TPSP Project Building a Business— Games and Toys Based on TPSP Project from TEA Building a Business— Games and Toys Based on TPSP Project from TEA.

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  • TPSP Project Building a Business Games and Toys Based on TPSP Project from TEA Building a Business Games and Toys Based on TPSP Project from TEA
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  • Table of Contents Building a Business.whats it all about? Description Phase 1exploring Resourcesresearching..great websites Phase 2planning Phase 2 continuedproducing The Product.presenting Project proposal Citing your research Rubric for Developing and Implementing Research Rubric for Product and Presentation Rubric for Product and Presentation continued Whenever you see the game pieces, click to return to Table of Contents.
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  • Building a Business Building a Business is an interdisciplinary unit in which students develop a toy or game business, allowing students to explore and gain knowledge of history and science and their relationships.
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  • Description This project generates an understanding of marketing, consumer awareness, and business models by studying the games and toys industry. Students will learn about the making and selling of their favorite toys. Students will found their own toy companies. Students will develop a prototype of a new toy, along with one of the following: a business plan for a toy/game company; marketing campaign to sell the toy/game; or plan to mass produce the toy/game.
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  • Phase I 1.Make a list of your favorite toys and games. 2.Write about how your favorites have changed as you have gotten older. 3.Make a timeline of your life in terms of favorite toys and games. 4.Interview your grandparents and parents about their favorite toys and games. 5.Visit this link to learn more about how toys have changed over time. 6.Brainstorm leading toy companies. Find the answers to as many of these questions as you can. a)Who started the company? b)What was their motivation? c)When was the company started? d)What toys or games have been the companys leading products? e)What contributed to the companys success/downfall? 7.Watch television for 30 minutes on Saturday morning and record the number and the length of the advertisements in that period of time. Answer the following questions: a)What attracted you to the products advertised (sound, color, people)? b)What other tools do advertisers use to get attention? c)Who was the target audience of the advertisement? d)What did the advertiser do to help students remember the toy/game and want to purchase it? e)Where else are toys advertised (include different media, such as print and Internet)? f)How do consumers need to be aware of advertising strategies?
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  • Great Site for History of Games History Channel History of Board Games History of Board Games, Playing Cards, and Puzzles Another History of Board Games All-Time 100 Greatest Toys! History of Toys R Us History of Toys and Games Resources
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  • 1.Selecting a topic. Brainstorm a toy/game company. Name the company and provide job descriptions and titles for the top executives (e.g., CEO, CFO). One good resource for steps in starting a business is Its Your Business! by Larry Robson. Each company will develop a new toy or game. 2.Think of three to five guiding questions to explore, such as: Who is your consumer? How will you find out whether they will like/buy the toy? What will the toy be made of? Feasibilitycan you make it? What safety issues will you have to deal with? How much will the toy cost to make and to purchase? How will you market/advertise the toy? How much profit will you make? What problems might you run into? How might you solve them? How will you know if the toy is successful? What resources will you need? Phase 2
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  • 1.Design a prototype of a toy of the future. It could be an old toy that is redesigned or updated, or something completely futuristic. 2.Part of the research might include a needs assessment or interest inventory to see if the proposed toy/game appeals to the target audience. In the proposal, include plans for developing and testing the prototype. 3.Develop and test the prototype. 4.Create a survey to be used for conducting market research and analysis. 5.Consider the following questions: What was successful about your prototype? What adjustments or changes did you have to make? Why? Who is the target audience for your toy/game? What is new or unique about your toy/game? How much does it cost to manufacture your toy/game? How much will you sell the toy/game for? What are sources of the money you will need to manufacture the game? Phase 2 continued
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  • Show what you have learned through one of the following products: A business plan for your toy/game company, which should include a budget and a marketing-research plan. A marketing campaign to sell the toy/game, including the creation of at least two of the following: a slogan jingle commercial advertisement billboard brochure A plan to mass produce theproduct. The plan should include a way to sell the product, take and fill orders, and manage inventory. The Product
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  • Forms
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