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UNIT 1 INTODUCTION TO COMPILERS By :- Namratha Nayak. TOPICS. Language Processors Structure of a Compiler Evolution of Programming Languages Science of Building a Compiler Applications of Compiler Technology Programming Language Basics. Language Processors. COMPILER - PowerPoint PPT Presentation
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UNIT 1
INTODUCTION TO COMPILERS
BY :- NAMRATHA NAYAK
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TOPICS Language Processors Structure of a Compiler Evolution of Programming Languages Science of Building a Compiler Applications of Compiler Technology Programming Language Basics
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LANGUAGE PROCESSORS COMPILER
Read a program in source language and translate into the target language Source language – High-level language like C, C++ Target language – object code of the target machine
Report any errors detected in the source program during translation
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LANGUAGE PROCESSORS INTERPRETER
Directly executes the operations specified in the source program on inputs supplied by the user
Target program is not produced as output of translation Gives better error-diagnostics than a compiler
Executes source program statement by statement Target program produced by compiler is much faster at
mapping inputs to outputs
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LANGUAGE PROCESSORS EXAMPLE
Java language processors combine compilation and interpretation Source program is first compiled into bytecodes Bytecodes are then interpreted by a virtual machine
Just-in-time compilers Translate bytecodes into machine language before they runt he
intermediate program to process input
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LANGUAGE PROCESSORS A Language-Processing System
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LANGUAGE PROCESSORS Preprocessor
Source program may be divided into modules in separate files Accomplishes the task of collecting the source program Can delete comments, include other files, expand macros
Assembler Compiler produces an assembly-language program Symbolic form of the machine language Produces relocatable machine code as output
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LANGUAGE PROCESSORS Linker/Loader
Relocatable Code Not ready to execute Memory references are made relative to an undetermined starting
address in memory Relocatable machine code may have to be linked with other
object files Linker
Resolves external memory addresses Code in file referring to a location in another file
Loader Resolve all relocatable addresses relative to a given starting address Puts together all the executable object files into memory for
execution
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THE STRUCTURE OF A COMPILER Analysis Phase
Break up source program into token or constituent pieces Impose a grammatical structure Create an intermediate representation of the source program If source program is syntactically incorrect or semantically
wrong Provide informative messages to the user
Symbol Table Stores the information collected about the source program Given to the synthesis phase along with the intermediate
representation
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THE STRUCTURE OF A COMPILER Synthesis Phase
Constructs the desired target program from Intermediate representation Information in symbol table
Back end of the compiler Analysis phase is called front end of the compiler
Compilation process is a sequence of phases Each phase transforms one representation of source program
into another Several phases may be grouped together Symbol table is used by all the phases of the compiler
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THE STRUCTURE OF A COMPILER
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LEXICAL ANALYSIS Lexical Analyzer
Reads stream of characters in the source program Groups the characters into meaningful sequences – lexemes For each lexeme, a token is produced as output
<token-name , attribute-value> Token-name : symbol used during syntax analysis Attribute-value : an entry in the symbol table for this token
Information from symbol table is needed for syntax analysis and code generation
Consider the following assignment statement
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SYNTAX ANALYSIS Parsing
Parser uses the tokens to create a tree-like intermediate representation
Depicts the grammatical structure of the token stream Syntax tree is one such representation
Interior node – operation Children - arguments of the operation
Other phases use this syntax tree to help analyze source program and generate target program
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SEMANTIC ANALYSIS Semantic Analyzer
Checks semantic consistency with language using: Syntax tree Information in symbol table
Gathers type information and save in syntax tree or symbol table
Type Checking Checks each operator for matching operands Ex: Report error if floating point number is used as index of an array
Coercions or type conversions Binary arithmetic operator applied to a pair of integers or floating point
numbers If applied to floating point and integer, compiler may convert integer to
floating-point number
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SEMANTIC ANALYSIS Semantic Analyzer
For our assignment statement Position, rate and initial are floating-point numbers Lexeme 60 is an integer
Type checker finds that * is applied to floating-point ‘rate’ and integer ‘60’ Integer is converted to floating-point
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INTERMEDIATE CODE GENERATION After syntax and semantic analysis
Compilers generate machine-like intermediate representation This intermediate representation should have the two properties:
Should be easy to produce Should be easy to translate into target machine
Three-address code Sequence of assembly-like instructions with three operands per
instruction Each operand acts like a register
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INTERMEDIATE CODE GENERATION Points to be noted about three-address instructions are:
Each assignment instruction has at most one operator on the right side
Compiler must generate a temporary name to hold the value computed by a three-address instruction
Some instructions have fewer than three operands
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CODE OPTIMIZATION Attempt to improve the target code
Faster code, shorter code or target code that consumes less power Optimizer can deduce that
Conversion of 60 from int to float can be done once at compile time
So, the inttofloat can be eliminated by replacing 60 with 60.0 t3 is used only once to transmit its value to id1
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CODE GENERATION Code Generator
Takes intermediate representation as input Maps it into target language If target language is machine code
Registers or memory locations are selected for each of the variables used Intermediate instructions are translated into sequences of machine
instructions performing the same task Assignment of registers to hold variables is a crucial aspect
First operand of each instruction specifies a destination
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SYMBOL-TABLE MANAGEMENT Essential function of Compiler
Record variable names used in source program Collect information about storage allocated for a name
Type Scope – where in the program the value may be used In case of procedure names,
Number and type of its argument Method of passing each argument Type returned
Symbol Table Data structure containing a record for each variable name with
fields for attributes
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COMPILER-CONSTRUCTION TOOLS Commonly used compiler-construction tools
Parser Generators Scanner Generators Syntax-directed translation engines Code-generator Generators Data-flow analysis engines Compiler-construction Toolkits
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EVOLUTION OF PROGRAMMING LANGUAGES Move to Higher-Level Languages
Development of mnemonic assembly languages in 1950’s Classification of Languages
Generation First-generation : machine languages Second-generation : assembly languages Third-generation : C, C++, C#, Java Fourth-generation : SQL, Postscript Fifth-generation : Prolog
Imperative and Declarative Imperative : how a computation is to be done Declarative : what computation is to be done
Object-oriented Language Scripting Languages
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EVOLUTION OF PROGRAMMING LANGUAGES Impact on Compilers
Advances in PL’s placed new demands on compiler writers Devise algorithms and representations to support new features Performance of a computer is dependent on compiler technology Good software-engineering techniques are essential for creating
and evolving modern language processors Compiler writers must evaluate tradeoffs about
What problems to deal with What heuristics to use to approach the problem of generating efficient
code
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SCIENCE OF BUILDING A COMPILER Modeling in Compiler Design and Implementation
Study of compilers is a study of how To design the right mathematical models and Choose the right algorithms
Finite-state machines and regular expressions Useful for describing the lexical units of a program (keywords,
identifiers) Used to describe the algorithms used to recognize those units
Context-free Grammars Describe syntactic structure of PL Nesting of parentheses, control constructs
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SCIENCE OF BUILDING A COMPILER Science of Code Optimization
“Optimization” – an attempt to produce code that is more efficient Processor architectures have become more complex Important to formulate the right problem to solve Need a good understanding of the programs Compiler design must meet the following design objectives
Optimization must be correct, i.e., preserve the meaning of compiled program
Optimization must improve the performance of many programs Compilation time must be kept reasonable Engineering effort required must be manageable
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APPLICATIONS OF COMPILER TECHNOLOGY Implementation of high-level programming languages
High-level programming language defines a programming abstraction
Low-level language have more control over computation and produce efficient code Hard to write, less portable, prone to errors and harder to maintain Example : register keyword
Common programming languages (C, Fortran, Cobol) support User-defined aggregate data types (arrays, structures, control flow ) Data-flow optimizations
Analyze flow of data through the program and remove redundancies Key ideas behind object oriented languages are
Data Abstraction Inheritance of properties
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APPLICATIONS OF COMPILER TECHNOLOGY Implementation of high-level programming languages
Java has features that make programming easier Type-safe – an object cannot be used as an object of an unrelated type Array accesses are checked to ensure that they lie within the bounds Built in garbage-collection facility Optimizations developed to overcome the overhead by eliminating
unnecessary range checks
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APPLICATIONS OF COMPILER TECHNOLOGY Optimizations for Computer Architectures
Parallelism Instruction level : multiple operations are executed simultaneously Processor level : different threads of the same application run on different
processors Memory hierarchies
Consists of several levels of storage with different speeds and sizes Average memory access time is reduces Using registers effectively is the most important problem in optimizing a
program Caches and physical memories are managed by the hardware Improve effectiveness by changing the layout of data or order of
instructions accessing the data
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APPLICATIONS OF COMPILER TECHNOLOGY Design of new Computer Architectures
RISC (Reduced Instruction-Set Computer) CISC (Complex Instruction-Set Computer) –
Make assembly programming easier Include complex memory addressing modes
Optimizations reduce these instructions to a small number of simpler operations
PowerPC, SPARC, MIPS, Alpha and PA-RISC Specialized Architectures
Data flow machines, vector machines, VLIW, SIMD, systolic arrays Made way into the designs of embedded machines Entire systems can fit on a single chip Compiler technology helps to evaluate architectural designs
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APPLICATIONS OF COMPILER TECHNOLOGY Program Translations
Binary Translation Translate binary code of one machine to that of another Allow machine to run programs compiled for another instruction set Used to increase the availability of software for their machines Can provide backward compatibility
Hardware synthesis Hardware designs are described in high-level hardware description
languages like Verilog and VHDL Described at register transfer level (RTL)
Variables represent registers Expressions represent combinational logic
Tools translate RTL descriptions into gates, which are then mapped to transistors and eventually to physical layout
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APPLICATIONS OF COMPILER TECHNOLOGY Program Translations
Database Query Interpreters Languages are useful in other applications Query languages like SQL are used to search databases
Queries consist of predicates containing relational and boolean operators Can be interpreted or compiled into commands to search a database
Compiled Simulation Simulation
Technique used in scientific and engg disciplines Understand a phenomenon or validate a design
Inputs include description of the design and specific input parameters for that run
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APPLICATIONS OF COMPILER TECHNOLOGY Software Productivity Tools
Testing is a primary technique for locating errors in a program Use data flow analysis to locate errors statically Problem of finding all program errors is undecidable Ways in which program analysis has improved software productivity
Type Checking Catch inconsistencies in the program
Operation applied to wrong type of object Parameters to a procedure do not match the signature
Go beyond finding type errors by analyzing flow of data If pointer is assigned null and then dereferenced, the program is clearly in error
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APPLICATIONS OF COMPILER TECHNOLOGY Software Productivity Tools
Bounds Checking Security breaches are caused by buffer overflows in programs written in C Data-flow analysis can be used to locate buffer overflows Failing to identify a buffer overflow may compromise the security of the
system Memory-management tools
Automatic memory management removes all memory-management errors like memory leaks
Tools developed to help programmers find memory management errors Purify - dynamically catches memory management errors as they occur
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PROGRAMMING LANGUAGE BASICS The Static/Dynamic Distinction
What decision can the compiler make about a program Static Policy - Language uses a policy that allows compiler to decide
an issue, i.e., at compile time Dynamic Policy – Policy that allows a decision to be made when we
execute the program, i.e. at run time Scope of Declarations
Scope declaration of x is the region of the program in which uses of x refer to this declaration
Static or Lexical scope : Used if it is possible to determine the scope of a declaration by looking only at the program
Dynamic Scope : As the program runs, the same use of x could refer to any several different declaration of x
Example : public static int x;
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PROGRAMMING LANGUAGE BASICS Environments and States
Whether the changes that occur as the program is run Affects the values of the data elements Affect interpretation of names for that data
Association of names with locations on memory (store) and then with values is described as a two-stage mapping Environment – Mapping from names to locations in the store State – Mapping from locations in store to their values. It maps l-values to
their corresponding r-values
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PROGRAMMING LANGUAGE BASICS Environments and States
Example
Exceptions to environment and state mappings Static versus dynamic binding of names to locations Static versus dynamic binding of locations to values
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PROGRAMMING LANGUAGE BASICS Static Scope and Block Structure
Scope rules for C – based on program structure Scope of a declaration – determined by the location of its appearance Languages like C++,C# and Java provide explicit control over scopes
– public, private and protected Static scope rules for a language with blocks – a grouping of
declarations and statements C static scope policy is as follows:
C program is a sequence of top-level declarations of variables & functions Functions may have variable declarations within them, scope of which is
restricted to the function in which it appears Scope of a top-level declaration of a name x consists of the entire program that
follows
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PROGRAMMING LANGUAGE BASICS Static Scope and Block Structure
The syntax of blocks in C is given by It is a type of statement and can appear anywhere that other statements can
appear Is a sequence of declarations followed by a sequence of statements, all
surrounded by braces Block structure – nesting property of blocks Static scope rule for variable declaration is as follows:
If declaration D of name x belongs to block B, Then scope of D is all of B, except for any blocks B’ nested to any depth
within B in which x is redeclared
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PROGRAMMING LANGUAGE BASICS Static Scope and Block Structure
Blocks in a C++ program
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PROGRAMMING LANGUAGE BASICS Explicit Access Control
Classes and structures introduce new scope for their members If p is an object of a class with a field x, then use of x in p.x refers to field x in
the class definition The scope of declaration x in a class C extends to any subclass C’, except if C’
has a local declaration of the same name x Public, private and protected – provide explicit control over access to
member names in a super class In C++, class definition may be separated from the definition of some
or all of its methods A name x associated with the class C may have a region of code that is outside
its scope followed by another region within its scope
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PROGRAMMING LANGUAGE BASICS Dynamic Scope
Based on factors that can be known only when the program executes A use of a name x refers to the declaration of x in the most recently
called procedure with such a declaration Macro expansion in the C preprocessor
Dynamic scope resolution is essential for polymorphic procedures
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PROGRAMMING LANGUAGE BASICS Dynamic Scope
Method resolution in OOP The procedure called when x.m() is executed depends on the class of the
object denoted by x at that time Example:
Class C with a method named m() D is a subclass of C , and D has its own method named m() There is a use of m of the form x.m(), where x is an object of class C
Impossible to tell at compile time whether x will be of class C or of the subclass D
Cannot be decided until runtime which definition of m is the right one Code generated by compiler must determine the class of the object x, and call
one or the other method named m
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PROGRAMMING LANGUAGE BASICS Parameter Passing Mechanisms
How actual parameters are associated with formal parameters Actual parameters – used in the call of a procedure Formal parameters – used in the procedure definition
Call-by-Value The actual parameter is evaluated or copied Value is placed in the location belonging to the corresponding formal
parameter of the called procedure Computation involving formal parameters done by the called procedure is
local to that procedure and actual parameters cannot be changed In C, we can pass a pointer to a variable to allow that variable to be changed
by the callee Array names passed as parameters in C,C++ or Java give the called procedure
what is in effect a pointer or reference to the array itself
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PROGRAMMING LANGUAGE BASICS Parameter Passing Mechanisms
Call-by-Reference Address of actual parameter is passed to the callee as the value of the
corresponding formal parameter Changes to formal parameter appear as changes to the actual parameter Essential when the formal parameter is a large object, array or a structure
Strict call-by-value requires that the caller copy the entire actual parameter into the space of the corresponding formal parameter
Copying is expensive when the parameter is large Call-by-Name
The callee executes as if the actual parameter were substituted literally for the formal parameter in the code of the callee
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PROGRAMMING LANGUAGE BASICS Aliasing
Consequence of call-by-reference parameter passing Possible that two formal parameters can refer to the same location Such variables are said to be aliases of one another Example:
a is an array belonging to procedure p, and p calls another procedure q(x,y) with a call q(a,a)
Parameters are passed by value but the array names are references to the location where the array is stored
So, x and y become aliases of each other Understanding aliasing is essential for a compiler that optimizes a program
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ebsite for Students | VTU - Notes - Question Papers LEXICAL ANALYSIS
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OBJECTIVES Role of Lexical analyzer Lexical analysis using formal language definitions with
Finite Automata Specification of Tokens Recognition of Tokens
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PROGRAMMING LANGUAGE STRUCTURE A Programming Language is defined by:
SYNTAX Decides whether a sentence in a language is well-formed
SEMANTICS Determines the meaning , if any, of a syntactically well-formed sentence
GRAMMAR Provides a generative finite description of the language
Well developed tools (regular, context-free and attribute grammars) are available for the description of syntax
Lexical analyzer and the Parser handle the syntax of the programming language
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THE ROLE OF THE LEXICAL ANALYZER Main task of lexical analyzer
Read input characters in a source program Group them into lexemes Produce as output a sequence of tokens for each lexeme Stream of tokens is sent to the parser Whenever a lexeme is found, it is entered into the symbol table
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THE ROLE OF THE LEXICAL ANALYZER Other tasks performed by the lexical analyzer
Removing comments and whitespace Correlating error messages generated by compiler with source program Associates a line number with each error message Makes a copy of the source program with error messages
Cascade of two processes Scanning
Processes that do not require the tokenization of input, like, deletion of comments and compaction of whitespaces
Lexical analysis Scanner produces the sequence of tokens as output
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THE ROLE OF THE LEXICAL ANALYZER Lexical Analysis versus Parsing
Simplicity of design Separation of lexical and syntactic analysis allows to simplify one of these tasks A parser that has to deal with comments and whitespace is more complex
Compiler efficiency is improved Allows to apply specialized techniques that serve only the lexical task Specialized buffering techniques for reading input
Compiler portability is enhanced Input device specific peculiarities can be restricted to lexical analyzer
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TOKENS, PATTERNS, AND LEXEMES Token
Pair consisting of a token name and an optional attribute value Token name – abstract symbol for a lexical unit, like keyword
Pattern Description of the form that the lexemes of a token may take If keyword is a token, pattern is a sequence of characters that form the
keyword Lexeme
Sequence of characters in the source program that matches the pattern for a token
Identified by the lexical analyzer as an instance of that token
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TOKENS, PATTERNS, AND LEXEMES Typical tokens in a Programming Language
One token for each keyword Tokens for the operators Token representing all identifiers One or more tokens representing constants, such as numbers and literal
strings Tokens for each punctuation symbol, such as comma, semicolon, left and
right parentheses
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ATTRIBUTES FOR TOKENS When more than one lexeme matches a pattern, additional
information about the lexeme must be passed Example : Pattern for token number matches both 0 and 1 So, lexical analyzer returns to the parser both the token name and attribute
value describing the lexeme Token name influences parsing decisions Attribute value influences translation of tokens after the parse
Appropriate attribute value for an identifier is a pointer to the symbol-table entry for that entry
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LEXICAL ERRORS Lexical analyzer is unable to proceed because none of the
patterns for tokens matches any prefix of the remaining input Error recovery strategy
“Panic mode” recovery Delete successive characters from the remaining input, until the lexical analyzer
can find a well-formed token at the beginning of the input left Delete one character from the remaining input Insert a missing character into the remaining input Replace a character by another character Transpose two adjacent characters See whether a prefix of the remaining input can be transformed into a valid
lexeme by a single transformation
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INPUT BUFFERING Buffer Pairs
Specialized buffering techniques to reduce the amount of overhead to process a single input character
Scheme involving two buffers that are alternately reloaded
eof – marks the end of the source file Two pointers to the input
lexemeBegin – marks beginning of the current lexeme forward – scans ahead until a pattern match is found
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INPUT BUFFERING Buffer Pairs
Once the next lexeme is determined, forward is set to the character at its right end
After lexeme is recorded as an attribute value, lexemeBegin is set to the character immediately after the lexeme just found
To advance forward pointer, Test whether the end of one of the buffers has been reached If so, then reload the other buffer from the input Move forward to the beginning of the newly loaded buffer
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INPUT BUFFERING Sentinels
In previous scheme, each time the forward pointer is advanced, Must check that we have not moved off one of the buffers If we do, then reload the other buffer
For each character read, make two tests End of buffer Determine what character is read
Combine the buffer-end test with the test for current character, if we extend each buffer to hold a sentinel character at the end Sentinel is a special character that is not a part of the source program
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SPECIFICATION OF TOKENS Strings and Languages
Alphabet Finite set of symbols, e.g., letters, digits and punctuation Binary alphabet – {0,1}
String over an alphabet Finite sequence of symbols drawn from that alphabet Length of string s (|s|) – number of occurrences of symbols in s Empty string (ε) –string of length zero
Language Set of strings over some fixed alphabet Ex :
{ε}, set containing only the empty string Set of all syntactically well-formed C programs
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SPECIFICATION OF TOKENS Strings and Languages
Prefix of a string s String obtained by removing zero or more symbols from the end of s
Suffix of string s String obtained by removing zero or more symbols from the beginning if s
Substring of s String obtained by deleting any prefix and any suffix from s
Proper prefixes, suffixes and substrings of a string s : Prefixes, suffixes and substrings of s that are not or not equal to s itself
Subsequence of s Any string formed by deleting zero or more not necessarily consecutive positions
of s Concatenation of x and y (xy)
String formed by appending y to x
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SPECIFICATION OF TOKENS Operations on Languages
Kleene Closure (L*) Set of strings obtained by concatenating L zero or more times L0 - concatenation of L zero times, that is ,{ }
Positive Closure (L+) Same as Kleene closure but without the term L0
ε
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SPECIFICATION OF TOKENS Regular Expressions
Notation used for describing all languages that can be built from these operators applied to the symbols of some alphabet
Ex: Language of C identifiers letter (letter | digit)* Each regular expression r denotes a language L(r), defined recursively
from the languages denoted by r’s sub expressions Rules that define the RE’s over some alphabet
ε is a regular expression and L(ε ) is {ε } If a is a symbol in alphabet, then a is a regular expression and L(a) = {a}
r and s are RE’s denoting languages L(r) and L(s), then (r)|(s) is a RE denoting the language L(r) U L(s) (r)(s) is a RE denoting the language L(r)L(s) (r)* is a RE denoting (L(r))*
(r) is a RE denoting L(r)
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SPECIFICATION OF TOKENS Regular Expressions
Parentheses in RE’s may be dropped if we adopt the following Unary operator * has highest precedence and is left associative Concatenation has second highest precedence and is left associative | has lowest precedence and is left associative
Example: (a) | ((b)*(c) a | b*c Regular set : Language defined by a RE
Two RE’s are equivalent if they denote the same regular set Ex: (a|b) = (b|a)
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SPECIFICATION OF TOKENS Regular Definitions
If is an alphabet of symbols, then a regular definition is a sequence of definitions of the form
d1 r1
d2 r2
........dn rn
Each di is a new symbol, not in and not the same as any other of the d’s Each ri is a RE over the alphabet U {d1, d2,... ,di-1}
Avoid recursive definition by restricting ri to and the previously defined d’s
Construct a RE over alone for each ri
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SPECIFICATION OF TOKENS Extensions of Regular Expressions
One or more instances Unary operator +, represents positive closure of a RE and its language r* = r+| ε and r+ = rr* = r*r
Zero or one instance Unary operator ? Means “zero or one occurence” r? = r|ε or L(r?) = L(r) U {ε}
Character classes Regular expression, a1| a2|....| an can be replaced by [a1 a2... an ] [abc] is short form for a|b|c
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RECOGNITION OF TOKENS Study how to take patterns for all the needed tokens
Build a piece of code that examines the input string Find a prefix that is a lexeme matching one of the patterns
Simple form of branching statements and conditional expressions Terminals of the grammar : if, then, else, relop, id, number
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RECOGNITION OF TOKENS Patterns for the tokens are described using regular definitions
Recognize the token ws, to remove whitespaces
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RECOGNITION OF TOKENS Tokens, their patterns and attribute values
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TRANSITION DIAGRAMS Convert patterns into flowcharts called transition diagrams
States Represents a condition that could occur during the scanning of input
that matches a patternEdges
Directed from one state to another Labelled by a symbol or set of symbols
If in some state s, and next input symbol is a, Look for an edge out of state s labelled by a If such an edge is found, advance the forward pointer and enter the
state to which that edge leads
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TRANSITION DIAGRAMS Important conventions about transition diagrams
Certain states are said to be final or accepting Indicate that a lexeme has been found If there is an action to be taken – returning a token an attribute value to the
parser – attach that action tot he accepting state If it is necessary to retract the forward pointer one position, then
place a * near the accepting state One state is the start state or initial state
Transition diagram always begins in the start state before any input symbols have been read
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TRANSITION DIAGRAMS Transition diagram for relop
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RECOGNITION OF RESERVED WORDS AND IDENTIFIERS Keywords like if or then are reserved, even though they look
like identifiers they are not identifiers
Two ways to handle reserved words that look like identifiers1. Install the reserved words in the symbol table initially
When an identifier is found, call to installID places it in the symbol table and returns a pointer to the symbol-table entry
Any identifier not in the symbol table during lexical analysis has a token id getToken examines the symbol table entry for the lexeme found and returns
the token name
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RECOGNITION OF RESERVED WORDS AND IDENTIFIERS Two ways to handle reserved words that look like identifiers
2. Create separate transition diagrams for each keyword Such a diagram consists of states representing the situation after each
successive letter of keyword is seen , followed by a test for “nonletter-or-digit”
Necessary to check that the identifier has ended, or else would return token then in situations where correct token was id
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ARCHITECTURE OF A TRANSITION-DIAGRAM-BASED LEXICAL ANALYZER Collection of transition diagrams can be used to build a lexical
analyzer Each state is represented by a piece of code
Variable state holding the number of the current state A switch based on the value of state takes us to the code for each of
the possible states, where action of that state is found Code for a state is itself a switch statement or multiway branch that
determines the next state
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ARCHITECTURE OF A TRANSITION-DIAGRAM-BASED LEXICAL ANALYZER
Fig : Implementation of relop transition diagram
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ARCHITECTURE OF A TRANSITION-DIAGRAM-BASED LEXICAL ANALYZER Ways in which the code could fit into the entire lexical analyzer
Arrange the transition diagrams for each token to be tried sequentially Function fail() resets the forward pointer and starts next transition diagram Allows to use transition diagrams for the individual keywords
Run various transition diagrams “in parallel” Feed the next input character to all of them an allow each one to make the
transitions required Must be careful to resolve the case where
One diagram finds a lexeme that matches the pattern While one or more other diagrams are still able to process the input
Combine all transition diagrams into one Allow to read input until there is no possible next state Take the longest lexeme that matched any pattern