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Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games. Danny Gutfreund, Hebrew U. Ronen Shaltiel, Weizmann Inst. Amnon Ta-Shma, Tel-Aviv U.

Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

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Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games. Danny Gutfreund, Hebrew U. Ronen Shaltiel, Weizmann Inst. Amnon Ta-Shma, Tel-Aviv U. message. message. Arthur-Merlin Games [BM]. - PowerPoint PPT Presentation

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Page 1: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games.

Danny Gutfreund, Hebrew U.Ronen Shaltiel, Weizmann

Inst.Amnon Ta-Shma, Tel-Aviv U.

Page 2: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Arthur-Merlin Games [BM] Interactive games in which the all-

powerful prover Merlin attempts to prove some statement to a probabilistic poly-time verifier.

Merlin Arthur“xL”

toss coinsmessage

message

I accept

Page 3: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Arthur-Merlin Games [BM] Completeness: If the statement is

true then Arthur accepts. Soundness: If the statement is

false then Pr[Arthur accepts]<½.

Merlin Arthur“xL”

toss coinsmessage

message

I accept

Page 4: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Arthur-Merlin Games [BM] Completeness: If the statement is

true then Arthur accepts. Soundness: If the statement is

false then Pr[Arthur accepts]<½.

The class AM: All languages L which have an Arthur-Merlin protocol.

Contains many interesting problems not known to be in NP.

Page 5: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Example: Co-isomorphism of Graphs. L={G1,G2: the labeled graphs G1,G2 are

not isomorphic}. L in coNP and is not known to be in NP.

Merlin Arthur(G1,G2 ) L

Randonly chooses:

b {1,2} random permutation of

Gb

“The graph Gc was permuted”

Decides which of the two graphs

was permuted.

Verifies that c=b.

Page 6: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

The big question:

Does AM=NP?

In other words: Can every Arthur-Merlin protocol be replaced with one in which Arthur is deterministic?

Note that such a protocol is an NP proof.

Page 7: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Derandomization: a brief overview A paradigm that attempts to transform:

Probabilistic algorithms => deterministic algorithms. (P BPP EXP NEXP).

Probabilistic protocols => deterministic protocols. (NP AM EXP NEXP).

We don’t know how to separate BPP and NEXP.

Can derandomize BPP and AM under natural complexity theoretic assumptions.

Page 8: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Hardness versus Randomness Initiated by [BM,Yao,Shamir].

Assumption: hard functions exist.

Conclusion: Derandomization.

A lot of works: [BM82,Y82,HILL,NW88,BFNW93, I95,IW97,IW98,KvM99,STV99,ISW99,MV99, ISW00,SU01,U02,TV02]

Page 9: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

A quick surveyAssumption: There exists a function in

DTIME(2O(n)) which is hard for “small” circuits.

ClassBPPAM

A hard function for:

Deterministic circuits

Nondeterministic circuits

High-endBPP=PAM=NP

Low-endBPPSUBEXPAM NSUBEXP

Page 10: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Hardness versus Randomness

Assumption: hard functions exist.

Conclusion: Derandomization.

Page 11: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Hardness versus Randomness

Assumption: hard functions exist.

Exists pseudo-random generator

Conclusion: Derandomization.

Page 12: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Pseudo-random generators A pseudo-random generator (PRG) is an algorithm

that stretches a short string of truly random bits into a long string of pseudo-random bits.

pseudo-random bits

PRG seed

Pseudo-random bits are indistinguishable from truly random bits for feasible algorithms.

For derandomizing AM: Feasible algorithms = nondeterministic circuits.

??????????????

Page 13: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Pseudo-random generators for nondeterministic circuits Nondeterministic circuits can identify pseudo-

random strings. Given a long string, guess a short seed and check

that PRG(seed)=long string. Can distinguish between random strings and

pseudo-random strings. Assuming the circuit can run the PRG!! The Nisan-Wigderson setup: The circuit cannot run

the PRG!! For example: The PRG runs in time n5 and fools

(nondeterministic) circuits of size n3. Sufficient for derandomization!!

Page 14: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

The Nisan-Wigderson setting We’re given a function f which is:

Hard for small circuits. Computable by uniform machines with “slightly”

larger time. Basic idea:

G(x)=x,f(x) “f(x) looks random to a small circuit that sees x”.

Warning: no composition theorems. Correctness proof of PRG can’t use it’s efficiency.

The PRG runs in time “slightly” larger than the size of the circuit.

Page 15: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Hardness versus Randomness

Assumption: hard functions exist.

Exists pseudo-random generator

Conclusion: Derandomization.

Page 16: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

PRG’s for nondeterministic circuits derandomize AM We can model the AM protocol as a

nondeterministic circuit which gets the random coins as input.

Merlin Arthur“xL”

random message

message

I accept

Hardwire input

Page 17: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

PRG’s for nondeterministic circuits derandomize AM We can model the AM protocol as a

nondeterministic circuit which gets the random coins as input.

Merlin Arthur“xL”

random input

Nondeterministic guess

I accept

inputNondeterministic guessHardwire input

Page 18: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

PRG’s for nondeterministic circuits derandomize AM We can model the AM protocol as a

nondeterministic circuit which gets the random coins as input.

We can use pseudo-random bits instead of truly random bits.

Merlin Arthur“xL”

pseudo-random input

Nondeterministic guess

I accept

Nondeterministic guess inputHardwire input

Page 19: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

PRG’s for nondeterministic circuits derandomize AM We have an AM protocol in which Arthur

acts deterministically. (Arthur sends all pseudo-random strings

and Merlin replies on each one.) Deterministic protocol => NP proof.

Merlin Arthur“xL”

pseudo-random input

Nondeterministic guess

I accept

Page 20: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

A quick surveyAssumption: There exists a function in

DTIME(2O(n)) which is hard for “small” circuits.

ClassBPPAM

A hard function for:

Deterministic circuits

Nondeterministic circuits

High-endBPP=PAM=NP

Low-endBPPSUBEXPAMNSUBEXP

Page 21: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Uniform Hardness versus Randomness The conclusion in the results above involve

only uniform classes (BPP,AM,P,NP). The assumptions involve nonuniform classes. All the results above assume hardness for

circuits (nonuniform machines). Can we get derandomization from uniform

assumptions? Follow from uniform assumptions such as

EXP≠PH [KL79]. A stronger notion of uniformity was considered

in [IW98,TV02].

Page 22: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

A closer look at nonuniform tradeoffs for BPP [BFNW93]Assumption: Hard function for:

circuits. EXP≠P/poly

Conclusion: Derandomization of: probabilistic

algorithms. BPP SUBEXP

Page 23: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Impagliazzo-Wigderson 98: A uniform tradeoff for BPP Assumption: Hard function for:

probabilistic algorithms. EXP≠BPP

Conclusion: Derandomization of: probabilistic

algorithms. BPP * SUBEXP*Pseudo-

containment

Page 24: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Impagliazzo-Wigderson 98: A uniform tradeoff for BPP

Assumption: Hard function for

probabilistic algorithms.

Conclusion: Derandomization* of

probabilistic algorithms.

Either the assumption isn’t true:

probabilistic algorithms are very

strong.

Or the assumption is true: Derandomization*

of probabilistic algorithms.

Page 25: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Our result: A uniform tradeoff for AM

Assumption: Hard function for Arthur-Merlin protocols.

Conclusion: Derandomization* of

Arthur-Merlin protocols.

Either the assumption isn’t true:

Arthur-Merlin protocols are very strong.

Or the assumption is true: Derandomization* of

Arthur-Merlin protocols.

[IW98 :]low-end. )Weak assumption and conclusion(. Our result: high-end. )Strong assumption and conclusion(.

Page 26: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Motivation: weak unconditional derandomization We believe that AM=NP (= Σ1). We only know that AM is in Σ3. Goal: Unconditional proof that AMΣ2 (or even

AMΣ2-SUBEXP). Conditional => Unconditional ?? Basic idea: AM is either weak or very strong.

If AM can be derandomized (AM=NP) then AMΣ2.

If AM is very strong (AM=EXP) then AMΣ2.

Main problem: replace ‘*’ with ‘’.

Page 27: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Pseudo-containmnets [Kab99]: * Intuitively, Containment only on feasibly

generated inputs. L =* L’ if it is infeasible to generate

counterexamples to the statement L=L’. No feasible algorithm R can output inputs

which are in one language but not in the other (for a specified input length).

C * D if for every L in C there exists L’ in D such that L =* L’.

Formally, =* and * are relative to some complexity class of feasible R’s.

Page 28: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Formal statement of our result If E=DTIME(2O(n)) is not in

AMTIME(2an), for some constant a>0 AM * NP. AM coAM = NP coNP.

The class AM coAM contains: co-isomorphism of graphs. SZK (Statistical Zero Knowledge).

Page 29: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

The proof

Page 30: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

We want to show that

Hard function for AM (EXP≠AM)

Derandomization of AM

No derandomization of AM

No Hard function for AM (EXP=AM)

Page 31: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Basic idea: Use nonuniform tradeoff

No Hard function for nondeter. Circuits (EXP NP/poly)

No derandomization of AM

No Hard function for AM (EXP=AM)

Nonuniform tradeoff

[MV99,SU01]

Goal

Want to prove

Can’t prove it in general. Can prove it for the circuits

constructed in phase 1.

Page 32: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Attempt: Prove that EXPNP/poly => EXPAMLet f be an EXP complete function.

Merlin Arthurf(x)=b

The circuit Cf has a small nondeterminist

ic circuit C

Verifies that C(x)=b

Problems:

1. Arthur cannot “run” C. It is a nondeterministic circuit.

2. How can Arthur be sure that C(x)=f(x)?

Page 33: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Thm: [BFL91] EXPP/poly => EXPAMLet f be an EXP complete function.

Merlin Arthurf(x)=b

The circuit Cf has a small deterministic

circuit C

Verifies that C(x)=b

Instance Checker [BK95]: A probabilistic poly-time T which gets oracle access to a function g.

• g=f => Pr[Tg(x)=f(x)]=1.

• g≠f => Pr[Tg (x) =fail]>½.

Page 34: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Thm: [BFL91] EXPP/poly => EXPAMLet f be an EXP complete function.

Merlin Arthurf(x)=b

The circuit Cf has a small deterministic

circuit C

Verifies that C(x)=b

by running TC(x)

Instance Checker [BK95]: A probabilistic poly-time T which gets oracle access to a function g.

• g=f => Pr[Tg(x)=f(x)]=1.

• g≠f => Pr[Tg (x) {fail,f(x)}]>½.

By sending C ,Merlin commits

to some function g!

Page 35: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Nondeterministic Circuits A nondeterministic circuit for f is a

deterministic circuit C(x,y) such that: f(x)=1 => exists y, C(x,y)=1. f(x)=0 => for all y, C(x,y)=0.

Arthur cannot use C to evaluate f. Merlin can help Arthur to evaluate f:

Arthur sends an input x. If f(x)=1, Merlin can send y s.t. C(x,y)=1.

If f(x)=0 ??

Page 36: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Pairs of Nondeterministic Circuits By our assumption EXPNP/poly.

fEXP => f has a nondeterministic circuit. => neg(f) has a nondeterministic circuit!

Arthur can ask Merlin to send both circuits C,C’ for f,neg(f). If f(x)=1, Merlin sends y s.t. C(x,y)=1. If f(x)=0, Merlin sends y s.t. C’(x,y)=1.

There are appropriate witnesses for both cases.

Page 37: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Attempt 2: Prove that EXP in NP/poly => EXP in AMLet f be an EXP complete function.

Merlin Arthurf(x)=b

The circuits C,C’f and neg(f) have small

nondeterministic circuits C,C’

Computes queries x1,..,xt

for the instance checker .I want to evaluate f at

x1,..,xt

Appropriate witnesses for x1,..,xt

Verifies that f(x)=b using the

instance checker .Is it true that by sending C,C’

Merlin commits himself to some function g?

Page 38: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Single Valued pairs of Nondeterministic Circuits If Merlin sends C,C’ which accept all

inputs, he is not at all commited: For every x he can “open” x as both 0 and 1.

A pair (C,C’) defines a function g only if L(C’)=L(C)c . Such a pair is called “single valued”.

Can Arthur verify that C,C’ is a single valued pair?

Page 39: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

The big picture

Nondeterministic circuits for EXP (EXPNP/poly)

No derandomization of AM

No Hard function for AM (EXP=AM)

Nonuniform tradeoff

[MV99,SU01]

Goal

Want to prove

Can’t prove it in general. Can prove it for the circuits

constructed in phase 1.

Page 40: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

The argument

EXP is computable by pairs of nondeterministic

circuits which can be certified (probabilistically)

as single valued.

No derandomization of AM

No Hard function for AM (EXP=AM)

Goal

The protocol I just showed

Nonuniform hardness vs. randomness tradeoff with a

resilient reconstruction .

Page 41: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

The final protocol: Using cerified circuits Let f be an EXP complete function.

Merlin Arthurf(x)=b

The certified circuits C,C’f and neg(f) have small

nondeterministic circuits C,C’

Computes queries x1,..,xt

for the instance checker .I want to evaluate f at

x1,..,xt

Appropriate witnesses for x1,..,xt

Verifies that f(x)=b using the

instance checker .As C,C’ are certified!

Merlin commits himself to some function g!

Page 42: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Resilient reconstruction algorithms

EXP is computable by pairs of nondeterministic

single-valued circuits

No derandomization of AM

Nonuniform tradeoff

[MV99,SU01]

The proofs give efficient (prob) “reconstruction algorithms” R(x,a):

If the derandomization fails on x, then there exists an a such that R(x,a) outputs a single-valued pair C,C’ for f.

What does R do when x and a are incorrect?

We cannot expect R to output circuits for f.

We can hope that R outputs a single-valued pair for some function g! We call such an R resilient.

Page 43: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Resilient reconstruction gives certified pairs When Merlin sends the circuits C,C’ he will also

send x and a. Arthur verifies that R(x,a)=(C,C’). This guarantees that (C,C’) is a single-valued

pair of nondeterministic circuits. Open problem: Does there exist a resilient

reconstruction algorithm? We show that the reconstruction algorithm of

[MV99] is “somewhat resilient”. It is resilient to errors in a, but vulnerable to

errors in x. (This is why we get * ).

Page 44: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Partial resiliency We show: the (probabilistic) reconstruction

algorithm of [MV99] is resilient to errors in a. If the derandomization fails on x then for

every a w.h.p. R(x,a) outputs a single-valued pair C,C’ for some function g.

We only get ‘*’ containments because of this weak resiliency.

We cannot trust Merlin to send x, so when the derandomization fails we need a feasible way to come up with x’s on which it failed.

Page 45: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Stronger partial resiliency Actually, we can handle some errors in x. Previous slide: If the derandomization of the

AM language L fails on x then resiliency… Stronger resiliency: If x is not in L then

resiliency… We can trust Merlin to send x if he can give

an AM proof that xL. We can trust Merlin when L is in AM

intersect coAM. No ‘*’ for AM intersect coAM.

Page 46: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

ConclusionsMain result: Either Arthur-Merlin protocols are very strong. Or Arthur-Merlin protocols can be

derandomized on feasibly generated inputs.

The technique: Uses nonuniform hardness vs. randomness. Resiliet reconstruction algorithms. Enables using a modified [BFL] protocol.

Page 47: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Open problems: 1. A low-end result. We show that the [MV99] generator has

a (partially) resilient reconstruction algorithm.

The [MV99] result only works for the high-end.

A low-end result by [SU01] which is not even partially resilient!

Open problem: Prove a low-end version of our result.

Page 48: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

Open problems: Remove pseudo-containments We show that the [MV99] generator has a

partially resilient reconstruction algorithm. Construct a generator with a fully resilient

reconstruction algorithm. This will remove the * (pseudo-

containment). Solving both open problems will give an

unconditional proof that AMΣ2-SUBEXP!

Page 49: Uniform Hardness vs. Randomness Tradeoffs for Arthur-Merlin Games

That’s it…