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The Scouts - board game Physical attributes Board Map Starting point - first turn Empty places for Hex to put 21 Cities Place for card decks Event Animal Tools Weather chart Phases list Character cards 1. Strong 2. Wiki 3. Joker 4. Rich guy 5. Quit guy Scout diary Game progress book Each time you play, you mark your progress Book contains approx. 50 pages each page has the same design some special stickers Success negative ??? ???? Graphical elements Date of game, roles selected by players (top) The current game objectives (in page center) What? What are we playing? What do we want to achieve? How? How can we achive the result? Place for team badges Why? Place to put the info about why we are playing What is the finish? Place for mission cards Place for additional thoughts for every play ;) places for 14 days (clockwise around the page) Each day contains the place for Hex used Resources gathered Food Wood Water Tools + received - left Events Put the event card here Success + count - count Team spirit mark Day results Free form text :) Collected badges by Team Game conclusion (bottom) Points received Summary Team spirit ruler Dice 3 dices Leader marker Yellow crown or what??? Action points (2 per character) 1. Strong Red 2. Wiki Green 3. Jocker Blue 4. Rich Yellow 5. Quit Pale Power markers (in 3 colors) Resource markers Food markers long chocos short Wood markers 20 pcs Money markers 20 pcs Joke markers 10 pcs Mission markers 20 pcs Think about how many dierent colors of markers we need!!!!! Characters Game characters 1. Strong guy Items 3 strengths Special abilities 2. Wiki (smart) guy Items 3 knowledges Special abilities 3. Jocker Items 3 jokes Special abilities 4. Rich guy Items 6$ Special abilities Jacket 3 places - faceup Tools cards 5. Quiеt guy Items 3 chocos (food) Special abilities Backpack 3 places - facedown Tools cards Leader role positive influence Makes final decision in any turn negative influence Doesn't have action points for the turn Rules 1. Game setup Put the board Select Characters If you are less than 5 persons, select more then 1 Character for yourself Game is always playing with all Characters Shue the decks of cards and put it to the appropriate places on the board Event cards Animal cards Tools cards Setup the character cards Make the first record in Scout Diary Date Names and roles Your objectives for the Adventure What will be your success in this Game? 2. Select game mission Draw 3 cards from the deck and select only 2 for the Adventure 3. Turn First turn First Hex is selected randomly If you do not have enough skills, you should pay (for training) or collect this power quickly All other turns 1. New leader Select new leader Dice Delegate Clockwise 2. Day action Action ponts could be used for Generating Food One Food collecting point generates 2 Food units if SUCCESS No food generated if FAILURE Finding or constructing the Tool Fullfill Mission Put Action to game fields on Hex 1 Action point only Roll 2 dices (sometimes 3!) Dices are ODD = SUCCESS Dices are EVEN = FAILURE 2 Action points SUCCESS 3. Event Roll the Dice 1. Animal Draw the Animal card 2. Sun Use the weather chart 3. Shit happened Draw the Event card 4. Road Select next Hex randommly 5. Find Draw the Tool card 6. Rain Use the weather chart 4. Evening action Action ponts could be used for Generating additional Food Finding or constructing the needed Tool Event overcoming Put Action to game fields on Hex or Event card 1 Action point only Roll 2 dices (sometimes 3!) 3 Dices if Special Event card is in place during this turn Dices are ODD = SUCCESS Dices are EVEN = FAILURE 2 Action points SUCCESS 5. Team spirit change +1 if >50% success -1 if <50% success 6. Night Food Enough Not enough Planning Select Next Hex to go Sumup character powers to enter the selected Hex Enough not(Enough) Scouts Diary Filling the scouts diary gives +1 TS Last turn 4. Ending of the game Common rules Hex design rules 1 Action needed = 1 circle 2 Actions needed = 2 circles Action points Each player has 2 action points Skill badge You can receive Skill badge Fullfilling the Mission Buying? Could be used as additional Action point If used on Days 1-7 = could be used only once If it saved till Days 8-14 = could be used multiple times Tools Markers Food marker Long Short Wood marker Needed to construct the Complex Tools Joke marker How can we use Jokes??? Action point Food ??? Money 1$ = 2 food 1$ = 1 simple tool 2$ = 1 complex tool Cities Castle Hex Scout diary Game elements Common Character powers Strength (S) - red Knowledge (K) - green Mood (M) - blue Character skills (badges) Team spirit (TS) Scout diary Terrains Level 1 Hex Forest Farm Food Buy Gather 1 Gather 2 Money Earn Tools Buy Find Ruins Specialities Roads 1 Gathering points 3 Level 2 Hex River Lake Valley Specialities Roads 2 Gathering points 2 Level 3 Hex Mountains Cave Desert Specialities Roads 3+ Gathering points 1 - 2 Castle Hex Action Searching for Tools Action rolls the dice always Event 1. Ghost appeared if TS + -> go to treasure 0 -> nothing happened if TS - -> - 2 TS 2. Sun Ghost is happy Get 3 TS + If Amulet, get 3$ + 3. Shit 4. Exit Go out :) 5. Find 6. Rain If Amulet -> -3 TS If not(Amulet) -> GAME OVER You can leave only if Event = Road Specialities No food needed Leader changes clockwise Only leader has actions Win / Loose elements Resources Wood Water + Positive - Negative Events You have found castle Subtopic 1 Subtopic 2 ??? ??? Description - Negative + Positive Animals Hedgehog You have found hedgehog Eat you food ??? Tiger sdds Subtopic 2 Subtopic 3 Tools Simple Rope Add Hook + Stick = Fishing rod Hook = Fishing rope Wood = Плот Knife Add Canned food = 3 food Glasses Add Wood + Sun = Fire Hook Stick Canned food Complex Fishing rod Gives 4 food for 1 action Fishing rope Gives 2 food for 1 action Missions Start from Castle Finish in City Use all water ways Birds Animals Herbari Game description Story of the game You are the good friends from Scouts movement. You are so dierent personalities but together - are awesome team. On some of the boring Fridays you decided to take the challenge to go for Hiking for 2 weeks You have limited resources to take – as you have only 2 hours to be prepared for the Adventure You decided to develop some of the skills during the Hike - fulfill special Mission Being the Scouts you write down all your thoughts during the Adventure to your Diary, because it will help you to analyze the situation for the next times you accept the new challenge for the new Adventure in the future Game Objectives Survive during 14 days in Adventure First 7 days are easy phase of Collecting the resources, knowledges and skills Day 8-14 are Real Survival phase - you can use all the skills and experience the team collected during the Days 1 - 7 Fullfill the selected Mission When mission is completed, the Team receives the Skill badge that could be used in the game as additional Action point If Mission is not completed = Game is not WON Cooperate with all Characters to Follow your Team Spirit Wise usage of resources and Special abilities each Character has Skills that develops the Game Responsibility Communication Leadership Take the risk Resource management Planning Summarizing The Scouts - board game v.1.0 designed in Coy, Spain

The scouts

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Game developed during the training course Let's board employability, which aimed to foster employability of youngsters though creation of board games. This project has been funded by the Youth in Action Progamme

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Page 1: The scouts

The Scouts - board game

Physical attributes

Board

Map

Starting point - first turn

Empty places for Hex to put 21

Cities

Place for card decks

Event

Animal

Tools

Weather chart

Phases list

Character cards

1. Strong

2. Wiki

3. Joker

4. Rich guy

5. Quit guy

Scout diary

Game progress book

Each time you play, you mark your progress

Book contains approx. 50 pages each page has the same design

some special stickers

Success

negative

???

????

Graphical elements

Date of game, roles selected by players (top)

The current game objectives (in page center)

What?What are we playing?

What do we want to achieve?

How?How can we achive the result?

Place for team badges

Why? Place to put the info about why we are playing

What is the finish?Place for mission cards

Place for additional thoughts for every play ;)

places for 14 days (clockwise around the page) Each day contains the place for

Hex used

Resources gathered

Food

Wood

Water

Tools+ received

- left

Events Put the event card here

Success+ count

- count

Team spirit mark

Day results Free form text :)

Collected badges by Team

Game conclusion (bottom)Points received

Summary

Team spirit ruler

Dice 3 dices

Leader marker Yellow crown or what???

Action points (2 per character)

1. Strong Red

2. Wiki Green

3. Jocker Blue

4. Rich Yellow

5. Quit Pale

Power markers (in 3 colors)

Resource markers

Food markerslong chocos

short

Wood markers 20 pcs

Money markers 20 pcs

Joke markers 10 pcs

Mission markers 20 pcs

Think about how many different colors of markers we need!!!!!

Characters

Game characters

1. Strong guyItems 3 strengths

Special abilities

2. Wiki (smart) guyItems 3 knowledges

Special abilities

3. JockerItems 3 jokes

Special abilities

4. Rich guy

Items 6$

Special abilities

Jacket 3 places - faceup Tools cards

5. Quiеt guy

Items 3 chocos (food)

Special abilities

Backpack 3 places - facedown Tools cards

Leader role

positive influence Makes final decision in any turn

negative influence Doesn't have action points for the turn

Rules

1. Game setup

Put the board

Select Characters If you are less than 5 persons, select more then 1 Character for yourself Game is always playing with all Characters

Shuffle the decks of cards and put it to the appropriate places on the board

Event cards

Animal cards

Tools cards

Setup the character cards

Make the first record in Scout Diary

Date

Names and roles

Your objectives for the Adventure

What will be your success in this Game?

2. Select game mission Draw 3 cards from the deck and select only 2 for the Adventure

3. Turn

First turn First Hex is selected randomly If you do not have enough skills, you should pay (for training) or collect this power quickly

All other turns

1. New leaderSelect new leader

Dice

Delegate

Clockwise

2. Day action

Action ponts could be used for

Generating FoodOne Food collecting point generates 2 Food units if SUCCESS

No food generated if FAILURE

Finding or constructing the Tool

Fullfill Mission

Put Action to game fields on Hex1 Action point only Roll 2 dices (sometimes 3!)

Dices are ODD = SUCCESS

Dices are EVEN = FAILURE

2 Action points SUCCESS

3. Event Roll the Dice

1. Animal Draw the Animal card

2. Sun Use the weather chart

3. Shit happened Draw the Event card

4. Road Select next Hex randommly

5. Find Draw the Tool card

6. Rain Use the weather chart

4. Evening action

Action ponts could be used for

Generating additional Food

Finding or constructing the needed Tool

Event overcoming

Put Action to game fields on Hex or Event card1 Action point only Roll 2 dices (sometimes 3!)

3 Dices if Special Event card is in place during this turn

Dices are ODD = SUCCESS

Dices are EVEN = FAILURE

2 Action points SUCCESS

5. Team spirit change+1 if >50% success

-1 if <50% success

6. Night

FoodEnough

Not enough

Planning

Select Next Hex to go

Sumup character powers to enter the selected HexEnough

not(Enough)

Scouts Diary Filling the scouts diary gives +1 TS

Last turn

4. Ending of the game

Common rules

Hex design rules1 Action needed = 1 circle

2 Actions needed = 2 circles

Action points Each player has 2 action points

Skill badge

You can receive Skill badgeFullfilling the Mission

Buying?

Could be used as additional Action pointIf used on Days 1-7 = could be used only once

If it saved till Days 8-14 = could be used multiple times

Tools

Markers

Food markerLong

Short

Wood marker Needed to construct the Complex Tools

Joke marker How can we use Jokes???

Action point

Food

???

Money

1$ = 2 food

1$ = 1 simple tool

2$ = 1 complex tool

Cities

Castle Hex

Scout diary

Game elements

Common

Character powers

Strength (S) - red

Knowledge (K) - green

Mood (M) - blue

Character skills (badges)

Team spirit (TS)

Scout diary

Terrains

Level 1

Hex

Forest

Farm

Food

Buy

Gather 1

Gather 2

Money Earn

ToolsBuy

Find

Ruins

SpecialitiesRoads 1

Gathering points 3

Level 2

Hex

River

Lake

Valley

SpecialitiesRoads 2

Gathering points 2

Level 3

Hex

Mountains

Cave

Desert

SpecialitiesRoads 3+

Gathering points 1 - 2

Castle

Hex

Action Searching for Tools Action rolls the dice always

Event

1. Ghost appeared

if TS + -> go to treasure

0 -> nothing happened

if TS - -> - 2 TS

2. Sun Ghost is happyGet 3 TS +

If Amulet, get 3$ +

3. Shit

4. Exit Go out :)

5. Find

6. RainIf Amulet -> -3 TS

If not(Amulet) -> GAME OVER

You can leave only if Event = Road

Specialities

No food needed

Leader changes clockwise

Only leader has actions

Win / Loose

elementsResourcesWood

Water

+ Positive - Negative

Events

You have found castle Subtopic 1Subtopic 2

???

???

Description - Negative + Positive

Animals

Hedgehog You have found hedgehog Eat you food ???

Tiger sddsSubtopic 2 Subtopic 3

Tools

Simple

Rope Add

Hook + Stick = Fishing rod

Hook = Fishing rope

Wood = ПлотKnife Add Canned food = 3 food

Glasses Add Wood + Sun = Fire

Hook

Stick

Canned food

ComplexFishing rod Gives 4 food for 1 action

Fishing rope Gives 2 food for 1 action

Missions

Start from Castle

Finish in City

Use all water ways

Birds

Animals

Herbari

Game description

Story of the game

You are the good friends from Scouts movement. You are so different personalities but together - are awesome team.

On some of the boring Fridays you decided to take the challenge to go for Hiking for 2 weeks

You have limited resources to take – as you have only 2 hours to be prepared for the Adventure

You decided to develop some of the skills during the Hike - fulfill special Mission

Being the Scouts you write down all your thoughts during the Adventure to your Diary, because it will help you to analyze the situation for the next times you accept the new challenge for the new Adventure in the future

Game Objectives

Survive during 14 days in AdventureFirst 7 days are easy phase of Collecting the resources, knowledges and skills

Day 8-14 are Real Survival phase - you can use all the skills and experience the team collected during the Days 1 - 7

Fullfill the selected MissionWhen mission is completed, the Team receives the Skill badge that could be used in the game as additional Action point

If Mission is not completed = Game is not WON

Cooperate with all Characters to Follow your Team Spirit

Wise usage of resources and Special abilities each Character has

Skills that develops the Game

Responsibility

Communication

Leadership

Take the risk

Resource management

Planning

Summarizing

The Scouts - board game v.1.0

designed in Coy, Spain