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Unit 2: Machine That Plays Game Unit 2: Machine That Plays Game Chess Deep Blue defeats Gary Kasparov Tic-tac-toe and game tree Shortest Path Problem and its search tree Exhaustive search method Depth First Search Breadth First Search Inside Deep Blue copyright c 2013 Hyeong In Choi 1 / 16

Unit 2: Machine That Plays Game - SNUhichoi/infomath/Unit2/MIA_beamer_unit2.pdf · Unit 2: Machine That Plays Game Deep Blue defeats Gary Kasparov Protagonists I Deep Blue: Chess-playing

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Unit 2: Machine That Plays Game

Unit 2: Machine That Plays Game

� Chess

� Deep Blue defeats Gary Kasparov

� Tic-tac-toe and game tree

� Shortest Path Problem and its search tree

� Exhaustive search method

Depth First Search

Breadth First Search

� Inside Deep Blue

copyright c©2013 Hyeong In Choi

1 / 16

Unit 2: Machine That Plays Game

Chess

Chess

Rule of Chess movie

2 / 16

Unit 2: Machine That Plays Game

Deep Blue defeats Gary Kasparov

Protagonists

I Deep Blue: Chess-playing computer

I Gary Kasparov: then-reigning world champion in chessregarded by some as the greatest chess player ever

(1997) Deep Blue won a six-game match against GaryKasparov by two games to one with 3 draws movie movie

Chess Board Editor :http://www.apronus.com/chess/wbeditor.php

3 / 16

Unit 2: Machine That Plays Game

Deep Blue defeats Gary Kasparov

First-time ever a machine defeats a world-best human being

In 1996, Deep Blue won a game against Gary Kasparov, butlost the match by one game to three (two draws)

About Deep Blue

I Creator: Feng-hsing Hsu & collaborators at Carnegie-MellonUniv. and IBM

I Precusor

- Chip Test at Carnegie-Mellon Univ.

- Deep Thought at Carnegie-Mellon Univ. and IBM

4 / 16

Unit 2: Machine That Plays Game

Deep Blue defeats Gary Kasparov

I Hardware

- Massively parallel computer with 30 nodes of 120 MHz RISCCPU and 480 special purpose VLSI chess chips

- In 1997, Deep Blue was 259th most powerful supercomputerin the world

- capable of evaluating 200 million game tree nodes (position)per second

5 / 16

Unit 2: Machine That Plays Game

Deep Blue defeats Gary Kasparov

It is a monumental historical achievement

Provoked and illuminated many questions on

I man versus machine movie

I how human thought-process works movie

I who we are movie

How did Deep Blue do it?

I We will first look at Tic-tac-toe, a much simpler game, tounderstand the concept of game tree; and

I Shortest Path Problem to illustrate the search methods

I later, will come back to the discussion of chess game tree andthe search method thereof.

6 / 16

Unit 2: Machine That Plays Game

Tic-tac-toe and game tree

Tic-tac-toe

I A game played on the 3× 3

I The winner is the one that first marks three consecutive(horizontal, vertical or diagonal) squares

I Assuming both players play the best strategy, this game alwayscomes to a draw

Case I

7 / 16

Unit 2: Machine That Plays Game

Tic-tac-toe and game tree

Tic-tac-toe

I A game played on the 3× 3

I The winner is the one that first marks three consecutive(horizontal, vertical or diagonal) squares

I Assuming both players play the best strategy, this game alwayscomes to a draw

Case I

7 / 16

Unit 2: Machine That Plays Game

Tic-tac-toe and game tree

Tic-tac-toe

I A game played on the 3× 3

I The winner is the one that first marks three consecutive(horizontal, vertical or diagonal) squares

I Assuming both players play the best strategy, this game alwayscomes to a draw

Case I

7 / 16

Unit 2: Machine That Plays Game

Tic-tac-toe and game tree

Tic-tac-toe

I A game played on the 3× 3

I The winner is the one that first marks three consecutive(horizontal, vertical or diagonal) squares

I Assuming both players play the best strategy, this game alwayscomes to a draw

Case I

7 / 16

Unit 2: Machine That Plays Game

Tic-tac-toe and game tree

Tic-tac-toe

I A game played on the 3× 3

I The winner is the one that first marks three consecutive(horizontal, vertical or diagonal) squares

I Assuming both players play the best strategy, this game alwayscomes to a draw

Case I

7 / 16

Unit 2: Machine That Plays Game

Tic-tac-toe and game tree

Tic-tac-toe

I A game played on the 3× 3

I The winner is the one that first marks three consecutive(horizontal, vertical or diagonal) squares

I Assuming both players play the best strategy, this game alwayscomes to a draw

Case I

7 / 16

Unit 2: Machine That Plays Game

Tic-tac-toe and game tree

Tic-tac-toe

I A game played on the 3× 3

I The winner is the one that first marks three consecutive(horizontal, vertical or diagonal) squares

I Assuming both players play the best strategy, this game alwayscomes to a draw

Case I

© wins

7 / 16

Unit 2: Machine That Plays Game

Tic-tac-toe and game tree

Tic-tac-toe

I A game played on the 3× 3

I The winner is the one that first marks three consecutive(horizontal, vertical or diagonal) squares

I Assuming both players play the best strategy, this game alwayscomes to a draw

Case II

7 / 16

Unit 2: Machine That Plays Game

Tic-tac-toe and game tree

Tic-tac-toe

I A game played on the 3× 3

I The winner is the one that first marks three consecutive(horizontal, vertical or diagonal) squares

I Assuming both players play the best strategy, this game alwayscomes to a draw

Case II

7 / 16

Unit 2: Machine That Plays Game

Tic-tac-toe and game tree

Tic-tac-toe

I A game played on the 3× 3

I The winner is the one that first marks three consecutive(horizontal, vertical or diagonal) squares

I Assuming both players play the best strategy, this game alwayscomes to a draw

Case II

7 / 16

Unit 2: Machine That Plays Game

Tic-tac-toe and game tree

Tic-tac-toe

I A game played on the 3× 3

I The winner is the one that first marks three consecutive(horizontal, vertical or diagonal) squares

I Assuming both players play the best strategy, this game alwayscomes to a draw

Case II

7 / 16

Unit 2: Machine That Plays Game

Tic-tac-toe and game tree

Tic-tac-toe

I A game played on the 3× 3

I The winner is the one that first marks three consecutive(horizontal, vertical or diagonal) squares

I Assuming both players play the best strategy, this game alwayscomes to a draw

Case II

7 / 16

Unit 2: Machine That Plays Game

Tic-tac-toe and game tree

Tic-tac-toe

I A game played on the 3× 3

I The winner is the one that first marks three consecutive(horizontal, vertical or diagonal) squares

I Assuming both players play the best strategy, this game alwayscomes to a draw

Case II

7 / 16

Unit 2: Machine That Plays Game

Tic-tac-toe and game tree

Tic-tac-toe

I A game played on the 3× 3

I The winner is the one that first marks three consecutive(horizontal, vertical or diagonal) squares

I Assuming both players play the best strategy, this game alwayscomes to a draw

Case II

7 / 16

Unit 2: Machine That Plays Game

Tic-tac-toe and game tree

Tic-tac-toe

I A game played on the 3× 3

I The winner is the one that first marks three consecutive(horizontal, vertical or diagonal) squares

I Assuming both players play the best strategy, this game alwayscomes to a draw

Case II

7 / 16

Unit 2: Machine That Plays Game

Tic-tac-toe and game tree

Tic-tac-toe

I A game played on the 3× 3

I The winner is the one that first marks three consecutive(horizontal, vertical or diagonal) squares

I Assuming both players play the best strategy, this game alwayscomes to a draw

Case II

draw

7 / 16

Unit 2: Machine That Plays Game

Tic-tac-toe and game tree

Game tree

I Tic-tac-toe game tree (no rotation) figure

I Each stage of the game (the “snapshot”) is represented by anode in the game tree

I The “best move” each player employs at its node is dictated bythe possible “best” outcome further down along the game tree

I The method of choosing the “best move” is usually called asearch method

8 / 16

Unit 2: Machine That Plays Game

Shortest path problem and its search tree

Shortest path problem : find the shortest path from S to G

S

A

B

C

D

G

5

10

10

8

15

3

7

9 / 16

Unit 2: Machine That Plays Game

Shortest path problem and its search tree

Search treeS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

Remark: For definiteness, we have adopted the convention that no nodeis repeated along the path. (There are many different ways toconstruct search trees yielding different result.)

10 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

22

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

22

[22]

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

22

[22]

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

22

[22]

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

22

[22]

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

22

[22]

10

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

22

[22]

10

18

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

22

[22]

10

18

28

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

22

[22]

10

18

28

35

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

22

[22]

10

18

28

35

[35]

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

22

[22]

10

18

28

35

[35]

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

22

[22]

10

18

28

35

[35]

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

22

[22]

10

18

28

35

[35]

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

22

[22]

10

18

28

35

[35]

25

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

22

[22]

10

18

28

35

[35]

25

[25]

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

22

[22]

10

18

28

35

[35]

25

[25]

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

22

[22]

10

18

28

35

[35]

25

[25]

×

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

22

[22]

10

18

28

35

[35]

25

[25]

×

[fail]

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Depth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

13

×

[fail]

28

[28]

15

22

[22]

10

18

28

35

[35]

25

[25]

×

[fail]

I Answer: S→ A→ D→ G is the shortest with length 22

11 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

I Answer: S→ A→ D→ G is the shortest with length 22

12 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5

I Answer: S→ A→ D→ G is the shortest with length 22

12 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5 10

I Answer: S→ A→ D→ G is the shortest with length 22

12 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5 10

13

I Answer: S→ A→ D→ G is the shortest with length 22

12 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5 10

1315

I Answer: S→ A→ D→ G is the shortest with length 22

12 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5 10

1315 18

I Answer: S→ A→ D→ G is the shortest with length 22

12 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5 10

1315 18 18

I Answer: S→ A→ D→ G is the shortest with length 22

12 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5 10

1315 18 18

[25]

I Answer: S→ A→ D→ G is the shortest with length 22

12 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5 10

1315 18 18

[25]

I Answer: S→ A→ D→ G is the shortest with length 22

12 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5 10

1315 18 18

[25] [fail]

I Answer: S→ A→ D→ G is the shortest with length 22

12 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5 10

1315 18 18

[25] [fail]

I Answer: S→ A→ D→ G is the shortest with length 22

12 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5 10

1315 18 18

[25] [fail]

[fail]

I Answer: S→ A→ D→ G is the shortest with length 22

12 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5 10

1315 18 18

[25] [fail]

[fail]

28

I Answer: S→ A→ D→ G is the shortest with length 22

12 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5 10

1315 18 18

[25] [fail]

[fail]

28

[28]

I Answer: S→ A→ D→ G is the shortest with length 22

12 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5 10

1315 18 18

[25] [fail]

[fail]

28

[28]

22

I Answer: S→ A→ D→ G is the shortest with length 22

12 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5 10

1315 18 18

[25] [fail]

[fail]

28

[28]

22

[22]

I Answer: S→ A→ D→ G is the shortest with length 22

12 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5 10

1315 18 18

[25] [fail]

[fail]

28

[28]

22

[22]

28

I Answer: S→ A→ D→ G is the shortest with length 22

12 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5 10

1315 18 18

[25] [fail]

[fail]

28

[28]

22

[22]

28

I Answer: S→ A→ D→ G is the shortest with length 22

12 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5 10

1315 18 18

[25] [fail]

[fail]

28

[28]

22

[22]

28

[35]

I Answer: S→ A→ D→ G is the shortest with length 22

12 / 16

Unit 2: Machine That Plays Game

Exhaustive search method

Breadth First SearchS

A B

B D A G C

C G G D

G

510

810 8 15 3

3 15 7 10

7

5 10

1315 18 18

[25] [fail]

[fail]

28

[28]

22

[22]

28

[35]

I Answer: S→ A→ D→ G is the shortest with length 22

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Unit 2: Machine That Plays Game

Inside Deep Blue

Chess game tree movie

I chess game tree in principle is like the game tree of Tic-tac-toe

I but it is vastly more complicated with so many nodes

I the first move: 20 possibilities

I the second move: 400 possibilities

I the third move: tens of thousands possibilities...

I total: order of magnitude ∼ 1050

I too many nodes to be examined by any exhaustive searchmethod

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Unit 2: Machine That Plays Game

Inside Deep Blue

Heuristic Search method

I cut the typical “search depth” to six to eight moves ahead

I sometimes go as deep as 20 or more moves, if necessary

I utilizes• evaluation function

• extensive database of special positions (about 4,000)

I at each game tree, the score of each player is calculated withthe aid of the evaluation function by taking into account

• values of pieces on board

• value of the relative position

• other considerations

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Unit 2: Machine That Plays Game

Inside Deep Blue

Many world-class grandmasters in chess helped to tune DeepBlue

I improvement of evaluation function

I special strategies

I special positions

Deep Blue chooses the best next move based on the outcomeof the evaluation function without resorting to the exhaustivesearch

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Unit 2: Machine That Plays Game

Inside Deep Blue

Does Deep Blue have intelligence?

I It has reached the highest level of chess skill

I But it was carefully designed and planned for a specific task byhumans

I Far from being a “general” machine that can learn, adapt andadjust its behavior without pre-planned contrivance

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