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THE REVOLUTIONOF
E-COMMERCE
InspiringStoriesSlide Digitally enabled commercial
transactions between and among organizations and individuals.
E-commerce is the buying and selling of goods and services, or the transmitting of funds or data.
BTCFOREFATHERS
1994
Source:archive.org
1995
BTCFOREFATHERS1997-1998
1994
1997
business-driven approach, harder to get funding Traditional large firms expand presenceMore complex products and services soldGrowth of search engine advertising
E-COMMERCE HISTORY
PHASEI1995-2000
Sale of simple retail goods on limited bandwidth and media. Idea of friction-free commerce, first mover advantage .com
2000
PHASEII2001-2006
E-COMMERCE HISTORY
PHASEIIIreinvention
2007–: Reinvention-Web 2.0, including online social networks-Mobile commerce, and local-On-demand service economy-Entertainment content develops as source
of revenues-Transformation of marketing
- Ambient internet powered by artificial intelligence.
PHASEIVInternetofEverything?
Socialcommerce:e-commercethatisenabledbysocialnetworksandonlinesocialrelationships.Facebookistheleaderinthefield,butitisayoungfieldstillindevelopment.FamousexamplesarealsoTwitterandPinterest.
Mobilecommerce:m-commerceinvolvestheuseofcellularandwirelessnetworkstoconnectlaptops,smartphonessuchastheiPhone,Android,andBlackBerry,andtabletssuchastheiPadortheSamsungGalaxytotheInternet.
BtB e-commerce:businessessellingtootherbusinessesonline.
BtC e-commerce:businessessellingtoconsumersonline
CtoC e-commerce:consumerssellingtoconsumersonline
TYPESOFE-COMMERCE
B-TO-Ce-commerceintheUSA
B-T-Be-commerceintheUSA
(source:PearsonEducation2018– E-commerce)
M-commerceintheUSA
SOCIALCOMMERCEISRISINGFAST
GLOBAL E-COMMERCE SALES
AMAZONALPHABETJDFACEBOOKALIBABA
GLOBAL E-COMMERCE MARKETS
•The Internet of Everything brings together people, process, data
and things to expand networked connections, increase and
facilitate data flows, connect more devices to networks, and also
allow for additional device intelligence, richer experiences,
and create unprecedented economic opportunity for
businesses, individuals and countries.
IOT
ØTHE DEVELOPMENT OF SENSORS THAT ALLOW CHEAPER AND BROADER DATACAPTURE.
ØBIG DATA, ARTIFICIAL INTELLIGENCE, AND MACHINE LEARNING ARE ENABLINGCOMPANIES TO TURN ENORMOUS AMOUNTS OF UNSTRUCTURED DATA INTO RULESAND DECISIONS.
ØCONNECTED DEVICES (THE INTERNET OF THINGS) AND CLOUD TECHNOLOGY AREPERMITTING DE-CENTRALIZED AND WIDESPREAD DATA MANIPULATION ANDANALYSIS.
Ø DEVELOPMENTS IN MANUFACTURING (THINK NANOTECHNOLOGY AND 3-DPRINTING) ARE CREATING MORE POSSIBILITIES FOR DISTRIBUTED AND SMALL-SCALEPRODUCTION
ØDECREASE OF PRICE OF PROCESSING POWER
ENABLERSOFTHEREVOLUTION
•IOT was a term coined by Kevin Ashton in 1999 at a
corporate presentation for P&G.
He wanted to incorporate RFID tags in lipstick ,
to track products.
IOT
VALUE OF THE IOT MARKET
50billion devices by 2020
79billionsmarthomeeconomy2020
173173.4millionwearabledevices2019
2.25
0
4.5
6.75
9
2016 2020
FRAMEWORK OF IOT
•Se nso r s f a l l i n t o a de v i c e c a t e g o r y c a l l e d
microelectromechanical systems (MEMS).
These tiny detectors can track acceleration, electric
and magnetic currents, levels and flow, torque and
pressure, gases, vibrations, moisture, temperature,
position, location, and more. These sensors relay data
back to devices.
SENSORS
•Internet protocol addresses are the identification and location system for every computer on a network, IPv4 the current
version allows for 4.3 billion addresses, IPv6 allows for an almost limitless amount.
•Since the old WIFI ( security risks, range issues, and power consumption) and Bluetooth networking capabilities were not
sufficient to absorb all the new devices, new standards needed to be developed to enable many different devices to run
smoothly on networks.
•Explosion in storage, processing power, and low cost sensors
•More and more cloud computing.
NEW PROTOCOLS, NETWORKING POSSIBILITIES AND BETTER INFRASTRUCTURE
each device CAN communicate directly with any other device within range.
If two devices are too far apart, their signals can hop along intermediate devices.
Devices can drop in and out of the network without affecting the network's overall strength.
•Require a central HUB
MESH
•Z-Wave is one of the most widely used wireless standards in smart homes today.
More than 1,300 certified devices on the market and 35 million compatible units sold.
•customers: Honeywell ,ADT, First Alert, AT&T, Jasco
(maker of GE-branded home products), LG and Verizon.
•Uses low frequency radio band, backwards compatible with other Z-wave devices.
•Devices have different radio frequency so cant be used in travel.
Z-WAVE
FIRST SMART DEVICE 07
•The first “Internet appliance" was a Coke
machine at Pittsburgh's Carnegie Mellon
University in 1982. Programmers could check
sensors to see how many drinks were present
in the machine and if they were cold.
•ZigBee device makers include GE Appliances and Lighting, LG, Logitech, Phillips, SamsunComcast and Time Warner Cable, Nest owned by Google.
•Amazon even incorporated Zigbee into its newest Alexa smart speaker, echo plus.
•ZigBee is somewhat faster that Z-Wave, and is generally cheaper to implement for device makers.
However, ZigBee has a range of only 10 meters (35 feet) whereas Z-Wave can reac meters (100
feet).
•Zigbee can run on low frequency or high to make data transfer faster.
DIFFERENT STANDARDS
•Radio-frequency identification (RFID) uses electromagnetic fields to automatically identify and
track tags attached to objects.The tags contain electronically stored information.
•The tag need not be within the line of sight of the reader, so it may be embedded in the tracked
object.
•Access management
•Tracking of goods
•Tracking of persons and animals
•Near-field communication (NFC) is a set of communication protocols that enable two
electronic devices, one of which is usually a portable device such as a smartphone, to
establish communication by bringing them within 4 cm (1.6 in) of each other
•NFC devices are used in contactless payment systems,NFC is used for social networking,
for sharing contacts, photos, videos or files, or for identifying documents
NFC
INTERNET PENETRATION RATES
48.1%35 %
64.5%MIDDLE EAST
68.9%
67%ASIA
SOUTH AMERICA
NORTH AMERICA
EUROPE
85.2%
AUSTRALIA
AFRICA
54.4%95 %
•PROJECT WING ( GOOGLE )
CONNECTING THE WORLDDELIVERINGBURRITOS, ANDMEDICINEIN AUSTRALIA
CONNECTING THE WORLDPROJECT LOON ( GOOGLE)
CONNECTING THE WORLDONE WEB AND AIRBUS
•PROJECT AQUILA ( FACEBOOK )
CONNECTING THE WORLD
90 DAYS NON STOP FLIGHT,BEAMING INTERNET TOTHIRDWORLD COUNTRIES
AQUILA USES LESS ENERGY THAN TWOHAIR DRYERS.
• STAR LINK( SPACE X )
CONNECTING THE WORLD
•Starlink is a satelliteconstellaVon developmentproject underway by SpaceX, todevelop a low-cost,high-performance satell ite
customerbus andg r o u n dimplement
requisitet r a n s c e i v e r s t o
a new space-based InternetcommunicaVon system. Space xgot permission tosatelites in the air.
put 12000
CONNECTING THE WORLD
INTERNET.ORG AND FREE BASICS
•FACEBOOK ANDSamsung, Ericsson, MediaTek, OperaSo` ware, NokiaandQualcomm• 63 countriesinAfrica, AsiaandLaVnAmerica•Collectsuser data•Appwithlimitedaccesstonews, facebook, bing, andsome other sponsoredapps.•LoadsofadverVsing•BannedinIndiafor violaVng net neutrality
INFLUENCE ON RETAILING
EXPERIENCE
BIG DATA
ON DEMAND
COSTUMER CONCIERGES / CHAT BOTS
VR/AR EXPERIENCES
PERSONALIZED AND TAILORED
AUGMENTED REALITYTRY IT !
JEEPADVENTURE REALITY ROOM REMIX
Augmented Reality (AR) is a view of the physical, real
world environment that is augmented by synthetic, computer-generated elements. It was
coined by Thomas Caudell, in 1990, while working at Boeing.
IKEA PLACE 08
SEPHORAASSISTANT
RENT THE RUNWAY 08
VIRTUAL REALITYVR is the use of computer technology to create a simulated environment.
VR places the user inside an experience. Instead of viewing a screen in front of them, users
immersed an able to interact with 3D worlds.
By simulating as many senses as possible, such as vision, hearing, touch, even smell, the
computer is transformed into a gatekeeper to this artificial world.
ON DEMAND
46%
15 %
2.6 BILLION
ON DEMAND
BIOMETRICS VIRTUALASSISTANTS DATA
COMPILATION MACHINE LEARNING
PERSONALIZATION FASTER DELIVERIES
ON DEMAND BETTEREXPERIENCES
OPTIMIZED SUPPLY CHAIN STORE LAYOUT
INVENTORYTRACKING PROFILING
•AMAZON WINS
•THOUSANDS OF APPLIANCES COME NOW STANDARD WITH ALEXA
•ALEXA IS BECOMING A PLATFORM ON ITS OWN WITHOUT ECHO
•FIRST SMART HOME SPEAKER ECHO IN 2014
•GOOGLE IS CLOSE
•Google Assistant is on 1,500 devices
•TVS MADE BY NVIDIA AND SONY, SPEAKERS BY BANG AND OLUFSEN AND
KITCHEN APPLIANCES MADE BY WHIRLPOOL, WHICH IS PUTTING BOTH ALEXA
AND GOOGL ASSISTANT ONTO ITS DEVICES SO THAT CUSTOMERS CAN CHOOSE
SMART HOME
SMARTHOMEECOSYSTEMS
APPLEAMAZONGOOGLE