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an outline of the themes that came out of the DeFT case studies.
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+
Cathy Burnett &
Julia Davies
Digital Participation, Apprenticeshi
p & Learning
+Themes:
(cross cutting and overlapping)
Digitality
Production and
Multimodality
Participation, Sharing & Collaboratio
n
Blended & Distributed Learning Spaces
+Digitality
Awareness of the digital technology; the allure of shiny and new; the problem of accessing new hardware; getting to grips with the software
‘old wine in new bottles’ ? ( Lankshear and Bigum, 1999)
‘polished performances of old practices’ ( Davies and Merchant, 2009)
Knights Move
new artefacts have drawn us into digital text creation and experimenting with the mediation of messages across multiple modes
Investment of time to acquire (and update) new skills; management of resources;
Classroom management issues; shifts in student agency and control over learning/teaching
+Examples Digitality
Digital Bloom – iPads and ‘Brushes” (beyond angry birds)
Moodle – understanding the software
+Production and Multimodality
Moving from the position of consumer to producer
Moving from Reader to Writer
Improvisation, creating new texts
Multiple Modes easier with digital technologies – texts with images, voice, video, considerations of font, layout and colour
Text as dynamic
As words fly onto the computer screen, revolve, and dissolve, image, sound and movement enter school classrooms in new and significant ways, ways that reconfigure the relationship of image and word
(Jewitt, 2005)
+Production and Multimodality Examples Monsters @ Monteney 21st century Show and Tell
+Participation, Sharing & Collaboration
Learning as less individuated
Contribution to bigger projects
Opening out the space of the classroom
Working as apprentices in ‘other’ spaces with the community
+Participation, Sharing & Collaboration - examples
Alternative forms of recording
Digital Storytelling
OERs and Sharing Good Practice
+Blended & Distributed Learning Spaces Funds of Knowledge
Third Space
Online/offline
QR codes to engage boys with reading
+Blended & Distributed Learning Spaces: Examples
Camp cardboard
Collecting Info at Magna for QR code project
+Final Comments
Digital Technologies provide opportunities to enhance, record and share traditional practices
Digital technologies provide additional opportunities to engage learners in new ways
Digital technologies are recognisable and familiar to even the youngest of learners
Digital technologies allow learners to gain more control over their learning and to gain in confidence
+Next Session
A. Getting to Grips with Software
B. Using Social Networking
C. Mobile technologies & Taking the Class Outside
D. Professional Development Issues