The Role of Design-11 (1)

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    The Role of Design

    Neil Alderman

    University of Newcastle uponTyne Business School

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    Outline

    The nature of design and designers

    Design and consumer culture

    Design in industry and commerce Design factors in competitiveness

    Design for innovation

    Design case studies

    Conclusions

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    What is design?

    A value-driven activity Types of design

    Engineering design Industrial design Process design Graphic design

    Architecture Interior design Ergonomics

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    Design concerns

    Function /performance

    Form

    Styling Useability Materials++++++++++++++++++++++ Things Places

    Fashion Image Awareness

    Communication

    ++++++++++++++++++++

    Messages

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    The design toolbox

    Colours Shapes

    Materials Movement

    Odours SpaceTexture Imagery

    Design involves the combination and

    interaction of these elements in theenvironment of contact with theconsumer, user or other stakeholder

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    What constitutes good design?

    Sustainable

    Accessible

    Functional

    W

    ell made Emotionally resonant

    Enduring

    Socially beneficial

    Beautiful

    Ergonomic

    Affordable

    Metropolis Magazines design principles for the 21st Century

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    What is a designer? Designer as maker

    Concern with material things

    Designer as knowledge worker

    Designer as meaning signifier Providing for human experience Designer as cultural intermediary Designer as entrepreneur

    Opportunistic, defining themselves Designer as active citizen / social

    responsibility Contribution to quality of life

    (Press and Cooper, 2003)

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    Designing for experience

    Implies putting people first

    Design as the deep art of the useful

    Designers tend to pursue the possible Implies need to design the experience

    not the object

    Design needs to understand the processof consumption

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    Design and consumer culture (1)

    Consumption / consumer culture: the creationof experiences with well-designed artefacts

    Consumption moving beyond material well-

    being to a concern with status and symbolicmeaning ideas of fashion, style and taste

    The emotional relationship between the userand product is determined, to a large extent,

    by the symbolic dimension of the product(McDonagh et al, 2002, 231)

    Design as a medium of communication ofsymbols and signs

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    Symbolic consumption

    Material possessions as

    symbols of identityOthersSelf

    Instrumental meaning

    Function

    Symbolic meaning

    Expression of self

    Use related

    Makes an activity

    possible

    Self expressive

    Symbolising qualities

    and values

    Categorical

    Symbolising group

    membership and

    social status

    Source: derived from McDonagh et al (2002) after Dittmar (1992)

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    Design and consumer culture (2)

    People expect different things from the productsthey consume

    Possessions can be seen as part of an extended self

    (Belk, 1988) Possessions represent an individuals material capital

    (Dant, 2006)

    Material objects influence the way we relate to and

    interact with society social and cultural relations [are] mediated via material objects (Dant, 2006, 290)

    Designers need to understand users and createmeaningful forms of consumption for them

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    Designing for diversity

    Design for factors influencing identity Age groups Social classes

    Ethnicity Lifestyle aspirations

    E.g. SonyWalkman -> My First Sony Creates a preferred reading of a product

    Alternative readings are possible Consumer culture is an active experience

    E.g. Scooters

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    Design in industry and commerce

    The Cinderella subject VIPP model (Trueman and Jobber, 1998)

    Value using design to increase product value

    Image using design to create brand and productidentity

    Process design as the core of the developmentprocess

    Production use of design to reduce costs and savetime

    Design spans different domains e.g. marketingand R&D

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    Government promotion

    The effective use of design is fundamental tothe creation of innovative products, processesand services. Good design can significantly

    add value to products, lead to growth in salesand enable both the exploitation of newmarkets and the consolidations of existingones. The challenge is to integrate design

    into business processes.CompetitivenessWhite Paper (1995)

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    Design factors in competitiveness

    Price v. non-price factors

    Difficult to distinguish the contribution ofdesign

    Difficult to identify success and failure

    Difficult to measure

    Design is integral to processes of creativity

    and innovation1. Innovation

    2. Identify

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    Design in innovation The Dyson DC05 Designed in terms of function,

    ergonomics, aesthetics,context/environment and maintenance

    Exceed performance of competitors interms of filtration, dust pick-up and airwatts

    Smaller and lighter than predecessor

    Easy to manoeuvre, sit on stairs

    Size, shape proportions, balance and colourin line with Dyson range

    Easy to empty and clean

    Reliable, robust, durable, tough, shockresistant quality materials

    Source: Dyson website

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    Design Case Studies B&Q - Power Tools

    Challs - International Buster Range

    Herman Miller - Aeron Chair

    JCB Teletruk

    For details see the handout. Source: Design Council

    Questions:

    What benefits have these organisations received from the

    design projects described in the handout? How has design been used to enhance the business?

    What aspects of the development of the products describedhere have been addressed through design?

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    Design fors

    Design for manufacture

    Design for assembly

    Design for safety Design for maintenance

    Design for useability

    Design for disability Design for sustainability

    Design for recyclability

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    Product attractiveness

    Attention grabbing and desirable

    Prior knowledge attractiveness Maintaining visual similarity for repeat purchasers

    Functional attractiveness Looking as though it will perform well

    Symbolic attractiveness

    Reflection of the customers self-image Inherent attractiveness of visual form

    Intrinsic beauty or aesthetic appeal

    (Baxter, 1995)

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    Product styling

    Rules of visual perception Predisposition to identify pattern

    Visual simplicity e.g. typewriter design Partly driven by technological change as well as

    aesthetic considerations

    Cute faces

    Style channelling Fin designs on American cars

    Customer demand Fords vinyl roofs

    Visual themes run out of steam

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    Designing identity

    Translating the values of the organization intothe corporate identity

    Backlash in 1980s from over-hyping of design

    Branding: the blending of corporate reality products, services, communications and theinteractions among people, inside and outsidethe organization with designs intended to

    convey and symbolize that reality (Walton, 1997,p.5 quoted in Press and Cooper, 2003).

    Danger of overlooking the quality of the coreproduct e.g. Planet Hollywood

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    Conclusions

    Design can be seen as a core skill

    Design is a significant contributor tovalue creation

    Design is argued to enhancecompetitiveness

    Boundaries between design and otheractivities are blurring over time

    Ultimately, design and the creation ofmeaning is a negotiated process