Unknown Cave Fable 3 Walkthrough

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  • 7/18/2019 Unknown Cave Fable 3 Walkthrough

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    Unknown Cave------------After the scene, follow Walter to the dead end. See the lever? You must getto it. Follow Walter to the path, jump down, and follow the golden trail tothe lever. Once the bridge is raised, go up the stairs to the magic barrier.Walter vanquishes it.

    Go through the newly opened door and after going down the stairs, it's timeto fight some dark goons. There are tons of them, but they all go down in onehit. I suggest the sword here, as you can swipe five at a time. In addition,the area of attack magic spell works wonders when you are surrounded.

    Follow Walter up and down two sets of stairs (kill the bats if you can), thenfollow Walter to the "calm breeze" he feels. A few steps later, the "calmbreeze" does hit torch in. After the scene, it's time to face some moredarkness incarnate.

    These foes again go down in one measely hit, so cheer up. They come from bothsides so be on the lookout on your back end. After a few waves, follow thegolden trail to the ledge. Jump down the ledge when all hell breaks loose.Kill the darkness incarnate, then follow the golden trail to more darkness.

    These guys come out from in front of you and behind you at the puddles ofdarkness, but again they go down in one simple hit. After the fight, follow

    the golden trail to two puddles. More darkness incarnate. Follow the goldentrail even further.

    Soon you reach a ledge. Jump down and prepare for a big fight. First up iswhat you have been already fighting. Note that throughout this fight, if youstand in one position too long bats fly up from the ground and hurt you. Irecommend using your sword and your area of attack magic spell on them whenthey crowd you.

    Next up is the armored darkness with beaks. These guys take five or so hitsto down, but if you have your handy fire/shock spell you can shock them inplace for the easy win. In addition, roll around to get out of messes. Afterthat awaits the sentinel or guardian.

    This fight is anticlimatic. Just shoot at the sentinel with magic/bullet fromafar and when he puts a pool of darkness below you, roll out of the way.Repeat this process for a simple victory. After that, take ahold of Walter'shand and follow the golden trail outside.

    Follow the golden trail up the stairs and another scene occurs. You canchoose to either help or abandon Walter. I assume both incur morality marks,but it doesn't really matter either way as far as the story. Follow thegolden trail and Walter eventully gets abandoned if he hasn't already.

    Soon you encounter a dark mirage of Walter. At the second, you must fend offthe darkness incarnate as they mercilessly attack Walter. At the third, you

    must fight Walter akin to your first training session. At the fourth, followhim to the scene.

    City of Aurora--------------After the scene, follow Ben to the door. Welcome to Aurora! Follow the goldentrail to Selan. Go back to the Kalin after you are finished exploring Aurora.Promise Kalin and go through the portal to the road to rule. Spend your GuildSeals, then exit through the end portal. Board the ship.

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    Bowerstone----------After the scene, it's time for the big fight. Kill the two behind thesandbags and continue killing as you go up the cobblestone road. Once youtake out the mortar man, another scene occurs where a gate explodes. Into thecity, take out the men in front of you.

    Be sure to help out your fellow comrades for this fight. Arguably, it's theway to most easily win. Sabine shows up in a scene. After much fighting, youreach the bridge. Go up the broken roof slope and vault down. Follow thegolden trail to more bad guys.

    After killing them, go over to the wooden gate. After the scenes, you finallytake over Bowerstone and the kingdom.

    Gold, Gold, Gold----------------You receive today's agenda. Follow the golden trail to the throne room. Afterthe scene, you can either pardon (good) or execute (evil) Logan. Now thatthat's taken care of, you are back at the road to rule. Collect whateverchests you like, then go through the portal at the end.

    Follow Hobson to the treasury. The main bulk of the rest of the game isgaining/losing money for the treasury. The more money, the more men and the

    less people that die. To be good, you basically need around 8-9 million goldout of your own pocket for everything to be good. To be bad, you can pocketthe money (really evil) or just give 800,000 gold for the army after you doall your evil decisions.

    As far as taxing, you can lower it (good), raise it (evil), or keep it thesame. Get your acquainted with the ledger; you'll need it if you want to begood or truely evil. Now it's time to talk to Reaver. Follow the golden trailto Reaver and Page. You can reinstate child labor (evil; +500,000 gold) oropen a school (good;-200,000 gold).

    Once that's done, last item for the day is Bowerstone Quarry. Go to the

    throne room and fast travel to the castle. Follow the golden trail to thethrone room and decide on the Bowerstone Quarry. You can rebuild the oldquarter (good; -550,000 gold) or reject the proposal (evil; 0 gold).

    Back at the treasury, you can raise guard budget (good; -200,000 gold), lowerthe guard budget (evil; +200,000 gold) or keep it the same. Time to decide onthe castle's decorations. You can either choose a good or evil decoration. Itdoes not cost anything but decides the look of the castle.

    The second order of business is the matter of Aurora. You can either keepyour promise (good; -700,000 gold) or break your promise (evil; +500,000gold). After, it's time for the Auroran cave. Fast travel to Aurora from theSanctuary.

    The Desert Star---------------Follow the golden trail to the cave. You encounter the Sand Fury along theway, but they go down easily in three magic attacks. Inside the cave, followthe golden trail, killing all the Sand Fury along the way. When you reach thediamond room, grab the diamond and kill both waves of Sand Fury.

    Follow the golden trail all the way back outside. You can ignore the SandFury if you wish. Fast travel back to Hobson. You can donate to treasury

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    (good; +700,000 gold to treasury) or keep the money (evil; +700,000 gold toown account).