Unnamed Male Lizard Folk Reptilian Humanoid 2 _ Fighter 7

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  • 7/23/2019 Unnamed Male Lizard Folk Reptilian Humanoid 2 _ Fighter 7

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    Male Lizard Folk Reptilian Humanoid 2 / Fighter 7Lawful Evil

    Strength 20 (+5)

    Dexterity 17 (+3)

    Constitution 18 (+4)

    Intelligence 11 (+0)

    Wisdom 14 (+2)

    Charisma 15 (+2)

    Size: Medium

    Height: 5' 11"

    Weight: 430 lb

    Skin: Blue

    Eyes: Blue

    Hair: None

    Total Hit Points: 121 [includes toughness x4] [includes improved toughness]

    Speed: 30 feet

    Armor Class: 18 = 10 +3 [dexterity] +5 [lizard folk]

    Touch AC: 13

    Flat-footed: 15

    Initiative modifier: +3 = +3 [dexterity]

    Fortitude save: +9 = 5 [base] +4 [constitution]

    Reflex save: +8 = 5 [base] +3 [dexterity]

    Will save: +4 = 2 [base] +2 [wisdom]

    Attack (handheld): +13/+8 = 8 [base] +5 [strength]

    Attack (unarmed): +13/+8 = 8 [base] +5 [strength]

    Attack (missile): +11/+6 = 8 [base] +3 [dexterity]

    Grapple check: +13/+8 = 8 [base] +5 [strength]

    Light load:Medium load:Heavy load:Lift over head:Lift off ground:Push or drag:

    133 lb. or less134-266 lb.267-400 lb.400 lb.800 lb.2000 lb.

    Languages: Common Draconic

    Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

    Trident [1d8, crit x2, range incr. 10 ft., 4 lb., one-handed, piercing]

    Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing]

    Net [--, 10 ft., 6 lb., --]

    Feats:

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    Exotic Weapon Proficiency Weapon:

    Toughness x4

    Two-Weapon Fighting

    Two-Weapon Defense

    Improved Toughness

    Traits:

    Skill Name Key

    AbilitySkill

    ModifierAbilityModifier

    Ranks Misc.

    Modifier

    Appraise Int 0 = +0

    Balance Dex* 7 = +3 +4 [lizardfolk]

    Bluff Cha 2 = +2

    Climb Str* 11 = +5 +6

    Concentration Con 4 = +4

    Craft_1 Int 0 = +0

    Craft_2 Int 0 = +0Craft_3 Int 0 = +0

    Diplomacy Cha 2 = +2

    Disguise Cha 2 = +2

    Escape Artist Dex* 3 = +3

    Forgery Int 0 = +0

    Gather Information Cha 2 = +2

    Heal Wis 2 = +2

    Hide Dex*

    3 = +3Intimidate Cha 2 = +2

    Jump Str* 15 = +5 +6 +4 [lizardfolk]

    Listen Wis 2 = +2

    Move Silently Dex* 3 = +3

    Perform_1 Cha 2 = +2

    Perform_2 Cha 2 = +2

    Perform_3 Cha 2 = +2

    Perform_4 Cha 2 = +2

    Perform_5 Cha 2 = +2

    Ride Dex 3 = +3

    Search Int 0 = +0

    Sense Motive Wis 2 = +2

    Spot Wis 2 = +2

    Survival Wis 2 = +2

    Swim Str** 15 = +5 +6 +4 [lizardfolk]

    Use Rope Dex 3 = +3

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    * = check penalty for wearing armor

    Lizard Folk:

    +2 strength / +2 constitution / -2 intelligence (already included)

    (Consider -6 charisma to replace the Level adjustment +1.)

    +4 on jump, swim, and balance (tails) (already included)

    May claw/claw 1d4+ strength bonus x2 (multiattack), plus bite at -5 to hit 1d4+halfstrength bonus

    Darkvision (see 60 feet in pitch-dark)

    Level adjustment +1

    Ask referee whether natural armor increases with level

    Fighter:

    Bonus Feats (already included)

    Class HP rolled

    Level 1: Reptilian Humanoid 9

    Level 2: Reptilian Humanoid 3

    Level 3: Fighter 10

    Level 4: Fighter 4 +1 to intelligence

    Level 5: Fighter 11

    Level 6: Fighter 10

    Level 7: Fighter 8

    Level 8: Fighter 9 +1 to intelligence

    Level 9: Fighter 9

    Equipment:

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    13 lb_____

    13 lb

    Weapons / Armor / Shield (from above)

    Total

    More about this character: