The Skin Retouching is Composed of Three Steps

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    The skin retouching is composed of three steps:

    First, the impurities of skin are removed.

    Second, balance the color differences of skin

    Third, the skin is smoothened, taking into account the natural skin pores.

    The third step is the most challenging, as we have to soften the rough texture of skin while keeping

    the skin pores still present to give it a natural look. The skin retouching is recommended if pimples,

    spots and light reflections let the skin looks restless and unclean. The effect of the retouching is silky-

    smooth skin that will look even more natural.

    In this tutorial I will show you, how skin retouching can result in silky-smooth skin with a fine pore

    structure.

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    1. Step: Remove skin blemishes

    Thepatch tooland healing brushare ideal for touching up blemishes.

    The Healing Brushtool works like the Clone Stamp. Choose areas with the Alt key

    and then as a source of focused areas of the skin can be processed. The

    difference is that Clone Stamp is to compensate for brightness, contrast, hue

    and saturation. Thus a source of healing brush forgives variations in color

    consistency of the goal area, etc.

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    The Patch tool is a hybrid of lasso tool and healing brush tool. A source is thereby

    selected by the tool, and then slid a better range in the selection.

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    Which tool is exactly what?

    The Patch tool can quickly touch up the larger areas such as wrinkles. The repair

    tool is intuitive, because the pre-selected area is not necessary. This can edit

    more small and detailed parts of the image.

    Whether you want to remove freckles from the picture, always depends on the

    client. For pure post-processing of photos for model / private, definitely consult

    with the person to lead, because track freckles, scars and moles also part of the

    external identity. Small bumps are no problem and can be removed safely. In thisexample, I show how the Healing brush is used to remove the small skin

    abnormalities.

    With Alt I choose in the adjacent area of skin to be treated to provide a clean

    area. With a small, soft brush then I fix the impure skin. The spots disappear very

    quickly and easily.

    So I go by the face and remove the disturbing elements.

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    2. Skin colors converge

    The skin may appear restless when isolated areas are darker or lighter than

    others. The balance, makes the skin look more vital and clean.

    It would be ideal if I color skin irritations in the reinforcing effect, so I have a

    perfect measure for compensation. The quickest way is that I create a new

    adjustment layer - dynamics and move both controls (dynamics and saturation)

    to approximately + 80.

    Dynamics adjustment layer is available in Photoshop CS4 only. In Photoshop

    CS5, it's named as Vibrance. For previous versions, you can use Channel Mixer

    Adjustment Layer in Monochrome mode to get the same.

    It all depends on the attitude of regulators such as the face is dark already. The

    darker face, the less I move the slider to the right.

    Now I see clearly where there are imbalances in color.

    I put a new layer with 50% gray in Overlay mode, tick the checkbox "Fill with

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    Overlay-neutral color". 50 percent gray is almost the original value.

    Now pick a soft brush and very low opacity (5-15 percent). Choose dark gray as

    foreground color and light gray as a background color. You can quickly change

    the colors with Xso that the skin offsets the shadows and highlights.

    Quickly use the brush to remove all the skin freckles and adjusts the skin

    shadows and highlights as follows.

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    Right now, the following happens - you can see it in Normal mode:

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    Now, the dynamics(Vibrance) adjustment layercan then be deleted or

    deactivated.

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    The adjustment layer dynamics are there only in Photoshop CS4. Alternatively,

    to do this in previous versions of CS4, choose a channel mixer from the

    adjustment layer. Tick a monochrome and reduce the red and green channel andincrease the blue channel. You will get a similar effect in black and white similar

    to the dynamics/Vibrance.

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    3. Making Smooth Skin while keeping the pores

    3.1 - The classic: Blur and reduce opacity

    The Gaussian blur is there for a very long time in Photoshop, and it was so early

    for retouching purposes, particularly for smoothing skin. With this filter, a person

    can brush up on some easy way.

    Press Ctrl + Shift + Alt + E, it will copy all the visible layer to a new layer and

    convert it into a Smart Object. Smart Object has the advantage that I can always

    change the degree of blur.

    Now I choose menu Filter> Blur> Gaussian Blur.

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    I fill the Smart Filter mask with black color, so that no area is covered by soft

    focus. Then I paint with a soft white brush that should be blurred with medium

    coverage from all parts of the skin . I save the edges of the image especially hair,eyes and mouth.

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    Thus I have softened the rough skin structures without changing the entire

    structure. Now I reduce the layer opacity to between 40 and 70 percent. Byreducing the opacity of the layer, skin pores get back into the picture. If

    necessary I can customize filter for the smart blur .

    The Gaussian blur of skin can definitely be used for smoothing. However, this

    process may result in loss of detailed information, stand out even at high

    resolutions. For a fine skin retouching, combination of other tools and filters is

    recommended.

    3.2 - Blurring and sharpening

    In the normal blur, reduce the opacity of the layer mask, the softness of the skin

    and the visibility of pores with a controller or in a balanced. The soft-colored

    skin, the less structures remain visible from the pores.

    Another popular method combined with the skin smoothing is blur with a

    sharpening.

    Ctrl + Alt + Shift + E to create a new layer merging all the visible layer.

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    Now I choose the mode to Vivid Lightand inverse the layer content with Ctrl +

    I. Convert the layer into a smart object.

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    Now, as we have converted the layer into a smart object, we can adjust the

    values for high pass and blur filters any time, which we are going to apply now.

    And then we understand what happened or what was done in this level.

    Now, choose a gaussian blur with value of 3-4 pixels, the pores now becomevisible again. Click OK to confirm.

    Apply high-pass filter, 22 to 30 pixel radius to reinforce the edges of the image.

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    The high pass filter is often used for sharpening by the level of a 50-percent gray

    level, it sharpens the contours and used with Overlay mode with the existingimage. Here, this effect is reversed. The high pass converts the image back from

    50-percent gray in to normal view.

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    With the radius of the blur, I was able to smooth the rough skin structures within

    the specified radius, ie, adjust pixel radius, and the pores with the high-pass

    filterto work out.

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    The advantage of this technique over the classical softening is that I can do

    smoothing even to the highlight of the pores.

    Before-after comparison of the skin retouching:

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    Read more:http://www.webdesign.org/photoshop/photo-editing/photoshop-

    skin-retouching.21286.html#ixzz2dK3XsTAU

    http://www.webdesign.org/photoshop/photo-editing/photoshop-skin-retouching.21286.html#ixzz2dK3XsTAUhttp://www.webdesign.org/photoshop/photo-editing/photoshop-skin-retouching.21286.html#ixzz2dK3XsTAUhttp://www.webdesign.org/photoshop/photo-editing/photoshop-skin-retouching.21286.html#ixzz2dK3XsTAUhttp://www.webdesign.org/photoshop/photo-editing/photoshop-skin-retouching.21286.html#ixzz2dK3XsTAUhttp://www.webdesign.org/photoshop/photo-editing/photoshop-skin-retouching.21286.html#ixzz2dK3XsTAUhttp://www.webdesign.org/photoshop/photo-editing/photoshop-skin-retouching.21286.html#ixzz2dK3XsTAU