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The Th i rd Teacher
us ing de s i gn th i nk ing
to max im i ze the
po ten t i a l o f l e a rn ing
env i ronment s
TYLER WHITEHEAD, AIA
HEIDI NEUMUELLER, AIA, LEED AP
Crafting your WHY.
WHAT is Design Thinking?
Third Teacher Seeds
Bring it home…
WHEN and HOW do I begin?
Your turn!
What can you do NOW?
AGENDA
Write your why.
What is your Why?
INDIVIDUAL 5 minutes
Crafting your WHY.
WHAT is Design Thinking?
Third Teacher Seeds
Bring it home…
WHEN and HOW do I begin?
Your turn!
What can you do NOW?
AGENDA
Design thinking
Tim Brown, IDEO
DESIGN THINKING
DESIGN THINKING
DESIGN THINKING
DESIGN THINKING
DESIGN THINKING
21 3 4 5
1. DISCOVERY 2. INTERPRETATION 3. IDEATION 4. EXPERIMENTATION 5. EVOLUTION
DISCOVERY INTERPRETATION IDEATION EXPERIMENTATION EVOLUTION
CONVERGE DIVERGE CONVERGE DIVERGEDIVERGE
(10 minutes) JOHN
DESIGNEVOLUTION
EXPERIMENT
ATIONIDEATION
INTERPRETA
TIONDISCOVERY
(video
www.vimeo.com – Design Thinking for Educators
“The Only Thing That Is
Constant Is Change .”
- Heraclitus
Please identify the major forces of change that you believe
will impact public education over the next
10 to 20 years
Forces of Change
LARGE SCROLL 15 minutes
Crafting your WHY.
WHAT is Design Thinking?
Third Teacher Seeds
Bring it home…
WHEN and HOW do I begin?
Your turn!
What can you do NOW?
AGENDA
Crafting your WHY.
WHAT is Design Thinking?
Third Teacher Seeds
Bring it home…
WHEN and HOW do I begin?
Your turn!
What can you do NOW?
AGENDA
21st Century
SHCOOL
?’s1. What spaces do and don’t make you feel good?
2. What role does/should CHOICE play?
3. How do you learn best?
4. What role can our senses play in learning?
5. What would make you feel welcome and connected to
school
6. What would learning look like if it were fun?
DESIGN THINKING
WHAT IS IT THAT WE CAN DO NOW TO JUST START
INNOVATION SPACES
21 3 4 5
1. DISCOVERY 2. INTERPRETATION 3. IDEATION 4. EXPERIMENTATION 5. EVOLUTION
DESIGN WITH, NOT FORWelcome to the design team!
CO-CREATIVE GROUND RULES
RELAX & ALLOW. Constant self monitoring will get in the
way of group performance. Let go…
DON’T WORRY ABOUT WHO GETS CREDIT.When everyone genuinely collaborates, everyone ends up being more creative.
CLARITY IS NOT A VIRTUE. If everything you say is
detailed and explicit, you won’t give your collaborators room to
run. Put ideas out there that are half-baked.
CREATIVITY IS RISKY. Put yourself in an environment that
rewards failure. Successful creative teams are the ones who fail the most often.
certaintycertainty curiositycuriosity
INNOVATION SPACES
21 3 4 5
1. DISCOVERY 2. INTERPRETATION 3. IDEATION 4. EXPERIMENTATION 5. EVOLUTION
AAF & GATES FOUNDATIONPERSONALIZED LEARNING INITIATIVES
{GO BIG FAST}
GO FAST
Go BIG Fast
Learning Activities
Go BIG Fast
Solutions are Scalable
INNOVATION SPACES
21 3 4 5
1. DISCOVERY 2. INTERPRETATION 3. IDEATION 4. EXPERIMENTATION 5. EVOLUTION
NOOK
Individual Study
Individual /
Nook
CRUSH IT SPACE
Small Group (2 - 4)
Small Group
COLLABORATE SPACE
Medium Group (4 – 8)
Medium
Group
Gathering Space
SHARE SPACE
Gathering /
Share
CREATE SPACE
A creation space for
project experiments and
more…
Making SpaceCreate
Space
Design Exercise:
At your table, using the materials provided,
design three-dimensionally your ideal solution
– think about how the space will be used, the
relationship between spaces, how you want
the space to feel…
Individual Study Space
(NOOK)
Gathering Space
(SHARE)
KIT OF PARTS
Making Space
(CREATE)
Small Group
(CRUSH IT) Medium Group
(COLLABORATE)
Feel free to make up your own spaces or re-name any of these spaces!
TAKE-AWAYS
problems are just
opportunities in disguise
GO FORTH
DO GOOD
The Th i rd Teacher
us ing de s i gn th i nk ing
to max im i ze the
po ten t i a l o f l e a rn ing
env i ronment s
TYLER WHITEHEAD, AIA
HEIDI NEUMUELLER, AIA, LEED AP