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1
Principality of Zeon Unit Statistics Document
ACGUY (S) Principality of Zeon Points Cost: 100
Movement Boost 4” 8” Shield
Integrity Armour Type Shield Bonus
4 2 (2 Defend Die) <5+> None None
W E A P O N S Name Class Equip Tags Shots ACC CRIT Range DAM 6 Tube Rocket Explosive M <RQ> 3 5+ 6 6” -‐ 24” 2
Mega Particle Gun Beam M <RS> <P> 1 3+ 5+ 12” -‐ 36” 4
105mm Vulcan Gun Low Calibre M / 3 5+ / 0” -‐ 12” 1
Close Combat Weapon DEX Attack Accuracy CRIT DAM Iron Nail +1 1 4+ 6 2
Ability Description Amphibious <Passive>
This unit does not undergo movement penalties from moving in water. They may also enter “Deep Water.” This unit may elect to “Ambush” from a source of water 6” in diameter or higher.
DOM (S) Principality of Zeon Points Cost: 160
Movement Boost 10” 20” Shield
Integrity Armour Type Shield Bonus
4 2 (2 Defend Die) <5+> None None
W E A P O N S Name Class Equip Tags Shots ACC CRIT Range DAM MMP-‐80
Machine Gun Low Calibre C / 3 4+ / 0” – 12” 1 120mm
Machine Gun Medium Calibre C / 2 4+ 6 6” – 24” 2
Giant Bazooka Explosive C
<RS> <B> <P>
1 2+ 4+ 12” – 36” 5
Close Combat Weapon DEX Attack Accuracy CRIT DAM Heat Sabre +2 2 3+ 5+ 3
Ability Description Scatter Beam <Active>
This ability is usable on an enemy single target within 12” of this unit. Roll a D6. On a result of 4+ the enemy unit’s Accuracy becomes 5+ with all weapons for the duration of their next turn.
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2
GELGOOG (C) Principality of Zeon Points Cost: 250
Movement Boost 7” 14” Shield
Integrity Armour Type Shield Bonus
7 3 (3 Defend Die) <4+> Heavy 3 Defend Die
(4+) W E A P O N S
Name Class Equip Tags Shots ACC CRIT Range DAM Zeonic Beam
Rifle Beam C <P> 1 3+ 5+ 12” – 36” 3
Close Combat Weapon DEX Attack Accuracy CRIT DAM Beam Naginata +2 2 3+ 4+ 4
Ability Description Beam Flayer <Passive>
For each “Hit” of “6” this unit has in their “Attack Pool” in Close Combat, roll an extra die (to a maximum of 2 die) and add it to their “Attack Pool.”
GELGOOG MARINE Principality of Zeon Points Cost: 230
Movement Boost 8” 16” Shield
Integrity Armour Type Shield Bonus
8 3 (3 Defend Die) <4+> Light 1 Defend Die
(6) W E A P O N S
Name Class Equip Tags Shots ACC CRIT Range DAM 90mm
Machine Gun Low Calibre C / 3 4+ / 6” – 24” 1 110mm
Machine Guns Medium Calibre M / 2 4+ 6 6” – 24” 2
Zeonic Beam Rifle Beam C <P> 1 3+ 5+ 12” – 36” 3
360mm Giant Bazooka Explosive C
<RS> <B> <P>
1 2+ 4+ 12” – 36” 5
Close Combat Weapon DEX Attack Accuracy CRIT DAM Beam Sabre +2 2 3+ 4+ 4
Ability Description Amphibious <Passive>
This unit does not undergo movement penalties from moving in water. They may also enter “Deep Water.” This unit may elect to “Ambush” from a source of water 6” in diameter or higher.
Extra Tank <Active>
When this ability is used, this unit may perform an additional “Boost” Action at the end of the next “Boost” action they use. This ability can only be used once per battle.
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3
GOGG (S) Principality of Zeon Points Cost: 90
Movement Boost 3” 6” Shield
Integrity Armour Type Shield Bonus
4 2 (2 Defend Die) <5+> None None
W E A P O N S Name Class Equip Tags Shots ACC CRIT Range DAM Torpedo Launcher Explosive M <RS>
<P> 2 4+ 5+ 12” – 36” 3 Mega Particle
Gun Beam M <RS> <P> 1 3+ 5+ 12” -‐ 36” 4
Close Combat Weapon DEX Attack Accuracy CRIT DAM Iron Nail +1 1 4+ 6 2
Ability Description Amphibious <Passive>
This unit does not undergo movement penalties from moving in water. They may also enter “Deep Water.” This unit may elect to “Ambush” from a source of water 6” in diameter or higher.
GOUF (C) Principality of Zeon Points Cost: 150
Movement Boost 4” 8” Shield
Integrity Armour Type Shield Bonus
5 2 (2 Defend Die) <5+> Medium 2 Defend Die
(5+) W E A P O N S
Name Class Equip Tags Shots ACC CRIT Range DAM 120mm
Machine Gun Medium Calibre C / 2 4+ 6 6” – 24” 2
280mm Zaku Bazooka Explosive C
<RQ> <P> <B>
1 3+ 5+ 12” – 36” 4
Hand Machine Gun Low Calibre M / 3 4+ / 6” – 24” 1
Close Combat Weapon DEX Attack Accuracy CRIT DAM Heat Sword +2 2 3+ 5+ 3
Ability Description Heat Rod <Active>
This ability is usable on an enemy single target within 12” of this unit. Roll a D6. On a result of 5+ the target has been disarmed and may not use their “Carried Weapons” during their next turn.
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4
GOUF CUSTOM (C) Principality of Zeon Points Cost: 180
Movement Boost 5” 10” Shield
Integrity Armour Type Shield Bonus
5 2 (2 Defend Die) <5+> Medium 2 Defend Die
(5+) W E A P O N S
Name Class Equip Tags Shots ACC CRIT Range DAM 90mm
Assault Rifle Low Calibre C / 3 4+ / 6” – 24” 1
75mm Gatling Gun Low Calibre M <RQ> 1D6 of
Shots 4+ 6 12” – 36” 1
280mm Zaku Bazooka Explosive C
<RQ> <P> <B>
1 3+ 5+ 12” – 36” 4
Wrist Machine Gun Low Calibre M / 3 4+ / 6” – 24” 1
Close Combat Weapon DEX Attack Accuracy CRIT DAM Heat Sword +2 2 3+ 5+ 3
Ability Description Heat Wire <Active>
This ability is usable on an enemy single target within 12” of this unit. Roll a D6. On a result of 5+ the target may not perform any actions during their next turn.
GYAN (C) Principality of Zeon Points Cost: 150
Movement Boost 4” 8” Shield
Integrity Armour Type Shield Bonus
5 3 (3 Defend Die) <4+> Light 1 Defend Die
(6) W E A P O N S
Name Class Equip Tags Shots ACC CRIT Range DAM Needle Missiles Explosive M <RQ> 3 5+ 6 6” – 24” 2
Close Combat Weapon DEX Attack Accuracy CRIT DAM Beam Sword +2 2 3+ 4+ 4
Ability Description Anti-‐Beam Coating <Passive>
This unit takes one (1) less total damage from “Beam” class weapons used in “Shoot” attacks against it.
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5
HYGOGG (S) Principality of Zeon Points Cost: 130
Movement Boost 4” 8” Shield
Integrity Armour Type Shield Bonus
6 3 (3 Defend Die) <4+> None None
W E A P O N S Name Class Equip Tags Shots ACC CRIT Range DAM Hand Missiles Explosive M <RQ> 3 5+ 6 6” – 24” 2 Arm Beam Cannons Beam M <P> 1 3+ 5+ 0” – 12” 3 Torpedo Launcher Explosive M <RS>
<P> 2 4+ 5+ 12” – 36” 3
Close Combat Weapon DEX Attack Accuracy CRIT DAM Vise Claw +1 1 3+ 4+ 4
Ability Description Amphibious <Passive>
This unit does not undergo movement penalties from moving in water. They may also enter “Deep Water.” This unit may elect to “Ambush” from a source of water 6” in diameter or higher.
Hydrojets <Passive>
“Ambush” attempts made by this unit require no die roll. They are always successful.
JUAGGU (S) Principality of Zeon Points Cost: 90
Movement Boost 2” 4” Shield
Integrity Armour Type Shield Bonus
5 2 (2 Defend Die) <5+> None None
W E A P O N S Name Class Equip Tags Shots ACC CRIT Range DAM 320mm Rockets Explosive C
<RS> <B> <P>
1 2+ 4+ 12” – 36” 5
Mega Particle Cannon Beam M <RS>
<P> 1 3+ 5+ 12” -‐ 36” 4 Finger Vulcan Cannons Low Calibre C / 3 5+ / 0” -‐ 12” 1
Close Combat Weapon DEX Attack Accuracy CRIT DAM Fists +0 1 4+ 6 2
Ability Description
Amphibious <Passive>
This unit does not undergo movement penalties from moving in water. They may also enter “Deep Water.” This unit may elect to “Ambush” from a source of water 6” in diameter or higher.
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6
KAMPFER (C) Principality of Zeon Points Cost: 200 Points
Movement Boost 9” 18” Shield
Integrity Armour Type Shield Bonus
6 3 (3 Defend Die) <4+> None None
W E A P O N S Name Class Equip Tags Shots ACC CRIT Range DAM 192mm Shotgun
Medium Calibre C / 2 4+ 6 6” – 24” 2
Large Beam Rifle Beam C <RS>
<P> 1 2+ 4+ 24” – 48” 4
360mm Giant Bazooka II Explosive C
<RS> <B> <P>
1 2+ 4+ 12” – 36” 5
Vulcan Guns Low Calibre M / 3 5+ / 0” -‐ 12” 1
Close Combat Weapon DEX Attack Accuracy CRIT DAM Beam Sabre +2 2 3+ 4+ 4
Ability Description Blitzkrieg <Passive>
If this unit successfully destroys (reduces to 0 Integrity or less) an enemy unit with an attack from its “192mm Shotgun” it may perform one additional free “Shoot” action with the same weapon.
MAGELLA ATTACK TANK (S) Principality of Zeon Points Cost: 60
Movement Boost 6” / Shield
Integrity Armour Type Shield Bonus
2 1 (1 Defend Die) <6> None None
W E A P O N S Name Class Equip Tags Shots ACC CRIT Range DAM 175mm Cannon
High Calibre M <RQ>
<P> 1 3+ 5+ 6” – 24” 3 Triple
Machine Gun Low Calibre M / 3 5+ / 0” -‐ 12” 1
Close Combat Weapon DEX Attack Accuracy CRIT DAM Unarmed +0 1 4+ / /
Ability Description Massed Fire <Passive>
If this unit is within contact (6” distance or less) of another unit of the same name, roll one additional “Shot” die when attacking with the 175mm Cannon (up to a maximum of two extra die.)
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7
MAGELLA EINS (S) Principality of Zeon Points Cost: 40
Movement Boost 5” / Shield
Integrity Armour Type Shield Bonus
1 1 (1 Defend Die) <6> None None
W E A P O N S Name Class Equip Tags Shots ACC CRIT Range DAM 133mm Cannon
Medium Calibre M / 1 4+ 6 6” – 24” 2
MG74 Machine Gun Low Calibre M / 3 5+ / 0” -‐ 12” 1
Close Combat Weapon DEX Attack Accuracy CRIT DAM Unarmed +0 1 4+ / /
Ability Description Tank
<Passive> This unit has a sight and attack radius of 360 degrees.
RICK DOM Principality of Zeon Points Cost: 110
Movement Boost 5” 10” Shield
Integrity Armour Type Shield Bonus
4 2 (2 Defend Die) <5+> None None
W E A P O N S Name Class Equip Tags Shots ACC CRIT Range DAM MMP-‐80
Machine Gun Low Calibre C / 3 4+ / 0” – 12” 1 120mm
Machine Gun Medium Calibre C / 2 4+ 6 6” – 24” 2
Giant Bazooka Explosive C
<RS> <B> <P>
1 2+ 4+ 12” – 36” 5
EX-‐T2-‐2 Beam Bazooka Beam C
<RS> <B> <P>
1 2+ 4+ 12” – 36” 5
Close Combat Weapon DEX Attack Accuracy CRIT DAM Heat Sabre +2 2 3+ 5+ 3
Ability Description Scatter Beam <Active>
This ability is usable on an enemy single target within 12” of this unit. Roll a D6. On a result of 4+ the enemy unit’s Accuracy becomes 5+ with all weapons for the duration of their next turn.
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8
RICK DOM II Principality of Zeon Points Cost: 150
Movement Boost 6” 12” Shield
Integrity Armour Type Shield Bonus
6 3 (3 Defend Die) <4+> None None
W E A P O N S Name Class Equip Tags Shots ACC CRIT Range DAM MMP-‐80
Machine Gun Low Calibre C / 3 4+ / 0” – 12” 1 120mm
Machine Gun Medium Calibre C / 2 4+ 6 6” – 24” 2
Giant Bazooka Explosive C
<RS> <B> <P>
1 2+ 4+ 12” – 36” 5
Close Combat Weapon DEX Attack Accuracy CRIT DAM Heat Sabre +2 2 3+ 5+ 3
Ability Description Scatter Beam <Active>
This ability is usable on an enemy single target within 12” of this unit. Roll a D6. On a result of 4+ the enemy unit’s Accuracy becomes 5+ with all weapons for the duration of their next turn.
Extra Tank <Active>
When this ability is used, this unit may perform an additional “Boost” Action at the end of the next “Boost” action they use. This ability can only be used once per battle.
WAPPA HOVERBIKE (S) Principality of Zeon Points Cost: 30
Movement Boost 7” / Shield
Integrity Armour Type Shield Bonus
1 1 (1 Defend Die) <6> None None
W E A P O N S Close Combat Weapon DEX Attack Accuracy CRIT DAM
Unarmed +0 1 4+ / / Ability Description Scout
<Passive> “Shoot” actions (including those of this unit) originating from within a 12” radius of this unit temporarily gain the “Penetration” tag if they did not have it already. In addition, this unit has a sight and attack radius of 360 degrees.
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9
Z’GOK (C) (S) Principality of Zeon Points Cost: 130
Movement Boost 6” 12” Shield
Integrity Armour Type Shield Bonus
5 2 (2 Defend Die) <5+> None None
W E A P O N S Name Class Equip Tags Shots ACC CRIT Range DAM Missile Launcher Explosive M
<RQ> <P> <B>
2 4+ 5+ 12” – 36” 3
Mega Particle Gun Beam M <RS>
<P> 1 3+ 5+ 12” -‐ 36” 4
Close Combat Weapon DEX Attack Accuracy CRIT DAM Iron Nail +1 1 4+ 6 2
Ability Description Amphibious <Passive>
This unit does not undergo movement penalties from moving in water. They may also enter “Deep Water.” This unit may elect to “Ambush” from a source of water 6” in diameter or higher.
ZAKRELLO Principality of Zeon Points Cost: 130
Movement Boost 10” 20” Shield
Integrity Armour Type Shield Bonus
4 2 (2 Defend Die) <5+> None None
W E A P O N S Name Class Equip Tags Shots ACC CRIT Range DAM Scattering
Beam Cannon Beam M <P> 1 3+ 5+ 0” – 12” 3
Multi Missiles Explosive M <RQ> 3 5+ 6 6” – 24” 2 Close Combat Weapon DEX Attack Accuracy CRIT DAM
Heat Nata +3 2 4+ 6 3 Ability Description Unwieldly <Passive>
A Zakrello’s rotation penalty is doubled (to 4” and 8” respectively) in comparison to other units.
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10
ZAKU CANNON Principality of Zeon Points Cost: 90
Movement Boost 3” 6” Shield
Integrity Armour Type Shield Bonus
3 2 (2 Defend Die) <5+> Light 1 Defend Die
(6) W E A P O N S
Name Class Equip Tags Shots ACC CRIT Range DAM 180mm Cannon Explosive M
(RQ) (V) (P)
1 3+ 5+ 24” – 48” 3
120mm Machine Gun
Medium Calibre C / 2 4+ 6 6” – 24” 2
Rocket Launcher Explosive M (RQ) 3 5+ 6 6” – 24” 2
280mm Zaku Bazooka Explosive C
<RQ> <P> <B>
1 3+ 5+ 12” – 36” 4
Close Combat Weapon DEX Attack Accuracy CRIT DAM Heat Hawk +3 2 4+ 6 3
Ability Description Poor Balance <Passive>
When this unit fires either a 180mm Cannon or a Zaku Bazooka, roll an additional D6 first. On a result of 5+ this unit takes 1 DAM of Damage to Integrity.
ZAKU I (C) Principality of Zeon Points Cost: 70
Movement Boost 3” 6” Shield
Integrity Armour Type Shield Bonus
3 2 (2 Defend Die) <5+> Light 1 Defend Die
(6) W E A P O N S
Name Class Equip Tags Shots ACC CRIT Range DAM 105mm
Machine Gun Low Calibre C / 3 4+ / 6” – 24” 1
280mm Zaku Bazooka Explosive C
<RQ> <P> <B>
1 3+ 5+ 12” – 36” 4
Close Combat Weapon DEX Attack Accuracy CRIT DAM Heat Hawk +3 2 4+ 6 3
Ability Description Obsolete <Passive>
When this unit performs any “Action” they must first roll a D6. On a result of 6, this Action immediately fails and is not performed.
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11
ZAKU I SNIPER TYPE Principality of Zeon Points Cost: 90
Movement Boost 3” 6” Shield
Integrity Armour Type Shield Bonus
3 2 (2 Defend Die) <5+> None None
W E A P O N S Name Class Equip Tags Shots ACC CRIT Range DAM 60mm
Vulcan Gun Low Calibre M / 3 5+ / 0” -‐ 12” 1 105mm
Machine Gun Low Calibre C / 3 4+ / 6” – 24” 1 Beam Sniper
Rifle Beam C <RS> <P> 1 2+ 4+ 24” – 48” 4
280mm Zaku Bazooka Explosive C
<RQ> <P> <B>
1 3+ 5+ 12” – 36” 4
Close Combat Weapon DEX Attack Accuracy CRIT DAM Heat Hawk +3 2 4+ 6 3
Ability Description
Hunter <Passive>
If this unit successfully destroys (reduces to 0 Integrity or less) an enemy unit with an attack from its “Beam Sniper Rifle” it may perform one additional free “Shoot” action with the same weapon.
ZAKU II Principality of Zeon Points Cost: 120
Movement Boost 4” 8” Shield
Integrity Armour Type Shield Bonus
4 2 (2 Defend Die) <5+> Light 1 Defend Die
(6) W E A P O N S
Name Class Equip Tags Shots ACC CRIT Range DAM 120mm
Machine Gun Medium Calibre C / 2 4+ 6 6” – 24” 2
280mm Zaku Bazooka Explosive C
<RQ> <P> <B>
1 3+ 5+ 12” – 36” 4
MMP-‐80 Machine Gun Low Calibre C / 3 4+ / 0” – 12” 1
Close Combat Weapon DEX Attack Accuracy CRIT DAM Heat Hawk +3 2 4+ 6 3
Ability Description
Sieg Zeon! <Passive>
If this unit is within contact (6” distance or less) of another unit of the same name, roll one additional “Shot” die when attacking with the 120mm Machine Gun or MMP-‐80 Machine Gun (up to a maximum of two extra die.)
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12
ZAKU II COMMANDER TYPE (C) Principality of Zeon Points Cost: 150
Movement Boost 5” 10” Shield
Integrity Armour Type Shield Bonus
5 2 (2 Defend Die) <5+> Light 1 Defend Die
(6) W E A P O N S
Name Class Equip Tags Shots ACC CRIT Range DAM 120mm
Machine Gun Medium Calibre C / 2 4+ 6 6” – 24” 2
280mm Zaku Bazooka Explosive C
<RQ> <P> <B>
1 3+ 5+ 12” – 36” 4
MMP-‐80 Machine Gun Low Calibre C / 3 4+ / 0” – 12” 1
Close Combat Weapon DEX Attack Accuracy CRIT DAM Heat Hawk +3 2 4+ 6 3
Ability Description
Red Comet <Passive>
When performing a “Boost” Action with this unit, roll a D6. On a result of 5+ this unit may immediately perform an additional “Boost” Action. This ability does not apply again for the second “Boost” Action.
ZAKU II KAI (C) Principality of Zeon Points Cost: 160
Movement Boost 5” 10” Shield
Integrity Armour Type Shield Bonus
5 2 (2 Defend Die) <5+> Light 1 Defend Die
(6) W E A P O N S
Name Class Equip Tags Shots ACC CRIT Range DAM 120mm
Machine Gun Medium Calibre C / 2 4+ 6 6” – 24” 2
280mm Zaku Bazooka Explosive C
<RQ> <P> <B>
1 3+ 5+ 12” – 36” 4
MMP-‐80 Machine Gun
+ Grenade Launcher
Low Calibre C / 3 4+ / 0” – 12” 1
Explosive / <RQ> <P> 1 3+ 6 6” – 24” 2
Close Combat Weapon DEX Attack Accuracy CRIT DAM Heat Sword +2 2 3+ 5+ 3
Ability Description Sieg Zeon! <Passive>
If this unit is within contact (6” distance or less) of another unit of the same name, roll one additional “Shot” die when attacking with the 120mm Machine Gun or MMP-‐80 Machine Gun (up to a maximum of two extra die.)
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13
ZAKU TANK (S) Principality of Zeon Points Cost: 60
Movement Boost 5” / Shield
Integrity Armour Type Shield Bonus
2 1 (1 Defend Die) <6> Light 1 Defend Die
(6) W E A P O N S
Name Class Equip Tags Shots ACC CRIT Range DAM 180mm Cannon Explosive M
(RQ) (V) (P)
1 3+ 5+ 24” – 48” 3
Triple Machine Gun Low Calibre M / 3 5+ / 0” -‐ 12” 1 120mm
Machine Gun Medium Calibre C / 2 4+ 6 6” – 24” 2
Close Combat Weapon DEX Attack Accuracy CRIT DAM Heat Hawk +3 2 4+ 6 3
Ability Description Poor Balance <Passive>
When this unit fires with a 180mm Cannon, roll an additional D6 first. On a result of 5+ this unit takes 1 DAM of Damage to Integrity.
ZUDAH Principality of Zeon Points Cost: 180
Movement Boost 15” 30” Shield
Integrity Armour Type Shield Bonus
4 2 (2 Defend Die) <5+> Medium 2 Defend Die
(5+) W E A P O N S
Name Class Equip Tags Shots ACC CRIT Range DAM MMP-‐80
Machine Gun Low Calibre C / 3 4+ / 0” – 12” 1 120mm
Machine Gun Medium Calibre C / 2 4+ 6 6” – 24” 2
280mm Zaku Bazooka Explosive C
<RQ> <P> <B>
1 3+ 5+ 12” – 36” 4
135mm Cannon Explosive C
(RQ) (V) (P)
1 3+ 5+ 24” – 48” 3
Close Combat Weapon DEX Attack Accuracy CRIT DAM Heat Hawk +3 2 4+ 6 3
Ability Description
Afterburner <Active>
When this ability is used, this unit may increase their base “Movement” statistic to 25” and their base “Boost” statistic to 50”. However, from once this ability is used, any time this unit performs a “Move” or “Boost” Action, roll a D6 first. On a result of 3+ this unit takes 2 DAM of Damage to their Integrity.