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HTML5 is an evolution in web technologies and as that a great idea to write games in. The main reason is that you have all the benefits of the web and the fidelity of technology that you need. Furthermore, distribution and advertising of your products becomes dead easy.
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The why of HTML5 for games development
Mozilla Labs Game on, London, England, 6/12/10
Shortly before I became a developer...
A war was raging...
about the coolest toy!
Already built and robust but limited.
Building blocks for you to put together.
Components = flexibility
Bespoke development gives you better technology access?
http://www.amazon.com/Book-About-Design-Complicated-Doesnt/dp/0805075755/
http://blog.semisecretsoftware.com/tuning-canabalt
http://www.adamatomic.com/canabalt/
http://games.adultswim.com/robot-unicorn-attack-twitchy-online-game.html
http://goo.gl/OYus1
http://home.comcast.net/~jpittman2/pacman/pacmandossier.html
Angry Birds
What the web already does for Angry Birds...
What the web could do for Angry Birds...
Multiplayer – one player builds fort with pigs, other plays the bird.
Comments and hints
Voting and indexing levels by frustration level (find me a simple level first)
Fan-built levels
Simple re-use across platforms
HTML5 brings higher fidelity to the web...
...without sacrificing its core ideas and principles.
Viral and linked nature of the web as a free add-on.
Simple upgrades and patches.
Easy re-use of code in walled-off environments
http://www.flickr.com/photos/design_inspiration/238542495/
And it gives you all the docs for free!
http://www.flickr.com/photos/bdesham/2432400623/
Pick, connect and play!