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Copyright(C)2014 Hide Tokuda Laboratory All rights Reserved
Towards Health Exercise Behavior Change for Teams Using Life-logging
Yuuki Nishiyama∗, Tadashi Okoshi∗, Takuro Yonezawa∗, Jin Nakazawa†, Kazunori Takashio† and Hideyuki Tokuda†!
∗Graduate School of Media and Governance, Keio University!
†Faculty of Environment and Information Studies, Keio University!!
Delta S213, Endo 5322, Fujisawa, Kanagawa 252-0882, Japan Telephone: +81-466-47-0836 Email: [email protected]
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
Abstract• In this research, we forces on team level behavior change!
• We propose and evaluate information sharing models based on Competition and Collaboration techniques for team level behavior change.!
• As a result, external competition technique is resulted the most effective performance for competitive team
2
Behavior Change Techniques
Effective? Not Eff
ective?
Existing approach(Individual)
Our approach (Team)
Effective!!!
Behavior Change Techniques
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
• The spread of various kind of life log services and applications"- We can easily detect and store various daily activity!
• A lot of kind of human behavior change techniques are used in those applications."- Gamification ( Ranking, Collaboration, Score, Badge, Visualizing…etc )!
- Almost techniques focus to individual human behavior change !
• Activity as a team (such as sport team , project team, or laboratory…etc)"- In a team, there are various kind of relation ship with team members!
- Team level behavior change is useful in many fields
Background
Picture from https://jawbone.com/up3
Case of Nike+ Fuelband
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
Research Question
• Effects of existing techniques (individual human behavior change) are not clear to use for team-level behavior change
4
Behavior Change Techniques
Behavior Change Techniques
Effective?
Not Effective?
Existing approach(Individual)
Our approach (Team)
Effective!!!
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
What is the team? "-Classification of Group-
Scale of group (people)
Sharing Level of the Goal
Individual
1 people 10000 people
sport team
weak
strong
project team
department member
school
local resident
In this research, the target group is “team” !!
Team
Community
5
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
Related Work
• Researches of information sharing with group for promoting their behavior change"- [1] Noreen Kamal, “Determining the Determinants of Health Behavior Change through an
Online Social Network” Persuasive computing 2012!
- [2] Christos Efstratiou, “Sense and Sensibility in a Pervasive World” Pervasive Computing 2012!
- [3] S. Consolvo, K. Everitt, I. Smith, and J. A. Landay, “Design requirements for technologies that encourage physical activity” CHI ’06.
a) The Omron HJ-112 pedometer, b) the pedometer in use, and c) the Nokia 6600 mobile phone running Houston.
(source [3])
Houston screen shots. (a) Main screen, (b) detail screen, (c) recent comments, and (d) trending information.
(source [3]) Percentage of days participants met
their goals (source [3])
Screen shop of human activity sharing application on [2] (source [2]) A Screenshot of the VivoSpace prototype (source[1])
Those researches don’t forcse Team Level Behavior Change
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
What is Team Level Behavior Change?
• Team Level Behavior Change = “Comfortable Promoting Team Total Amount of Activity”!- Team Performance (TP): maximize of team total score!
!
!
- Unpleasant level (UL): minimize of unpleasant
TP (n) =
Pni=1 IP i
n
U(n) =
Pni=1 Qi
n
UL(n) =
Pni=1 Ui
n
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
Purpose of Research
• Survey the effects of difference of promoting behavior change techniques on teams"- Especially, we focus on “Competition” and “Collaboration”
techniques
×
×
Life-log
Technique of Information sharing
Type of team
Team Behavior Change
Ex) Auto-detection data, Manual input data
Ex) Competition, Collaboration, Goal , Barge
Ex) Type of team [ Lat type, Leader Type], Community
Information sharing models for team behavior change
Information sharing models
Combination of promoting behavior change techniques Concrete example
IND"(individual)
Achieve one's goal
iCL"(internal collaboration)
Achieve the team goal with team members
iCP"(internal competition)
Competition with team members
iCLCP"(internal competition and
collaboration)
Competition with team members!and !
Achieve the team goal with team
iCL+eCP"(internal competition and
external competition)Competition with team total activity
iCLCP+eCP"(internal competition and
collaboration, and external competition)
Competition with team total activity!and!
Competition with team members!
Team member
Team
Competition
Collaboration
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
Aaron2: -Promoting Team Based Behavior Change Application-
Experiment
1. Participant team
- Strong Aim Sharing Team: (Baseball Team)Official Baseball Club in Keio Univ.
- Weak Aim Sharing Team: (Laboratory Team) Computer Science Laboratory in Keio Univ.
2. Each teams assigned one information sharing model, and all participants use Aaron2 during 3 weeks
3. Each models is evaluated by team total performance (TP) and unpleasant level (UL)
Baseball Team (Official Baseball Club in Keio University)
Laboratory Team (Computer Science Laboratory in Keio University)
Baseball-AP1 P2 P3 P4
IND iCL
Baseball-BP5 P6 P7 P8
iCP iCLCP
Baseball-CP9 P10 P11 P12
Baseball-DP13 P14 P15 P16
iCL+eCP
Baseball-F
iCLCP+eCP
Baseball-HP29 P30 P31 P32P25 P26 P27 P28
Baseball-G
Baseball-E
Lab-A
IND iCL
Lab-B
iCP iCLCP
Lab-C Lab-D
iCL+eCP
Lab-F
iCLCP+eCP
Lab-HLab-G
Lab-E
P17 P18 P19 P20 P21 P22 P23 P24
P1 P2 P3 P4 P5 P6 P7 P8
P9 P10 P11 P12 P13 P14 P15 P16
P29 P30 P31 P32P25 P26 P27 P28
P17 P18 P19 P20 P21 P22 P23 P24
Baseball Team (Official Baseball Club in Keio University)
Baseball-AP1 P2 P3 P4
IND iCL
Baseball-BP5 P6 P7 P8
iCP
Baseball-CP1 P2 P3 P4
iCLCP
Baseball-DP5 P6 P7 P8
iCLCP+eCP
Baseball-HP21 P22 P23 P24P17 P18 P19 P20
Baseball-G
iCL+eCP
Baseball-FP13 P14 P15 P16P9 P10
Baseball-EP11 P12
0
150
300
450
600
Team-E
Total Activity of Team E and F
Team-F
P170
20
40
60
80
Total Activity of P17 (Team-E)
team-E team-F
Team-B0
150
300
450
600
Total Activity of Team-B
team-B
Team-G0
150
300
450
600
Total Activity of Team G and H
Team-H
Total Activity of Each Paticiapants in Team G and H
0
20
40
60
80
P26P25 P27 P28
team-G members
P30P29 P32P31
team-H members
Total Activity of Each Paticiapantsin Team-D
P130
20
40
60
80
P15P14 P16
Team-D0
150
300
450
600
Total Activity of Team-D
team-D members
P90
20
40
60
80
Total Activity of Each Paticiapantsin Team-C
P11P10 P12
team-C members
P10
20
40
60
80
Total Activity of P1
P1
TP: Team Performance①!“Baseball team” vs “Laboratory team”
• The total amount of activity of 8 groups in baseball club, 6 groups (except for Baseball-A(IND) and Baseball-B(iCL)) outperformed all groups in laboratory team!
• Sharing amount of sit-up activity is closely related to performance
0
500
1000
1500
2000
2500
3000
12/06 12/08 12/10 12/12 12/14 12/16 12/18 12/20 12/22 12/24 12/26
Am
ou
nt
of
Sit-
up
s
Date
Baseball-A(IND)Baseball-B(iCL)Baseball-C(iCP)
Baseball-D(iCLCP)Baseball-E(iCL-eCP)Baseball-F(iCL-eCP)
Baseball-G(iCLCP-eCP)Baseball-H(iCLCP-eCP)
0
500
1000
1500
2000
2500
3000
12/06 12/08 12/10 12/12 12/14 12/16 12/18 12/20 12/22 12/24 12/26
Am
ou
nt
of
Sit-
up
s
Date
Lab-A(IND)Lab-B(iCL)Lab-C(iCP)
Lab-D(iCLCP)Lab-E(iCL-eCP)Lab-F(iCL-eCP)
Lab-G(iCLCP-eCP)Lab-H(iCLCP-eCP)
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
TP: Team Performance②!“No Information Sharing Model” vs “Information Sharing Model”
• IND is the most lower model then another models!
- This result mean that information sharing is effective for team level behavior change
0
500
1000
1500
2000
2500
3000
12/06 12/08 12/10 12/12 12/14 12/16 12/18 12/20 12/22 12/24 12/26
Am
ou
nt
of
Sit-
up
s
Date
Baseball-A(IND)Baseball-B(iCL)Baseball-C(iCP)
Baseball-D(iCLCP)Baseball-E(iCL-eCP)Baseball-F(iCL-eCP)
Baseball-G(iCLCP-eCP)Baseball-H(iCLCP-eCP)
Information Sharing Model
No Information Sharing Model
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
TP: Team Performance③Effect of Number of behavior change techniques
• Team behavior change is not influence to number of information sharing techniques
0
500
1000
1500
2000
2500
3000
12/06 12/08 12/10 12/12 12/14 12/16 12/18 12/20 12/22 12/24 12/26
Am
ou
nt
of
Sit-
up
s
Date
Baseball-A(IND)Baseball-B(iCL)Baseball-C(iCP)
Baseball-D(iCLCP)Baseball-E(iCL-eCP)Baseball-F(iCL-eCP)
Baseball-G(iCLCP-eCP)Baseball-H(iCLCP-eCP)
〇①
①
②
②②
③③
IND
iCLiCLCPiCLCP+eCPiCLCP+eCPiCPiCL+eCPiCL+eCP
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
TP: Team Performance④
“Competition” vs “Collaboration”?
• The models with “competition” element showed better results than not competition models"
- Especially, using an competition techniques is more better than other models.
0
500
1000
1500
2000
2500
3000
12/06 12/08 12/10 12/12 12/14 12/16 12/18 12/20 12/22 12/24 12/26
Am
ount of S
it-ups
Date
Baseball-A(IND)Baseball-B(iCL)Baseball-C(iCP)
Baseball-D(iCLCP)Baseball-E(iCL-eCP)Baseball-F(iCL-eCP)
Baseball-G(iCLCP-eCP)Baseball-H(iCLCP-eCP)
INDiCLiCLCPiCLCP+eCPiCLCP+eCPiCPiCL+eCPiCL+eCP
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
TP: Team Performance⑤!Standard Deviation (SD) of iCP+eCP and iCLCP+eCP
• The standard deviation of iCL+eCP (459.71) was much larger than iCLCP+eCP (190.67)
0 200 400 600 800
1000 1200 1400
p17(E)
p18(E)
p19(E)
p20(E)
p21(F)
p22(F)
p23(F)
p24(F)
p25(G)
p26(G)
p27(G)
p28(G)
p29(H)
p30(H)
p31(H)
p32(H)
Co
un
t o
f S
it-U
p A
ctiv
ity
Participants (Team)
Detail User-by-user Comparisonbetween iCL-eCP and iCLCP-eCP
iCL-eCP (Team-E&F)iCLCP-eCP (Team-G&H)
0
200
400
600
800
1000
1200
1400
iCL-eCP(Team-E&F) iCLCP-eCP(Team-G&H)
Co
un
t o
f S
it-U
p A
ctiv
ity
Information Sharing Models (Team)
The Standard Deviation of iCP-eCP and iCLCP-eCP
Team-G0
150
300
450
600
Total Activity of Team G and H
Team-H
Total Activity of Each Paticiapants in Team G and H
0
20
40
60
80
P26P25 P27 P28
team-G members
P30P29 P32P31
team-H members
0
150
300
450
600
Team-E
Total Activity of Team E and F
Team-F
P170
20
40
60
80
Total Activity of P17 (Team-E)
team-E team-F
iCL+eCP iCLCP+eCP
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
Unpleasant Level (UL) of Baseball Team
• Participants of IND and iCLCP+eCP feel they don’t want to use their information sharing models!
• Participants of iCLCP and iCL+eCP don’t feel strong social pressure from team members
Team Model Q1 Q2 Q3 ULBaseball-A IND 2.75 2.25 4.25 3.08Baseball-B iCL 3.50 3.25 2.75 3.17Baseball-C iCP 3.25 3.25 3.25 3.25Baseball-D iCLCP 3.50 3.50 3.00 3.50Baseball-E iCL+eCP 3.00 3.25 4.00 3.42Baseball-F iCL+eCP 3.00 2.75 4.50 3.42Baseball-G iCLCP+eCP 2.50 2.50 3.25 2.75Baseball-H iCLCP+eCP 3.00 3.00 3.00 3.00
Q1: How do you feel activity sharing using application? Q2: Do you want to use this application continuously?
Q3: Do you feel pressure from other members?
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
Discussion
• Team design"- A team has various kind of role (Manager, Reader, Rival)!
• Uniqueness of each information sharing model"- iCLCP+eCP: Raising the standard of the ability for all member!
• Type of life-log data"- “Automagically detected data” vs “Manually detected data”!
- Relationship with “sharing contents” and “team goal”
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
Future Work
• Create the platform for team level behavior change"
• We will try to more large scale evaluation
×
×
Life-log
Technique of Information sharing
Type of team
Team Behavior Change
Ex) Auto-detection data, Manual input data
Ex) Competition, Collaboration, Goal , Barge
Ex) Type of team [ Lat type, Leader Type], Community
Team Behavior Change Model
http://life-cloud-dev.ht.sfc.keio.ac.jp/tetujin/test-aaron
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
Conclusions
• We propose six types of information sharing models (IND, iCL, iCP, iCLCP, iCL-eCP, iCLCP-eCP) for team level behavior change, and evaluate them!
• According to our Aaron2 exercise promotion web application on smart phones and extensive user study among 64 total users for three weeks!
• As a result, “External Competition” technique resulted the most effective for competitive teams such as sport teams
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
Thank you for your kind attention. !
Do you have any questions?
Yuuki Nishiyama!E-mail: [email protected]!
Laboratory: http://www.ht.sfc.keio.ac.jp!Private: http://www.ht.sfc.keio.ac.jp/~tetujin
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
Appendix
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
Conclusions
• We propose six types of information sharing models (IND, iCL, iCP, iCLCP, iCL+eCP, iCLCP+eCP) for team level behavior change, and evaluate them!
• According to our Aaron2 exercise promotion web application on smart phones and extensive user study among 64 total users for three weeks!
• As a result, “External Competition” technique resulted the most effective for competitive teams such as sport teams
Strong Aim Sharing Team (Official Baseball Club in Keio University)
Baseball-AP1 P2 P3 P4
IND iCL
Baseball-BP5 P6 P7 P8
iCP iCLCP
Baseball-CP1 P2 P3 P4
Baseball-DP5 P6 P7 P8
iCL+eCP
Baseball-FP13 P14 P15 P16
iCLCP+eCP
Baseball-HP21 P22 P23 P24P17 P18 P19 P20
Baseball-G
P9 P10
Baseball-EP11 P12 0
150
300
450
600
Team-E
Total Activity of Team E and F
Team-F
P170
20
40
60
80
Total Activity of P17 (Team-E)
team-E team-F
Team-B0
150
300
450
600
Total Activity of Team-B
team-B
Team-G0
150
300
450
600
Total Activity of Team G and H
Team-H
Total Activity of Each Paticiapants in Team G and H
0
20
40
60
80
P26P25 P27 P28
team-G members
P30P29 P32P31
team-H members
Total Activity of Each Paticiapantsin Team-D
P130
20
40
60
80
P15P14 P16
Team-D0
150
300
450
600
Total Activity of Team-D
team-D members
P90
20
40
60
80
Total Activity of Each Paticiapantsin Team-C
P11P10 P12
team-C members
P10
20
40
60
80
Total Activity of P1
P1
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
Experimental Procedure
1st step: Introduction of the user study
2nd step: 3rd step:
• Description of group configuration!• Collect signed permission agreement letters!• Install Aaron2 to own smart phone
• Do Sit-ups with member
3 week
Six Type of Information Sharing Model
IND iCL iCP
iCLCP iCL+eCP iCLCP+eCP
IND: Individual
• The aim of this model is to achieve their own goal!- No information exchange occurs between members!
- Simple own activity visualizing model
team member team competition collaborationP1
0
20
40
60
80
Total Activity of P1
P1
iCL: internal collaboration
• The aim of this model is to encourage collaboration between team members, given by a common goal"- Common Goal = “Total amount of activity by the team”!
- pressure from team members is the most lowest in six type of information sharing models!
- a simple collaboration technique
Team-B0
150
300
450
600
Total Activity of Team-B
team-Bteam member team competition collaboration
iCP: internal competition
• The aim of this model is encourage competition between team members"- all team member can access to all other members’ amount of
total activity!
- a simple competition technique
P90
20
40
60
80
Total Activity of Each Paticiapantsin Team-C
P11P10 P12
team-C members
team member team competition collaboration
iCLCP:internal competition and collaboration
• The model is a combination of iCL and iCP"
• Team total amount of activity and each team members’ individual amount of activity are shared with all members
Total Activity of Each Paticiapantsin Team-D
P130
20
40
60
80
P15P14 P16
Team-D0
150
300
450
600
Total Activity of Team-D
team-D members
team member team competition collaboration
iCL+eCP:"Internal Collaboration and External Competition
• This model is a combination of iCL and competition between multiple teams (External Competition)"
• The aim of this model is to encourage competition among teams by visualizing each team’s total activity
0
150
300
450
600
Team-E
Total Activity of Team E and F
Team-F
P170
20
40
60
80
Total Activity of P17 (Team-E)
team-E team-F
team member team competition collaboration
iCLCP+eCP"Internal Collaboration, Competition and External Competition
• The model is a combination of iCLCP and competition between multiple teams"
• With this model, each team members can access to all types of information"
- Pressure from team members is the most strongest in proposed models
Team-G0
150
300
450
600
Total Activity of Team G and H
Team-H
Total Activity of Each Paticiapants in Team G and H
0
20
40
60
80
P26P25 P27 P28
team-G members
P30P29 P32P31
team-H members
team member team competition collaboration
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
Abstract
• This study is the research of utilizing life-log data for team level health exercise behavior change"
• We propose six types of information sharing models for team level behavior change, and evaluate them
例) チーム[フラット型,リーダー型...],コミュニティ
[source] http://toyokeizai.net/articles/-/35921
Life-log data sharing models for team
Aaron2: -Promoting Team Based
Behavior Change Application-
Example of the team
Type [1-6]
35
Aaron2: -Promoting Team Based Behavior Change Application-
• Aaron2 is activity counter for exercise!
• This application is used by team members, and Aaron2 can set the information sharing model (IND, iCL, iCP, iCLCP, iCL-eCP, iCLCP-eCP)"
• Also that is work on muti-platform (iOS and Android)
IND iCL iCP
iCLCP iCL-eCP iCLCP-eCP
Copyright(C)2014 Life-Cloud@HTLab All rights Reserved
Daily Active User Rate
• Daily active user rate decreased toward the end of experiment"
• Average Rate"- Baseball: 44.35%!
- Laboratory: 38.84%
0
20
40
60
80
100
12/06 12/08 12/10 12/12 12/14 12/16 12/18 12/20 12/22 12/24 12/26
Act
ive
Use
r R
ate
(%)
Date
LaboratoryBaseball Club