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Game developed during the training course Let's board employability, which aimed to foster employability of youngsters though creation of board games. This project has been funded by the Youth in Action Progamme
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The Scouts - board game
Physical attributes
Board
Map
Starting point - first turn
Empty places for Hex to put 21
Cities
Place for card decks
Event
Animal
Tools
Weather chart
Phases list
Character cards
1. Strong
2. Wiki
3. Joker
4. Rich guy
5. Quit guy
Scout diary
Game progress book
Each time you play, you mark your progress
Book contains approx. 50 pages each page has the same design
some special stickers
Success
negative
???
????
Graphical elements
Date of game, roles selected by players (top)
The current game objectives (in page center)
What?What are we playing?
What do we want to achieve?
How?How can we achive the result?
Place for team badges
Why? Place to put the info about why we are playing
What is the finish?Place for mission cards
Place for additional thoughts for every play ;)
places for 14 days (clockwise around the page) Each day contains the place for
Hex used
Resources gathered
Food
Wood
Water
Tools+ received
- left
Events Put the event card here
Success+ count
- count
Team spirit mark
Day results Free form text :)
Collected badges by Team
Game conclusion (bottom)Points received
Summary
Team spirit ruler
Dice 3 dices
Leader marker Yellow crown or what???
Action points (2 per character)
1. Strong Red
2. Wiki Green
3. Jocker Blue
4. Rich Yellow
5. Quit Pale
Power markers (in 3 colors)
Resource markers
Food markerslong chocos
short
Wood markers 20 pcs
Money markers 20 pcs
Joke markers 10 pcs
Mission markers 20 pcs
Think about how many different colors of markers we need!!!!!
Characters
Game characters
1. Strong guyItems 3 strengths
Special abilities
2. Wiki (smart) guyItems 3 knowledges
Special abilities
3. JockerItems 3 jokes
Special abilities
4. Rich guy
Items 6$
Special abilities
Jacket 3 places - faceup Tools cards
5. Quiеt guy
Items 3 chocos (food)
Special abilities
Backpack 3 places - facedown Tools cards
Leader role
positive influence Makes final decision in any turn
negative influence Doesn't have action points for the turn
Rules
1. Game setup
Put the board
Select Characters If you are less than 5 persons, select more then 1 Character for yourself Game is always playing with all Characters
Shuffle the decks of cards and put it to the appropriate places on the board
Event cards
Animal cards
Tools cards
Setup the character cards
Make the first record in Scout Diary
Date
Names and roles
Your objectives for the Adventure
What will be your success in this Game?
2. Select game mission Draw 3 cards from the deck and select only 2 for the Adventure
3. Turn
First turn First Hex is selected randomly If you do not have enough skills, you should pay (for training) or collect this power quickly
All other turns
1. New leaderSelect new leader
Dice
Delegate
Clockwise
2. Day action
Action ponts could be used for
Generating FoodOne Food collecting point generates 2 Food units if SUCCESS
No food generated if FAILURE
Finding or constructing the Tool
Fullfill Mission
Put Action to game fields on Hex1 Action point only Roll 2 dices (sometimes 3!)
Dices are ODD = SUCCESS
Dices are EVEN = FAILURE
2 Action points SUCCESS
3. Event Roll the Dice
1. Animal Draw the Animal card
2. Sun Use the weather chart
3. Shit happened Draw the Event card
4. Road Select next Hex randommly
5. Find Draw the Tool card
6. Rain Use the weather chart
4. Evening action
Action ponts could be used for
Generating additional Food
Finding or constructing the needed Tool
Event overcoming
Put Action to game fields on Hex or Event card1 Action point only Roll 2 dices (sometimes 3!)
3 Dices if Special Event card is in place during this turn
Dices are ODD = SUCCESS
Dices are EVEN = FAILURE
2 Action points SUCCESS
5. Team spirit change+1 if >50% success
-1 if <50% success
6. Night
FoodEnough
Not enough
Planning
Select Next Hex to go
Sumup character powers to enter the selected HexEnough
not(Enough)
Scouts Diary Filling the scouts diary gives +1 TS
Last turn
4. Ending of the game
Common rules
Hex design rules1 Action needed = 1 circle
2 Actions needed = 2 circles
Action points Each player has 2 action points
Skill badge
You can receive Skill badgeFullfilling the Mission
Buying?
Could be used as additional Action pointIf used on Days 1-7 = could be used only once
If it saved till Days 8-14 = could be used multiple times
Tools
Markers
Food markerLong
Short
Wood marker Needed to construct the Complex Tools
Joke marker How can we use Jokes???
Action point
Food
???
Money
1$ = 2 food
1$ = 1 simple tool
2$ = 1 complex tool
Cities
Castle Hex
Scout diary
Game elements
Common
Character powers
Strength (S) - red
Knowledge (K) - green
Mood (M) - blue
Character skills (badges)
Team spirit (TS)
Scout diary
Terrains
Level 1
Hex
Forest
Farm
Food
Buy
Gather 1
Gather 2
Money Earn
ToolsBuy
Find
Ruins
SpecialitiesRoads 1
Gathering points 3
Level 2
Hex
River
Lake
Valley
SpecialitiesRoads 2
Gathering points 2
Level 3
Hex
Mountains
Cave
Desert
SpecialitiesRoads 3+
Gathering points 1 - 2
Castle
Hex
Action Searching for Tools Action rolls the dice always
Event
1. Ghost appeared
if TS + -> go to treasure
0 -> nothing happened
if TS - -> - 2 TS
2. Sun Ghost is happyGet 3 TS +
If Amulet, get 3$ +
3. Shit
4. Exit Go out :)
5. Find
6. RainIf Amulet -> -3 TS
If not(Amulet) -> GAME OVER
You can leave only if Event = Road
Specialities
No food needed
Leader changes clockwise
Only leader has actions
Win / Loose
elementsResourcesWood
Water
+ Positive - Negative
Events
You have found castle Subtopic 1Subtopic 2
???
???
Description - Negative + Positive
Animals
Hedgehog You have found hedgehog Eat you food ???
Tiger sddsSubtopic 2 Subtopic 3
Tools
Simple
Rope Add
Hook + Stick = Fishing rod
Hook = Fishing rope
Wood = ПлотKnife Add Canned food = 3 food
Glasses Add Wood + Sun = Fire
Hook
Stick
Canned food
ComplexFishing rod Gives 4 food for 1 action
Fishing rope Gives 2 food for 1 action
Missions
Start from Castle
Finish in City
Use all water ways
Birds
Animals
Herbari
Game description
Story of the game
You are the good friends from Scouts movement. You are so different personalities but together - are awesome team.
On some of the boring Fridays you decided to take the challenge to go for Hiking for 2 weeks
You have limited resources to take – as you have only 2 hours to be prepared for the Adventure
You decided to develop some of the skills during the Hike - fulfill special Mission
Being the Scouts you write down all your thoughts during the Adventure to your Diary, because it will help you to analyze the situation for the next times you accept the new challenge for the new Adventure in the future
Game Objectives
Survive during 14 days in AdventureFirst 7 days are easy phase of Collecting the resources, knowledges and skills
Day 8-14 are Real Survival phase - you can use all the skills and experience the team collected during the Days 1 - 7
Fullfill the selected MissionWhen mission is completed, the Team receives the Skill badge that could be used in the game as additional Action point
If Mission is not completed = Game is not WON
Cooperate with all Characters to Follow your Team Spirit
Wise usage of resources and Special abilities each Character has
Skills that develops the Game
Responsibility
Communication
Leadership
Take the risk
Resource management
Planning
Summarizing
The Scouts - board game v.1.0
designed in Coy, Spain