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Transfantasia 2003 Lisa Kim, Michelle Kwon, Tina Lin

Transfantasia 2003 Lisa Kim, Michelle Kwon, Tina Lin

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Page 1: Transfantasia 2003 Lisa Kim, Michelle Kwon, Tina Lin

Transfantasia 2003Lisa Kim, Michelle Kwon, Tina Lin

Page 2: Transfantasia 2003 Lisa Kim, Michelle Kwon, Tina Lin

Introduction - Transformation

• From Merriam-Webster Online (www.m-w.com):

transformation: 1 : an act, process, or instance of transforming

1 a : to change in composition or structure1 b : to change the outward form or appearance of1 c : to change in character or condition

transforming

Page 3: Transfantasia 2003 Lisa Kim, Michelle Kwon, Tina Lin

Fantasia vs. Transfantasia• Fantasia 2000: "a montage of

state of the art animated short films set to classical music" (www.eopinions.com)

http://www.apple.com/trailers/disney/fantasia_2000/

• Transfantasia 2003: a "transformation" of fantasia 2000 in the way that the format is similar, but the contents are displayed in a different media.

• There is an educational element to Fantasia, and this is preserved in Transfantasia 2003.

• Fantasia is in movie form --> Transfantasia is in powerpoint slide form!

Page 4: Transfantasia 2003 Lisa Kim, Michelle Kwon, Tina Lin

• Transfantasia 2003 serves to educate its audience of the different types of media people transform classical music into:

Introduction - Transfantasia

Pure pop music remix

Remix & visual representation

Video game music

Page 5: Transfantasia 2003 Lisa Kim, Michelle Kwon, Tina Lin

• Classical Era: 1750-1820

• Some classical composers:-Ludwig Van Beethoven (1770-1827)-Wolfgang Amadeus Mozart (1756-1791)-Johann Sebastian Bach (1685-1750)-Frederic Chopin (1810-1849)

Transformation: Classical Music to Modern Pop Music

• “Pop” = Popular music nowadays- repetitions- familiar – easy to learn- heavily rhythmic

Page 6: Transfantasia 2003 Lisa Kim, Michelle Kwon, Tina Lin

• HISTORY– Für Elise is a beginning piano piece (1867)– Original title: Clavierstuck in A mull (Keyboard piece in A minor)– Beethoven had autographed the piece in German with dedication: "For Elise on

April 27, 1810, as a remembrance of L. v. Beethoven.“

Beethoven’s Für Elise

• FORM– Rhythm:

consistent– Meter: 3/8– Sixteenth

notes, yet flows smoothly

Page 7: Transfantasia 2003 Lisa Kim, Michelle Kwon, Tina Lin

Für Elise Turns Techno

http://i3.ebayimg.com/02/i/00/80/b6/12_1.JPG

http://www.jakobkramer.dk/privat/nfsketgb.htm

Vanessa Mae: an incredible violinist and began her classical training with the violin at age 5.

• FORM– Rhythm: inconsistent– Meter: 2/4– Eighth notes, but

sounds very agitated

Page 8: Transfantasia 2003 Lisa Kim, Michelle Kwon, Tina Lin

Transformation: Classical Music to Visual & Other

Modern Music• Disco: popular dance music in the ‘70s with

strong repetitive bass rhythms – originated during Big Band Era.

• Use of:-Real instruments-Emerging technology-Multiple mixes-Extended single-Remixes

• Influenced heavily techno music

• Classical:-structure-simpler-less contrapuntal-less mathematical-more pleasing to the ear

• Beethoven: noted genius in music known for his short temper and elaborate writing style

Page 9: Transfantasia 2003 Lisa Kim, Michelle Kwon, Tina Lin

• Beethoven’s 5th Symphony: Exposition of first themeExposition of second themeDevelopmentRecapCoda

• Significant first 4 notes:knocking of fate on one’s doormost famous notes in western music today

Fifth Symphony……A Fifth of Beethoven

• “Remixes” by:

– Electric Light Orchestra – a disco band/orchestra that created a hybrid between the old sounds of classical & new sounds of disco

– Walter Murphy – “I had this crazy idea to take symphonic music and combine it with contemporary rhythm.” http://www.superseventies.com/1976_7singles.html

Page 10: Transfantasia 2003 Lisa Kim, Michelle Kwon, Tina Lin

Fifth Symphony in Fantasia 2000

aiming for familiarity with emotion, but abstract

Interpretation:• There are two sides – good and evil, represented:

…musically by powerful melody of first exposition vs.

lyrical melody of the second.…visually by butterflies vs. bats (also differ in color, size, shape)

http://www.geocities.com/SouthBeach/Balcony/8128/Movies/Fantasia/fantasia2000.html

Page 11: Transfantasia 2003 Lisa Kim, Michelle Kwon, Tina Lin

• Video games date back

• Constantly updating- system change, Nintendo to Super Nintento to Nintendo 64 to Nintendo Gamecube, etc.

• Relevant to modern society

• Appeal effort is ever increasing, music important factor

• What aspects draw video game composers to classical music/high culture?

http://www.world-import.com/images/sony-playstation.jpg

Transformation: Classical Music to Video Game music

Page 12: Transfantasia 2003 Lisa Kim, Michelle Kwon, Tina Lin

• Fugal structure primary structure in Baroque Era

• Johann Sebastian Bach, 1685-1750, utilized in his preludes and fugues

• Super Mario RPG, Super Nintendo, 1996

• Utilizes fugal structure to symbolize castle setting, background music

www.classical.net/music/ comp.lst/bachjs.html

gmi.rocketbaby.net/ pscn5047.html

StructureBach = Super Mario

Page 13: Transfantasia 2003 Lisa Kim, Michelle Kwon, Tina Lin

• Choral progression important in 18th century counterpoint and chorale writing

• Mondonville, 1711-1772, utilized choral progression and texture

• Final Fantasy VIII, Playstation,1999

• Utilizes chorale-type chord progression to depict an important moment

photogallery.uhome.net/ ff81.htm

Chord ProgressionFinal Fantasy VIII

Page 14: Transfantasia 2003 Lisa Kim, Michelle Kwon, Tina Lin

• Romantic Era- experimental, utilized different types of voices and styles in composition

• Fredrick Chopin, 1810-1849, pioneer in change of melodic line and voice

• Dance Dance Revolution, Playstation 2, 2001

• Utilized direct conversion of actual musical context into digital orchestration/techno

www.geneastar.net/en/ categorie.php3?metier=chanteur19

http://www.gamershell.com/hellzone_Other_Dance_Dance_Revolution.shtml

ContourChopin = Dance Dance

Revolution

Page 15: Transfantasia 2003 Lisa Kim, Michelle Kwon, Tina Lin

• Thus, structure, progression, and contour are part of the appeal of Classical music.

• Classical music can be deemed a product of High Culture.

• Then, the transformation of Classical music into video game music can be deemed a utilization of high culture in order to appeal to society today.

Conclusion