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    Puhlisb .cd 01 1 th e first Angcs tag of each Mmnsl i th .

    e Citizens o l O nce -Mo.rdhe. . im a r c Bes e t

    y Bands of Rov in .gMercena r ies andSc :U_Swords .

    he End of th er ld is N ig h !h e g re a t Catastrophe:a s laid ru in to ou r

    magn i f i c e n t port .e : w e th e firs t tofer this Fate ? W hatp e is th e re : for th eg re at c it ie s of th e

    West? Willd de nhe im . N uln .

    or e v e nsp lend id Altdorfsuccumb to th isrro r? Wha t h av e th ed Fate s in store fo rall M a nk ind ?

    Has S igm are se r te d U s?More details of theC au s rro p he in sid e.

    2 Groats

    HUGEROCKHITSCITY!I@" pc hi _ihttrl!t! I hi....J i111}D iJ&:! ! !E

    Bu r g h e r sb lam e A ge n tso f C h aos . Th eOld Town inTu rmo i l .

    5S!!W' ttiiiO"tUIUl\i...ih&il ]!Ji!!E'

    Th e : p roud e s t c ity o f theOld World ha s beenr e duc ed to an in fe rna l

    he ll of smoldering cratersand desolated build ings.T he a nc ie nt a rc hi te ctu reof ou r g ra nd es t m a nsio ns .that oace played host toth e g re ate st noble s ofou r time. is DOWi n h ab i t ed b y foul and

    pu trid follow e rs of DarkCads . Where once stoodbustl ing ma r k e t s and

    streets of commerce nowre ig ns on ly bandi t ry an dmu r d e r . T h . c sh adowso [th e de a t h ly ru ins h id eonly cutpurses and fel l

    monstrosities,

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    But enough of me and my fate. Why baue you come here? Aseeker of knowledge, are you? Ab, so you would like to knowtbe tale ofMordheim, City of the Damned ...

    After months oj deuelopment, Mordheim, City ojthe Damned is here. TU01nas Pirinen explains justwhat the game is all about.Who goes tberetCover lip thatlantern, it burts

    my eyes! Who 41'1'1,YOLI C lSkJ Ifear Iknow not. A long,long time ago I wasknown as a 'GamesDeveloper' bur thaIwa long before myimprisonmeni: Now Iam but a namelessscribe, locked in this coldtomb, spending untoldda:Jls in the darkness,writing down bizarre ruleand describing the diverse andfoul inl:uibitants O f the CursedCity. Tbe moon, which never

    seems to change. is my only SOurceOf light. And the rats, which sometimesSUy})' too close, are m!)'only food.

    .A ') , ,~~eimFrom its bumble beginning in Wllire Dwarf, Mordhelm hasgrown into a full-blown skirmish game, detailing a period ofrlme in the history of (be Empire when hundreds of smallwarband fought in me street and alleys of Mordhetm,The concept of publishing rules inprogress tn the pages ofthi Illustrlou magazine was lrnmedtaret very popular, Withcountless warbands springing up ingaming clubs around theworld. Many, many players wrore to me with their own ideasand suggestion, and many of the e ha e found their way intothe manuscript. The most prorntnent contrlbutors arecredited in the rulebook itself. Thanks to all of you out there- without your encouragement and help, this game wouldnever have seen the light of day.It was a dlfficulr task to import the atmosphere and evocativefeel Intorhe rules and background text, but I hope that we

    4

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    e done the idea justice. Of COurse chi task was not soleLythe shoulders of the GW game5 designers and writers.e Game Workshop artists, stalwardy led by JOb11 Blanche,ated a equally unique atmosphere and style for theworkand layout of the Mordheim rulebook, The resultsnaming ifnot stunning, as I am sure you will agree. Everyle page of the Mordheim book literally oozes with detail,th and character, thanks to this brilliant artwork.

    m(\rb( \n~e Mordheim game derails eight unique and variedrbaods fOr you to command. Each has its own strengthsweaknesses, Its unique warriors and special equipment.

    have their own motivation to be in the city, but many covetwyrdstone - shards of strange rock that are careered

    ongst the ruins, whose allegedly magical properties haveit more precious than gold.

    e proud Relklanders, [he mighty Mlddenheimers and themen of Marienburg have come to the dty to claim the

    rdstone on behalf of their own candidate for the lmperialone, while rile Wit:cll Hunters of Slgrnar have come to theto cleanse it from the filth of the heretics and Chaos

    rshippers and gain temporal power for their leader, thed Thecgenlst,ven of Clan Eshin have come [0gather the wyrdstone fornefartous purposes; while the Cult of Possessed,ower of Chao , have claimed the city for their own andfor toral domination of the citywith the devout isrerhoodigmar, the last light of sanity in [he city, Behind all thism the mysterious figure of the Shadowlord, Master of theand Lord of the Possessed. There hould be plenty ofice amongst the warbands to suit everyone's taste.addition, these warbands may be bolstered bylred Swords, ruthless mercenaries who will

    for anyone as long as they are paid wellugh! Hired Swords include rileOgres killed Pit

    ters, enigmaticRangers,even a

    rc~ e ~ ufeMordheim has been designed as a skirmishsystem for WarbamOler. Its rules detailmany aspects of gaming andindividual interaction betweenmodel char War hammer (agame designed torepresent battlesbetween armiesrather than mallbands ofindividualmodels) lacks.The rules formovement,shooting, andhand-mohandshould still befamilial'enough forWarhammerplayers, eventhough thereis far moredetail anddepth.

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    Thereare rules

    for interceptedcharges climbing,

    diving charges, newweapons, armor, and

    equlprnent such ascrossbow pistols, bucklers,duelling pistols, ropes and

    grappling hooks, and many. many otherthings. The book also include a ection of

    optional rules, which should serve as an inspiration co [hosewho like to create their own rule and add-ens for games.The Campaign section derails the procedure for exploringthe ruins of Mordheim, gathering wyrdstooe and looking fo rrare items at the tradersand merchants. Ir gives details ofserious injuries your warriors can suffer, plus advance andskills your Heroes can earn as they gain experience.While the Campaign section of the Mordhelm rulebookdetails the cursed city and its surroundings in great detail, thegame system itself i flexible enough to be imported intoalma t any etting. Tho e who play Warhammer should findit relatively cas, to use the Mordheim system for stagingkirrnlsh games all over the Old World and beyond, 0 if youwant [0 play skirmishes with Lizardmen or Wood. ElvesMOI'(U1eimshould have plenty to offer co you.

    r c ~ e A)Q~e f sI( would be wrong not to mention

    the tremendous new models which gracethe pages of the Mordbeim rulebook From the Skaven by

    A ly Morrison to the Perry twin' Human Mercenaries, fromGary Morley' Slsters of Igrnar to Dave Andrew's WitchHunters, the Mordhetm miniatures capture the feel and lookof Mordheim perfectly. J n fact I firmly believe them to beamongst the very best model. ever sculpted for nay wargametThese masterpieces serve another purpose as well - many aMordheim Skaven or Vampire has found its w ay into theWarbammer armies of the Studio staff.

    rc~e tutureForthcomlng Town Cryers will feature plenty of new material[or Mordhelm. 'l ithour going into [00 much detail, I canre eal that there will be tactic articles for all the warbands,new warbands, scenario. and equipment, as well as newtortes from the twisting treets of MardbeJm. A ll in all,Mordheim is set to be one of (he most strongly supportedgames we have relea ed. In fact many player amongst youhave already promised [0contribute in this, and you \v111seemany articles written by people besides your humble scribe.Go now. 771(1 light burls my eyes, and I bear my captorsapproaching. Blowout )'OUI' lantern quickly, lest they seeyou and bind you with chains as well, uiriting insane babblefor all eternity. Believe me, you do not u/ant to share m)lgrim fate. Can you bear their blood-curdling roar echoingtbrougb the catacombs?"Wby lsn'! tbe next manuscript /in:isbedyet!!???"

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    The fir t thing that trikes you about Mordheim, City of meDamned, before you've even opened the box, is the artwork on thelid. Just rake a moment to look at all the weird llrde details - likeme warrior with a cat' head or the pig in a glass box, or the tarotcard ... Geoff Taylor has really outdone himself this time! But let's seewhat s inside.

    One hundred and evenry-six pages, packed with rule , background, andmore amazing artwork. Here's how it breaks down:Rules: This bit covers all you need to know to playa game of Mordheim -Mo erneru, hooting, and Close Combat, plu L adership and Psychology,using dlfferenr weapon , armor and other equipment, and finally Magic (lookout for some tasty spell I).

    r Warbands.: How to go about hiring, arming and equipping your own band ofcur-throat warriors. YOti can choose from Human Mercenaries, the Cult of thePossessed, Witch Hunters, tbe isters of Sigmar, Undead and Skaven, and eachwarband has Heroes and Henchmen with their own special abilities and skills.Campaigns: Tills part of the book details how to run a series of linked games,involving a number of player , inwhich your warbands will gain experience fromfighting battle eam income, recruit extra warriors and Learn new skills and

    spells, There are nine challenging cenario in which to test your skill and themight of your warband, plus rule for Hired Swords and special characters who may

    fight on your side - for a price.

    Matt icbolls and Nick Davis enjoy C I garne ofMordheim onNick'snewly buill mined butlding eepage 20 tofind out more aboutassemhling tile card terrain you gel 'in the box.8

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    Optional Rules: These introduce some slightly morecomplex rules, which you can use to add an extra .level of detail into your games. There are different Critical Hit tables for different weapons, rules formounted warriors, blackpowder weapons and plenty more,Color Section: This bit contains useful advice on choostng, assembling, and paintingyour warband, plus loads of ideas for converting your models. And of course thereare dozens of gorgeous photographs of warbands battling through the ruinsof Mordheim.

    The box contains enough sprues (0build eight eough humanMercenaries (sculpted by Alan and Michael Perry) and ten viciousSkaven (sculpted by Aly Morrison). These are detailed, multi-part plastic kits, giving you a huge variety of modelingoptions. and are just what you need [0get you playing Withtwo starting warbands, There is also a 'hairy bead'sprue, wbich contains (surprise, surprise) hairy,bearded heacLs , which can be used to replacethe normal Mercenary heads [0 representMiddenheim Mercenaries (It's got warhammersand fur cloaks, (00), and finally an equipmentsprue with loads of useful bits that yourwarband can actually purchase. when you playa campaign - rope, a lantern, extra weapons,and a spell book, to name just a few.

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    As you can see, Alan. and Michael ,ealty have excelled themselves with theirMo,.dheirn plastics.Alan and Michael:We designed theMercenaries to looklike pirates andbrigands. These menare hard bitten cur-throats, unlike theproud regimentaltroops of the Empirearmies. We also made a second sprue with wild, bearded

    heads, wolf-skin cloaks, and arms wielding warhammers,which are ideal to represent Mercenaries IromMlddenhelm (although tbey mix into ocher warbands justas well), Between the two sprues there are twelve differentheads to choose from, and of course the Mercenary kitsare fuHy compatible with the plasticSoldiers of theEmpire, so itis. easy toswap bitsbetween thetwo kits.

    The "hairy bead' sprue adds a whole new range of options to the Mercenary u/arband.10

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    Aly: The plastic Skaven forthe Mordhelm game aredesigned so they look like[hey belong to the sinisterClan Eshin, with cloaks andhoods and evil, razor-sharpblades. I've also includedplenty of the weapons rharyou C( l .D purchase and equip

    our warband With, like throwing stars andighting claws .. like the plastic humans, allthe components on the Skaven spruere interchangeable with the WarhammerRegiment of the same race, so you could makeliterally thousands of models without usingthe same combination of parts twice!

    The Skav(m can be armed with a htlge variety of weapons and accessories(and are comple.rely interchangeable with theplastic Skauen. Clanrats Warhammer Regimelll).

    1 C i t p ~u in$The game is set amidst the devastated city ofMordheim, so there are some superb ruinedbuildings for your warbands (0fight through. Thebuildings have full color card walls and floors, withplastic corner pieces, roofing, windows anddoorways. a ladder and gargoyles! ALso hidden.among the card bits are useful Hidden markers andWyrdsrone counters. Take a look at page 20 whereNick Davis describes how to get the most from yourMordheim buildings.

    t~e f6 t u f fThere is a getting started leaflet which gives you abasic run-through of the most fundamental rules.along with construction diagrams {or [he cardbuildings and plastic models that come in the box.And fin.'1lly; of course. there are the essential diceand range rulers.So that's what you get in the box. Now check Outthe battle report later in this 'fawn Cryer [0see howthe game actually works!

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    A te rr ib le p la c e of n ig h tm a rishru in s , w h e re d e a th aw a its in ev e rysh ad ow . H e re h a rd h it te n w a rr io rss ta lk th ro ug h the c ru m b lin g p ala c e sa n d tw is t in g streets. f ig h t in g an ddying fo r th e p rom ise of richesand f am e .

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    M0t'dheim is a tablerop skirmish game wherethe players control rival warbands, battlingeach other for supremacy in the dark anddangerous streets of the ruined city.Everything you need to start your warband andfight battles inMo('"dheim is in thi box. There acetwo warbands and a whole host of card ruinedbuildings so that you can create the ruined streetsof Mordhelnt. The comprehensive rulebookdescribes eight different warbands and a vastarray of weapons and equipment. There are alsorules for running ongoing MordheiIn campaignas well as including hired swords and specialcharacters in your warband.

    ~h '4if46fe n o t t ) f o t$59.99 U .S . $85.00 CAN.

    T he : M e rd he im b oxe d g am e c on ta in s; 10 Skaven City Ruins 8 Homan Mercenaries ]76 page Rulebol;lk

    6Dice 2 Range Rulers

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    to use, you wlll stand no chance against [he Skaven and themight of the flamed RaL After all, finding wyrdstone iswhatthe Skaven do best.

    Soyou have bought the game, read the rules and drooledover the stunning plastics in the box and now you can'twait toget started building up your Mordheim wQ'rband.The fir t thing you

    will need to constder iswhich of the eightwarhands Listed in [he

    game you would like to play,For me the choice was easy;over the past {WO years 1 have

    been readily collecting andbuilding up a kaven army for

    Warhammer. and ] have grownsomewhat attached to these vile, plague

    infested rannen. The chance to expand theunder-empire of rhe Skaveri into the streets of Mordbeimcould nor be missed. [f, due to some pllrticWady unfortunategenetic defect, yOll don't fun

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    have found there are three points you need to consideren planuing the type of warband you would like;tactic you intend to employ.models and 'bits' you have 'available.

    ow you wish your warband to develop in the furore.Cacti(s

    the main thrust of this arricle is bow to model yourrband, I will Leave advice on tactics for your warband to

    I do, however, have a couple of observations to make.500 Gold Crowns is never enough to buy all that youlike . econdly, equipment is vet"}'expensive (especially

    for kaven warbands as they pay premium cates f t thosebur powerful weapons when fir [starting out).

    Z;~ e A ')Q ~ ef6ne of the best things about choosing a kaven warband ise range of models you have at your disposal, ot only dou have [hose wonderful new plastic kaven that come withe game. you also have the plastic Warhammer Clanrategimenr boxed set - the designers have cleverly made both

    totally tnrerchangeable with each other. And of courseu also have a huge range of new and old metal miniaturesm the Warhammer leaven range to draw from.e new plastics are bristling with weapons and equipmenreal for u e by your heroes. As an established kaven playerbad a few unused sprues of kaven from the Clanraregiment boxed er, so I decided [0 use the new Mordhelmastics for my Heroes and use the Skaven Clanrars for myenchmen. Thjs had rhe added beneflt ofcontrasung those

    in charge (the Heroes) with those fOUowing orderse Henchmen), and left me a few extra models for when my

    develops and changes with newly acquired skillsd weapons and, The Horned One forbid. deaths.

    After much saving and searching you finally manageequip your Warlock with a brace of warplock pistols - nowv erful rat indeed. The pistols are lovingly modeled on to

    w- Warlock. But then disaster - your \Varlock gets himselfJled! Do you, in a fit of despair and anger, rip off thosearplock ptsrols you worked so hard to ge t ? No! You putrde your loved, bur unfortunately deceased, fat ina Suitablyverennal place and assemble and paint a new one. Nowyou

    once more save and search. bur this time you have yourready for resurrection when you finally roll that

    stve 11.1 mentioned earlier, having ne Or twO Clanrat prues willme in very u eful for assembling your Verminkrn, It meanswiIJ be able to equip your warband with extra spears and

    ords .imply by using the Clanrat arms! However, sooner orter, as your warband grows and acquires more equipment,will probably want co use different weapons. Two thar I

    ink players are most likely ro need are clubs and some extra

    Lings ,o here are afew ideas as IOwhatyou can do about ir, ..Slings: The new Skavenprue in the Mordheimgame includes a sling.This means you can fieldtwo slingers in your starr-upwarband, I f you want moreslinger then finding mates[hat have unused Lings is onerolutlon. Lf your friends alsohave good taste and are collectingSkaven warbands themselves, thena simple option is [0 use a metalkavenslave with ling as a Verminkin (or

    jlJSI buy more M01-dheim Shaven! - FatBloke). Although the model are a slightlydifferent size, this is fine as the Skaven are notoriously variedin physique. and Verminkin are DO different.ClUbs: The easiest thing to do ifyou want clubs for yourVerminkln is simply to clip the bladeoff one of (he spears on thesprue, leaving thewooden haft and thepiky bit on the end(save the blade inyour bits box forfu rure usel). IfyOl.! want to trya bit of

    ..'.. .1

    modeling.you cancut thedub

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    from tile Mercenarysprue that you alsoget in the box. andglue it to one ofthe empty Skavenhands. And ofcourse you couldeasily buy oneof [be kavenslavemodels armed withclubs. You couldeven kill rwo birdswith one stone anduse [ill! SkavenslaveWith ling AND club!Remember - all the

    flgures available forWarhammer give you loadsof extra options forassembling your warband.

    Wfann i ng a~ea~So you've worked out your tactics andhave looked at the models you haveavailable. The final thing to consider

    before you draw up your warband is howyou expect particular model to develop. A

    little planning for me future GOu l d save you a lot of work. Forexample, in my warbaad I wouLd like my Leader to beequipped with weeping blades.

    ~ ~~ e n ( ~me n --'j~ ~ J . , ~ > ! - 1 " t r l < - . . " "~d. ,.~ "" "" N4Mli '~?fr-'!:I:n~lI"t~"""- . . . . . . . . . . . a . . ,> \~~~_..., . . , . , . . , . " ". . . . . . . " ' " " ' 1 ' I J . ' l ~~ - ~ , . . . . , . . - - -Ir.TI\I\. 1 11~1,J_5 toOOOOtlOOOOOOOO -.-

    . . ."" _ _ . . . . . . . ' " " ' " " " ' " \~ ~-, " ' . . " . . s \ " "" - - -JOOOODOO- ... .. ~Ir.\sl. \ I s ] ,J_4_l'J!., OODOOOO \ , . , u : l A L . , 1 D[Q([lPM~1, . . . u :_Inl't:~~ H~~~to(JDOODOO(JOOOOD"""- \\ SP

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    ick Tip: CLoaks and tails do not aJways mix. Make sureen you attach me rail you ilia leave room for the cloak, It0a good idea nor to attach the cloak until the model is

    itmakes the painting a Jot easier.ose the body and legs with me robes to be my Warlock,0me this looked the most 'wizard-like'. By raising his leftI have left room to attach a warplock pistol to hls beltfunds and fortune allow.Verminkin r have mosdy used parts from the kaven

    nrat boxed et, althougb 1 have attached the slings fromew Mordheim Skaven sprue and used dubs from someSkavenslaves,

    ~~intingI paint Skaven can be found in an earlier edition of

    ite Dwarf (#230) so I ball not repeat it here ..The modely Mordbeim warband were painted in J U t the same way,ept the color scheme has been slightly changed. 1'0esent Skaven from Clan Bshin J have chosen a black andwn color cheme, The only exception is the Warlock:ikrumi. He was painted in a cUrty crlm 'on and brown

    to differentiate him from the oilier, non-magic usingbers of the warband.of the advantages of painting a warband with only a fewres is the time you can spend on each one. ) suggestting rhe models one at a time, as opposed to groups of

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    A1Q~~e im ~{r(~ ite (tu re~p ~ ic f ~ a t1 i6

    Mordheim - a once proud city, now oothing bU1:rutns and rubble. 10 the first of our features onMordheil:n architecture, we take a look at the first sight greeting a newcomer to the City of theDamned - the Mordheim City Ruins within the boxed game itself ...Nick: \Veil, J have finally managed to get my hands on thefantastic Mordhelm City Ruin buildings along with theMordhcim building sprues. Let's see what I can do with them.0' as you may know I spend a lot t)f m y spare time buildingwargaming scenery for my Lizardmen army (WD#232) andWHtOK ruined eulemeru (W:O#23-.) bartlefields. 'rhi~ I:. all

    made out of cardboard. bits of polystyrene. plasrlc GothicRuins, garden wire, and stick-y tape, all held together by a largeamount ofPVAglud Now r hnvethe chance ro build some pre-cut bulkllngs that come with their own supports in the form ofme Mordheim building Spl-UCS. This should be ftln_._Now the baste Mordhejm ruins, once built. Look great bythemselves. bur if you JUS t add a few little [ouches you canmake them hard wearing. durable andthat Itnle bit mort: of anextra special terr-ain ptece. The first thing Iwill be doing withm} bullding as with all m~'scenery is basing them, This willhelp protect them from m e knocks and unfortunate crunchesthai befall all wargamlng scenery. Plus, I have taken a few little:Ideas from my Ruined article (WD#23-J) - I will be addingextra pieces of rubble and paving slabs [0the bases, so checkout the hints and tips scattered around thls article,A word of advice dlOugb before yuu go ahead and glueyour butldtags together - lest fit them Ilrsu You mayfind that you need to do some extra trimming h..reand there, with a modeling knife or sclssors, to ensurea snug lit with the plastic building components,

    The quickestand easiestway to paint(1/1 tbepieceson theMordbeim,buildingsprues isto spraythewholesprue : : : ; ' ~ ~ ~ ~ ~ : ; ~ ~ ; : ~ ~ ;lackand then painttbepieces tvbtlst stit! f)1I the sprue.Before )'011 glue the pieces onto tbe card buildi1Igs.Jus'toucb u/J tbe areas of chipped paint thai are caused byCUll ing the pieces of f the Sprt4e.

    Well r have a lot to do, so here goes ..

    S p r u e f u 6 6 feHere's a quick tl~} straight from Design Mum:lgerAlan Merrell, 1101 gloryhoggil/g elf!Mod(.'/uwkerMt~rk jones as u-e said in lID #234 (sorry Alan.be didn 'r fell us, bonesit). I f :yoll . clip up fbep/(.I.sticframe pieces, if makes great rllbble. ltJU canalso keep Oil]'interesting bitsqf ptasttc [rame10 make broken Isupport beams.

    1 11 "" ,,

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    ~u i~ ing a n C f b a s i n g a .K )~~~e im r u i nPut together your ca/od bUildings by following theins/ructions in the Gett ing Started leaflet. If you u/ant yow'buildings to last longer, I suggesl')'ou glue the plastic pieces/0 tbe card buildings - J used PYA glue for this. J also addedabasefor additional stability and because1anted to adc/some extra rubble to tbe model This is ioba! I did.

    1 - l'lrs/ ell1 your base ('I size. }10mw{m' about 01 w.,2 em ffflS"-aroun Ibo b"lIdlf l8 itSl>lf lu hillil"m/rel 1/ jimil kIJocks.For tbc base J "sed Ibick cardboard.wiled arthoard, but ctlrrllgofedcordb6i1rilwllJ do jusf fine 1tben.gll",d SQ/II{!pOllif'8 $lao.' I() fbI!front, r cooered tbe base",lib coarse lexWr(JI1llailll, and wbil$1 1 1 mpll /r' l Il II1SUldt I "ddt,,1som~sprn m h/,Ie 0 1,,1small pi/X(J$ of granol, no "(IIglu" I b < : ' bulld/llg to tbe /xl.e yet

    2 1>1 l I111or sp r r1 ' Ib,' busblm;k, 1brm once Ihls Istby, attacb Ib

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    Brave and disciplined, the soldiers ofReikland areare weD versed in the arts of war. Alessio Cauatorediscusses how to assemble a warband of these loyaltoarriors and the tactics he uses in the ruins ofMordheim.It's bard ro be aHuman warrior inthe WachammerWorld. You willhave to faceopponents that arephysically superior

    like Beastmen, andsupernatural creatureslike the ndead, whichattack your mind wtthhorrifying visions of death. And

    that' when you're lucky and don't run into something thatis both powerful and scary, like the Possessed. ExpertencedHeroes may become a challenge for such monstrous foes,but at the start you will have to rely on your equlpmenr IOsave the day.Mercenaries have rhe widest and best selection of weapons,especially missile weapons. Thi , in my opinion, is theanswer, hit them from afar, before tbey can get [heir hands(claws, pincers, tentacle, whatever ... ) on you.When preparing a starting warband for a campaign, it isalway best to begin by buytng all the Heroes you can.

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    are vital in a campaign, because they directly1uence the number of dice you roll for exploration;the more Heroes you have, the more wyrdstonetreasure you wiU find. They are aJ 0u eful in locatinge items and spe ial characters, they get a better selection

    f equipment and definitely make better u e of theirdeveloping new skills as well as improving theirOn top of aU dns, there is one more point thatthem better than Henchmen in a campalgn: they aremore resilient. The poinris, you see, that a Henchmen

    ho is 'taken-out' will be permanently out of the campaignn a result of a 1 or 2, while a Hero wW die only if you roll1 00 the rust dice of your D66. So a Hero has double aenchman s chance of survival ...elklander warband is the be r choice if you wane to takeof the Mercenaries' great choice of long-ranged

    Your Marksmen's BS of is quite impressive andallow you to ou -shoor any other starting warband, soall me Marksmen you can afford! 1 normally ann thema mixture of crossbows and longbows. Ifyou have aod line of sight (from an elevated position is best), deployur crossbows there and don't move.rhem roo much.ongbow-armed models have the advantage of being able tove and hoot, a I normally deploy them on ground level,

    the can move freely and get into better positions,acrtng to the enemy's movement.irba bit of luck your Marksmen will soon get to impro eeir BS to 5, and that wW make a big cUfference! For theme rea ons, employing an Ell Ranger is normally aod idea, because be will contribute to your hall ofrows and will also help you greatly in the

    exploration phase. Lreally think thls pointy-eared fellow isthe most useful hired sword around.Anyway, having some shootingmakes for a better game, inwhich tactics and movementare critical. If there isno shooting then manyscenario simply will endup with big combatsin the center ofthe battlefield.WithRelklanders,my favoritetechnique isto plit my

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    warband inro two groups. The first consi ts of allthe Marksmen 1 can afford. Ledby my Captain. Theywill deploy in elevated positions and stay at theback, rnovtng as litde a possible and making gooduse of their mis He weapons and their high

    Ballistic Skill.nder their covering fire. the econd group will advance.

    This group will be made of my nand-to-hand special! L ' I ,Likemy Champions, Youngbloods, and Swordsmen - IWill call them the 'fighters'. I normally u e them to fu lf i l lthe victory conditions if the scenario involves earchlngOr capturing an area. In a Skirmish or in an otherscenario where victory is achieved by routing the enemy,I don't pu h the fighter too far away [rom my Marksmen,In thjs way the figbrers will engage the enemy under thecovering fire of the Mark men and they can also u e [heamazing Leadership of their Captain. With Relklanders theCaptain' - influence extends to 12" around him -double thenormal range!

    If rhe enemy is clever, his warriors will be advanctng towardsrny warband staying hidden and using every inch of coverthey C,;iJ1find, until they are in charge di lance. And if myMarksmen are charged, I'm in trouble. They are not tOO go dat close quarters!

    Here I have [WO alternative tactics. The first one is to keep myfighters in front of m y Marksmen, crying to flush the enemy out o fcover, forcing them to come our to engage me, and as a resultexpose tbem elves to my missile fire.

    it

    Z2

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    ~( t in t ing~~Ut m~~e f$

    Here are a few hints and tips that shouldhelp you to put together and paint yourMotdheim models. Of course, this isn't anexhaustive list and we'll be bringing youeven more painting ideas incorning issues.

    ~ re paring t~ pa in tTo start with you'U need to glue your models together. Beforeyou can assemble them, you'll have to remove the plasricmodels from their frames 'with a modeling knife or pair ofclippers. Metal and plastic minlatures may have mould lineswhich you should genLly remove with a modeling knife or file.It's worth raking a btr of

    rime preparing yourminiarures as the endresult will always lookbetter ifyou do.

    C~f un~e rcca tBefore you start palming you must give your model anundercoat, This is IIthin coat of paint onto which you caneas i ly apply your colors. Ifyou wanr your models to have lotsof bright color it' best to use IIwhite undercoat and ifyouwant to LIse darker tones then use II black undercoat. Thequickest lind simplest war to undercoat a model is to usespraypaim.

    Tblt ~l'a"'m on tbe nghl was ,mdcrc

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    cJo(lk was painted witb SlIllkebiff! LWlIblfr and shaded wllb Ch/!s/IIIu(be sba"~d [ur crook u/as' Iberr dryb~lsbetl ,dlb Vomit Brrmrn

    ~ t ~ bm$~ i n gquick way to paint textures and raised detail suchfur. beards, and hair is to drybrusb I l1e11. Pick ahter. shade of the base color and wipe awa)' most ofe pam! on tbe brush onto a tissue. Then Iight!)1 brusher the area you want to highlight. The color in theu..... will come off D~UO the raised detaiL. TJJis leavese darker COlOl' in tbe recesses; providing shading.e more you drybnlsb over the model, the lighter theodel will look. You can also pa1nl armor, weapons,otQ.faces. and hands in tbls way.

    ?dirt ~nig r i m ein Mordheim are normally fought in diery, burned om

    and muddy streets, so most warriors are usuallyIn 3 layer of grime and din. Thi means you don'tneed to be [00 near when painting your models - a

    e roughnes helps! Use: Vermin Fur or Bestial Brown [0streaks and splashes of mud co the boots and feer oftroops.

    Me/al WQS painted fJ lJeI ' Cbatl.f Black If > " w k ; < ! /he metalwork 0.11 tbes'SIrJ.fuJ out, 7'he/e~lb Oil/be Ibl'OwllJg :;/(11' I,l"(freplck"d 011/ wllb Cbal"",,,lf

    II ""lSi} p I Bro",,' {nk W,/5 "sed to mak e 11mmel(lllbQk n'llll)' "".\'/),.

    I ' l " ; Q P ' " C i p : 8mQt~ inf t(t6~e$Inks can sometimes dry in a blotchy way, but ifyou adda drop of dish uiasbing liquid to your il1k before paintingit on, it wllf flow mucb better:

    ~a$e$If you paint your warband's bases ~IIIhe same way, it helps tomake them look more coherent on [be battleground. Thesimplest way to finish abase is topaint ita suitable color, suchas Vermin Fur, Shadow Grey, or Chaos Black Bases also lookmore impressive if they have some surface texture. Gluingsand to the top of a base is a quick and easy-way co do this butfor Mordheim, cobblestones, and flagstones would look evenmore effective. For example, small blobs of modeling puttypressed 00[0 rhe base make great stonework. If you are.Ieellng adventurous you could u e textured plasticard(available from model shops) or even wallpaper mat has asuitable raised pattern on it., Paint nnd drybrush m e texture toreally finish the bases off. "\'(fhy not add extra detail to the basesuch as grass, gravel, rats, skulls, erc.t

    !L~o06ing p o u r ( o ( r sIf you Jook through the different warbaads hown in TO~'nCryer, you'lI soon have lors of ideas for diffb:en( colorschemes. Feel free to mix and march any of the ideas you see,Remember; because you have only a lew models to palru, youcan really g o to rown on the detail! Experiment, r ake somechances and most Importantly; havefunJ

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    WelL, when it came [Q choosing how LOspend my 5()Ogoldcrowns, I was mainlyinfluenced by one Importanr f-actor - themodels available ...Normally you prepare your warband andthen build the models, bur io this case Ihad to adapt my warband [0 the modelsthat the 'Eavy Metal learn had painted atthe time, Pirsr, I picked my live rteroesc.ssio Cav.tore and then I started to look for Marksmen.Shooting reaUy is the greatest strength. of

    and J think It's better to build on your strengthstry to compensate for your weakne ses. Therefore 1

    de sure that every model wi t h BS4 had a . missile weapon,I went over the top on my Captain, whose equlpmenrched an impressive total co t of 120 crowns! The problemthat the model was obviously wearing ilea"y armor and

    that's really expensive. Having ahelmet is grear [Q avoid beingstunned and taken OUl while youlie On the floor, while duellingpi'smlsare simply awesome(better [0 buy them now whenme warband is starting out, 0rbar 1 don't have [0 roll to findthem at the trading post).The plan for the fight is simple;stay back, flnd 11 good snipingposition for my Marksmen andadvance ju l enough to flushthose rats Out of cover And intothe open, where 1can (hopefully)shoot them to bus... may Igmarbe with mel R t ik l . . d .. . C.puin u . , bg ,

    __ ~~~~ __ ~~w~~*~~~~ __ ~~~ __ ~~ a - '. . . ,Having just IinJ bed the design work onm y Last Mordheim figure. a Beastman, [was asked by Paul Sawyer if I would Iiketo fight a Mordheim 'Skirmi h' scenariofor a barde report In White Dwarf Jwould be using the Skaven, AlessioCaval re the Reiklanders, and we wouldbe fighting over the superb tudloMordhc:im terrain. WeU,who could refusean offer like that - time ro put down myark Bedford sculpdng tools and pick up a Mordheimwarband roster ami pen.

    ave played a few games of Mordhclm before, while thee was going through the rigors of playtesting, and I haveently pur together a Skaven warband of my own, 'Theck Shields', for [he Studio Mordheim campaign.fi.rsr thing I did was [0 get together the. Studio'S

    rdheim Skaven figures and try to come lip wrlh a strategyfight against Alessio~ Reildanders. The superbly paintedmodels included the plastic Skaven that you get in thee, sculpted by AIy Morrison, and the faruasric metalbyColin Dixon. In [be end J went for a mix of metalplastic models. You could quite easily make an entire

    rbanu from just the plastic Skaven, bur the mend figuresfur roo tempting.ving em our my Eshin pies, rhey returned wtthormation on the enemy. Reiklanders are disciplined and

    brave and are all greatly skilled at hooting. This is rellecredin the special rule of resting on their Captain's Leadershipwithin 12" rather than 6" , and having +1 to their standardBS.Wilh thi. in mind r went for quantity not quality. J neededa warband with more troop than the Reiklanders so theycould soak up missile Ike before taking a Rnut test, usingSkaven speed to gee into combat quickly. If thls worked, Icould hopefully f ret: Alessio's warband to rake a Rout testearly on in the game.My warband included an As assin Adepr with fighting claws,who could mix it up with the best of the Reiklandcrs. ext.two Black Skaven armed with flails (if these gu~ got intocombat it would be messy!),then a couple of ightRUnnCI!i and seven Verminkinarmed with various weapon .I would usetheVerminkin asa bodyguard for my Adepland to rake the bruru of theenemy fire, and use the highmovement rate of the Skavento close the gap. There wouldbe no polnr trying to out-shnot the Reiklanderwarband - J wouldn't stand achance. So that was my planand I intended [0stick to it...

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    ~ 1'! ! ! ! ! ! ! ! ! ! ! ! l ! ! '1 l111'1l1l I11mm l[li l ! ! ! ll i Ii im' ' I! I I ! 'TTI-~ !!~:! ! i ' l ! I!ml iDl l 'l I IlD"" '" , " JI J U I t" " "m " m \ I J I fi I (j W . m ' f Il I" T T - r liiiifilfflRn"pAIIIIIYifi1 Ft t rrTi (lij,"Oj""j,,; IF!i i il~ r rF Ia E f'" "'. .- :- 1 1'. !!Z ll'l 'Z Il I'I IE ~

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    C ity of N ig htm a re s

    " " . 0 : S lnIG /l " '"_f-....... : : : . ; : - , ; 8 : : : I a c ~ k : : ; : $ b : - - v e - n - - - - - j F l a l t ! lght a rm o rr n r : J r ~ ~ t ~ ~ ~ ~ ,~~DOODDOODODDDDODDOOOODODOOODDOODODODODDODOaoDoDoogOOO00000000000000000000000000 DOD

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    ' fl _ , , . l , OI'Ii7It",jj,i; ' "" iiIjH zurlu ;n r.m .c~ .lU1llllii l!i lll,

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    City o f Nightmares

    ~epfopment

    J l

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    Ci t y o f Nigh tma r e s

    A Muk,m'D tlk

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    Dea tb 10 the trespasser/ t n ' l f l l l 1 [ J 1 J J : j ' j J ! $ t M n umU l ! J J 1 h ' H / O l J I 11 f l: W !W J UTfint l41l1i t ft ll ft !t i ilpl lJn:ll jpl l l!JJJkJlJN !'I I@ 1UW lim'11I!1AII I' tmJj lU/JlJlLlmIiiWIiJl lm'IOW ')lIt l !!!n(f;

    that he was outnumbered, tumor told his meneek cover and get ready to greet the Skavenwith aof arrows andcrossbow bolts.tain Luther himself, followed by the Champions and Youngblood Franz, rook cover in a mined

    house. Reading the anxiety and fear in thegsrer's eyes, Lurhor decided [0gtve the boy a bit ofuragemenr. "Watch me and learn," said Lnrhor;

    aI the cref)lbliog youngster, 'ful(] if you arepressed, just throw them a bit ofcheese - they'llall about you in an lnstantl" Grjpping his spearthe Youngblood Smiled weakly and nodded.

    The. Marksmen took up positions in cover, taking h~gherground where possible to get a clear line of slghr [0 theenemy wlththeir bows and crossbows. At the end of the tumthe Reikbnders were taexcellem posltlons [0snipe at theadvancmg Skaven. Now if remained to be seen ifrhar wouldbe enough to stopthem.One of the Marksmen drew a bead [0a Skaven, and Bred atthe distant Night Runner, Skarpur. The, bolt hit its target,but u had lost most of its force, and only knocked downthe Skaveri.The Marksman standing near the carousel of skeletal horseswhispered a prayer to S!gmar, and took alm at one of [heSkaven shielding Klawful. FIls aimwas U'Uc.and [he pitifullyshrieldng Sk;aven feU, skewered by an arrow through its thigh ..Scornfully Kla .wfuI trampled and kicked the fallenSkaven, disgusted tb,a[ it had only stopped one ",~arrow before going down. ~

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    At the beginning of [he turn, aslightly embarrassed Skarpur

    ,'clambered [0his feet, and climbed. up the makeshift: ladder to gain abetter vantage paineSkratch, continuing his relentlessadvance. dashed behind a corner of

    the building. Soon the massfveSkaven would be in position 1,0arrack the hated man-things.The great mass of Vermi nkin, led byBlack Skaven Skritt, scuttledforward in the ccnter, takingshelter ip [he shattered ruin in themiddle of the table.

    KJawfuJ and his remaining Verminkfnjumped down a level in the ruinedbuilding, and headed rewards CaptainLurhor and his two men. K1avilful felt

    confident, In the hidden arena of m eClan Eshin in Cathay he had defeated six

    armed slaves In one combat. With ilghting claws on heknew he had no equal.Meanwhile on the Skaven left, rhe wily stingers of [beSlims henchman grou p ducked Into the cover of a ruinedbuilding, and advanced sreaithjly towards the bowmensheltering in the ruins above. One of the Slitns slfngerssent I:WO stones towards the bowman hiding behind the'statue, but the shots clattered against the gruesomesculpture and bounced off hRrmlt:ssly. The other slingermoved closer to the' humans, in hope of geutog withinshorr range for hi;:; weapon (slings can shoot twice perturn i[within 9" ) .

    "J.'J'i'? ll, 5 ' IHL, , -4UW.j! - I ,c ( i 1 I ln n r r m ;; r r c : _ VRI! J I i7 I3 \ \1~ , "L ' i oU . I' b' " ' 5 " 1 . , _ , - " , 1 "'i)' ,.\L~tptrqrr) 'ItJ~_~~ ~ 11li:' i-b:polh.t l l f

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    There is 110 salvation

    The Marksman huddling behind m e statue took. a deepbreath and almecJ towards the ratmen. His aim was true, butthe arrow only grazed the shoulder of a Skaven slinger. Theoilier Marksnlen fared no berrer, and actually failed to hir a.single Skaven! Alesslo shook his head in disbelief: his much-vaunted Marksmen. the pride of Iteikland, had let him down.Now the Skaven were getting dangerously close.

    ptain Luthor, followed by Hans and Franz, hurried up ader to stop the advance of K1awfu l . "Now i OUf chance,

    Luther [0the Youngblood and pointed ar Klawfut,mat rat prancing around with iron claws? ( bet he's thelfwe take him out, the rest WIU fun!"

    terassessing the battlefield Situation, Karl ran toward hisptaln's position while ordering Klaus togo and back up m elfksman on the fu r Side of the temple.

    Luther drew hls exquisite duelling pistol, and rook aim at theVerminkin shielding Klawful, but despite hls skill with theweapon and the gun's excellent construction. the shotmissed, and the lead bullet whizzed past the kaven,

    P nl ll l r ea di es Ii imsclf fOl r ,he e e com i ng Sluvcn .. "tIL~_]i]! lu.."".ru'II!" in! I'IIIMh) I"n.!!!jlb :;rjJJjj!!',,!tjUjlTITllIW ;:rrrmm1l!ll1!ll1 ..' W l !l Y '" 1111!,tt' ft,u'" ....,' ~.." u W / ! i h I i! ! ! Q!lIliil!!w".,};jliijjj;jj;m"

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    Ci t y o f Nig h tm a r e s

    Bounding forward with Incredlble speed, K1awfuJthe Assassin closed in on the hapless YoungbloodFranz, eager to cut: the human to shreds. kritt andNikkit ran toward [he Relklander Captain and hiscompanions, ready to attack next turn,Meanwhile, below, Blac.k kaven Skrirt ran up theladder, ready to smash the life from the Merc.enaryCaptain with his fearsome flail. Behind him theVenninkin fanned 0".1[, taking cover where theycould. heading towards the scattered ReiklanderMarksmen all around the [able,Once in range, [he Uta sllngers let - f l y with theirslingshots, and one of the missiles hit a bowmanhiding behind the statue. He went downscreaming, his ribs cracked by the srone,In the middle of the bridge, the Youngblood andAssassin mel. Easily avoiding the clumsy thrust of Franz's spear, Klawfuljumped lugh into the air and descended with a ball of blows, h is fightingclaws glinting in the darkness. "You are mine-mlnel" skittered theAssa s In.The Youngblood stood his ground on the bridge for a moment,and then, with dozens of curs criss-crossing his chest, he fell down to thestreet below; flailing his arms miserably. Kl.a:wfuJ turned his glancetowards rhe remaJning man-things, and took up a fighting stance,

    Shouting a warnlng, Champion Hans, his halberd raised high, charged the Black Skaven who was about to attack lIle ReiklanderCaptain from behind.Fearing that the approaching Skaven would overrun the Reiklander po leion .., Youngblood Klaus moved to lend support to theMarksmen, bard-pressed as they were b y the Skaven sllngers. The Champion Kad ran into the melee raging around the buildingwhere his Captain was.All me Marksmen of the warband shot at the fast-closing kaven, bUI nor a Ingle arrow hit. Lurhor mmtered~something about cutrlng the wages of hi5 men if [heir accuracy did not improve. Dctermmed to showhis incompereru men how it hould be done, Luther drew his duelling pistol, and took careful aim at meapproaching Klawful..;

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    City o f N ig htm a re s

    The Champion Hans, having finished theBlack kaven kritt, fearlessly jumpedfrom the bridge to help hls strugglingcompanion Kad.Klaus moved back towards the dosingSkaven, but despite his eagerness he wasnot do e enough [0attack.The Marksmen let loose once again. Thefirst bowman managed to hit one of theSlim I but falled 10 wound. However hiscompanion hot dead the Slack kavenSkrarch who had taken down aCros 'bowman in [he previous tum.Screaming the baulecry Of Retkland, Hansmad e : a successful diving charge (Alessiomade hi Initiative test, and gained + 1Strength and + " [ to bit for this turn). Thepole of his halberd struck hard as hedescended, and the Raven wa knockeddown. Klaus and the Verrninkin were moreequally matched. Both of them managed tobit their opponent, only [Q have theirblow. parried.On the bridge the Verminkin and CaptainLuthor continued their struggle, Despite the best efforts of bothwarriors, neither side managed to even hit their opponent.Sweating. each warrior sought [0 find an opening in the defenseof hi opponent, and they circled each other warily.in the big melee under the bridge where Luther and theVerminkin fought, things were going the way of the Reiklandersfor the moment - the fight was now between Han , Klaus, andNight Runner Nikkir, But the sword-armed Vt:rmin were do ingin fast.

    ODe of the S1j", ding=< m(lvC$ through the building;'ruins C 'O get in clese enough [0 usc : his WC.o 1 PQ :Q j

    Kious ro~ics I"mod( to .~e I Sk....en warrior ;0 vicious door ccmba .

    All over the battlefield, the last of the Verminkin raced Lajoin [be melee. One of the Vermin kin drew his curved bladeand crashed through a rotten windtrwlrarne (-Q charge HansKrieg, who was desperately fencUng off another Skaven.The Slitas slingers, now in ideal range for their weapons,senr four stones at the bowman standing by the skeletalcarousel. One of them ru t the poor man full in the face andtook him out of the game.In the barrie berweenGhampion Han and we ightRunner, and Verminkin, Hans w as truck by a sword andknocked down. leaving Karl to face we Skaven alone. Hissword trokc gutted the Night Runner Nikkir, takfng out theSkaven, but things were looking bad for m e Reiklanders.

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    Darkness descends

    le sio began his sixth turn by t:aking his Root rest, which he proceeded La fall ...elng that hi warband had taken quite a pounding, and that there were still plenty of Skaven left. Luther recalled the wordshis old fencing instructor. "Dlscretion i.the better parr of valor." \':Tiththese words of wisdom in his rnlnd, Luther bellowedetreat!" at the top of hls lungs. Dragging tbelt wounded with them, the Relklnnders fled, Leaving this section of Mordheim forvictorious Skaven to plunder. The skirmish was over.

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    ". . .."

    " . . . ." " ~. . . . '

    .' ",City o f the D~cd '. " .,'. . . . . . . . . . _ ... . , '-;

    40 /.. ~ .,,(

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    S IGMAR IS S T ILL W ITH U S !Fe a r oa t . for th e S is te rs o f S igm a! surv ive . A t th is v e rym om e n t ou r High Mat r ia rch . Be r t h a Besr r au l r ung iso rg an iz in g ou r S is te rs so th.3ol they m ay c le an se ou r b elov e dc ity o f th e fou l Iol lowers o f dark god s .

    F INEST HA LFL INGCOOK SOUGHTLord Sm yth e is look in g toemp l o y a HaWin g C ook fo rapp c t izers during h is jou tn eythm ugh th e . w as te s o fM o rd he im , C ulin ary t r ia lswill be held a t th e H e ad le ssH og t ave rn o n B a c.k e rt ag .

    M a dam A rch e oss iR e ade r of th e mystica.lTarot. Speaker with thedead, Meet me wh eDMorrslieb is full. at theS i g D of the Fish.

    Y E BOOK SA LEC ap ta in K u rt W h itc b e a rd ofth e M ddcn n e im w a rb and th eW hite W olve s o ffe rs you th ec h an C e to ow n a un i q u e

    SEEK INGEM P LOYMENTOne E ye d T ed dy M'gTu ! : . e x-p it f ig h te r . look in g fo r w ork .H igh ly e xp e r ie nce d. O wnw e a p on s. A n y th in g , cons ide r ed .C on ta c t m e b e h in d th e R e dWol f tavern.

    ,,*"!W'-"'ilildllil1llt 'ill""hm,,1

    S CR IB E R E Q UIR E D~ e e d e d to r eco rd th eh e ro ic (e a ts o f B a ron H a lK re ig litz , on h is im m in e ntar r ival in M o rd he im ,Th e ab ility to u se aswo rd an d p e n an advan tage .

    Sylvanian Me r c h a n t r equ i r e s! :J oWn [ or fami ly be r e av emen t .Must b e durab le and nud e o fth e I in e st rose wood .C on tac t B oris B ad e nov a t theI n n of th e R e d Moo n .

    'BLACK ARROW'M ark sm an of th eh i gh e s t quality.

    "O ne sho t - ODe kill'Lod g e d a t th e

    R e d W olf tavern,FOR SA LEOR TRADE

    Joh aoD 's E mpo rium h asth e [a llow in g good s fors aIc o r t ra d e .luge iron ket t le . big swo rd .Dwu( b lu nd erb us s. g la ss eye,p ik e , ru s ty axe . c od , p ic k ,anvi l . j ewe l l ed d agg e r , l uckych a rm , b u ck e t . a n d sp ad e .W hy n ot c a n in a1 y c a idega t e keepe r ' s co t t a g e .

    f"""',t'liFiijtillnliiUlPiJlij, ii'Jn!I!!!!!E

    FOR H IR EMaDd r e d the J ester , ! O yea.rs

    URGENTLYNEEDED

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    OB I TUAR I E SEr ic L c le rv e . K i ll ed b y a Hug eRock [rom th e h ea ve ns ,K urt W ilh t: im . loy,! I r ie nd an dh e n c hm a n , Wil l b e g re atlymi s s ed b y th e lad s of th e Whi t eWolve s wa rband .Ar tu ro Mar t i n i . W: lS I l't a fr ai d o fhc igbt s . Shou l d h av e b e e n .Margc r i t t e Mareeussis of th eS i s t uhood_ Split in tw o by 3Dw arf A xe .L udw ig von H ause n , fo rm ally of'The A rise e ', D ie d f rom bloodpoisoning.E va Liebe rmann . K ilkd b y fallingma , sonry .o n id c ll ti li ed S k av e n corpse foundby Lu th e r ' s Loo t e r s in the ru ias ,COU!If Grube r wdcoml; . s h is Dewhenchman . KU 1 t W il llc im tohi s retinue.