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Throne of Darkness game walkthrough

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----------------------------

- Throne of Darkness -

- -

- Strategy Guide -

----------------------------

By: UnSub ([email protected])

Version: 1.01

Date: 7 July 2003

CONTENTS

________

- Introduction

- Things to Note

- Characters

- Making Weapons & Armour

- Spells

- Quests

- Notes

- Thanks

- Version History

INTRODUCTION

____________

Throne of Darkness was a game that caught my eye when released since it had a

distinct feudal Japanese look and got some quite good reviews. Of course, the

game didn't really catch on and I must have spent my money on something else

because I ended up getting ToD after finding it in the discount pile (along

with a strategy guide too). ToD has a lot of neat features like setting group

formation and very individual characters that make it stand out a bit. Pity

that Diablo (and others that copy it down to the texture) is the only game that

counts in the heavy-clicking-action rpg genre.

I've mentioned that I got a strategy guide with the game. This guide was the

Prima Offical Guide. I will be using some of the info from it and labelling it

as such. If you REALLY want a full faq then go look for the Prima Official

Throne of Darkness Strategy Guide on Ebay or Amazon.com - I'm just going to go

into general strategies. The guide gives you full maps, enemy stats, weapon /

armour component lists - the works. Given you can probably get it at a discount

nowadays, it is really worth getting if you are going to play ToD.

COPYRIGHT INFO: I wrote this, but I don't mind it being duplicated elsewhere

provided it is unaltered and you don't have to pay to get at it. If you want to

alter it, please contact me for permission. This faq first appeared at

www.gamefaqs.com.

EMAIL POLICY: If I've got something factually wrong or made an error, please

tell me. Also tell me if I've missed something. Please don't contact me to send

me a virus or spam or any non-game related stuff - I'm sorry, but I'm busy. I

do appreciate those who take some time out to provide me with constructive

feedback but I probably won't reply, so don't feel sleighted if this happens.

If you've got a question I will probably get back to you. Probably.

THINGS TO NOTE

______________

- I'm only talking about the single player game here. In multiplayer

(apparently, having never played it) you can have multiple groups running

around in the various maps, each with the same quests. A bit more strategy is

meant to be needed, but unless this game has a greater underground following

than I'm aware of, I don't think there are many multiplayer ToD games to be

found.

- Every point of damage you do earns that character 1 xp point. The more

damage you do, the quicker your character levels up. As such, kill everything

you can.

- Press the 'Alt' key to turn on Tool Tips - this shows you the location of

dropped items on the screen.

- Pick up everything. Give unwanted weapons / armour to the Blacksmith and

offer unneeded magical items to the gods through the Priest for spell points.

- Try to have every member of your group on the same lvl or very close to it.

Sure, the Wizard sucks early on, but once he hits about lvl 20 he will truely

rock. The other thing about having all the characters within one lvl of each

other is that if your main team gets wiped out, your secondary team will at

least have enough health to run away (or finish the battle, whichever you

prefer).

- Save semi-regularly. Sometimes you will just walk into a group of bad guys

who will wipe you out. You don't want to go ALL the way back and do it again,

do you?

- Get used to sending dead characters back to the Daimyo and bringing in fresh

guys during the heat of battle. It will save you having to reload quite a bit.

Run away if you have to and heal up, then go back and try again.

- Don't waste your gold on health / mana potions. That gold is better spent on

repairing, identifying and crafting items. Send your characters back to the

Daimyo to heal / mana them up. Yes, it's slower, but efficiently using gold is

very important - it is how you will have enough cash to make the really great

magical weapons in ToD.

- Always try to give your characters items that will increase the gold drop of

enemies and chests. If you have a character who has a large gold % bonus, use

them to open the chests / drawers / other clickable things you find. The Prima

Strategy Guide indicates that the max gold bonus of any character is 250%.

- Try to hand down items from characters before just giving them to the

Blacksmith / offering them with the Priest. Your Ninja may not have been able

to wear that armour two lvls ago, but now he can with his increased Strength.

- Drop your weapon / armour components on the floor in front of the Daimyo

using the portals you find. This keeps inventories clear. Note that the Prima

Guide says that in multiplayer games other players can steal your items if you

do this. This doesn't matter in single-player. Remember to stack items with the

same name and if you can arrange them in some kind of order it will make things

easier when it comes to customising equipment.

- Using team formations is very important. I use two different ones - a two

melee, two ranged character formation (two melee at front, ranged a medium

distance behind) and a three melee, one ranged character formation (the three

melee are meant to hold off attackers while the ranged guy pelts from a

distance). Remember to set up the individual character roles as well and to

make sure each character is using their most potent attack as the first option.

- Armour / weapon components with the same name stack. Use this method to

reduce the amount of room they take up in your inventory. Make one or two

samurai the main carriers of weapon / armour components.

- Always have the map (press "M") up on the screen. It makes it a lot easier

to navigate and work out which areas you missed the first time through when

fighting monsters.

- Knockback isn't always a blessing. Sometimes enemies will get knocked out of

otherwise painful situations and cause you grief they otherwise couldn't.

- The yellow lines on the map show the quickest routes between the castles.

The blue lines show the routes to the mountains. Don't follow these lines

exclusively - use them as guides. The more you explore, the more stuff you

find, the more enemies you get to kill, the more powerful you become. This does

mean it will take longer to finish ToD, but if you are after games that you can

finish in one evening, go buy a console ;-)

- Try to take out enemies with ranged attacks first, especially spell casters.

It makes your job easier.

- The Wizard lvls the slowest early on because he can't dish out the damage as

quickly as other characters. His most powerful attacks are governed by his Ki

usage and given that Ki can be spent pretty quickly, you often end up with him

using a weak bow for to attack. Stick with him though, as the Wizard can really

start to whip enemies around lvl 20.

- Setting your guys to Aggressive Stance in the individual tactics window

means they will probably split up really quickly in a fight. This does mean

they can get overwhelmed by enemy forces, so keep an eye on it. An Aggressive

ranged weapon user isn't that much of a problem since they usually don't run

too far away, but an Aggressive Wizard will often use his Ki up too quickly and

then be left defenceless.

- You should complete the game in this order to make things easier on

yourself: the four castles (fully exploring each wilderness to get there), the

four mountain paths, the Dark Warlord Cavern, outside area of the Dark

Warlord's castle, the interior of the Dark Warlord's castle except for the Maze

of Confusion and finally the Dark Warlord's shrine room. Trying to jump ahead

by ignoring areas will see your samurai die easily when they hit the harder

areas.

CHARACTERS

__________

Here is the most important info about the characters - these are the magic

numbers (according to the Prima Guide):

Dexterity - 150 (to use the best throwing weapon in the game, the Nage-Yari)

Dexterity - 200 (to use the best melee weapon in the game, the Iai-To, and the

best bow, the Go-Shinpo-Yumi)

Strength - 170 (to wear the best armour, the Kunimichi)

Strength - 250 (to use the best polearm, the Tetsu-Bo)

Ki- 80 (to use any mask or amulet)

Note that these attributes don't have to be your characters' base attributes -

you can find amulets and other special items to boost stats to meet these

levels. Getting your Ki to 80 becomes the key thing if you are going to start

relying on amulets too much though. Most characters attributes max out at 300 -

350, with some key attributes going up to 500 depending on the character. Past

the magic numbers above, you are really just window-dressing by increasing some

attributes (eg Ki for everyone but the Wizard).

You should attempt to have every character hitting Strength 170 to ensure they

have the best armour possible. The Wizard's Strength maxes out at 150, so he

won't quite make it.

When it comes to spending spell points 1) always max out the attribute

enhancing ones, 2) the Wizard should be used to offer all unwanted magical

items to the gods as he is generally in the most need of spell points.

EXTRA:

Dexterity 220 (if you have the final patch [1.2.18, I think] you will have the

Chi-Ji-Do, a sword that is more powerful than the Iai-To)

LEADER:

-------

Your jack-of-all-trades in the team and a little bit ham-strung by the fact you

have to raise everyone of his attributes, including Charisma. In fact, this guy

should be the ONLY character you raise Charisma for. He should be used for all

your purchasing needs, even if you have to bring him back from the dead to do

so. You can find talismans that will raise his Charisma, so don't go too nuts

in putting stat points into Charisma.

Give your leader a melee weapon and a ranged weapon and have him meet whatever

role you need at the time.

ARCHER:

-------

Give him the bows, funnily enough. He wants Dexterity, Strength, Vitality and

Ki up to the magic numbers, past that Strength and Vitality. Can use a sword if

needbe.

SWORDSMAN:

----------

Give him a sword in each hand and let him slice'n'dice. He wants Dexterity,

Strength, Vitality and Ki up to the magic numbers, past that Strength and

Vitality.

BERSERKER:

----------

A cross between the Swordsman and the Brick. Give him two swords in one slot

and a polearm in the other. He wants Dexterity, Strength, Vitality and Ki up to

the magic numbers, past that Strength and Vitality.

NINJA:

------

Give him the thrown weapons and maybe a sword in his alternate weapon slot. The

Ninja is more effective at range, but he isn't a huge slouch at melee if you

need him there. He wants Dexterity, Strength, Vitality and Ki up to the magic

numbers, past that Strength and Vitality.

BRICK:

------

The Brick hits things hard. He wants a lot of Strength, the Prima Official

Guide says that the max Dexterity needed for polearms is 90 while two-handed

swords need between 100 to 150 in Dexterity to use. I choose to stick with

polearms for the Brick. Otherwise, Ki to the magic number and lots of Vitality

and Strength for everything that's left.

WIZARD:

-------

Equip the Wizard with ranged weapons and keep him out of melee. Ki should be

his focus, but you want to keep raising his Strength, Dexterity and Vitality to

keep him using reasonable items and not dying too much when an enemy looks at

him in a slightly harsh way. The Prima Guide says that he will never be able to

wear the best armour, so Strength 130 is all he'll need for the second best

armour (Triple Scale).

MAKING WEAPONS & ARMOUR

_______________________

Using the Blacksmith to make weapons / armour is crucial to easing your ToD

experience. A component guide already exists at

http://db.gamefaqs.com/computer/doswin/file/throne_of_darkness_component.txt

and if that's not good enough for you then save, make a weapon / armour and see

what each component gives you.

The big thing is that making weapons / armour costs gold and lots of it. What

you want to do is to not make any weapons until you pretty much have the best

of everything. This means having the Nage-Yari, the Iai-To / Chi-Ji-Do, the

Go-Shinpo-Yumi, Kunimichi (for all but the Wizard, since he can only use Triple

Scale at best) and the Tetsu-Bo for all that want them before you go trying to

make stuff. You will find enough magical items to use in the meanwhile so

things won't be that bad.

What really adds to the cost of making an item is throwing in a gem or two.

Gems boost every component of a certain elemental type so can really stack up

the magic items' power... unfortunately while stacking the price. This is why

you want lots of gold available to you when you start to tinker with producing

magic equipment. You may only be able to make so much before you go broke, so

choose carefully.

My recommendation is to not make any armour or weapons until you have killed

the four guardian dragons. They can drop Guardian Dragon heads that can add

Fire and Lightning damage to a weapon when attached. Once you reach this stage

(literally standing outside the Dark Warlord's palace) you should build up

everyone's armour and weapons since this is the final push. There is a lot of

gold on the inside of the Dark Warlords castle if you run out of money when

maxxing out your stuff so go scavenging if you need it.

Due to the way you spend your attribute points, you may get to the Dark

Warlord's castle and find that you just don't have enough Dexterity / Strength

to use the best weapon / armour. In this case you should add something to the

armour on your arms / legs / head to improve your stats. Tengu Feathers gives

+5 to Dexterity and Kappa Blood gives +5 to Strength for each one added to

armour, so adding a couple (plus maybe a gem) will give you the necessary boost

to equip better items. Be warned though - if that attribute enhancing item gets

to zero durability, your samurai won't be able to use it to boost his stats and

thus lose the 'big' weapon / armour until the original item is fixed. It can be

bad when this happens in the middle of a big fight, so keep an eye on the

durability of these attribute enhancing items.

The most obvious armour component set is the Buddha series: Tear of, Blood of,

Patience of and Soul of. Wait until you have all of these components, put them

on some armour with a Gold Kenjya Stone or 3 and you will have armour that

maxxes out the element resists of one of your samurai.

SPELLS

______

No, I'm not going to detail every spell, but here are some general pointers:

- Said it before, but... max every spell that raises your attributes in some

way. This can be Strength, Armour Class, Base Damage, whatever - it all helps.

- Put at least one spell point into every spell at a spell branch point. This

gives you the ability to choose spells later on down the spell tree.

- Note how each elemental spell group generally has related spells? I'd say

focus on pumping one elemental damage spell rather than all of the spells of

the same type. When the next set of damage spells become available, focus on

another element. This will generally give you more options than just having

four spells that do the same thing and only ever using one of them. It will

also mean you will have spare points available for when you gain access to the

new spell, meaning you can power it up more quickly than if you balance out

your spell point distribution.

- The damage spells you access as you increase your characters' lvls are

generally better than the damage spells than lie beneath them in the spell

tree. If you are really unsure, save, invest some spell points in spell, give

it a try and then reload if you aren't happy with the result.

- You can use the tactics of having one character cast a debuff spell (eg

Drown) to reduce enemies' resistances to an elemental damage type and then

attack them with that type of elemental damage if you want to. It works but can

be a little bit iffy in switching between characters and getting the timing

right (or at least it was for me!). Plus debuff spells only target one enemy,

so save this tactic for the big guys.

- The Brick has no great spell affinity, so don't bother giving him damage

spells. Focus on his resistances and just save the points instead. Once you get

to spells that will permanently increase his attributes or increase his damage,

use the spare points then.

- Choose continuous spells over time-lapse spells when you have the option.

Continuous spells mean you can be a bit more relaxed in controlling your team,

rather than having to cycle through each character and activate each

characters' spells at the start of every battle. Note that continuous spells

are a bit weaker than the spells that time out, but that's not a huge problem.

- If you can't find a spell you want to spend the points on, save them for the

next lvl up - you might be able to get access to something desirable at the

next lvl you can't currently obtain.

- As you increase the number of spell points in a spell, you increase both its

effectiveness and Ki cost. Check to see if the Ki cost is still worth it to

increase the spell another point. If not, save the points and spend them on

something better later on.

- The best spells hit more than one target. Kanji spells area of effect can be

quite nice for clearing enemies; spells that fire multiple projectiles can be

great when fired at groups as the projectiles that miss the first target can

slam into surrounding enemies; spells that chain through multiple enemies can

also be fantastic in softening up the bad guys before your melee characters get

to them.

- Homing projectile spells are great, but remember to always fire them at a

target - if you miss the target, you'll waste the Ki as the projectile flies

off in another direction. Generally as you up the number of spell points in

homing spells they become better at homing, but end up costing more Ki than

a non-homing spell for the same damage.

- The Archer becomes near invunerable when you power-up his health leech

spell. Combine this with a weapon that also has health leech and you will see

that the Archer will rarely go down while dishing out the damage. Unfortunately

the only other samurai with health leech is the Wizard and his offensive spells

are more important to use that the Archer's.

- Freezing spells are also great. If you can slow / freeze an enemy, you can

take them out of the battle and focus on other targets OR kill them with a

reduced level of fuss.

- Kanji spells attack every monster on the screen (within a range determined

by the lvl of the kanji). This can be great for elimating large numbers of

skeleton archers quickly or damaging numerous enemies at once. You can also

damage enemies in closed rooms if they are within range, but this is usually an

inefficient use of mana.

QUESTS

_______

There are two types of quests - strategic and individual. Strategic quests are

the quests that drive you through the game and are the same for every clan

(although the location to complete it may change). Individual quests are

limited to three for each clan but when completed give your relevant character

a nice bonus item, plus come with a nice cutscene for an intro. It is the

individual quests that really add flavour and atmosphere of ToD.

I played as the Toyotomi Clan, but believe most things (apart from solo quests)

are the same for each clan. The quests below are not listed in any particular

order.

Each wilderness (apart from the Toyotomi) has special caves located in them.

Some of these caves relate to solo quests, but all should be explored and

cleared for the XP and loot they can provide.

STRATEGIC

---------

1) Repulse the Enemy

This is really a "learn the game" quest, but it still contains some difficulty

due to your need to scavenge for everything. Remember to check every barrel,

chest and other clickable items to find equipment to outfit your squad. As you

move through your home castle you will come across other samurai that will aid

your cause and join you.

To finish this quest you will have to fight a distinctive monster called Buaku

and an evil magic-user. You will get a unique magical weapon from killing Buaku

and an armour component (Soul of Buddha) from killing the magic-user.

The magic-user is in the courtyard of your home castle. Do your best to take

out the archers that are firing at you before tackling him head-on. This guy is

kind of hard when you don't have great equipment, so retreat if you have to and

resurrect those who have died.

When you kill him, click on the portal to open it and then clean out the rest

of the courtyard.

2) Find the Blacksmith and the Priest

The Blacksmith is just outside the castle grounds while the Priest is a little

while away. Once you get them things become a lot easier - you can repair your

damaged equipment and identify any magical items you find.

3) Save the Villagers #1

Near the Priest is a villager asking that you save his family. You will find

them near a Debu mill in the village of the Next Castle. It may take you a

little while to get there, but don't worry about it and take your time. The

Debu is surrounded by lots of annoying Gaki, so kill them first - the Debu

won't do anything until you attack him.

Once you've killed the Debu, click on the barricade to remove it and then on

the villagers to complete the quest.

4) Go to Next Castle

Again, no rush. Work your way through the wilderness to the Next Castle.

Remember to explore when you can to build up your samurai's XP and equipment.

Once you get to the Next Castle, you will have to fight a enemy magic-user in

the courtyard - again, try to take out his ranged support and fall back if you

have to. Once you get into the castle, clean it out floor by floor until you

reach the Daiyamo only to find... he's been murdered!

5) Kill the Traitors

Fight your way through the Wilderness to the Next Castle. Again, this castle

has an evil magic-user in its courtyard that needs dispatching and there are

several floors that must be emptied of evil before you reach this evil Daiyamo.

He mocks you and slits his belly. Nice.

You will get a mask from the dead Daiyamo.

6) Go to Final Castle

You've done this before and not much is different. Kill the magic-user for the

XP and reach the Daiyamo to complete the quest.

You will get a magic sword for completing this quest.

7) Free the Villagers #2

When moving through the villages be on the lookout for a peasant corpse you can

click on. You can still complete the quest without doing this, but hey, let the

sprite play its part.

These villagers will be located in the Debu mill in the third village you pass

through (ie on your way to the Final Castle). Again, kill the Debus working the

mill and click on the villagers to release them.

8) Capture the Portal Gates

This quest takes quite a while since you have to run all over the map to find

the eight portal gates. These gates are protected by a circle of ranged

attackers, but they won't move and are generally easy to cut down. It isn't

very hard to complete this quest, but it will take most of the game. Make sure

you activate any portal you capture by clicking on it.

On reaching a portal gate you should use it to return to your shrine room and

dump any weapon / armour components you have found. This lets you clear out

your inventory plus it will heal up any samurai you have since they will be

standing in your shrine room.

9) Help Your Ancestors

You will run across the ghost of one of your ancestors who will tell you that

bad magic is disturbing him. Go to the Graveyard (near the village) in this

wilderness to find an evil priest performing bad mojo. Once you kill him, more

bad guys pop up, so scratch them out as well. This will complete this quest and

your ancestors will be able to rest again.

10) Kill the Dai Oni

Before you do this quest you should have cleared out the mountain slope stages.

Getting to the Dai Oni in the Dark Warlord Cavern is hard as the route is

crawling with Oni. Once you come across him he does take a bit of damage before

dying, but isn't that hard if you take out his support first. Try to find the

portal gate before tackling him - this way, if you get in trouble, you can

evacuate yourself and heal up for another attempt.

Oh, and the message about things being easier appears to be a bald face lie

from your Daiyamo.

If you keep going north in this area you will emerge inside the Dark Warlord's

castle on the ground floor. You don't necessarily want this as outside the

castle there are a lot of enemies to kill, including four guardian dragons who

can drop some very nice weapon components. Work your way around outside before

going up the stairs.*

On that note, the stairs are being guarded by the Dark Brick. He does take a

bit of a bashing before he falls over.**

*It is at this point you should build your super-weapons and -armour from the

components you have stored on the floor in your shrine room.

**Once you've finalised your equipment, only bother picking up gold to buy

health and mana potions. There is so much magical and non-magical equipment

dropped in the Dark Warlord's Castle it isn't funny. Stopping to identify and

collect them all is a waste of time.

11) Kill Tenkai

You will have to fight past the Dark Leader in the Dining Room, Dark Swordsman

in the Maze of Confusion and Dark Beserker in the Torture Room before reaching

Tenkai's Lair. (As a side note, ignore the Maze of Confusion - too many ranged

creatures, lots of wizards, no walls, not fun!) Clear out the side rooms and

click on the statues first to open up the final portal. Kill Tenkai and the

Dark Wizard. Try not to get both of them attacking you at once, but they are

fairly weak once you start to pound on them.

12) Kill the Dark Warlord

Go through the portal and prepare your samurai. This is going to take a couple

of attempts to achieve. Buy health and mana potions to ensure that your

characters survive that little bit longer. You've got the first area where you

are attacked by Debu and Dark Concubines, the second area where you are

attacked by Imperial assassins and the Dark Ninja and the final area where the

Dark Warlord awaits.

You won't be able to do this all at once. Pull back and rest up as you need to.

The Dark Warlord is a tough customer and requires a lot of punishment to take

him down. Use debuff spells to enhance the amount of damage your offensive

spells can do to him.

The Dark Warlord has two main attacks - a mulitple projectile homing spell that

fires skulls at you and a weapon spin that will knock your guys back quite a

way. There are no real tactics to fighting him - just hit him enough and he

will fall over. Fall back when you have lost four or five guys to his attacks -

he can strip down your ranged samurais' hit points quite quickly so it is

better to fall back and heal up just in case. You won't have to wait for your

Daiyamo to heal your guys up in the shrine room - just resurrect them and buy

potions from the Priest to get them fighting fit as quickly as possible.

Once the Dark Warlord is dead just watch your Daiyamo teleport in. Gee, thanks

for the help...

SOLO

----

Since I only played using the Toyotomi, the other clans solo missions are being

taken from the Prima Strategy Guide. I won't be copying them directly, but will

give you the gist of what they say.

TOYOTOMI:

Wizard - Evil forces have stolen the Kayame stone and it needs to be returned.

This occurs in the Toyotomi area. You need to get the Kayame stone from the

village and drop it back in the cemetary using the Wizard. As reward you will

get a Tear of Buddha.

Ninja - (Re-) Kill the Koga Ninja. They have a special cave which you have to

go into and clean out. Once you achieve this you get a unique weapon drop (the

Koga Shuriken). This occurs in the Tokogawa wilderness.

Berserker - Kill a unique Oni and retrieve his teeth that can be used to make

a weapon indestructible. The relevant cave is located on the South-West Slope.

The quest will trigger when you open the Blacksmit window with the Berserker in

the active party. No need to hurry on this - once you get to it, just work your

way through and collect the teeth as a bonus.

MORI:

Leader - Kill the Kappa King to avenge some dying monks. This occurs in the

Mori Wilderness after you find the monks. From there, go to the cave behind the

waterfall and retrieve a Buddha statue off the Kappa King. The Buddha statue

gives lots of spell points when offered to the Priest, so have your Wizard

offer it when you have it.

Berserker - In the Oda wilderness you will accept a challenge from some of the

Dark Warlord's elite soldiers after you find a certain peasant. Kill these

elite troops for three high quality magic items.

Wizard - Complete the Cave of the Hojo Clan on the North-West Slope by fighting

through a cave with seven tough monsters. There is lots of magical items that

can be found in this cave and once you complete it your Wizard will gain a free

level.

TOKUGAWA:

Archer - Kill the Dragon in the Oda Wilderness to get a special weapons

component that will enhance the damage capability of a bow. (Of course, you

should save this component until you have access to the Go-Shinpo-Yumi and are

upgrading it for the final battles.)

Brick - Break open three boulders on the South-West slope to reclaim the pieces

of a magical spear. One of the boulders is located in the small valley

connected to the Black Mountain Cave. Each time you break open a boulder a

special creature will attack you, so be ready for it. The spear you get from

this is okay, but not great.

Wizard - In the Toyotomi wilderness your dead wife appears and tells you that

your village was destroyed by a winged serpent located on the North-West Slope.

When you eventually kill the serpent you will get an armour component that

raises all elemental resistances by 10% and your deceased wife gives you a

special necklace. Save the armour component until you upgrade your equipment

for the final battles and use gems to enhance its effects.

ODA:

Leader - You must avenge the death of a friend whose ghost you come across in

the Toyotomi Wilderness. Once you kill the reponsible party and bring back its

head you will be given a magical set of armour that is really great. You could

probably keep this set of armour for the entire game once you get it, upgrading

it further by adding armour components to it.

Ninja - You need the Ninja in the active party when crossing the Northern

Bridge in the Tokugawa wilderness. (To protect yourself, everytime you go over

a bridge in this region, have the Ninja in the group.) He will spot some

evidence that will lead you to fight a powerful Kappa that lives in a cave in

the same area. Once killed the Kappa will drop an armour component that is

better than the usual Elder Kappa Shell.

Swordsman - The Cave of the Stone Bamboo is located on the North-West Slope.

Have the Swordsman go in and collect this component that can be used to make a

weapon or an armour set invulnerable.

NOTES

_____

Glad I finally finished it. Took me a while and got a little too same-y towards

the end. However, for a fun bit of hack'n'slash, you can do worse. Weapon and

armour creation was pretty fun though, especially when you made something nice

and powerful.

The most blatent Diablo rip-off in ToD is undoubted the ending. How more

nihilistic can you get? I understand the 'you become what you fight' but I was

a little unhappy with the ending. Would have liked a longer ending sequence

too.

THANKS

______

- To Bede for kinda recommending the game (although he did warn me about it).

- To my gf for not being too blatantly annoyed whenever I went up to play ToD.

(Actually, she was mostly very annoyed, but I've learnt to ignore it :-)

- To Prima for the Strategy Guide since it made equipment customisation an

absolute mile easier. Chris McCubbin and David Ladyman appear to be the two

most responsible for the guide but they do list a number of people who were

involved in the guide's creation. Thanks to all those for this very useful ToD

info source.

- To Click for an enjoyable Diablo clone.

VERSION HISTORY

_______________

Version 1.0: Completed and released

1.01 - Added some info requested by ToD players.

______________________________________________

Version 1.0 released 22 May 2003

-------------------------------------------------------------------------------

This document Copyright 2001 Bishop Won Dai

Icq: 29168861 (Bishop Won Dai)

Email: [email protected]

vershion: 2.0, 4th of october 2001

GameFAQs Name: Hat Man

Use of this faq: you may use this faq for anything you like, so long as you state that I made it

To use this as part of another faq, notify me and we will talk from there :D

Throne of darkness component FAQ

table of contence

I. Introduction

I. Components

I. Component boosters

I. Advanced component building

I. Special component combinations

I. Ideas for Items

I. Introduction

Japanese mythology and fast paced single and multi-player mayhem combine to make Throne of Darkness

a must have title for action RPG fans. Throne of Darkness's flexibility is reflected in it single and

multi-play options. Multi-play allows up to 32 simultaneous gamers to vie for the mantle of Dark Warlord.

Through competition and co-operation, four clans, each with seven character classes can challenge the

seven lieutenants and countless minions of the Dark Warlord. The single player campaign includes 10

huge levels, allowing the player to seek to overthrow the evil that has enveloped their kingdom.

Developed by Click, with several key members of the Diablo team, Throne of Darkness promised

to deliver an engrossing experience which cannot be missed.

features

Fast paced action orientated RPG with intense multi character and single player experiences.

Control seven distinct samurai, each with its own ability and expertise.

Rich storyline based on Japanese mythology, giving the game a truly original visual and gameplay style.

Ten huge environments filled with more than 20 varieties of creatures.

Unique gameplay features never seen before in this genre.

Original multi-play system allowing up to 32 simultaneous players.

Team based action allowing players to command/play four characters at the same time to progress

into the adventure.

I. components.

Earth components:

Debu blubber

Earth component

Takes 4 slots

For weapons

Incensed durability (low)

+5 to strength

Leech life 5%

10% chance of knock back

Guardian dragon wings

Earth component

takes 4 slots

for armour

+10% Fire resist

-5% Water resist

+10% Lightning resist

Oni bones

earth component

For armour

Takes 2 slots

Increased durability (low)

+5 to vitality

Oni claw

Earth component

Takes 2 slots

For weapons

+5 strength

Earth elemental damage 1-5

Scorpion dragon stinger

Earth component

Takes 2 slots

For weapons

Poison elemental damage +1

Jade

Earth component

Takes 2 slots

For armour

3% damage reflection

Forest Oni inchor

Earth component

Takes 4 slots

For armour

+5% fire resist

+5% earth resist

Green soul shard

Earth component

Takes 1 slot

For weapons

Adds 1-3 earth elemental damage

Purple kappa egg

Earth component

Takes 4 slots

For weapons

50% chance of knock back

water components:

Blue soul shard

Water component

Takes 1 slot

For Armour

+5 health points

Oni fangs

Water component

Takes 2 slots

For weapons

Health leech 5%

Gold soul shard

Water component

Takes 1 slot

Armour and weapons

15% extra gold

Yama Inu pelt

Water component

Takes 4 slots

For armour

Enhanced ac (low)

+5% Water resist

+5% Earth resist

Hairpin

Water component

Takes 2 slots

For weapons

Health leech 5%

Pearl

Water component

Takes 4 slots

For weapons

8% chance to freeze target

Kappa claw

Water component

Takes 3 slots

For weapons

+5 strength

5% chance to knock back

Elder kappa shell

Water component

Takes 6 slots

For armour

Increased durability (low)

Enhanced ac (low)

+5% fire resist

+10% water resist

-10% lightning resist

Red kappa egg

Water component

Takes 4 slots

For weapons

50% chance to Freeze

Lightning components:

Cho-Gokin ore

Lightning component

Takes 4 slots

For armour

Enhanced ac (low)

Ghost armour plates

Lightning component

Takes 6 slots

For armour

Enhanced ac (mid)

Enhanced durability (mid)

Guardian dragon skin

Lightning component

Takes 4 slots

For armour

Makes item indestructible

5% damage reflection

Forest Oni horn

Lightning component

Takes 2 slots

For weapons

1-5 lightning elemental damage

Spider witch cobweb

Lightning component

Takes 2 slots

For armour

+5% reflect damage

Increased durability (low)

Tengu feather

Lightning component

Takes 2 slots

For armour and weapons

+5 to dexterity

Purple soul shard

Lightning component

Takes 1 slot

For weapons

+5 weapon skill

Gaki bones

Lightning component

Takes 1 slot

For armour

Increased durability (low)

Enhanced ac (low)

Fire components:

Kappa blood

Fire component

For armour and weapons

+5 strength

+5 vitality

Yamma inu blood

Fire component

Takes 4 slots

For weapons and armour

5% magic leech

+5 to ki

Coral

Fire component

Takes 4 slots

For weapons

Adds 1-3 elemental fire damage

Adds 1-3 elemental water damage

Red soul stone

Fire component

Takes 1 slot

For armour

+5 ki

Guardian dragon head

Fire component

Takes 4 slots

For weapons

Adds 2-5 fire elemental damage

Adds 2-5 lightning elemental damage

Magma sphere

Fire component

Takes one slot

For weapons

Adds 1-10 fire damage

Adds 1-10 earth damage

Winged serpent scales

Fire component

Takes 2 slots

For armour

+10% Fire resist

+10% Lightning resist

+10% Earth resist

+10% Lightning resist

One off single player and quest rares:

Blood of Buddha

Fire component

Takes 1 slot

For armour

+25% fires resist

Soul of Buddha

Lightning component

Takes 1 slot

For armour

+25% resists lightning

Patience of Buddha

Earth component

Takes 1 slot

For armour

+25% earth resist

Tear of Buddha

Water component

Takes 1 slot

For armour

+25% water resist

Hemp

Earth component

Takes 2 slots

For weapons and armour

Makes item indestructible

Tessaiki's teeth

Earth component

Takes 2 slots

For weapons

Makes item indestructible

I. Component boosters.

These are probably the most useful (and powerful) items in the game,

components themselves give very little bonuses but these can change all that.

How they work

Doubles the effect of all select components added to the item at the same time,

but it will not double the effect of already installed components!

Example

Green soul shard Adds 1-3 earth elemental damage, (not very good basically)

Add 1 silver ingot (to the existing NON-installed component)

Then click proceed

The item should now have 2-6 earth elemental damage.

Much better dont you think? But still low,

So lets take this a step further.

In a new item I use

3 Green soul shards

2 silver ingots

And Click proceed

And low and behold the item is a fine 9-36 earth elemental damage,

or something to that effect,

For advanced component building see the advanced component building section

I. Component booster items.

Quartz

Takes 2 slots

Effects water components

Mercury globe

Takes 2 slots

Effects lightning components

Silver ingot

Takes 2 slots

Affects earth components

Sulphur

Takes 4 slots

Affects fire components

Sliver kenjya stone

Takes 4 slots

Affects lightning, earth, components

Gold kenjya stone

Takes 4 slots

Affects Earth, fire, water, lightning, components

Sappier kenjya stone

Takes 4 slots

Affects Water, lightning, components

Steel kenjya stone

Takes 4 slots

Affects Fire, earth,lightning, components

Sulphur kenjya stone

Takes 4 slots

Affects Fire, earth, components

Cinnabar kenjya stone

Takes 4 slots

Affects Fire, water, components

I. advanced component building

Now that we have the basics lets look at the kenjya stones,

theses allow very powerful items at the lowest slot cost;

basically they allow multiple components to be boosted at the same time.

Example

1 Patience of Buddha

1 Soul of Buddha

1 Blood of Buddha

1 Tears of Buddha

1 Gold kenjya stone

Click proceed

Now you have a fine set of armour, 50% resist all,

it is as if you have used 2 sets Buddha drops,

But

1 Patience of Buddha

1 Soul of Buddha

1 Blood of Buddha

1 Tears of Buddha

2 Gold kenjya stone

Click proceed

If this was used it would produce a massive 75% resist all,

and would be far more space efficient,

and with rare items like the Buddha drops, this is a must.

I. Special component combinations:

Saitou Hajime has brought this to my attention from the gamefaq boards

Basically, certain groups of items create special affects,

you will know if you have one of these combinations because a small symbol will appear on each of the components

Pearl + kappa claw + Oni's fangs

+1 to water skills

Spider Witch + Cho Gokin Ore + Tengu feathers +1 to lightning spells

Yammu Inu Blood + Coral + Kappa Blood

+1 to fire skills

this will add 1+ to all water skills however the component effects are removed

Note: component boosters will not work with combinations,

If you know of any more feel free to contact me

All names are made up by me, they are easer to remember,

(all cost are taken with a %0 discount) :D

Carnivorous fortune,

Estimated cost in an Iai-to: GP 32000

4 Oni fangs

3 quartz

1 gold soul stone

Slots taken 15

Stats

%60 extra to gold

%80 leech life

Points when offered about: 30

Buddha garb,( the ultimate defending armour )

Estimated cost in an triple scale: GP 90000

1 Patience of Buddha

1 Soul of Buddha

1 Blood of Buddha

1 Tear of Buddha

1Guardian dragon skin

3 Gold kenjya stone

Total slots taken 20

Stats

Indestructible

100% resist fire

100% resist water

100% resist lightning

100% resist earth

20% reflect damage

Points when offered about: 65