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Dragon adventurer PART 1 – THE HALFLING TOWN Devettel - Large Town Encounter 1 the raiders Other group 1 - hobgoblin x45 Other group 2 - greenspawn sneak x20 Half black dragon x6 Redspawn arcaniss x4 Redspawn fire belcher x4 redspawn berserker Encounter – track DC8 The siege camp half red dragon x8 redspawn berserker x3 red spawn arcaniss x2 Wyrmlord hravek Kharn (une imprudence : il possède le compas de Druil) Kash-tari Ruven Hobgoblin warrior 1 (x10) Encounter – the volcanic cave 1 Golem Dragonbone Half Dragon x4 Encounter – the volcanic cave 2 (EL 13) Red dragon young adult Encounter – the volcanic cave 3 redspawn birther 7 red Abishai Druil Compass Une plaque de bronze et de métal bleu. 24'' x 16'' Une demi orbe de 12'' incrusté entourré de 5 quadrats avec des pointe de flèches. En haut au centre il y a une pointe de flèche incrusté dans la plaque. Il ne peut y avoir qu'un quadrant qui aligne sa pointe avec celle du scocle. Il y a aussi 5 yoyaux de 6'' avec des saphyrs corespondant a chaque quadrant(valeur chaque dew 15 000 gp) Effect. Capable de toujours savoir la direction et la distance des joyaux. Capable de voir au travers du saphyr S'il sont sur un autre plan d'existance. Savoir le plan.

Tiamat

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scenario daventure de d20 3.5

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Page 1: Tiamat

Dragon adventurer

PART 1 – THE HALFLING TOWN

Devettel - Large Town

Encounter 1 the raiders

Other group 1 - hobgoblin x45

Other group 2 - greenspawn sneak x20

• Half black dragon x6• Redspawn arcaniss x4• Redspawn fire belcher x4• redspawn berserker

Encounter – track DC8 The siege camp

• half red dragon x8• redspawn berserker x3• red spawn arcaniss x2• Wyrmlord hravek Kharn (une imprudence :

il possède le compas de Druil)• Kash-tari• Ruven • Hobgoblin warrior 1 (x10)

Encounter – the volcanic cave 1• Golem Dragonbone• Half Dragon x4

Encounter – the volcanic cave 2 (EL 13)

• Red dragon young adult

Encounter – the volcanic cave 3

• redspawn birther • 7 red Abishai

Druil Compass

Une plaque de bronze et de métal bleu. 24'' x 16''

Une demi orbe de 12'' incrusté entourré de 5 quadrats

avec des pointe de flèches. En haut au centre il y a une pointe de flèche incrusté dans la plaque.

Il ne peut y avoir qu'un quadrant qui aligne sa pointe avec celle du scocle.

Il y a aussi 5 yoyaux de 6'' avec des saphyrs corespondant a chaque quadrant(valeur chaque dew 15 000 gp)

Effect. Capable de toujours savoir la direction et la distance des joyaux.

Capable de voir au travers du saphyr

S'il sont sur un autre plan d'existance. Savoir le plan.

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PART 2 – THE FOREST

Encounter ambush près de Tarlo (Halfling small town)

• blackspawn exterminator x4

Encounter – the camp

• Greenspawn razorfiend x7• Greenspawn zealot favored soul

Encounter – the first tree house

• Elite Aranea arcane trickster

Encounter – the second tree house

• Adult Green dragon

PART 3 – THE EBON TOWER IN THE SWAMP

Encounter – The meeting point

• lizardfolk 8th cleric of tiamat (p.84) x4

Encounter – The pool & dragons lair

• young black dragon x5

Encounter – the entrance

• Blacspawn stalker x4

Encounter – the tower

• spellweaver x6

Encounter – the portal chamber

• golem dragonbone x2

Part 4 – The Scorched Hills.

Encounter – The guardian wyvern

• Wyvern x6

Page 3: Tiamat

• blue abishai x4

Encounter – The camp

• Hobgoblin horde• Half-fiend behir• Azarr kul (with a contingent Revivify+heal+teleport)

Encounter – The grottoes

• Bluespawn godslayer• Bluespawn stormlizard

Part 5 – the temple of Tiamath

Encounter – The altar

• Malise• abishai group

Page 4: Tiamat

GREENSPAWN ZEALOT

Draconic yellow eyes glow within this creature’s helm, and green scales glisten between the gaps in its banded mail. With a heavy mace in hand, it raises a shield emblazoned with the symbol of Tiamat and shouts a war cry.

Greenspawn Zealot 6th level favored soul CR 11Always LE Medium monstrous humanoid (dragonblood)Init +4; Senses darkvision 60 ft.; Listen +1, Spot +10Languages Common, DraconicAC 25, touch 10, flat-footed 25(+9 armor, +3 shield, +3 natural)Immune acid, Fire resist 10hp 82 (12 HD)Fort +10, Ref +10, Will +13; Tiamat’s grace, zealotrySpeed 20 ft. (4 squares) in full plate base speed 30 ft.Melee heavy mace +15/+10 (1d6+3+unholy, x4)Ranged light crossbow +10 (1d8/19–20)Space 5 ft.; Reach 5 ft.Base Atk +10; Grp +13Attack Options favored enemy humans +2Special Actions touch of Tiamat (+13 melee touch)Abilities Str 16, Dex 11, Con 16, Int 10, Wis 13, Cha 12Feats Improved Initiative, Iron Will, Weapon Focus (heavy pick), Improved toughness, Skills Concentration +15 Listen +1, Sense Motive +10, Spot +10Advancement by character class; Favored Class favored soul; see textPossessions Full plate +1, heavy steel shield +1, heavy mace+1 unholy, light crossbow with 10 boltsTiamat’s Grace (Su) When a greenspawn zealot is adjacent to one or more other greenspawn zealots, it gains a +2 bonus on saving throws.Zealotry (Ex) Once per day, as an immediate action, a greenspawn zealot can reroll one saving throw.Favored Enemy (Ex) A greenspawn zealot gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against humans. Likewise, it gains a +2 bonus on weapon damage rolls against humans.Touch of Tiamat (Su) A greenspawn zealot can damage living creatures with its touch attack. It can deal up to 18 points of damage per day in this way (Will DC 16 half), divided among as many touches as it chooses. When a greenspawn zealot deals damage with its touch, it simultaneously heals one dragon or dragonblood creature of its choice (including itself) within 30 feet of the same amount of damage. The save DC is Constitution-based.

Spell known (7/5/4/3) Spell per day (6/7/5/3)

Level 0 :detect magic, read magic, cure minor wounds, resistanceLevel 1 :Bane, shield of faith, divine favor, resurgence, cause fearLevel 2 :hold person, cure moderate wounds (2d6+6), resiste energy, silenceLevel 3 : cause serious wounds (3d8+6), dispel magic, speak with dead

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A greenspawn zealot that has levels in a divine spellcasting class and worships Tiamat can apply this effect to inf lict spells it casts. The inf lict spell deals normal damage,simultaneously healing a nearby dragon or dragonblood creature the greenspawn zealot chooses.

Greenspawn zealots are the battle captains, chaplains, and war leaders of the spawn of Tiamat (MM4 128). They have a natural affi nity for divine magic, and many take up the path of cleric or favored soul (Complete Divine 6). Such zealots use their religious fervor to motivate dragonspawn and other worshipers of Tiamat.