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8/2/2019 Travellers Brief
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The dawns pink and purple tinge was beginning to give way to the birthing light of day. The starry night
sky beginning to vanish to the mornings irrevocable advance. The deck ofMaanans Glide
was already abustle of activity, as the sails caught a strong trade wind and pulled the vast ship gracefully across the
glittering ocean. The crew had no time to admire the beauty and drama of the scene, and besides, this was
something they encountered every day. The novelty wears off after a while. Talk on deck this morning
has already turned to the exploits of the night before, the drink on this side of the world is bloody lethal it
seems. It leads on eventually to talk of reefs, of seabirds landing on the rigging, of strange leafy islands
and of course, the prospect of a landmass close by. Its not long that very day before the cries go out from
the crows nest, somewhere out there, over all that roiling mass of blue and crushed beneath a burning sky
is a brand new frontier, a continent waiting to be carved up and conquered.
What do you do now?
Travellers
Part 1: Air & Water
Welcome to Traveller, a 3 part mini-campaign, with the aim to get into the swing of tabletop
roleplaying again. Im excited. In Traveller you are a part of a ships crew aboard the trade
vesselMaanans Glide. Your motivations for being so are entirely up to you, but your ship is
helmed by a rich trader whose aim is to brave new frontiers with the hope of discovering
great riches. More details to come, but this is the initial brief.
Ive chosen a new format for this because Im a stickler like that, and because Im sick of
crumpled old, biro scrawled, character sheets that get lost and need to be rewritten every
time, etc. Just getting organised in order to spread the RP love, and make the experience that
little bit better. Please email character sheets to me so I can keep them safe and together
[email protected]. There is a link to character sheets further down.
There is also a link to an online pdf of the core rules on the group, for reference we are using
Warhammer Fantasy Roleplay: 1st edition.
Id like to do this in a couple of weeks, perhaps Sunday 20th May?
mailto:[email protected]:[email protected]:[email protected]8/2/2019 Travellers Brief
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When creating a character, please do so with the fact that you are part of a ships crew in
mind. Ive put together a list of potential starting careers, these would all be good and Ill be
statting with this selection in mind. If you want to play something else then let me know and
well have a chat. Feel free to create a character and email it to me on a character sheet, I
trust you guys to stat properly.
Character sheets can be found here-http://gregorhutton.com/content/sheets/wfrp.pdf
Please pick from the available careers-
Warrior
Bodyguard Marine
Outlaw Seaman Servant
Ranger-
Boatman Fisherman Pilot Prospector Rat Catcher
Rogue-
Gambler Entertainer Smuggler
Academic-
Herbalist
Scribe Trader
On top of your starting spend and gear you will be gifted with 100 experience points and
300 gold each, this represents your time working aboard various ships. As theMaanans
Glide is a trading ship you can spend these earnings on commodities from the consumer
guide on page 292 onwards. With a limit on availability, as follows- No limit on plentiful or
common goods, up to 4 average goods, up to 2 scare goods, up to 1 rare good and up to 1
very rare good. This represents stuff picked up from exotic markets in far flung corners of
the globe as you make your way along the popular trade routes. You will also each have a
http://gregorhutton.com/content/sheets/wfrp.pdfhttp://gregorhutton.com/content/sheets/wfrp.pdfhttp://gregorhutton.com/content/sheets/wfrp.pdfhttp://gregorhutton.com/content/sheets/wfrp.pdf8/2/2019 Travellers Brief
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large wooden trunk to keep it all in. Feel free to get greedy, but consider what you will need
at sea or in an emergency, and what will hinder you.
It would really help if you could think up a little bit of backstory, I dont want an essay but
some defining features would really help, and add to the jeopardy of the adventures. There
is a little box for this on the character template which is great, but expanding on that a bit
would be cool. It doesnt have to be anything to wild.
Ideally Id like to see-
A positive life defining moment. A negative life defining moment. Personal strengths. Personal weaknesses. Greatest fear.
I should add that this will be quite hard; your character may die, be maimed or visited with various
afflictions and mental stresses. My games so far have had quite a high risk of lethality so I know you
can handle it. Id like to be able to approach the game with this in mind, that you might not win per
se, but hopefully you will have fun along the way, and with a bit of luck youll never be sat out of the
game for very long.
Wicked. Hope that wasnt too long winded or boring. Let me know if you want to play! Looking
forward to hanging out and rolling some dice!