5
Character: Ysylla Amakiir Player: Robert's Companion PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Created using PCGen v6.05.00 on Feb 16, 2015 at 11:15:44 PM Level:3 (CR:2) Page 1 Ysylla Amakiir - Follower of Abel Veldwalker Robert's Companion Calistria Jinin Chaotic Good Character Name Player Name Deity Region Alignment Oracle 3 Changeling / Humanoid Medium / 5 ft. 5' 4" / 120 lbs. Darkvision (60 ft.) CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION 3 (2) 5000 / 9000 17 Female Purple Jet Black, Braided Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED HP hit points 24 Walk 20 ft. AC armor class 25 : 22 : 14 = 10 + 10 + 0 + 3 + 0 + 1 + 1 + 0 + 0 + 0 + 0 + 0 + 0 TOTAL FLAT TOUCH BASE ARMOR BONUS SHIELD BONUS STAT SIZE NATURAL ARMOR DEFLEC- TION DODGE Morale Insight Sacred Profane MISC INITIATIVE modifier +3 = +3 + +0 25 -3 0 TOTAL DEX MODIFIER MISC MODIFIER MISS CHANCE Arcane Spell Failure ARMOR CHECK PENALTY SPELL RESIST ABILITY NAME ABILITY SCORE EQUIPPED SCORE ABILITY MODIFIER ABILITY DAMAGE PENALTY STR Strength 15 +2 DEX Dexterity 16 +3 CON Constitution 10 +0 INT Intelligence 12 +1 WIS Wisdom 18 +4 CHA Charisma 18 +4 Encumbrance Light SAVING THROWS TOTAL BASE SAVE ABILITY MAGIC MISC EPIC TEMP FORTITUDE (constitution) +1 = +1 + +0 + +0 + +0 + +0 + REFLEX (dexterity) +4 = +1 + +3 + +0 + +0 + +0 + WILL (wisdom) +7 = +3 + +4 + +0 + +0 + +0 + TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP MELEE attack bonus +4 = +2 + +2 + +0 + +0 + 0 + RANGED attack bonus +5 = +2 + +3 + +0 + +0 + 0 + CMB attack bonus +4 = +2 + +2 + +0 + + + GRAPPLE TRIP DISARM SUNDER BULL RUSH OVERRUN CMB +4 +4 +4 +4 +4 +4 CMD 18 18 18 18 18 18 HAND TYPE SIZE CRITICAL REACH *Sword Cane +1 (Paper Cut/Silversheen) Primary P M 20/x2 5 ft. To Hit Dam To Hit Dam 1H-P +5 1d6+3 2W-P-(OH) -1 1d6+3 1H-O +1 1d6+2 2W-P-(OL) +1 1d6+3 2H +5 1d6+3 2W-OH -5 1d6+2 Special Properties: deals 1d6 points of bleed damage per hit, Count as an alchemical silver weapon, immune to all rust HAND TYPE SIZE CRITICAL REACH *Claw Primary M 20/x2 5 ft. TOTAL ATTACK BONUS DAMAGE +5/+5 1d4+2 HAND TYPE SIZE CRITICAL REACH *Gauntlet Off-hand B M 20/x2 5 ft. To Hit Dam To Hit Dam 1H-P +5 1d3+2 2W-P-(OH) -1 1d3+2 1H-O +1 1d3+1 2W-P-(OL) +1 1d3+2 2H +5 1d3+2 2W-OH -3 1d3+1 *: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE *Full Plate +1 ( AC Bonus (Deflection) (+1)/Mithral) Medium +11 +3 -3 25 30 hp/inch, hardness 15, Deflection bonus to armor class of +1 TOTAL SKILLPOINTS: 15 SKILLS MAX RANKS: 3/3 SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER Acrobatics DEX 0 = 3 + -3 Acrobatics (Jump) DEX -4 = 3 + -7 Appraise INT 6 = 1 + 2 + 3 Bluff CHA 4 = 4 Climb STR 0 = 2 + 1 + -3 Craft (Armor) INT 5 = 1 + 1 + 3 Craft (Untrained) INT 1 = 1 Craft (Weapons) INT 6 = 1 + 2 + 3 Diplomacy CHA 8 = 4 + 1 + 3 Disguise CHA 4 = 4 Escape Artist DEX 0 = 3 + -3 Fly DEX 0 = 3 + -3 Heal WIS 4 = 4 Intimidate CHA 4 = 4 Knowledge (Dungeoneering) INT 2 = 1 + 1 Knowledge (Planes) INT 6 = 1 + 2 + 3 Knowledge (Religion) INT 5 = 1 + 1 + 3 Perception WIS 4 = 4 Perception (Notice valuable trade goods) WIS 6 = 4 + 2 Perform (Untrained) CHA 4 = 4 Profession (Courtesan) WIS 8 = 4 + 1 + 3 Ride DEX 0 = 3 + -3 Sense Motive WIS 9 = 4 + 2 + 3 Stealth DEX 0 = 3 + -3 Survival WIS 5 = 4 + 1 Swim STR -1 = 2 + -3 = + + = + + : can be used untrained. : exclusive skills. *: Skill Mastery.

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Page 1: Torchbearer

Character: Ysylla AmakiirPlayer: Robert's Companion

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen v6.05.00 on Feb 16, 2015 at 11:15:44 PM

Level:3 (CR:2)Page 1

Ysylla Amakiir - Followerof Abel Veldwalker Robert's Companion Calistria Jinin Chaotic GoodCharacter Name Player Name Deity Region Alignment

Oracle 3 Changeling / Humanoid Medium / 5 ft. 5' 4" / 120 lbs.Darkvision (60ft.)

CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION

3 (2) 5000 / 9000 17 Female PurpleJet Black,Braided

Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points

WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED

HPhit points

24 Walk 20 ft.

ACarmor class

25 : 22 : 14 = 10 + 10 + 0 + 3 + 0 + 1 + 1 + 0 + 0 + 0 + 0 + 0 + 0TOTAL FLAT TOUCH BASE ARMOR

BONUSSHIELDBONUS

STAT SIZE NATURALARMOR

DEFLEC-TION

DODGE Morale Insight Sacred Profane MISC

INITIATIVEmodifier

+3 = +3 + +0 25 -3 0TOTAL DEX

MODIFIERMISC

MODIFIERMISS

CHANCEArcaneSpell

Failure

ARMORCHECK

PENALTY

SPELLRESIST

ABILITY NAME ABILITYSCORE

EQUIPPEDSCORE

ABILITYMODIFIER

ABILITYDAMAGE

PENALTY

STRStrength

15 +2

DEXDexterity

16 +3

CONConstitution

10 +0

INTIntelligence

12 +1

WISWisdom

18 +4

CHACharisma

18 +4

Encumbrance Light

SAVING THROWS TOTAL BASESAVE

ABILITY MAGIC MISC EPIC TEMP

FORTITUDE(constitution)

+1 = +1 + +0 + +0 + +0 + +0 +

REFLEX(dexterity)

+4 = +1 + +3 + +0 + +0 + +0 +

WILL(wisdom)

+7 = +3 + +4 + +0 + +0 + +0 +

TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP

MELEEattack bonus

+4 = +2 + +2 + +0 + +0 + 0 +

RANGEDattack bonus

+5 = +2 + +3 + +0 + +0 + 0 +

CMBattack bonus

+4 = +2 + +2 + +0 + + +

GRAPPLE TRIP DISARM SUNDERBULLRUSH OVERRUN

CMB +4 +4 +4 +4 +4 +4

CMD 18 18 18 18 18 18

HAND TYPE SIZE CRITICAL REACH*Sword Cane +1 (Paper Cut/Silversheen)Primary P M 20/x2 5 ft.

To Hit Dam To Hit Dam1H-P +5 1d6+3 2W-P-(OH) -1 1d6+31H-O +1 1d6+2 2W-P-(OL) +1 1d6+32H +5 1d6+3 2W-OH -5 1d6+2

Special Properties: deals 1d6 points of bleed damage per hit, Count as an alchemical silver weapon,immune to all rust

HAND TYPE SIZE CRITICAL REACH*ClawPrimary M 20/x2 5 ft.

TOTAL ATTACK BONUS DAMAGE

+5/+5 1d4+2

HAND TYPE SIZE CRITICAL REACH*GauntletOff-hand B M 20/x2 5 ft.

To Hit Dam To Hit Dam1H-P +5 1d3+2 2W-P-(OH) -1 1d3+21H-O +1 1d3+1 2W-P-(OL) +1 1d3+22H +5 1d3+2 2W-OH -3 1d3+1

*: weapon is equipped1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (offhand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Full Plate +1 ( AC Bonus(Deflection) (+1)/Mithral)

Medium +11 +3 -3 25

30 hp/inch, hardness 15, Deflection bonus to armor class of +1

TOTAL SKILLPOINTS: 15 SKILLS MAX RANKS: 3/3

SKILL NAME KEY ABILITY SKILLMODIFIER

ABILITYMODIFIER

RANKS MISCMODIFIER

✓ Acrobatics DEX 0 = 3 + -3✓ Acrobatics (Jump) DEX -4 = 3 + -7✓ Appraise INT 6 = 1 + 2 + 3✓ Bluff CHA 4 = 4✓ Climb STR 0 = 2 + 1 + -3

Craft (Armor) INT 5 = 1 + 1 + 3✓ Craft (Untrained) INT 1 = 1

Craft (Weapons) INT 6 = 1 + 2 + 3✓ Diplomacy CHA 8 = 4 + 1 + 3✓ Disguise CHA 4 = 4✓ Escape Artist DEX 0 = 3 + -3✓ Fly DEX 0 = 3 + -3✓ Heal WIS 4 = 4✓ Intimidate CHA 4 = 4

Knowledge (Dungeoneering) INT 2 = 1 + 1Knowledge (Planes) INT 6 = 1 + 2 + 3Knowledge (Religion) INT 5 = 1 + 1 + 3

✓ Perception WIS 4 = 4✓ Perception (Notice valuable trade goods) WIS 6 = 4 + 2✓ Perform (Untrained) CHA 4 = 4

Profession (Courtesan) WIS 8 = 4 + 1 + 3✓ Ride DEX 0 = 3 + -3✓ Sense Motive WIS 9 = 4 + 2 + 3✓ Stealth DEX 0 = 3 + -3✓ Survival WIS 5 = 4 + 1✓ Swim STR -1 = 2 + -3

= + +

= + +

✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.

Page 2: Torchbearer

Character: Ysylla AmakiirPlayer: Robert's Companion

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen v6.05.00 on Feb 16, 2015 at 11:15:44 PM

Level:3 (CR:2)Page 2

EQUIPMENTITEM LOCATION QTY WT / COST

Sword Cane +1 (Paper Cut/Silversheen)

Equipped 1 4 / 2,795

deals 1d6 points of bleed damage per hit, Count as an alchemical silver weapon, immune to all rust

Claw Equipped 1 0 / 0

Full Plate +1 ( AC Bonus (Deflection)(+1)/Mithral)

Equipped 1 25 / 13,500

30 hp/inch, hardness 15, Deflection bonus to armor class of +1

Outfit (Explorer's) Equipped 1 8 / 0

Everburning Torch Equipped 1 1 / 110Bright Illumination: 20 ft., Duration: Permanent, Shadowy Illumination: 40 ft.

Everburning Torch HandyHaversack

1 1 / 110

Bright Illumination: 20 ft., Duration: Permanent, Shadowy Illumination: 40 ft.

Belt Pouch Equipped 1 0.5 / 1

Handy Haversack Equipped 1 5 / 2,00038 lbs., 1 Bedroll, 10 Candle, 1 Everburning Torch, 1 Flint and Steel, 1 Mess Kit, 1 Pot (Iron), 10 Rations (Trail/Per Day),2 Rope, Spider Silk (50 ft.), 1 Soap (per lb.), 2 Waterskin (Filled)

Bedroll HandyHaversack

1 5 / 0.1

Candle❏❏❏❏❏ ❏❏❏❏❏

HandyHaversack

10 0 (0) / 0 (0.1)

Increases light level (5') for 1 hr.Duration: 1 hr., Increases light level by one step: 5 ft.

Flint and Steel HandyHaversack

1 0 / 1

Mess Kit HandyHaversack

1 1 / 0.2

Pot (Iron) HandyHaversack

1 4 / 0.8

Rations (Trail/Per Day)❏❏❏❏❏ ❏❏❏❏❏

HandyHaversack

10 1 (10) / 0.5 (5)

Rope, Spider Silk (50 ft.) HandyHaversack

2 4 (8) / 100 (200)

Soap (per lb.) HandyHaversack

1 1 / 0.5

Waterskin (Filled) HandyHaversack

2 4 (8) / 1 (2)

Reinforced Scarf Carried 1 1 / 10

Gauntlet Equipped 1 0 / 0

TOTAL WEIGHT CARRIED/VALUE 44.5 lbs. 18,735.7gp

WEIGHT ALLOWANCELight 66 Medium 133 Heavy 200

Lift over head 200 Lift off ground 400 Push / Drag 1000

MONEYTotal= 0 gp [Unspent Funds = 900 gp]

MAGIC

LanguagesCelestial, Common, Draconic, Giant

Other Companions

TraitsCalistrian Prostitute (Calistria) (Sense Motive) [Paizo Inc. - Advanced

Player's Guide, p.333]You worked in one of Calistria's temples as a sacred prostitute, and you know how to

flatter, please, and (most of all) listen. You gain a +1 trait bonus on Sense Motive checksand Diplomacy checks to gather information, and one of these skills (your choice) isalways a class skill for you.Coincunning [Paizo Inc. - Varisia,

Birthplace of Legend,p.24]

Whether from working with dwarven merchants or being one yourself, you'vedeveloped a distinctly dwarven business sense. You receive a +2 trait bonus onPerception checks to notice coins, gems, jewelry, and valuable trade goods. You gaina chance to notice such goods whenever you pass within 10 feet of them, whether ornot you are actively looking.Heirloom Weapon [Paizo Inc. - Adventurer's

Armory, p.30]When you select this trait, choose one of the following benefits: proficiency with that

specific weapon, a +1 trait bonus on attacks of opportunity with that specific weapon,a +2 trait bonus on one kind of combat maneuver when using that specific weapon.Unintentional Linguist (Celestial) [Paizo Publishing -

Ultimate Campaign, p.61]You can speak with outsiders. You gain a +1 trait bonus on all Linguistics checks, and

you begin play knowing one of the following languages (in addition to those granted

by your race and Intelligence modifier): Abyssal, Aquan, Celestial, Ignan, Infernal,Protean, or Terran.

Special QualitiesBonus Oracle Curse Level (3x) [Paizo Inc. - Advanced

Race Guide, p.184]Oracle: Add +1/2 to the oracle's level for the purpose of determining the effects of

the oracle's curse ability.Claws (Sp) [Paizo Inc. - Advanced

Race Guide, p.184]Changelings get two claw attacks.

Darkvision (Ex) [Paizo Inc. - Bestiary]Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all,

out to a range specified for the creature. Darkvision is black and white only (colorscannot be discerned). It does not allow characters to see anything that they could notsee otherwise-invisible objects are still invisible, and illusions are still visible as whatthey seem to be. Likewise, darkvision subjects a creature to gaze attacks normally.The presence of light does not spoil darkvision.Green Widow (Green Hag) [Paizo Inc. - Advanced

Race Guide, p.184]You gain a +2 racial bonus on Bluff checks against creatures that are sexually

attracted to you.Hag Racial Trait (Ex) [Paizo Inc. - Advanced

Race Guide, p.184]Changelings inherits a trait from her mother.

Humanoid Traits (Ex) [Paizo Inc. - CoreRulebook, p.308]

Humanoids breathe, eat, and sleep.Iron Weapon (Su) [Paizo Inc. - Ultimate

Magic, p.55]You can create a melee simple or martial cold iron weapon that lasts for 3 minutes.

This weapon is appropriate for your size and entirely made of metal (even if it wouldnormally include non-metal parts, such as a spear's shaft) but functions as if it were anormal weapon of its type. You are considered proficient with this weapon. The weapondisappears after 1 round if it leaves your grasp. You can use this ability 7/day.Legalistic [Paizo Inc. - Blood of

Fiends, p.26]The shackles of Hell impose savage consequences should you violate a covenant,

but also imbue you with remarkable guile. Whenever you break your word (eitherpurposefully or unintentionally), you become sickened for 24 hours or until you meetyour obligation, whichever comes first. However, you gain the following abilities. Onceper day, you can make a vow to yourself that grants a +4 morale bonus on any one rollyou make while trying to fulfill a promise made to another individual.Metal Mysteries [Paizo Inc. - Ultimate

Magic, p.55]You draw upon the divine mystery of Metal to grant your spells and powers.

Natural Armor (Ex) [Paizo Inc. - AdvancedRace Guide, p.184]

Changelings have a +1 natural armor bonus.Orisons [Paizo Inc. - Advanced

Player's Guide, p.45]You can prepare a number of orisons, or 0-level spells. These spells are cast like any

other spells, but they are not expended when used and may be used again.Skill at Arms (Ex) [Paizo Inc. - Ultimate

Magic, p.56]You gain proficiency in all martial weapons and heavy armor.

FeatsAdditional Traits [Paizo Inc. - Second

Darkness Player's Guide,p.12]

You have more traits than normal

Weapon Finesse [Paizo Inc. - CoreRulebook, p.136]

You are trained in using your agility in melee combat, as opposed to brute strength.

With a light weapon, rapier, whip, or spiked chain made for a creature of your sizecategory, you may use your Dexterity modifier instead of your Strength modifier onattack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.Armor Proficiency, Heavy [Paizo Inc. - Core

Rulebook, p.118]You are skilled at wearing heavy armor.

When you wear a type of armor with which you are proficient, the armor check penaltyfor that armor applies only to Dexterity- and Strength-based skill checks.Martial Weapon Proficiency [Paizo Inc. - Core

Rulebook, p.130]You understand how to use your martial weapons in combat. You make attack rolls

with all your martial weapons normally (without the non-proficient penalty).

ProficienciesAldori Dueling Sword, Amentum, Amentum (Javelin), Atlatl, Axe (Boarding), Axe

(Throwing), Bardiche, Battle Aspergillum, Battle Poi, Battleaxe, Bayonet, Becde Corbin, Bill, Blade Boot, Blowgun, Boar Spear, Boarding Pike, Brass Knife,Brass Knuckles, Broadsword (Nine Ring), Butterfly Sword, Cat-O'-Nine-Tails,

Cestus, Chakram, Claw, Club, Combat Scabbard, Crossbow (Heavy), Cutlass,

Page 3: Torchbearer

Character: Ysylla AmakiirPlayer: Robert's Companion

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen v6.05.00 on Feb 16, 2015 at 11:15:44 PM

Level:3 (CR:2)Page 3

Dagger, Dagger (Chain), Dagger (Punching), Dart, Dogslicer, Double ChickenSaber, Earth Breaker, Falchion, Flail, Flail (Heavy), Flambard, Gaff, Garrote,

Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple, GreatTerbutje, Greataxe, Greatclub, Greatsword, Guisarme, Hair, Halberd, Hammer(Light), Hanbo, Handaxe, Hook Hand, Hooked Lance, Horsechopper, Hunga

Munga, Iron Brush, Javelin, Jutte, Katana, Kerambit, Klar, Klar (as weapon), Kukri,Lance, Longbow, Longspear, Longsword, Lucerne Hammer, Lungchuan Tamo,Mace (Heavy), Mace (Light), Mattock, Mere Club, Monk's Spade, Morningstar,

Naginata, Nodachi, Ogre Hook, Pick (Heavy), Pick (Light), Pilum, Poisoned SandTube, Quarterstaff, Ranseur, Rapier, Rhoka, Rhomphaia, Rock, Rope Gauntlet,

Sansetsukon, Sap, Scimitar, Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash,Shortbow, Shortspear, Sibat, Sickle, Sling, Sling Glove, Spear, Spear (Boar),

Spells (Ray), Spells (Touch), Spiked Armor, Splash Weapon, Stake, Starknife,Stingchuck, Switchblade Knife, Sword (Bastard), Sword (Short), Sword (Tri-PointDouble-Edged), Sword Cane, Tepoztopilli, Terbutje, Tiger Fork, Tonfa, Trident,

Tube Arrow Shooter, Unarmed Strike, Underwater Crossbow (Heavy), UnderwaterCrossbow (Light), War Razor, Waraxe (Dwarven), Warhammer, Wushu Dart

Page 4: Torchbearer

Character: Ysylla AmakiirPlayer: Robert's Companion

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen v6.05.00 on Feb 16, 2015 at 11:15:44 PM

Level:3 (CR:2)Page 4

Oracle SpellsLEVEL 0 1 2 3 4 5 6 7 8 9

KNOWN 5 6 — — — — — — — —PER DAY at will 6 — — — — — — — —

Concentration +7

LEVEL 0 / Per Day:0 / Caster Level:3Name School Time Duration Range Source

❏❏❏❏❏Create Water Conjuration (Creation) [Water] 1 standard action Instantaneous Close (30 ft.) CR:p.262

[V, S] TARGET: Up to 6 gallons of water; EFFECT: This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actuallycontain the liquid, or in an area three times as large-possibly creating a downpour or filling many small receptacles. This water disappears after 1 day if not consumed. Note:Conjuration spells can't create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighsabout 60 pounds. [SR:No]

❏❏❏❏❏Detect Magic Divination 1 standard action Concentration, up to 3 minutes [D] 60 ft. CR:p.267

[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject. 1st Round:Presence or absence of magical auras. 2nd Round: Number of different magical auras and the power of the most potent aura. 3rd Round: The strength and location of eachaura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge [arcana] skill checks to determine the school of magic involved in each. Makeone check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect. If the aura eminates from a magic item, you can attempt to identify its properties [seeSpellcraft]. Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras. Aura Strength: An aura's power depends on aspell's functioning spell level or an item's caster level; see the accompanying table. If an aura falls into more than one category, detect magic indicates the stronger of the two.Lingering Aura: A magical aura lingers after its original source dissipates [in the case of a spell] or is destroyed [in the case of a magic item]. If detect magic is cast and directedat such a location, the spell indicates an aura strength of dim [even weaker than a faint aura]. How long the aura lingers at this dim level depends on its original power: OriginalStrength | Duration of Lingering Aura Faint | 1d6 rounds Moderate | 1d6 minutes Strong | 1d6 x 10 minutes Overwhelming | 1d6 days Outsiders and elementals are not magicalin themselves, but if they are summoned, the conjuration spell registers. Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot ofstone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. Detect magic can be made permanent with a permanency spell. [SR:No]

❏❏❏❏❏Detect Poison Divination 1 standard action Instantaneous Close (30 ft.) CR:p.268

[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact typeof poison with a DC 20 Wisdom check. A character with the Craft [alchemy] skill may try a DC 20 Craft [alchemy] check if the Wisdom check fails, or may try the Craft [alchemy]check prior to the Wisdom check. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. [SR:No]

❏❏❏❏❏Light Evocation [Light, WoodSchool] 1 standard action 30 minutes Touch CR:p.304

[V, M/DF] TARGET: Object touched; EFFECT: This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius, and increasing the light level for an additional20 feet by one step, up to normal light [darkness becomes dim light, and dim light becomes normal light]. In an area of normal or bright light, this spell has no effect. The effect isimmobile, but it can be cast on a movable object. You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previouscasting is dispelled. If you make this spell permanent [through permanency or a similar effect], it does not count against this limit. Light can be used to counter or dispel anydarkness spell of equal or lower spell level. [SR:No]

❏❏❏❏❏Stabilize Conjuration (Healing) 1 standard action Instantaneous Close (30 ft.) CR:p.348

[V, S] TARGET: One living creature; EFFECT: Upon casting this spell, you target a living creature that has - 1 or fewer hit points. That creature is automatically stabilized and does not loseany further hit points. If the creature later takes damage, it continues dying normally. [SR:Yes (harmless); DC:14, Will negates (harmless)]

LEVEL 1 / Per Day:6 / Caster Level:3Name School Time Duration Range Source

❏❏❏❏❏Burning Disarm Transmutation [Fire] 1 standard action Instantaneous Close (30 ft.) CEOD:p.22

[V, S] TARGET: Held metal item of one creature or 15 lbs. of unattended metal; EFFECT: Causes a metal object to instantly become red hot. A creature holding the item may attempt a Reflex save todrop it and take no damage, otherwise the hot metal deals 3d4 points of fire damage. [SR:Yes (object); DC:15, Reflex negates (object; see text)]

❏❏❏❏❏Command Enchantment (Compulsion) [Language-Dependent, Mind-Affecting]1 standard action 1 round Close (30 ft.) CR:p.256

[V] TARGET: One living creature; EFFECT: You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the followingoptions. Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and itprovokes attacks of opportunity for this movement as normal. Drop: On its turn, the subject drops whatever it is holding. It can't pick up any dropped item until its next turn. Fall:On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties. Flee: On its turn, the subjectmoves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless. If the subject can't carry out your command on its next turn, the spellautomatically fails. [SR:Yes; DC:15, Will negates]

❏❏❏❏❏Cure Light Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263

[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level[maximum +5]. Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance,and can attempt a Will save to take half damage. [SR:Yes (harmless); see text; DC:15, Will half (harmless); see text]

❏❏❏❏❏Lead Blades Transmutation 1 standard action 3 minutes [D] Personal APG:p.230

[V, S] TARGET: touch; EFFECT: Melee weapons damage as if one size bigger.

❏❏❏❏❏Murderous Command Enchantment (Compulsion) [Mind-Affecting] 1 standard action 1 round Close (30 ft.) UM:p.230

[V] TARGET: One living creature; EFFECT: Target is compelled to kill its ally. [SR:Yes; DC:15, Will negates]

❏❏❏❏❏Summon Monster I Conjuration (Summoning) 1 round 3 rounds [D] Close (30 ft.) CR:p.350

[V, S, F/DF] TARGET: One summoned creature; EFFECT: This spell summons an extraplanar creature [typically an outsider, elemental, or magical beast native to another plane]. It appearswhere you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not toattack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the 1st Level list on Table 10-5. You choose which kind of creatureto summon, and you can choose a different one each time you cast the spell. A summoned monster cannot summon or otherwise conjure another creature, nor can it use anyteleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spellsor spell-like abilities that duplicate spells with expensive material components [such as wish]. When you use a summoning spell to summon a creature with an alignment orelemental subtype, it is a spell of that type. Creatures on Table 10-5 marked with an "*" are summoned with the celestial template, if you are good, and the fiendish template, ifyou are evil. If you are neutral, you may choose which template to apply to the creature. Creatures marked with an "*" always have an alignment that matches yours, regardlessof their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment. [Table Not Included] [SR:No]

* =Domain/Speciality Spell

Page 5: Torchbearer

Character: Ysylla AmakiirPlayer: Robert's Companion

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen v6.05.00 on Feb 16, 2015 at 11:15:44 PM

Level:3 (CR:2)Page 5

Ysylla Amakiir- Follower of Abel VeldwalkerChangelingRACE

17AGE

FemaleGENDER

Darkvision (60 ft.)VISION

Chaotic GoodALIGNMENT

AmbidextrousDOMINANT HAND

5' 4"HEIGHT

120 lbs.WEIGHT

PurpleEYE COLOUR

PaleSKIN COLOUR

Jet Black, BraidedHAIR / HAIR STYLE

PHOBIAS

,PERSONALITY TRAITS

INTERESTS

,SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION

JininREGION

CalistriaDEITY

HumanoidRace Type

Race Sub Type

Description:Biography: