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TOMB RAIDER LEGEND. SCORING A NEXT-GENERATION SOUNDTRACK. - BY TROELS B. FOLMANN – CRYSTAL DYNAMICS. AGENDA. INTRODUCTION TO LECTURE SPEAKER BIO PERSPECTIVE ON SCORING DIGITAL ORCHESTRATION CHAOS, CONVOLUTION, SEQUENCING, BALANCE MICRO SCORING HOW TO SCORE, WHY MICROSCORE, EXAMPLES - PowerPoint PPT Presentation
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TOMB RAIDER LEGENDSCORING A NEXT-GENERATION SOUNDTRACK
- BY TROELS B. FOLMANN – CRYSTAL DYNAMICS
AGENDA
INTRODUCTION TO LECTURE SPEAKER BIO PERSPECTIVE ON SCORING
DIGITAL ORCHESTRATION CHAOS, CONVOLUTION, SEQUENCING, BALANCE
MICRO SCORING HOW TO SCORE, WHY MICROSCORE, EXAMPLES
QUESTIONS
SPEAKER BIO
NAME: TROELS B. FOLMANN TITLE: ASSOCIATE PRODUCER / COMPOSER COMPANY: EIDOS / CRYSTAL DYNAMICS EMAIL: [email protected] BLOG: www.deffmute.com/blog/
TOMB RAIDER LEGEND
+180 MIN OF MICRO-SCORED SOUNDTRACK DIGITAL ORCHESTATION (NATURAL/EPIC) ELECTRONIC / CONTEMPORARY SEVEN CULTURAL INFLUENCES
BOLIVIA, PERU, GHANA, TOKYO RUSSIA, HIMALAYA, UK
MAIN THEMES FOR: GAME / CINEMATICS MAIN CHARACTERS AND DESTINATIONS
MUSIC STATS
MAIN THEME
DIGITAL ORCHESTRATION
GOOD CHAOS CONVOLUTION REVERBS SEQUENCING TECHNIQUES BALANCING THE MIX SAMPLE LIBRARIES TOO CLEAN PHILOSOPHY CUSTOM RECORDINGS
OVERVIEW
DIGITAL ORCHESTRATION
Chaotic elementsConductors batonPage turnsChair creaksHall noiseHuman breaths / Coughs Instrument noises (none-tune based)
Bow noises (strings)Breath noises (brass/woods)Skin- and metal noises (percussion)
GOOD CHAOS
CHAOSEX
DIGITAL ORCHESTRATION
ReverbsConvolution Techonology
Multiple convolutionsSimulate natural hall acoustics Real hall rooms radiate multiple reflectionsChaos is lifeProper placement of virtual mics
All main instrument groups got own reverbs
CONVOLUTION REVERBS
CONVOEX
DIGITAL ORCHESTRATION
SequencingThink- and play like the instrumentThink- and play like an orchestraCompose like a conductor
Mistakes are evident and importantAsynchronous behaviour
Playing without quantizationApplying quantization with randomness
Quantization killsExtensive use of volume and faders
SEQUENCING TECHNIQUES
FEELFORCE
DIGITAL ORCHESTRATION
Balance Balance the orchestral sections
Retain original ensemble sizes for natural orchestra Expand original ensemble sizes for epic orchestra (MV sound) Place orchestral sections in respective spots Place virtual mics and proper use of reverb
50% samples / 50% balance Fix-in-the-mix
BALANCING THE MIX
NATURAL
EPIC
DIGITAL ORCHESTRATION
Orchestral (commercial) sample librariesEWQLSO/XP (All orchestral groups)EWQLSC (Choirs)VSL (All orchestral groups)Storm Drums (Percussion)Project Sam (Percussion, Brass)
SAMPLE LIBRARIES
QLSC
DIGITAL ORCHESTRATION
Problems in commercial orchestral librariesPitch/Tune correctedNoise reducedAvoid of “chaos” in samplesAvoid natural “noises” (breaths, instrument noise etc)Lack of advanced legato features
Lack of orchestral FX (Ex. Stargate MP soundtrack)
TOO CLEAN
QLSOXP
DIGITAL ORCHESTRATION
Custom instrument recordingsAuthenticity / Original soundLegato / PhrasesFXPersonality / Unique soundDirty is cool
CUSTOM RECORDINGS
CUSTOM
MICRO SCORING
PERSPECTIVE ON SCORING HISTORY OF GAME MUSIC COMPLEXITY INCREASING DEMANDS WHAT IS MICRO SCORING? SOUNDSCAPE BIBLES MICRO SCORES DIGITAL ORCHESTRATION
OVERVIEW
COMPONENTS INFLUENCING THE SCORE
PERSPECTIVE ON SCORING
Pr. Game (70-80´s) Pr. Level (80-90´s) Pr. Unit (80-00´s) Pr. Sub-unit (90-00´s) Pr. Event (00´s-XX) Pr. Action (00´s-XX) Pr. Player reference (00´s-XX) Pr. Player emotion (00´s-XX)
HISTORY OF GAME MUSIC COMPLEXITY
MICRO SCORING PASTVSNOW
Pr. Game (70-80´s) Pr. Level (80-90´s) Pr. Unit (80-00´s) Pr. Sub-unit (90-00´s) Pr. Event (00´s-XX) Pr. Action (00´s-XX) Pr. Player reference (00´s-XX) Pr. Player emotion (00´s-XX)
MICRO-SCORING
FUTUREMICRO-SCORING
MICRO SCORINGHISTORY OF GAME MUSIC COMPLEXITY
MSEX
MICRO SCORING5 LAYER SCORE
MSLAYEREX
Increasing demand for true adaptive music Increasing demand for music customization Increasing demand for better quality in game music Increasing complexity in large game productions Increasing complexity in music interactivity Technological potential for providing adaptive music
INCREASING DEMANDS
MICRO SCORING
A compositional methodologyBreaking music into smallest components
Pr. Unit based composition Pr. Sub-unit based composition Pr. Event-triggered composition
Acknowledgement of complexity Empowerment of player emotion Emotional approach- and feedback Trigger by player experience, action and interaction
WHAT IS MICRO-SCORING?
MICRO SCORING
MICRO-SCORING CROFT MANSION MICRO-SCORING GRAVE MICRO-SCORING HIMALAYA MICRO-SCORING VEHICLES
FURTHER EXAMPLES FROM TOMB RAIDER
MICRO SCORING EXAMPLES
THANK YOU
NAME: TROELS B. FOLMANN TITLE: ASSOCIATE PRODUCER / COMPOSER COMPANY: EIDOS / CRYSTAL DYNAMICS EMAIL: [email protected] BLOG: www.deffmute.com/blog
FOR MORE INFORMATION, PLEASE CONTACT: