posted online, they hold an

    unexpected authority about our beauty. Just as Leths perfect humans need

    to look young, today we need not only to be beautiful in a traditional sense

    but to publicize those looks online. For more information on this topic, please

    watch The Hobbit, South Parks17e10 found at southparkstudios.com.

    Its whats on the

    outside that counts.

    But more important

    than looking good is

    sharing those good

    looks with others.

    SCORINGfor all

    activity related to

    photo and video

    media via applicablesocial media plat-

    forms, +1 point.

    WRITTENSKILLSWe will see he perec human uncioning Male adjuss bow-ie while wearing

    black sui, ::-::.

    Walking. Running. Jumping. Falling. Look, now he alls. How does he all?

    Male jumps hree imes in whie oufi, male a lls. Male sands up wearing black

    oufi, ::-::.

    Though Leth never articulates the ability to pick himself up, the Perfect

    Human demonstrates the action of falling as well as standing up. This physi-

    cal competence represents the perfect ability to persevere through hardship

    (be it physical or emotional). Today, to be competent enough to metaphorical-

    ly pick yourself up from a fall, can be equated to ones ability to organize and

    manage her email accounts. These email accounts keep us tethered to our

    responsibilities, and the ability to continually keep up with our emails (write

    efficient and witty emails throughout the day) is a task which represents just

    how perfect we are.

    Emailing best

    paired with morning

    coffee.

    SCORING+1 point

    for every email sent

    or received from

    connected email

    accounts.

    Texting in the new

    hugging. We used to

    have conversations,

    make plans, and even

    say I love you. Today

    we text. It is the only

    perfect way to show

    you care.

    SCORINGcompiles

    all text-based com-

    munication services

    and awards +1 point

    for every text sent or

    received.

    COMMUNICATIONSKILLSHow is i o ouch he Perec Human? How is he skin? Is i smooh? Is i warm? Is i

    so? Is i dry? Is i well cared or? he Perec Humanmakes love.

    Female and male make love in bed; aferward, male balls up i n eal posiion,

    ::-::.

    This is the first instance in the film when the two appear in the same shot,

    and the only part of the film that involves direct physical contact between

    two humans. But Leth doesnt just narrate the humans connection, he asks

    his audience to consider that touch, in intimate detail, from their perspective.

    Just as Leths man and woman come together to make love, today we come

    together via our constant communications. The physicality of that contact,

    has been replaced by it s consistency a consistency the PHA tu rns into

    measurable quantity. No longer is it important if we are good kissers; rather

    we must constantly talk to those we love.

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    Its 9 am. Do you

    know where you

    are supposed to be?

    Managing a packed

    schedule is a true

    sign of perfection.

    SCORING+1 point

    for every event add-

    ed to calendar. User

    is not rewarded for

    attendance, just for

    scheduling.

    RESPONSIBILITYLisen o he human geting ready. Lisen o he perec human living. Lisen o is

    sounds. Wha is his human hinking.

    Narraor dicaes, male clips nails and shaves, ::::.

    Leths Perfect Human, despite living in a boundless perfect world, still has

    to get ready. However, when Leth calls on us to notice him getting ready,

    we are not sure for what he is preparing though the dinner shor tly follows.

    The act of getting ready is presented to the viewer in isolation, as an ab-

    straction correlating to responsibility. Getting ready implies the act of prepa-

    ration, the content of which is less important, than our ability to consider and

    plan for the future. Today, the PHA updates this to award points for maintain-

    ing the calen dar the absolute ab straction of pre paration while gives no

    reward for attendance as perfection, accord ing to Leth, is measured not by

    what we do, but by what we wish to, or prepare to accomplish.

    POPULARITYYes, here he is. Who is he? Wha can he do? Why does he move like ha? Look

    a him now. And now. Look a him all he ime.Narraor dicaes, male dances, ::::.

    Nearly halfway through the movie, the Perfect Human appears with

    sunglasses, as he dances to music only he can hear. As he smiles at his

    audience along wi th his goof y dance moves, he wants us to smile b ack and

    the Perfect Human becomes the epitome of likable. He is young, handsome,

    lighthearted, easygoing most importantly, he is popular! Today, this popu-

    larity, i.e., social media activity calculated via the Perfect Human smartphone

    application, is an update of Leth prompting us to examine this interaction as

    a plea for attention: Look at him now. And now. Look at him all the time. In

    the 60s, the confident, laid-back jokester could easily become the center of

    attention at any dinner party. Today, we seek to attain that attention online

    receiving validation and affirmation of our worth in society.

    We used to develop

    friendships in the

    high school cafete-

    ria or by frequenting

    our local bar for

    after-work drinks.

    Today, we hang out

    online.

    SCORING+1 point

    awarded for every

    action performed

    on applicable social

    media accounts.

    Cash is a thing of

    the past. We have

    all seen rappers

    make it rain in the

    club, but have you

    seen the investment

    banker flash his bank

    statement on his

    touchscreen?

    SCORINGfor any

    action made though

    online banking apps,+1 point.

    SUCCESSWhy is orune so capricious? Why is joy so quickly done? Why did you leave me?

    Why are you gone? Very, very delicious!

    Subiles, male speaks o himsel a dinner, alone ::-::.

    Followed by his grievous Why is joy so quickly done? Why did you leave

    me? the Very, very delicious! stands out as an abrupt change in the Per-

    fect Humans temperament. Leth has aligned the Perfect Humans perfec-

    tion, in this moment, to the success of his activity: the delicious meal. This

    success abruptly stops him from dwelling on his heartbreak, and reframes

    his situation around his perfection (with the following lines: Today, too I

    experienced something I hope to understand in a few days.

    Currently, though, a good meal means nothing compared to the numbers in

    our bank accounts, and as a result success should be measured by our finan-

    cial presence online (not the qualitative assessment of dinner). Whether we

    have a lot of actual money or not is unimportant. Its the action of spending

    and depositing through Amazons Buy now with 1-Click, to checking the

    status of our direct- deposit which makes the contemporary Pe rfect Human

    successful today.

    Screen grab rom Te Perec Human,Jorgen Leh .

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    THE PERFECT HUMAN APPLICATIONTHE REPRODUCER22 23

    Tese six caegories represen he divisions ha enable us o undersand

    where and how we need o improve our uncioni ng. Wihou hese ca-

    egories, i would be difficul o evaluae wha acually makes us perec.

    Perhaps differen caegories will ake on differen levels o imporance

    or differen users. Tis reedom mimics our maerial economy by crea-

    ing a sor o digial deparmen sore where we can make our choices

    known. One person values educaion; anoher values a new car. Tese

    divisions allow us o consruc and undersand our social sanding in

    evermore specific ways.

    Shareable and Comparable

    InAlone ogeher,urkle explores he repercussions o he inimacy we

    have wih our mobile devices. Using he experience o sixeen-year-old

    Julia, urkle noe s how, or Julia, h ings move rom I have a eeli ng, I

    wan o mak e a call o I wan o have a e eling , I need o make a c all or

    in her case, send a ex. Julia even conflaes her phone wih her riends:

    Even beore I ge upse and I know ha I have ha eelingIll pull

    up my rien duh, my phone(). According o urkle, we u sed o

    reach ou o one anoher or assisance and companionship in imes

    o need or exciemen, bu oday we can experience a eeling wihou

    sharing i wih ohers. While Leh s perec human was defined by his

    loneliness, by his desire or companionship, oday we need companion-

    ship in order o even eel loneliness.

    Te need or companionship shapes he hear o hePerec Huma n Ap-

    plicaion : o share and compare makes perecion atainable . I is only

    hrough being able o compare ones numbers, ones measure o perec-

    ion, ha a sense o sel-worh in he digial age can be atained.

    Te makes i convenien o compare and share hese numbers

    in differen ways. Firs, users can rack heir progress owards perecion

    wihi n he calend ar inerace o he applica ion. Furher, us ers can

    compare heir scores, as well as paterns o progress, o he aggregaed

    average or o one specific ellow user perhaps a riend, amily mem-

    bers, or coveed ce lebriy. Te applica ion allows use rs o compare he

    anaomy o heir perecion hrough pie chars. Embracing a bold and

    clean aesheic, hese graphics easily make perecion boh sharable

    and comparable.

    Conclusion

    Wha ma kes he Perec Huma n Applicaio no ineres is is conex.

    oday, he boundary beween quanifiable ineracions online andqualifiable experiences ouside he digial is permeable, and we sruggle

    o disinguish beween hem, jus as much as we sruggle o inegrae

    he online and offline places we inhabi. TePerec Huma n Applicaion

    doesn goad us ino prioriizing he qualiy we associae wih offline

    experience or he quaniy represenaive o online place; raher i asks

    is users o reflec on he relaionship beween he wo.

    Furher, when higher scores ranslae ino a higher perecion, his cre-

    aes a more valuable user, or consumer. In a radiional sense, i works

    in he same way consuming, or wearing, nice shoes does. We eel beter

    abou ourselves. Online, he sel-worh we gain rom consuming Face-

    book likes he dig iized i neracion may be enough or many, o g ive

    hem confidence ha ranslaes ouside o he game.

    Born ou o he desire o updae he exisenial quesioning o Lehs

    perec human, he is a sairical commenary on companionship

    and loneliness in a landscape drasically shaped by digial media. I

    reveals a consumer whose ocus is on quaniy no qualiy, on scoring

    raher han experiencing, hereby conflaing companionship and soli-

    ude. Mos imporanly, i posiions sel and number side by side, calling

    atenion o he complex and enwined relaionship beween he wo.

    Phoo by Erik Jacobs

    or Te New York

    imes o urkle in her

    Boson home, .

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    een grab romBlack Mi rrorepisode Fifeen Million Meris.

    CASE STUDY

    THE

    WEEPING

    iPHONE

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    Aer iniial user esing , i

    was deermined ha users o he

    Perec Human Applicaion were pu

    off by he complex marix o scoring.

    Addressing ha concern, he Weeping

    iPhone is a proposed aler sysem, aseries o video noificaions o updae

    users i heir perecion scores

    all oo low.

    Because, in an era when our phones

    are expeced o ake responsibiliy or

    so many differen asks, why should

    users have o check he applicaion

    o rerieve heir resuls?

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    THE WEEPING IPHONE 29

    een sho rom i .

    DEVICE ASEMOTIONALEXPRESSION

    While the is a comment on how we have given away so

    many o our parameters o sel-worth to social media and our

    digitized interactions, the Weeping iPhone ollows suit, asking:when does tying our identity to technology interere with the

    most complex experience o sel our ability to express our

    most vulnerable emotional states?

    Te subile o Sherry urklesAlone ogeher reads: Why We Expec

    More fom echnology an d Less fom Each Oher.urkle is warning us ha

    we may be neglec ing one ano her in avor o our i nelligen and always-

    here echnology. Te Weeping iPhoneis a response o wha urkle ari-

    culaes as a ransormaion o responsibiliy rom us o i. Te more we

    use our devices as consumers, he more inimaely we are ied o hem.

    Te Weeping iPhoneakes his inimacy o he exreme and asks: Can I

    someday expec my phone o ake on he vulnerable role o expressing

    an emoional reacion o he inimacy i so readily enables?

    Characerized by heir disrupive naure, he Weeping iPhones noifica-

    ion videos inerrup he users abiliy o use he phone. For example, i

    a users Perec Human Score drops below he h percenile, he phone

    assumes is user is eeling imperec, unloved, and worhless: like a loser.

    So i auomaically plays a -second video iledLoser Syndrome in

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    THE WEEPING IPHONETHE REPRODUCER30 31

    which a womans voice au ningly c hans: Loser, looooose r. Who do you

    hink you are? You are nohing bu one big a loser. Accompanying his

    inonaion, a collecion o Apple x-in-a-bubble icons accumulae in

    mouning piles a he botom o he screen.

    I low scores persis over several days, he phone akes on he burden

    o expressing he depression caused by imperecion in a shor video

    called Sae o Despair. No longer able o uncion normally, he phone

    plays he sound o a human sob in andem wih flucuaions in is brigh-

    ness, hereby sending ou an o is nearby owner.

    I riggered, he videos play hrough o compleion. Tis imposes, o he

    embarrassmen o he phones owner, an audible oupouring o emoion-

    al disress on he surrounding environmen.

    On he surace, he Weeping iPhoneransorms he phone ino a vulner-

    able objec. Te program promps he user o atend o her phone, and,

    in reurn, her perecion (as well as any emoional disress). Te Weep-

    ing iPhones shor videos ridicule he ervency wih which we are atached

    o our cell phones, and he reliance ha ensues.

    THE PROTOTYPE

    Te Language o Our iPhones

    Te Weeping iPhonenoificaions call atenion o disinc norms

    we have acceped i n our iner aces, like push noific aions, he A pple

    iconography, and iPhone screen brighness. Tough noificaions can

    be urned o ff, he deaul setings on any Apple produc offers users

    ongoing alers and updaes or heir calendars, emails, games, and more.

    For some, hese noificaions are liesavers. For ohers, hey are nuisanc-es ready o be promply disabled. I find hese pop-ups humorous. Tey

    seem so serious your appoinmen is now ye heir sudden appear-

    ance and horizonal-recangular orma, is reminiscen o he colorul

    pop-up adverisemens ha appeared on early web browsers.

    Push noificaions, as visual inerrupions, are an acceped par o he

    iOS user inerace. urning his push noificaion ino a video, hereby

    adding he elemen o ime, exacerbaes he role o visual inrusion ha

    enables Apples noificaions o work so well.

    Te Weeping iPhonerepurposes he iPhone iconography o an x-ou

    bubble or deleing s ofware and applicaions a nd he phones screen

    brighnes s unc ion (he ulimae bate ry draine r). I inegraes hese

    mechanisms (ha are unique o he language o he iPhone) wih he

    human voice rom he more radiional ran oLoser Syndrome, o he

    universal and visceral expression o crying. By combining hese wo lan-

    guages, he piece calls atenion o he dichoomy ha (wesern) sociey

    has se up beween echnology and human.

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    Sooopathetic.You are dumb! Loooooooser

    looooser.

    You are

    probably

    the biggest

    worthless

    waste of

    space and

    disappointment

    that has ever

    lived, in the

    history of

    all time.

    You are nothing

    but one big fat

    loser.

    Te video-sills below demonsrae he

    30-second push noificaion which plays i a users

    Perec Human Score drops below he 10h percenile..

    LOSER

    SYNDROME

    Increasing iPhone luminosity.

    Te video-sills show he inrusive noificaion

    which plays when low scores persis over several

    days. In he video, screen luminosiy flucuaes

    in andem wih he loud sobs o a woman crying.

    STATE OF

    DESPAIR

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    THE WEEPING IPHONETHE REPRODUCER34 35

    We have come o dis inguis h beween he hard, cold scie nce o echnol-

    ogy and he sof, warm absracion o humaniy. Te Weeping iPhone

    quesions: wha is he relaionship beween hem? Are hey really disin-

    guishable or comparable as wo disinc opposies? When he user lisens

    o he iPhone crying, does he or she gree i wih empahy or laugher?

    And i w ih laugher, is i ou o discom or a discomor res uling

    rom he unnaural sound o despair emiting rom a amiliar device? Or

    is i a discomor rom he ear ha echnology will someday seal our

    abiliy o weep?

    Te Weeping iPhoneoblieraes he dichoomy beween he languageo he digial (he Apple iconography) and he language o us humans

    (raning, crying). By anhropomorphizing he Apple iconography

    and urning he expression o emoion ino he uncion o a designed

    affordance, he noificaions conflae he dis inc roles o human and

    device in an evermore inimae relaionship. Furher, in heory o course,

    he applicaion asks us o consider wha kind o affordances we ake or

    graned in our digial s ysems.

    Emotions

    Te use o emoional expression raises an array o issues. By linking he

    Weeping iPhoneresponses o paricular scores rom he , he noifica-

    ion sysem parallels our process o naming and hereby delineaing our

    emoions. Tis simplifies he complexiy o he human abiliy o eel.

    Caegorizing and medicaing emoions like sadness, anxiey, ear is an

    imprecise and undeveloped science (driven by he pharmaceuical indus-

    ry). When considering psychiary as a science ha aims o quaniy and

    conrol, i doesn seem ar-eched o imagine a world where diagnoses

    like depression, anxiey disorder, and schizophrenia are shifed ino he

    domain o echnology.

    A he same ime, wachi ng an iPhone cr y is un ny. Is unny because ,

    firs, i doesn make sense. Why would an iPhone be able o express such

    inimae emoions when we have such a d ifficul ime doing he same?

    I is also uncomorable o see such a display o vulnerabiliy in public.

    In ac, as i is socially unaccepable o ran and cry in public, doesn i

    makes sense o give ha expression over o somehing else like our

    phones? Wouldn i be caharic?

    Conclusion

    Jus as he pis qu aniy aga ins qua liy, he Weeping iPhonesesechnology agains humaniy. By anhropomorphizing he cell phone,

    he Weeping iPhonevideo alers conflae his divide. Te consumer he

    paradigm o emoion akes he role o he hearless and annoyed

    bysander, whi le he cold ech nology expres ses he d iscomor o e mo-

    ional vulnerabiliy wih an indulgen ran o sel-hared and he primal

    wail. Caugh off guard, he consumer may see his or her own v ulner-

    abiliy mirrored in he reflecive glass i jus or a ew seconds and in

    ha momen, he or she is meaphorically ransormed ino he uneeling

    machine, unil he humor and annoyance o he siuaion se in.

    Tough he Weeping iPhonedoes no i lluminae he digiized ineracion

    as a commodiy, i does reflec on he repercussions o such consump-

    ion. As consumers in he radiional sense, so much o our ideniy and

    sel-worh are consruced rom wha we choose o consume. Tese deci-

    sions differeniae us rom one anoher; hey inorm our saus and class,

    dicae our sandard o living, and embody our belie sysems, morals,

    and personal values. Our choices hold weigh, and as hey become ied

    o he digial spaces we inhabi, hey carry a similar impac as choosing

    which neighb orhood we live in or wha car we should buy.

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    THE REPRODUCER36

    While he looke d a our enw ined concep ion o sel-wor h wih

    our glowing screens, he Weeping iPhoneis a reflecion on how hese

    digiized ineracions, as commodiies ha inorm ideniy, relae o he

    burden o emoion al vul nerabiliy. Te ears raised by Sherry urkle can

    be easily moc ked, bu hey a re grounded in a ge nuine concern abou ha

    relaionship. As our digial ineraces become more and more seamless,

    and as issues o usabiliy dissipae, we have o consider he impac on our

    emoional awareness.

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    age rom ruck diions .

    PART 2

    USER AS

    PRODUCER

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    PRODUCERS IN DYNAMIC MEDIA SOCIETY

    In Par I, we examined digiized ineracions as

    commodiies o consumpion: he user acing as

    consumer. In Par II, we reverse our perspecive o

    examine he user, as a producer. As we consume on

    Facebook by reading and sharing a link o a Buzzeed

    aricle, or example we are simulaneously producing

    conen ha can laer be read, or consumed, by ohers.

    I isn ha we creae he aricle we do no research,

    compile, wrie, and publish i bu he ac o sha ring

    reproduces he conen, in a unique consumable link;

    unique, i only, due o is very own imesamp and oher

    meadaa creaed rom he ac o reposing. As Facebook

    calls i , his even, creaes a new ype o user: ha o

    he reproducer.

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    USER AS PRODUCERTHE REPRODUCER42 43

    PRODUCER AS REPRODUCER

    In his conex, he ac o producing unique conen on our digial iner-

    aces rom uploading a phoo, o sending an email, o searching on a

    browser is srai ghorward . And he role o he producer, as dis cussed

    earlier, is simulaneously, ha o he consumer.

    However, here is anoher way o undersand his siuaion. Consider he

    erminology associaed wih sharing already-produced conen online:

    we re-blog, or re-wee. By par aki ng in hes e specific in eracions,

    a user may ake on he role o a consumer or a producer, bu she is also,

    always, a reproducer.

    Because all conneced acions are racked by digial sur veillance sysems,

    any and all d igiized ineracions are produced again,reproduced, by he

    algorihm or services ha collec, aggregae, and analyze hem. Hulu.com

    keeps rack o no jus wha we wach bu when and or how long we

    sream media. Google AdSenseknows which iems we buy and which we

    haven ye bough. Beyond our browser window, companies and govern-

    men agencies know when, where, and how heir services are being used.

    Our clicks are reproduced as digiized records. Tereore, wheher a

    user is producing heir own unique conen or re-posing conen rom

    anoher user, all digiized ineracions become reproduce-able, urning

    users, in whaever role hey are playing, ino reproducers.

    It might seem logical that

    the algorithm, which actively

    reproducesthe data, would

    play the role of reproducer.

    However, it is users who

    create the data being repro-

    duced as they choose interact

    on digital platforms. To call

    attention to that choice (and

    its implicit agency or power),

    I have identified users asreproducers.

    The red repro-

    ducer indicatesthat no matter

    which role the

    user plays, he or

    she is always a

    reproducer.

    REPRODUCER

    CONSUMER

    PRODUCER

    USER

    A his poin, I'd li ke o acknowle dge a paricu lar conex or wh ich o

    consider he erminology a hand. Consider Waler Benjamin's inamous

    Te Work o Ar in he Age o Is echnological Reproducibiliy. In his

    pivoal essay, Benjamin examines he repercussions o changes in he

    relaions and echnologies o producion, wha Karl Marx calls he base,

    on he meaning and value o a work o ar represenaive o Marx's con-

    cep o a supersrucure. Te absrac culural and poliical ideologies

    implied by Marxs supersrucure and in Benjamins essay as an objec o

    ar, can be seen as parallel o wha I call value in his hesis: an absrac

    undercurren o economic, culural, and social srucures.

    Benjamin, specifically, looks a he impac o hese changes on "he re-

    producion o arworks" as well as how hese echnologies are employed

    in he service o arisic pracices, "he ar o film" (). However, I

    bring hi m up, no o discu ss ari sic pracice , bu nod o he ask he laid

    ou or himsel as similar o he one in his hesis: an examinaion o how

    reproducion via new echnologies affec conceps o meaning and value

    in sociey. We can also examine he new qualiies o he echnologies

    o reproducion oday, as heir differences accoun or a deparure rom

    "he Age o echnological Reproducibiliy."

    In Invening he Medium, published as he firs o wo inroducions in

    heNew Media R eader (), Jane H. Murray describes digial media

    wih "ou r definin g qualiie s: is procedura l, parici paory, encyclopedic,

    and spaial properies" (). Te ormer wo properies allow or wha we

    hink o as he defining experience o he digial medium, is 'ineraciv-

    iy. Tey allow users o "speciy procedures which will no merely be

    recorded bu execued," and manipulae "is processes and daa." For

    Murray hese properies creae an immersive environmen, wih an

    illusion o space, or cerebral deph, creaed by links o inormaion

    resembling an encyclopedia. Murray likens he inricacy o he digi-

    al environmen, firs o he poeic complexiy o Jorge Luis BorgesGarden o Forking Pahs (a shor sory ha is a labyrinh o infinie

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    USER AS PRODUCERTHE REPRODUCER44 45

    regression in boh orm and conen). And second, she likens he deph

    o his environmen o he limiless and dynamic i normaion rails o

    Vannevar Bus hs Memex (a ficional compua ional desk e nvisioned b y

    he engineer in his Alanic Monhly essay As We May Tink).

    Lev Manovich, in Te Language o New Media(), underakes a simi-

    lar ariculaion o he properies o new and digial media. His principles

    are: numerical represenaion, modulariy, auomaion, variabiliy, and

    ranscoding (see chaper , Principles o New Media). Manovichs

    principles explain ha all new media are numerically coded and modular

    in srucure. Tis accouns or manipulaion by auomaed processes

    (or algorihmic models) wih poenially infinie () variable resuls

    o creae dynamic and ineracive neworked srucures, which he calls

    media daabases or hypermedia. So, like Murray, Manovich recogniz-

    es ha he infinie reproducibiliy o digial media by he reproducer

    creaes a limiless, branching, ever-evolving digial environmen. In

    poeic erms, reproducibiliy oday possesses a unseen deph.

    Te inricacies o his deph, reverberae in an absrac undercurren o

    economic, culural, and social ideologies, which Manovich reerences by

    his principle o ranscoding. In my hesis, hose reverberaions srucure

    value. And he orces respon sible or he cons ruci ng his digia l land-

    scape o dynamic media are he reproducer and he algorihm.

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    USER AS PRODUCERTHE REPRODUCER46 47

    Codes are culural objecs embedded and

    inegraed wihin a social sysem whose

    logic, rules, and explici uncioning work

    o deermine he new condiions o

    possibiliies o users lives.

    Cheney-Lippold, A New Algori hmic Ide niy

    THE ALMIGHTY ALGORITHM

    For my purposes, an algorihm is se o sysemaic procedures ha

    make calculaions. While he highly complex procedures and compua-

    ions ha compuer models are capable o are above he grasp o mos

    laypeople, as well as lay-echnology, he undamenals o algorihms

    are reminiscen o grade-school mahemaics: hey ake an iniial se o

    inpu daa and ac on ha daa in a sysem o successive procedures o

    produce an oupu. oday, algorihms collec, scrape, and mine daa;

    hey find paterns and make predicions rom overlapping and inerrela-ing daases; hey evolve and ge smarer. Tey ransorm he digiized

    ineracions we produce ino valuable (or no so valuable) commodiies.

    In Ria RaleysDaaveilla nce and Coun ervailanc e, she wries:

    we are hus in he mids o wha is exuberanly called a Daa Renais-

    sance Daa has been figured as a gold mine and as he new oil o heInerne and he new currency o he digial world ().

    She oulines he expansive new markeplaces or daa like BlueKai,

    where daa is raded like socks wi h daa-ha ndlers and d aa-brokers.

    O ineres, is ha he value o hese daases is ofen speculaive. Te

    daa is raw; i awais exrapolaion, circulaion, and speculaion. For

    our purposes, he erm raw daa works like a charm. And i is he algo-

    rihm ha ransorms he raw daa we produce rom absrac quaniy

    ino useul, and valuable inormaion. I daases are our ubes o pain,

    he algorihm is our painbrush.

    Tere is, however, a orewarning o be considered beore we coninue.

    Embedded in boh o hese componens , he daa and he algorihm, is

    he objecive neuraliy associaed wih mahemaics, science, and ech-

    nology. In he inroducion o heir book Raw Daa is an Oxymoron,

    Lisa Gielman and co-auhor Virginia Jackson eleganly describe daaas a complex concep because o is roubled hisorical relaionship o

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    USER AS PRODUCERTHE REPRODUCER48 49

    neuraliy. Te auhors aim o look under daa o consider heir roo as-

    sumpions (). Teir poin is ha daases, and he algorihmic models

    a work, are designed objecs creaed by an auhor wih specific purposes.

    Gielman and Jackson make a ew wonderul poins on his mater.

    Firs, quoing Lev Manovich, hey wrie, Daa [do] no jus exis, [hey

    need o be] generaed. Daa are imagined and enunciaed agains he

    seamlessness o phenomena so daa garner immanence in he circum-

    sances o heir imaginaion (). Te very abiliy o produce paricular

    daases which allow ech sar-ups o succeed in bringing us he nex

    new app is ingrained in our paricular economic, culural, and socialconexs.

    Furhermore, how we analyze daa is subjec o he same orces. One

    o Gielman and Jacksons final poins is ha daa comes in he orm o

    daum discree unis in conras o he fluidiy o inormaion. As a

    resul, daa are organized ino ables and chars, wihin which are hier-

    archies. Te auhors poin, aken rom Geoffrey C. Bowker and Susan

    Leigh Sars book Soring Tings Ou, is ha hese hierarch ies are shaped

    by social order. Ye when phenomena a re variously red uced o daa, hey

    are divided and classified, processes ha work o obscure or as i o

    obscure ambiguiy, conflic, and conradicion ().

    However, inerpreing our complex (and almighy) algorihms as

    designed ariacs is difficul. In Te Real Privacy Problem (),Evgeny

    Morozov eaures ransparen Predicions, a recen paper by al Zar-

    sky, law proessor a Haia Universiy. Aligned wih Manovich, Bowker,

    and Sar, Zarsky noes:

    Analy ss carr y ou exensive asks and h ave ample oppor uniy o leave

    an ideological (and poenially hidden) impression on he process. Teseopporuniies are eviden rom he very sar o he predicive process; hedaase mus be acively consruced, a imes by bringing ogeher daa

    rom various sources. Tis ask requires various decisions, such as whichdaabases should be used. Oher decisions are more suble, wha couns as

    an even which will rigger analysis. ()

    Te process o accumulaing and mining daa, along w ih he param-

    eers and variables, are all decisions designed or a specific goal. How-

    ever, Zarskys ineres is no in he lack o objeciviy o daa-modeling

    algorihms, bu raher in he ransparency, or abiliy o inerpre, o he

    housands o variables and decisions hese sysems are buil upon:

    a non-inerpreable process migh ollow rom a daa-mining analysis

    which is no e xplainable i n human lang uage (). Tough Zarsky

    maps ou he complexiies o making he design process o algorihmic

    sysems ever-more ransparen, he noes ha even ransparency o

    predicive behavioral paterns does no necessary make adequae or wise

    ools or predicive modeling.

    In any case, he neuraliy wih which wed like o associae wih our

    echnologies and advanced mahemaics is a problemaic lens. However,

    i is a lens ha is easy o shater. Te algorihm, as a designed objec, is

    permeaed wih hisory, poliics, and socieal behaviors, rich wih a

    perspecive all is own. In his hesis, we examine he algorihm as an

    objec whose purpose is o ransorm he ac o digial consumpion ino

    an inrasrucure o producion, sans labor coss (as well as ransorming

    all users ino reproducers).

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    USER AS PRODUCERTHE REPRODUCER50 51

    Daa are everywhere and

    piling up in dizzying amouns .

    Lisa Gielman and Virginia Jackson, Raw Daa is an Oxymoron

    THE ALGORITHM AND THE REPRODUCER

    As producers, our d igiiz ed inerac ions resul i n he accumu laion o

    massive quaniies o daa. Collecively, his amoun o daa is unahom-

    able a , irelessly changing, inerrelaed deluge o numbers. Bu

    hrough advancemens in compuer science, wih applied algorihmic

    models, he digial inrasrucure o a Dynamic Media Sociey gives

    hese numbers meaning. Tis is he inrasrucure o reproducion us-

    er-produced daa, reproduced by algorihmic sysems, which srucure

    meaning, auhoriy, and value. In he ollowing examples, I will examinehe power dynamics beween he algorihm as a orm o conrol relian

    on socially generaed, reproduced, daases and he reproducer he

    agen clickers creaing he daa in quesion.

    o begin, les look a he specific example o ideniy in relaion o he

    user, or reproducer. I draw on Universiy o Michigan researchers John

    Cheney-Lippolds A New Algorihmic Ideniy: Sof Biopoliics and

    he Modulaion o Conrol. Lippold looks a how algorihmic models

    o surveillance, ofen used in markeing and adverising, define online

    caegories o idenificaion, specifically gender. His ineres is in how his

    algorihmic inerence acs as a orm o conrol. He ocuses on he web

    analyics firm Quancas:

    Te algorihmic process ha I will ocus on in his aricle looks a he webanalyics firm Quancas as i iners cerain caegorical idenificaions

    rom seemingly meaningless web daa. As new inormaion ges creaedabou an individual hrough he racking o her web presence, a usersideniy becomes more defined wihin he sysem in accord wih he logic

    o Quancass idenificaion algorihmsTe implici disorder o daacolleced abou an individual is organized, defined, and made valuable by

    algorihmically assigning meaning o user behavior and in u rn limiinghe poenial excess o meanings ha raw daa offer. ()

    Tis is he process o reproducion, where user produced daa is repur-posed by compuer models o srucure meaning in his case gender.

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    USER AS PRODUCERTHE REPRODUCER52 53

    Wha is u nique abou h is cyberne ic sysem() is ha gender i s no

    longer a sraighorward caegory based on biology, bu raher a fluid and

    dynamic process:

    Algori hms allow a shif o a more fle xible and u ncional defi ning o hecaegory, one ha de-essenializes gender rom is corporeal and socieal

    orms Gender becomes a vecor, a compleely digial and mah-basedassociaion ha defines he meaning o maleness, emaleness, or whaever

    oher gender (or caegory) a markeer requires. ()

    In oher words, gender, reed rom corporealiy, becomes a modula-

    ing caegory, responsive o algorihmic inerpreaion o user daa, orreproducion. Bu mos imporanly, gender becomes a caegory defined

    o exrac value rom raw daa in order o sui he needs o he marke.

    In he case o Quancas, he caegory o algorihmically defined gender

    deermines wha kind o conen (in he orm o adverisemens) a

    user comes ino conac wih. Because he sysem is responsive o all

    digiized ineracions, no jus individual users, conrol is no a direc

    poliical inervenion enaced on an individual, bu raher he capac-

    iy o suggesion o sofly persuade users owards models o normalized

    behavior and ide niy hrough he con san redefi niion o ca egories

    o ideniy. Te algorihms offer markeers he powers o ell us who

    we are, wha we wa n, and who we shou ld be (). Cheney-Lippolds

    warnin g is ha he algorih m is being u sed as a ool o power a nd conrol,

    by is abili y o consan ly render our daa as meaning ul, mak ing

    relevan inerences abou wha ha daa can mean (). Te original

    inens and purposes o our ineracions, like our biologically defined

    gender, are rendered meaningless.

    Te abiliy o ransorm he disorder o digiized ineracions ino mean-

    ingul and applied inormaion is erriying, especially i we look beyond

    adverising ino how inrasrucures wih legislaive power could use

    i. Consider research conduced by legal academics Ariel Pora and Lior

    Jacob Srahile viz, a he Universi y o Chicago, exa mini ng how big

    JOHN CHENEY-LIPPOLD

    University of Michigan faculty

    in Digital Environments.

    daa mining echniques o individual ciizens can allow or more per-

    sonal law including consumer conracs like rus and wills ailored

    o individual ciizens. Te algorihmic models ransorm user daa ino

    an auomaed applicaion o legal auhoriy. Pora and Srahileviz aim o

    reduce malpracice and boos efficiency, bu he greaer repercussions or

    liigaion and legislaion are righening.

    Despie he disregard or he individual behind he clicks, can we

    consider he user, insead, as an agen producer and an inegral orce in

    creaing meaningul applicaions o inormaion? By no means does his

    quesion miigae he ears oulined above, bu i does gran us, as users,a more empowered poin o view. Daa does no come rom nowhere. I

    comes direcly rom us as a sociey o clicks.

    ake Uber (uber.com), he smarphone-based car-or-hire service. Tis

    service offers is consumers a variey o ineresing choices including a

    syle scale (o order upscale cars or special occasions), as well as direc

    paymen rom a credi card (Cashless & Convenien, heir websie

    boass). However, he mos a scinai ng aspec o U ber as a serv ice is

    ha i operaes on surge pricing: as demand in a paricular locaion or

    cabs rise, he price o he are increases as well. NPRs Plane Money

    podcas covered he economic pains and gains o Ubers surge pricing

    in Why Paying $192 For a 5-Mile Car Ride May Be Raional (Febru-

    ary 7, ). Here, our ineres in Ubers pricing mehodology has less

    o do wih he heoreical and applied benefis o surge pricing, bu

    raher how surge pricing is implemened. As Zoe Chase repors, Uber

    knows wha people do when hey see a surge, and so hey know how

    many people close he app a hree imes or our imes or five imes [he

    normal price]. Andrew McDonald, regional general manager o Uber

    Midwes, responds, So, we do have daa obviously mos o ha is

    proprieary bu we rus he way he daa and our algorihm work righ

    now, which is ha he muliple increases unil he poin where here is asupply and demand equilibrium.

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    USER AS PRODUCERTHE REPRODUCER54 55

    Tough he invisible algorihm ransorms ineracions ino applied

    value, he d riving orce behind he value o a car r ide is he d igiize d

    ineracion produced by consumers o Uber a a given ime.

    Or consider, he media-sreaming epicener Neflix. In his recen New

    York imes Magazinearicle, Te Pos-Hope Poliics o House o

    Cards, Adam Seinbergh wries:

    Neflix knows a lo abou wha you wach. No jus generally, bu in agranular, daa-driven, clicks-and-duraion-o-viewing ime way. I knowswha everyone on Ne flix wach es, and how much hey wach i, a nd how

    all o his migh ranslae ino wha people wan o wach nex.

    Te Neflix algorihm ransormed user clicks ino a valuable, or desired,

    commodiy: in his case, he hi series House o Cards. Tough he suc-

    cess o Neflixs algorihm ulimaely works o benefi Neflix no he

    user migh we see he algorihm as lisening o our desires? We ge

    wha we wan: o binge-wach ye anoher hi e levision s how. O course,

    no all o us wan o escape ino he ficional world o D.C. poliics, bu

    his is no he place o debae he morals and ehics o elevision and he

    enerainmen indusry. Wha is o ineres is ha he success o Neflix

    is relian on user consumpion repurposed by he algorihm ino mean-

    ingul inormaion..

    Wih Ube r and Nefli x, he user as a reproducer becomes a di rec orce

    srucuring value in sociey. Even hough he user is mos cerainly re-

    duced, hrough he quanificaion o clicks, and no equal o bu raher a

    he mercy o he algorihm, he user is agen. Ye he user as reproducer

    does no ac alone; he power behind hese new inrasrucures comes

    rom he collecion o reproducers: he social nework.

    In Fronline documenary Generaion Like (), producer Dougl as

    Rushkoff sis down wih Oliver Lucket, owner o he social media sar-

    up heAudience. Founded in , heAudience works o build sraegicneworks social neworks o ans o increase cliens

    populariy and ame. Trough a vas array o algorihmic ools, Lucket

    mines and parses social neworks o deermine where demographic

    ineress, or likes, overlap wih poenial adverisers. Te social nework

    isel becomes a desired commodiy or Lucket and his cliens. I

    becomes a coveed me asure o succes s or musician s and acors, an d

    Lucket works irelessly social neworks never sleep o build and

    expand hese neworks hrough sraegically curaing conen and bro-

    kering parnerships. As Rushkoff narraes, he camera cus o a compuer

    screen open o an image o he handsome Michael revino, sar o Te

    Vampire Diaries. On he screen, an inern is Phooshopping a Sana ha

    ono his smiling ace. Luckets business o audience analyics, hough

    relian on economic and culural opporuniies, is ocused on nururing

    social value, by any means possible.

    Similarly, Boson-based Dito (dito.us.com) employs he power o he

    social nework. A rendy phoo-analyics sar-up, is sae-o-he-ar

    echnology reads phoos shared in social media o find logos and he

    people wih hem. Is unique algorihm, eaured wih a beter-han-

    yours quali y, boass o over-a-de cade-in-he -maki ng seven-proprie ary

    echnologies developed by MI engineers. I no only enables logo

    deecion and social nework analysis, bu people insighs who

    akes phoos o my brand? Wha is he senimen associaed wih

    my brand? Wha phoos are aken beore and afer he phoos o my

    brand? Dito ran sorms he social ne work o consumers i no produc-

    ers o valuable conen or is cliens: Social phoos are like a / ocus

    group. We ound ha Gaorade wasn jus consumed during exercise,

    bu by eens du ring meals .

    And hough hey are sel ling hei r abiliy o e mploy he in rasruc ure o

    reproducion hrough exising social neworks, I was drawn o a litle

    sidebar above heir Ge in ouch inormaion. I reads: Did you

    know? Curren social lisening ools aren designed o analyze phoos.Tey miss % o phoos wih logos in hem. Bu no Dito

    OLIVER L

    Founder o

    media sta

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    USER AS PRODUCERTHE REPRODUCER56 57

    Te choice phrase social lisening seems o humanize he echnology.

    Te algorihm, despie is myserious and hreaening powers, becomes

    capable o possessing he empahic qualiy o lisening. Furher, i

    openly acknowledges he reliance o willing paricipans in already exis-

    ing social neworks us. Tere needs o be a sociey o users o hear, in

    order o finesse he ar o lisening o our daa.

    Te algorihms o Uber, Neflix, heAudience, and Dito all ransorm

    he consumer ino a producer o valuable conen, necessary o drive

    heir services. However, o reflec, his inrasrucure o reproducion

    relies on willing ye ree labor. Mos o us don give his muchhough, assuming, perhaps ha i is jus an expression o ree-marke

    capialism. Bu why, despie argumens ha he issue o ree labor em-

    ployed across he digial economy has hisorical roos in lae capialis

    sysems o consumer sociey (erranova), don we recognize he user as

    an empowered and necessary orce in sociey? I believe we have a choice:

    he user can be seen as manipulaed, offering unrewarded supplies in

    erms o clicks or he success o ohers, or we can undersand he user as

    a conribuor in srucuring meaning and auhoring value in sociey.

    Regardless o how we choose o answer hese quesions, i is sill

    uncanny o visi Ditos Phoo Firehose and see he warning: Te

    Phoo Firehose conains unfilered public images sourced rom witer,

    umblr, and Insagram and many may be inappropriae or some view-

    ers. In real ime, anyone can winess he algorihm a work phoos

    appear, eauring no only Chick-fil-A and Sarbucks, bu he names

    and handles o users. Did he picure I posed earlier oday o my late

    pass hrough heir sysem? How would I eel i i appeared or all o see,

    unbeknowns o me?

    Mos o us are aware o he degree o which sofware surveillance has

    permeaed our personal daa and habis as users o digial plaorms.

    I's no jus ha he NSA has access o our Facebook profiles (hank you,

    Zuckerberg), or ha ad campaigns can now be ailored o our search his-

    ories. Collecively, our conneced ineracions, embodied in our clicks,

    reproduced as large daases, are ransormed ino inormaion used

    by naional se curiy prog rams, marke ing and ad verisi ng campaig ns,

    law enorcemen and law-making, and he lis goes on. Te quesion o

    he momen is wheher personal privacy sands a chance in he ace o

    daaveillance sysems.

    o ocus on privacy or a momen (wih an sligh ye imporan depar-

    ure rom our role as reproducers), Morozovs Te Real Privacy Prob-

    lem discusses he hrea o daaveillance. He makes he noeworhydisincion ha privacy, in and o isel, is no he end goal. Drawing

    on he work o Spiros Smiis, Germanys leading privacy scholar and

    praciioner, Morozov explains ha privacy is an ideal o a jus and air

    democraic sociey: habis, aciviies, and preerences are compiled,

    regisered, and rerieved o aciliae beter adjusmen, no o improve

    he individuals capaciy o ac and decide. Morozovs encourages us o

    consider he uure Inerne in erms o privacy, bu, he wries, is he

    ae o democracy isel ha should be our primary goal.

    Te gold, however, is Morozov inclusion o a warning by German phi-

    losopher Jrgen Habermas. Morozov wries ha big daa, wih is many

    inerconneced daabases ha eed on in ormaion and algorihms o

    dubious provenance, imposes severe consrains on how we maure po-

    liically and socially. Ciing Habermas, he wries, he challenge is ha

    an exclusively echnical civilizaion is hreaened by he spliting o

    human beings ino wo classes he social engineers and he inmaes o

    closed social insiuions.

    Morozov reers o hese closed social insiuions as surrounded by he

    invisible barbed wire o big daa ha is no o our choosing and ha we

    canno rebuild or expand. Te wors par is ha we do no see i as such.

    Te reproducer, clearly Habermass inmae, is imprisoned inside he

    Dataveilla

    by Roger

    to name

    control pr

    aggregati

    (Raley, 12

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    USER AS PRODUCERTHE REPRODUCER58 59

    barbed wire o he algori hm. However, despi e her presumed bl indness,

    he reproducer may no be as impoen as Morozov makes her ou o be:

    or i is he reproducers willing conribuions o digiized ineracions

    ha eed he algorihmic regulaion; can we see he inmae as he one

    welding he wire or her ence , insead?

    Treas o our privacy and o democracy aside, les ocus on he power

    sruggle beween reproducer and algorihm. Te capabiliies o sof-

    ware are relia n on he record o u nknowi ng user inerac ions which are

    ransormed ino applicable inormaion o rerame and conexualize

    greaer quesions o sociey. Furher, i is a social insiuion, or i iswe, sociey a large, who produce he conen govern ing he econom ic

    and culural value o goods, services, and auhoring inormaion. A lo

    is a sake, bu even i sociey is blind, migh we examine he sofware as

    empowering he social? Or does blindness render us powerless? Are we

    mere pawns in his real-ime inrasrucure o daaveillance, rendering

    our inens as individuals useless as hey seal value and meaning rom

    behind our col lecive back?

    Wih is abi liy o ra nsorm da a ino meani ngul appl icaions, he algo-

    rihm becomes an invisible hrea (Cheney-Lippold, Pora and Srahilev-

    iz), bu one relian on a user-generaed inrasrucure o reproducion

    (Uber, Neflix). Defining users as reproducers allows us o see hem as

    a necessary orce, responsible or creaing a powerul and valuable com-

    modiy: he social nework (heAudience, Dito).

    o conclude, Ive ouched on he issue o privacy and daaveillance, one

    a he hear o conemporary media discussions abou echnological con-

    rol. Te preceding survey o ideas and services o he Dynamic Media

    Sociey offers a superficial examinaion o he complex power relaion-

    ship beween he algorihm and he user as reproducer. My hope is ha,

    i we ignore he issue o ree labor, we can begin o see he producion

    o clicks, in and o isel, as a measure o user-generaed power, a new

    uopian srucuring orce o social value. Can we culivae h is social

    value as use rs, o reclaim agency or auho