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TM TM TM Afrika Korpse by Peter Schweighofer Concept By Shane Lacy Hensley Cover by Chris Appel Logos by Chris Appel Interior Art by Marcio Fiorito Photos Courtesy of the National Archives Maps by Aaron Acevedo Headers, Footers, and Graphic Design by Chris Libey Layout by John R. Hopler Editor’s Dedication: To all the Americans who gave their lives to preserve our freedoms and security; and to Kathy, Craig, and John for their friendship and support. This electronic book is copyright Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited. Add 2 to all Page Number References to account for the cover of this Ebook. Pla Pla Pla Pla Playtesting: ytesting: ytesting: ytesting: ytesting: Jason Nichols, Christy Hopler, Chris Libey, Zeke Sparkes, Bob Tipton, Katarina Tipton, and Michelle Hensley. Further Pla Further Pla Further Pla Further Pla Further Playtesting and A ytesting and A ytesting and A ytesting and A ytesting and Advice: dvice: dvice: dvice: dvice: Jay Kyle, Mark Metzner, Eric Lee, Trevor Lee, Bryan Maloney, and Scott Nethery. Sample file

TM Afrika Korpse - DriveThruRPG.comWeird Wars Prologue: To the Victor Goes the Salvage “The German troops of the Panzer Army Africa, who are bearing the brunt of the war in Africa

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  • TM

    TM

    TM

    Afrika Korpseby

    Peter SchweighoferConcept By Shane Lacy Hensley

    Cover by Chris AppelLogos by Chris Appel

    Interior Art by Marcio FioritoPhotos Courtesy of the National Archives

    Maps by Aaron AcevedoHeaders, Footers, and Graphic Design by Chris Libey

    Layout by John R. Hopler

    Editor’s Dedication: To all the Americans who gave their lives to preserve our freedoms and security;and to Kathy, Craig, and John for their friendship and support.

    This electronic book is copyright Pinnacle Entertainment Group.Redistribution by print or by file is strictly prohibited.

    Add 2 to all Page Number References to account for the cover of this Ebook.

    PlaPlaPlaPlaPlaytesting:ytesting:ytesting:ytesting:ytesting: Jason Nichols, Christy Hopler, Chris Libey, Zeke Sparkes,Bob Tipton, Katarina Tipton, and Michelle Hensley.

    Further PlaFurther PlaFurther PlaFurther PlaFurther Playtesting and Aytesting and Aytesting and Aytesting and Aytesting and Advice:dvice:dvice:dvice:dvice: Jay Kyle, Mark Metzner, Eric Lee, Trevor Lee,Bryan Maloney, and Scott Nethery.

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  • Pinnacle Entertainment Group, Inc.Pinnacle Entertainment Group, Inc.Pinnacle Entertainment Group, Inc.Pinnacle Entertainment Group, Inc.Pinnacle Entertainment Group, Inc.P.O. Box 10908

    Blacksburg, VA 24062–0908

    WWW.PEGINC.COMWeird Wars, Weird War Two, and all related characters and

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    © 2002 Pinnacle Entertainment Group, Inc.All Rights Reserved.

    OPEN GAME LICENSE Version 1.0aThe following text is the property of Wizards of the Coast, Inc. and is Copyright2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.1. Definitions: (a)”Contributors” means the copyright and/or trademark owners whohave contributed Open Game Content; (b)”Derivative Material” means copyrightedmaterial including derivative works and translations (including into othercomputer languages), potation, modification, correction, addition, extension,upgrade, improvement, compilation, abridgment or other form in which anexisting work may be recast, transformed or adapted; (c) “Distribute” means toreproduce, license, rent, lease, sell, broadcast, publicly display, transmit orotherwise distribute; (d)”Open Game Content” means the game mechanic andincludes the methods, procedures, processes and routines to the extent suchcontent does not embody the Product Identity and is an enhancement over theprior art and any additional content clearly identified as Open Game Content bythe Contributor, and means any work covered by this License, includingtranslations and derivative works under copyright law, but specifically excludesProduct Identity. (e) “Product Identity” means product and product line names, logosand identifying marks including trade dress; artifacts; creatures characters; stories,storylines, plots, thematic elements, dialogue, incidents, language, artwork,symbols, designs, depictions, likenesses, formats, poses, concepts, themes andgraphic, photographic and other visual or audio representations; names anddescriptions of characters, spells, enchantments, personalities, teams, personas,likenesses and special abilities; places, locations, environments, creatures,equipment, magical or supernatural abilities or effects, logos, symbols, or graphicdesigns; and any other trademark or registered trademark clearly identified asProduct identity by the owner of the Product Identity, and which specificallyexcludes the Open Game Content; (f) “Trademark” means the logos, names, mark,sign, motto, designs that are used by a Contributor to identify itself or its productsor the associated products contributed to the Open Game License by theContributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format,modify, translate and otherwise create Derivative Material of Open Game Content.(h) “You” or “Your” means the licensee in terms of this agreement.2. The License: This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be Used under and interms of this License. You must affix such a notice to any Open Game Content thatyou Use. No terms may be added to or subtracted from this License except asdescribed by the License itself. No other terms or conditions may be applied toany Open Game Content distributed using this License.3.Offer and Acceptance: By Using the Open Game Content You indicate Youracceptance of the terms of this License.4. Grant and Consideration: In consideration for agreeing to use this License, theContributors grant You a perpetual, worldwide, royalty-free, non-exclusive licensewith the exact terms of this License to Use, the Open Game Content.

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  • Table of ContentsPrologue: To the Victor Goes the Salvage ........................ 5Chapter One: Desert Training ...................................... 11Starting Packages............................................................................................ 12New Skills ................................................................................................... 20New Feats ....................................................................................................22Weird Feats ................................................................................................. 24New Prestige Classes ......................................................................................28

    Chapter Two: Ordnance & Equipment ............................ 39Infantry Weapons ........................................................................................... 40General Equipment ........................................................................................... 41Vehicle Profiles ............................................................................................. 44Aircraft Profiles ..............................................................................................50

    Chapter Three: Operational Overview ............................ 55Campaign Phases ............................................................................................ 56Lay of the Land .............................................................................................. 61Bases of Operation ...........................................................................................72Allied Forces ................................................................................................. 75Axis Forces ...................................................................................................86Campaign Themes .......................................................................................... 113

    Chapter Four: Bestiary ............................................. 125Aajej .......................................................................................................... 126Cipher Imp .................................................................................................. 127Colossus ...................................................................................................... 128Corpse Mine ................................................................................................. 130Flugzeuggeist ................................................................................................ 131Ghul .......................................................................................................... 132Ienpu.......................................................................................................... 134Judgment Beast ..............................................................................................135Sand-Rot Mummy...........................................................................................137Supply Rat .................................................................................................. 138Twisted Hulk ............................................................................................... 139Wireless Hound ............................................................................................ 142

    For use with Weird Wars: Blood on the Rhine, available separately.

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  • Weird Wars

    Prologue: To theVictor Goesthe Salvage

    “The German troops of thePanzer Army Africa, who arebearing the brunt of the war inAfrica against the finest troops ofthe British Empire, must beprovided with an uninterruptedflow of the supplies essential forlife and battle.”

    —General Erwin Rommel to Adolf Hitler

    Rommel peered out of the open-toppedcar as it raced down the bypass roadfrom Tobruk. The driver sped by convoysof supply trucks, marching infantrycolumns, halftracks, towed artillery, andrepaired tanks. Some were heading towardthe fighting near Sollum, while otherswere returning to bolster forces besiegingthe stubborn British at Tobruk. The lowrumble of combat at the dual frontsformed two ends of Rommel’s balance—hewas hurrying to ensure his plans wereimplemented

    At the sound of the approaching car,vehicles and men pulled to the roadsideto let the general pass. He patted a handon the driver’s shoulder and the carslowed. Soldiers leaned from the trucksand halftracks to wave and cheer, theinfantry halting their march and saluting.Rommel gave them a smile and a sharp

    salute, nodding to some, calling greetingsto familiar officers. His show ofconfidence would bolster their spirits,essential to a war in which they had littlesupport from other quarters.

    Rommel glanced into the back seat. Hisgreat coat covered a sack holding theirdaily rations and a spare can of water,just in case they hadn’t reached commandby lunchtime. Another package held dates,a small gift from Crüwell, his friend andright hand here in Africa, in case he gotpeckish on the drive to Sollum. Heconsidered stopping to share some dateswith the troops marching along the road,but decided they’d offer more cheer tobattle-weary men at the front.

    These soldiers were his friends andcompatriots; but they were his tools andweapons, too, the means by which AfrikaKorps would crush the British EighthArmy ahead of them and drive throughCairo to the Middle East, linking up withGerman armies now fighting in Russia tobreak through to the rich oil fields of theCaucuses.

    This jaunt typified Rommel’s life inAfrica. It was all a delicate balancing acton many levels. If any balance swayed toofar one way or the other, the entireGerman expedition in North Africa mightwither and fold like a flimsy in fire.

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  • 8

    Prologue

    In one day he might drive to the front,make a flight in his Fieseler Storch toreconnoiter his and enemy forces, thenspend the night on desert patrol in apanzer reconnaissance unit armored car,gathering information firsthand aboutBritish defenses. He had to juggle time onthe road reviewing the troops and enemydisposition with time at headquartersplanning the campaign’s next phase andcoordinating Afrika Korps’ deployment.Rommel made sure he maintained hispersonal stability—remembering to eat andsleep would help stave off the numerousillnesses brought on by desert conditions,battlefield stress, and the filthyenvironment of war.

    In the five months since arriving inAfrica he’d quickly learned how to makedo with what men and materiel he had,striking with lightning speed against theBritish, deceiving them with feints,penetrating their vulnerable points, andpushing them back toward Cairo.

    His superiors didn’t make this easy.Rommel fought constantly withWehrmacht High Command, the Italiangenerals, and the Führer himself forpromised supplies. He got littleguaranteed support from Germany, whoseNazi leaders and stuffy armchair generalsthought the Russian campaign more vitalin their quest for oil and other resources.He got nothing but empty assurancesfrom the Italians, through whom allsupplies came. And if they finallydispatched any provisions his way, theRAF fighters and British submarines senta good portion to the bottom of theMediterranean. Rommel was lucky ifAfrika Korps received half the materielthey needed to effectively hold the front,let alone penetrate farther into the MiddleEast.

    The shortages forced the Africa Korpsto use every resource at their disposal,including supplies, vehicles, and weaponsthe British had abandoned in their hastyretreat. It became clear to Rommel early inhis thrust through Cyrenaica that whoeverwon each battlefield won the privilege ofsalvaging the spoils. For the British, suchrecovery efforts boosted morale andstrengthened their already solid support.For Rommel, salvage would determinehow long he could hold out in NorthAfrica.

    Now he raced toward Sollum to overseeexecution of his plans there and modifythem if necessary to take advantage ofany momentary weakness in the Britishdisposition.

    The road ahead cleared of transportand the driver accelerated. The blastsfrom the mighty 88-millimeter artilleryfaded as they sped from Tobruk, whiledistant blasts heralded their approach toa battlefield near the line stretching fromSollum to Halfaya Pass. The desert scrubflashed by, nothing but a seeminglyendless sea of sand, gravel, rock, andsickly thorn bushes. Rommel knew thiswas worthless land to fight for, but it wason the way to the rich oil fields of theMiddle East. So far he’d rallied the AfrikaKorps and cut right through the British inCyrenaica. If he could capture Cairo, hecould advance on the British colonies inPalestine, Trans-Jordan, Iraq, and Persiaand provide Germany with a much-neededsupply of petrol. He’d need every resourceto achieve that goal. But Rommel hadfaith in his men, particularly their highspirits and their ability to press onwardwith limited supplies and machinery.

    Rommel signaled for the driver to slowdown as their car approached a sceneblocking the road ahead. A platoonreturning from the fighting at Sollumconfronted a curious group of soldierswho’d parked their covered truck near animpromptu graveyard. A team of engineersscurried over a wounded Panzer Mk. III ina nearby ditch, rigging up a tow from amassive SdKfz 9 halftrack tractor.

    As the car slowed, Rommel recognizedthe officer and soldiers near the truck.The men belonged to theSonderbergungsgruppe, or Special SalvageUnit (SBG). Their leader, Captain Leiche,pointed his Luger at the bedraggledlieutenant at the head of the infantryplatoon. Nobody else raised a weapon inreply, though the infantrymen grippedtheir rifles tightly. Everyone turned toRommel as the car drew up to the crowd.The tires scratched against the gravel asthe vehicle ground to halt.

    Rommel glared at Captain Leiche, whowas still brandishing the Luger, then atthe soldiers. He stepped out of the car.“You are all German soldiers,” he said. “Putaway your weapons.” The infantrymenobeyed immediately, slinging their riflesover their shoulders. Captain Leichehesitated, then returned the Luger to itsbelt holster.

    Rommel nodded at the officer incharge of the platoon. “Herr Leutnant,” hesaid. “What’s the problem here?”

    “Leutnant Zweifel, 15th PanzerDivision’s Rifle Brigade. We’re on our wayback to the rear area from the Sollumfront for relief,” he said. Rommel preferred

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