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7/23/2019 Triumph & Treachery Merc
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300 Pts - Vampire Counts - Triumph & Treachery Merc
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Wight King (1 , 147 pts) Wight King 1 Ca 4 4 - 4 5 3 4 3 9 2+ 147
Composition: Hero
Hand Weapon; Heavy Armour; Killing Blow; Undead
Skeletal Steed 1 - 8* 2 - 3 3 1 2 1 3 - [0]
Spectral Steeds; Undead Enchanted Shield 1 Shield; +2 armour save bonus [5]
Obsidian Lodestone 1 Magic Resistance 3. [45]
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Hexwraiths (5 , 150 pts) Hexwraiths 5 Ca 6 3 - 3/5 3 1 2 1 5 6+ 150
Composition: Special
Always Strikes Last; Soul Reapers; Soulstriders; Spectral Hunters; Great Weapon; Causes
Terror; Ethereal; Fast Cavalry; Undead; Vanguard
Skeletal Steed 5 - 8* 2 - 3 3 1 2 1 3 - [0]
Spectral Steeds; Undead
To tal Cost : 297
Option Footnotes
Options
Great Weapon +2 Strength; Always Strikes Last. Two-handed.
Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
Heavy Armour 5+ armour save.
Special Rules
Always Strikes Last Always Strikes Last in Close Combat
Ethereal Can only be wounded by spells, magical attacks and magic weapons or effects.
Soul Reapers All attacks count as magical, flaming, and ignore armour saves.
Soulstriders Can move through unengaged units during Remaining Moves sub-phase, but cannot end movement within 1"
Spectral Hunters If unit moves through enemy units, nominate one. That unit suffers a S5 hit per Hexwraith (or Hellwraith),
distributed as shooting
Spectral Steeds Models mounted on, or drawn by, Spectral Steeds gain the Ethereal rule for movement only. They do not
suffer for being barded. This rule is lost when a unit joins.