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A collaborationbetween BrendanWalker, Equator(UCL, Nottinghamand Bristol) andHealth-Smart.
Video cameras mounted above theseinstallations capture images of theflashlight beams which are thenprocessed by our software whichtriggers various forms out output,including audio and video displaysand also special effects including asmoke machine. The project revisitsthe interactive flashlights technologyfrom the Equator Devices challenge.
Players then see their 3D avatar overlaid on this video view in sucha way that it appears to be falling through the atrium. By workingthe footpad, they can steer this avatar, colliding with other playersand wrestling with them in mid-air.
Schizophrenic Cyborg
Interfaces for public performance
iPoi: Augmented poi
Blurring the frame ofmobile experiences
One Rock
Designing the spectator experience• A framework for considering aperformer’s interaction from thespectators’ perspective.• Manipulations of the interface and theeffects of those manipulations.• Design strategies for hiding, revealingand augmenting these manipulationsand effects to the spectator.
• Augmented reality device overlayszoomable video data on large bottles.• Transitions between bystanders andparticipants.• Negotiating handover the technology.
Flypad
Enlighten atMAGNA
Thrill:FairgroundLaboratory
A wireless telemetrysystem uses wearabletechnologies tocapture live video,audio, heart-rate andacceleration datafrom riders.
The data was then streamed to large public displays and was also recorded.The technology was embedded into a live theatrical event at which riderswere selected from a watching audience and their captured data wassubsequently presented back to this audience and discussed by experts inmedical monitoring, psychology and ride design as part of a ‘Thrill evening.’
Acknowledgements: photos and images by Jennifer Sheridan, Tara Khan, MarinaNg, Stuart Reeves, Hayes Davidson, Martin Flintham, Leif Oppermann, SteveBenford, ArchitectureWeek.com, Visible Interactions Limited
Early explorations Theoretical work
• Involves a performer with a wearabledisplay at a social event.• A hidden orchestrator watches,listens and modifies the display.• Bystanders are unwitting (unaware)of the source of the activity.• The display becomes a ‘magical’ wayfor the orchestrator to engage with theaudience.
Dem
onst
rati
onex
peri
ence
s
Further experimentation
Dem
onstrationexperiences
A collaboration between Equator and the MAGNAScience Adventure Centre at Rotherham with additionalfunding from NESTA. Enlighten at MAGNA opened tothe public in November 2006.
The MAGNA Science AdventureCentre is a massive ex-steel mill.
Six specially constructed searchlights are mounted on therailings of a large steel gantry that runs through thebuilding, enabling visitors to point to disused steel-makingmachinery far away. The interface is both engaging to usebut also engages spectators, attracting them to it, enablingthem to learn how to operate it by watching each other.
This is a collaborationbetween Equator and theartists group Blast Theory.Flypad is due to open to thepublic in the first half of2008.
A permanent multi-playeraugmented reality gameinstallation for a major multi-million pound new arts centrelocated in West Bromwich.
Up to twelve players at a timestand on footpads in front of amounted screen, behind which isa motorised camera looking outinto a large atrium beyond thescreen. On the screen they see avideo display from the camerawhich shows them a view intothe atrium. Additional large-screen spectator interfaces aremounted high above the atriumto attract and engage spectators.
A ‘priming’ interface on each footpaddisplay carefully inducts spectators asthey step up to become players. Players’conduct on the footpads is also highlyvisible to spectators down in the atrium.
• How a performance is‘framed’ through theconduct of performers anduse of props.• Strategies for ‘blurring’this frame:
• Extending theframe: implyingbystanders and objectsare part of the frame.• Shrinking the frame:implying performersand props are outsidethe frame.
• Performers construct the frame forspectators who interpret it.• The frames subdivides, e.g., hiddenbehind-the-scenes work, and inductionof bystanders at front-of-house.• Moves beyond performer andspectator roles: considers bystanders,orchestrators and participants.• Transitions between these roles.
• Realtime visualisationand sonification.• Multiple and mobileperformers.
User testing
Performer
AudienceBystander(implied
performer)
Interface
Actual frame
Apparent frame
Performer
Audience
Performer(implied
bystander)
Interface
Actual frame
Apparentframe
Demonstration experiences
Avatars wrestling
… and mutating
• Explores witting and unwittinginteraction with spectators.• Employs acceleration as amedium.
•A framework describing how a performance is ‘framed’ through conduct and physicalobjects.