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1
MY LIFE IN 8-BIT
Contents:
Introduction- Born to be a Gamer (pg. 2)
Part I- First Gen (1991 1996) (pg.7)
Part II- Electric Dreams (1996 1999) (pg. 33)
Part III- New Wave (2000 2003) (pg. 61)
Part IV- Levelling Up (2003 2007) (pg.88)
Part V- Player 2 (2007 2010) (pg. 125)
Part VI- Its Dangerous to go Alone (2010 2011) (pg. 156)
Part VII- Next Gen (2012 Present) (pg. 178)
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Introduction- Born to be a Gamer
I was born in 1985, at a time when the gaming industry was picking itself up and dusting
itself off after the infamous video game crash of 1983 (you can blame Atari for that one,
and Ill explain why later in this story).
Things were looking up for the companies plying their trade in the world of joysticks
though, and in my first year of life a few pretty legendary games were released.
In April, Atari released Paperboy into the arcades (arcades were those places you used
to be able to go just to stand and play games, something that is such a rarity
nowadays), which is a game concept that still hasnt quite been matched to this day.
Basically youre, wait for it, a paperboy! Yes, its a method of teaching kids that you
dont need to actually become a real paperboy to experience all the fun involved in this
delightful part-time job. Fun like being chased by the neighbours psychotic dog, swarms
of bees, tornadoes, break dancers and the Grim Reaper.
Yup, all part of a normal day for a paperboy.
Paperboy: And on your left, youll see some Daily Mail subscribers.
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Ghosts n Goblins hit the arcades in September, where you played a knight called Sir
Arthur who has to slice and dice his way through zombies, ogres, demons and a whole
other plethora of other worldly nasties to rescue the fair maiden Princess Prin Prin. Mind
you, after you play the game through once only to be informed that the entirety of it was
a trap devised by Satan and then have to start from the beginning on a difficulty level a
million times harder, you do start to wonder if shes worth the effort.
Ghosts n Goblins: I swear officer, I had my armour on just a second ago. Damn zombies and their house
parties.
A game steeped in rich video game legacy that popped into existence in October was
Gauntlet, a top-down dungeon crawling extravaganza. I dread to think how much money
some hapless gamers poured into that arcade machine just to try and get past one
more level, and how many of them still get flustered when they hear the words, wizard
needs food badly!
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Gauntlet: Reginald, eat your vegetables! Sorry mom, I filled up earlier on bombs and/or keys.
Nintendo were the console bigwigs at the time, and two of their most iconic games hit
the shelves in 85. The first one was Duck Hunt, where you shoot ducks, surprisingly
enough. We all know the retriever was the villain of the piece though.
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Duck Hunt: Id like to see you do better, you little swine.
The second huge Nintendo game that came out that year was one that spawned
countless sequels, remakes and spin-offs. And the main character is still going strong
today. Yup, Super Mario Bros. came out in September 1985.
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Super Mario Bros.: If I was Mario, Id be wondering just what type of mushroom I just ate.
Now, I did have a reason I laid all of that 1985 history down and probably made several
of you have flashbacks. Its to illustrate the point that I was born at a time when video
games were gradually becoming insanely popular, which may go some way to
explaining the next 200 and something pages.
Read on, and be enthralled at my life in 8-bit.
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Part I- First Gen (1991 1996)
I cant really remember my life before video games. There are these little flashes of
memories, like racing caterpillars around in circles around the old bin lid. Does anybody
else remember those big black rubber bin lids? The ones sprinkled with asbestos? Just
me then.
I also remember whacking our damp old broom against the wall in the back yard until
woodlice spiralled out to the floor and scurried away terrified.
Memories, too, of splashing around in the river that ran past the bottom of my street,
catching tadpoles in my hands and watching them wriggle and squirm. And lots of
memories of walking in the countryside around where I lived.
But apart from that, its mostly a haze, because when I was eight I received my first
gaming console. Well, computer to be exact. It was an Amstrad CPC 464, and it began
my life as a gamer, walking hand-in-hand through life with games filling the gaps in
between memories and significant life events.
How it all began.
Markers have been laid down throughout my life since video games became a part of
them, and piecing together certain events is easier when I think about what particular
game I was playing at the time.
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My earliest memories of playing games came at the hands of three different cousins,
before the Amstrad entered my life.
Way back in the mists of time (1991), before going to school on a morning, Id frequent
my aunts house. This was convenient for my mum and dad, since they had to head to
work before school began. Even more convenient was the fact that my aunt worked at
my school and only lived three doors away from it.
None of this convenience mattered a jot to me though, the thing I enjoyed the most
about the whole arrangement was the MS-DOS PC that my uncle owned and used for
his high-flying job (to this day, I still have no idea what he does for a living). For in the
list of menus lay a collection of DOS games. Many mornings would be spent watching
my cousins Helen and Laura play a very primitive pool game (which may or may not
have led to my obsession with homing in pool tables when I go to a pub), a quite
addictive game called Alley Cat and a much more well-known classic, Space Quest II:
Vohauls Revenge. Now, at this time I was only about six or seven so much of the witty
banter was lost on me, but the addictive looking gameplay and pretty (for the time)
graphics really blew me away. Of course, I now own the entire Space Quest collection.
Space Quest II: Believe me, this is one of the hardest parts of any game you will ever play. Give it a try
sometime, I dare ya.
Playing these DOS games every morning had a profound effect on me, and of course
computer prowess is now something my generation, and surely all generations to follow,
need to develop in a fast-paced, streamlined and forever technically evolving society.
My second memory is of playing Street Fighter II on the Amiga at my cousin Simons
house. This was back in the days when games came on floppy discs. Back then, Street
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Fighter II was sold in a box with four discs. FOUR! Anyway, I loaded the game up,
picked Blanka and used his electric attack incessantly and beat the game. A tactic I still
use to this day. Anybody who has spent any time at all playing Street Fighter II knows
the drill. Everyone fights over who gets to pick either Chun-Li (because of her special
kick attack that is easy to trigger), E. Honda (because of his special chop attack that is
easy to trigger), Blanka (because of his special electric attack that is easy to trigger) and
Dhalsim (because hes a super stretchy yoga guy and can attack people from way over
in the corner of the screen and his special moves are easy too).
Street Fighter II: Blanka is a serious badass. No wonder I rocked at this game.
Street Fighter II is one of those special games. It achieved such fame that Capcom
didnt know what to do about it. Well, they did actually. They ported it to every console
known to man and then released a million different versions with minor differences. Its
kind of like when a band re-releases an album from ten years ago with an extra disc, but
the extra disc is full of remixes by members of the band. So, cue Street Fighter II:
Champion Edition, Street Fighter II: Hyper Fighting, Super Street Fighter II, Super Street
Fighter II Turbo and, finally, Hyper Street Fighter II.
When Capcom finally got around to making the third game in the series, they decided it
would be a great idea to ditch all of the original characters except for two (Ryu and Ken,
who have appeared in every incarnation of the Street Fighter series), thus making that
edition pretty forgettable. However, I digress! We must move on, before I start getting
too far ahead of myself.
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My third early gaming memory involved another cousin, Nigel. He was Simons brother,
and the first person I knew who owned a Game Boy. The wonders of playing a game on
a small handheld device never ceased to amaze me, and forever etched into my mind
will be the moment I completed a game for the first time. That game was Super Mario
Land. I could complete that game with my eyes closed since I played it so often. Every
little jump, every extra life and every... everything else was there in my head. I knew it
better than the back of my hand. The only barrier to my completion was the occasional
death of the batteries.
Super Mario Land: The impending doom of a poor, innocent goomba, about to be mercilessly squashed
flat by an overweight Italian plumber. Who said this game was for kids?
Basically, while Nigel was spending his time perfecting the art of firing silly string into
one nostril and out of the other, I was perfecting the art of playing his Game Boy games.
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Another game I spent a lot of time playing on that Game Boy was Double Dragon. This
side-scrolling beat-em-up fascinated me, its just a shame I could never get very far on
the game before the low battery light flickered on.
Now, there was an art to making the batteries last as long as possible in the Game Boy.
The first thing you do is turn the volume all the way down, as a lot of that battery life is
based on the speakers. Then, as the batteries start to give out, the screen starts to fade
more and more. The Game Boy had a remedy for that though. It had contrast control,
which you could adjust just like turning the volume up and down. So you just kept
twisting that contrast lever to get the picture back.
Sometimes keeping the batteries going for as long as you could was more fun than the
game you were playing. And so, thanks to the wonders of an ancient PC, an Amiga and
a Game Boy, I became drawn in to the world of gaming.
Inevitably, the begging to the parents began. I wanted a magic pixel machine and a
game collection to be envied. All my friends wanted bikes, I wanted electronics. And it
didnt take long before my parents relented and bought me my aforementioned
Amstrad.
The Amstrad was as simplistic as they came, a black and green screen monitor and
games on cassette tapes. Sitting waiting about ten minutes for a game to load (or at
least, it always felt like ten minutes). However, this humble machine actually helped to
bring me and my dad closer, as there was one particular game he enjoyed immensely.
Pinball Simulator. My dad always used to tell me how good he used to be at pinball,
although he never demonstrated this anywhere else but on this game. He scored more
than me on a regular basis, and even managed to get to the third level, which always
eluded me and my lack of patience.
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Pinball Simulator: It had wizards and everything!
One day, it must have infuriated me more than usual, and the cassette with Pinball
Simulator on it ended up smashed to pieces. I cant remember exactly what happened
to it, but I do remember that the evidence ended up hidden behind my wardrobe for
many years, gathering dust.
My dad thankfully forgot about his favourite game however, because he was too busy
feeling proud of himself when he realised that Amstrad games could be copied onto
regular blank cassettes. Cue borrowing lots of games from other people (which baffles
me nowadays, because it hints at the fact that someone else actually owned one of
these machines) and squeezing seven or eight games onto one tape. Of course, we
had to make a note of the times when a different game started on the tape, but luckily
my dads record player and the Amstrad keyboard deck provided handy timers to make
this easier.
This was an era when simpler games were the norm, and I wasted many hours during the summer and winter holidays mashing the keyboard playing some absolute Amstrad classics like Oh Mummy!, Daley Thompsons Decathlon, The Incredible Dizzy, Jet Set Willy, Beach Head, Captain Blood and countless others. All of these games were vastly different, but they all had one specific thing in common. They all came packaged with a little bit of frustration-inducing venom. And they sometimes led me to lose my temper. This led to unimaginable rage at that impossible level, that unachievable target, that
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undefeatable boss. However, as I grew older, patience became something learned and earned through determination, and gaming was a big part of helping me to control my emotions outside of the pixelated world.
Clockwise from top left- Daley Thompsons Decathlon; Beach Head; Jet Set Willy; Incredible Dizzy. This was my life as a kid. This was the height of technological achievement in my eyes. Just try to
imagine it without the colour though as I only had a green screen monitor.
My second gaming console was my first foray into handhelds since mastering Super
Mario Land on that Game Boy. One of my distant relatives gave me an Atari Lynx one
Christmas. I was elated; it was truly a thing of beauty. It had a sleek black design,
slightly reminiscent of Segas handheld behemoth the Game Gear. And while the power
pack to connect it directly to the mains worked, everything went swimmingly. It was also
an unusual boost to my communication with my parents. After a year or so of being
glued to my Amstrad in my bedroom, I could now sit downstairs with my Lynx and watch
television and chat at the same time as playing. There was the occasional row about
electricity usage, but this is completely normal and healthy for any parent / child
relationship, even more so nowadays when technology is rife. Id like to think that when
my little girl grows up that I will be more forgiving of the electricity usage, after the
amount I burned off whilst growing up.
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Anyway, the crux of the story is that my power pack turned out to be more flimsy than
expected, and after only about six months of usage, it ceased to work. And, as any
other Lynx owners will well know, these little machines have a habit of eating batteries
in approximately half an hour. And they require six double-As. My parents habit of
purchasing cheap batteries did not help my cause. Especially since one of the games I
had on the Lynx was Checkered Flag. The name should give away the fact that this was
an F1 game (of sorts), and some of the levels actually required a full thirty-odd laps.
Which six meagre batteries could not handle.
So in the end, I grudgingly accepted that Checkered Flag was out of my battery range,
and stuck with other Lynx classics including Scrapyard Dog, a game which infuriated
me both through becoming increasingly impossible and because of poor spelling as in a
sign in the eponymous scrapyard that read No Trespasin. Seriously, even if youre
only a scrapyard owner, you must need basic spelling skills. Yes, I was that anal at such
a young age. And yes, unfortunately I still am.
Scrapyard Dog: Now I look back at it, this game could have been made on Microsoft Paint.
The only other game I owned for the Lynx was Roadblasters, which is a curious game
involving picking up green dots to keep your fuel gauge up enough to reach each
checkpoint. While this is innocent enough, you could also earn fuel in red globes by
blowing up enemy cars. All this takes place on seemingly normal roads (albeit in a post-
apocalyptic landscape). So this begs the question, is this a futuristic warzone? And if so,
15
why are the roads still in such good condition? And where are all of these cars driving
to, since every place on the horizon appears to be on fire or ruined? Or am I just being
pedantic again?
Well it all makes no difference in the end. One day, whilst giving Checkered Flag
another chance with a set of slightly more expensive and durable batteries, I got the
dreaded low battery light about thirty-six laps in. Unbelievable! In a fury, I raced
upstairs, hurled open my window and out went the Lynx, shattering in the alleyway
below.
Checkered Flag: You can blame this game for the death of my Lynx.
Regret overtook me at once. That was a gift, bought by a relative who knew I adored
games. Plus I was coming last in the race anyway, so had no chance of achieving
anything once Id finished. I ran outside and gathered up as many pieces of the console
as I could and hurriedly hid them in nearby bushes. My first handheld was no more,
although I did pop into the bushes more than a year later and discovered evidence of
my crime still lying there, now home to earwigs, slugs and nettles.
This remains the one and only time I ever destroyed something in a rage in that way
(erm, apart from Pinball Simulator, as mentioned earlier). The good news is, my love for
everything videogame continued despite that moment of anger.
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I suddenly realise that I have neglected to actually talk about my life outside gaming too
much. There is a reason for this though. My younger years were not exactly full of
lollipops and rainbows. My parents fought like cat and dog, and the din could sometimes
only be drowned out by becoming immersed in a good game. The alternate reality
provided a method of escape from the madness happening around me. I sometimes
think that in some way my parents realised this. Which is why they kept supplying me
with physical electronic solace to make up for the lack of emotional support.
To this end, my youth was mostly spent plugging away at various games on various
consoles, but following the untimely death of my Lynx and the sudden selling of my
Amstrad by my dad, things briefly went quiet in the world of gaming for me.
Then, when I was ten, one measly week before the summer holidays started, tragedy
struck. I was struck by a car whilst playing down my street. The impact shattered my
right femur and left me hospitalised for the entirety of the holidays.
So, after not being an active gamer for quite a while, I found myself in traction in the
childrens ward at my local hospital. Boredom was a daily occurrence shattered only by
horrific pain when tubes and needles were stuck into me now and again. I still blame
this stint in hospital as the reason I am petrified of needles to this very day.
However, the hospital had one major saving grace. There was a computer on the ward.
An Amiga to be exact. And one particular game would soon be luring me back into the
world of gaming.
That game was Syndicate. Produced by Bullfrog (the same studio that created the
infamous Dungeon Keeper and its sequel along with Theme Park and Theme Hospital),
it was a top-down mission based game where you could basically do whatever the heck
you wanted in a futuristic city. Steal cars, blow stuff up, shoot things, pretty much
anything. Yes, I do think this set the precedent for Grand Theft Auto. It was unlike any
game I had ever played before, but I must admit the intricacies of it elude me now after
so many years. I never played this game other than the time I spent in hospital, along
with another game that helped me while away the hours, Brutal Sports Football. It was
an irreverent, violent, hideously addictive game that mixed sport with violence. So
basically, it was ice hockey on a football pitch.
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Syndicate: Yeah, just casually blowing cars up. Also note random civilians. Take Two Interactive owe this
game a lot!
Thanks to that Amiga, and my best friend Steven bringing his Game Boy in for me to
play on whenever another poor injured child wanted the computer, my time in hospital
went by a little quicker. It was still a very unpleasant experience for a youngster though.
At least most of the other kids could get out of bed and run around whereas I was stuck
with my leg in the air, unable to move for a good month at least. It didnt help that they
kept feeding me awful medicines, the food was terrible (made worse when I was forcing
some chili down my throat and my cousin Nigel decided to tell me that if kidney beans
arent cooked properly they make your kidneys explode) and the doctors and nurses
were pretty horrible.
When the day finally came that the doctors plastered me up to go home, even that
wasnt easy. The plaster covered all of my broken right leg, ran up to go around my
waist and then went half way down my left leg. This didnt leave me much room to twist
or move at all, so I was once again resigned to remaining mostly stationary.
Luckily for me, I still had Stevens Game Boy to keep me occupied as my parents
hoisted my bed downstairs for me to stay in while my bone fully healed. It was a long
healing process, but I cannot remember the exact timescales. When youre young, you
tend to exaggerate time quite a lot. It felt like months, but could surely have not been
that long. Needless to say, it felt like an eternity for a youngster itching to run around
and enjoy his summer holidays.
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Once the plaster was taken off though, the long road to recovery seemed closer than
ever (despite the fact that my damaged leg now resembled a rather poorly looking,
undercooked French fry). Anyway, to celebrate my progress I was awarded with another
new gaming console to encourage me. It was an Atari ST 1200. There was a catch
though. My dad set it up at the other end of my bed to where my head was. To play it Id
have to get my butt up and walking again. Of course I got round this by sitting up shakily
and shuffling to the other end. This was, at least, a kind of progress.
While my medical progress was lumbering along, my gaming prowess was excelling
thanks to some of the wondrous delights on my new console. Rainbow Islands was one
of the games I remember playing the most. Mind you, to this day I still have not
managed to get past level four, which features an infuriatingly difficult boss character (a
giant vampire who shoots vampire bats at you, and if youve played this game Im sure
you feel my pain).
One game that I was insanely good at was Robotron: 2084. I can say with confidence
that this is a game that requires infinite patience to excel at. Fortunately, since I wasnt
really moving around much, I had that infinite patience in abundance. The game
basically featured levels of screens full of enemies, indestructible items and people.
Walk into the people to save them, ignore the indestructible things and shoot everything
else. I tried to play this game again recently and gave up after approximately two
minutes. Yes, being a child with nothing better to do and no adult responsibilities
definitely made playing games like that a lot easier.
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Robotron: 2084: Any idea whats going on? Yeah, me neither. Now imagine trying to play it!
I had plenty of other classics to play on my Atari, like Marble Madness, the revamped
version of Crystal Castles, one of the many ports of Pac-Man, Arkanoid II and Ghouls n
Ghosts.
I also had a copy of Barbarian: The Ultimate Warrior. This was one of the first games to
court controversy with the anti-violence crowd. Mind you, the box cover didnt do it any
favours either, featuring a scantily clad model with a bulky guy in a leotard stood holding
a sword (an actual sword, no clever wordplay here) behind her. Actually, that probably
boosted sales more than anything else.
I remember this being the first really violent game I played. Sure, Syndicate had a few
explosions and people dying, but in Barbarian you were pitted one-on-one against
another warrior and youd hack at each other with swords. I was so proud of myself
when I perfected the art of the instant kill, where my character would spin around and
lop his opponents head off in one deft movement. Cue a goblin, who would walk on
screen and kick the head off screen whilst dragging my slain enemys carcass off
behind him. Hilarity ensued. Until I got to the final enemy anyway, who was like some
weird spirit or ghost or something. I couldnt even land a hit on him! Decapitation was
out of the question, seemingly. I never did win that woman in the bikini.
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One of my favourite things about my Atari apart from being able to chop peoples head
off had to be the loading times. On the Amstrad, you stuck a cassette into the deck,
waited for the squeaky reels to turn and churn while the loading screen told you to be
patient and then you had to enter a password (usually involving finding a specific word
in a specific paragraph on a specific page in the instruction manual, which made things
difficult when you had a bootleg copy of the game). With the Atari, all I had to do was
pop in the floppy disc and wait for the title screen to boot up. It was so quick it was
almost revolutionary.
My mum was pretty clueless about the whole concept though, and one day she came
home and told me shed bought me this great game that she thought I would love. Well,
the game was Lemmings, and its a bit of a classic.
Lemmings: If you failed this level you really are beyond hope.
The premise is simple enough. Theres a trapdoor, and it opens and out drop cute
lemmings, one by one. Your mission on each level is to utilise the different skills
lemmings can use to get them (or as many of them as possible, at least) to the end
safely. It was great fun.
I was excited by the prospect of owning this game, so when my mum handed me the
box I couldnt wait to give it a whirl. As I looked closer though, I noticed there was a
slight problem. This was the Amiga version of the game. When I tried to explain this, my
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mum was fairly certain it should still work, since the disc looked the same as the Atari
discs. Despite my assurances that it wouldnt work, I was still made to try. Of course, it
didnt work. And so that box gathered dust lying around in my room.
Another useless disc I distinctly remember showed examples of viruses that had been
concocted for seemingly no reason, as Ataris couldnt be hacked into by vengeful
cyber-terrorists. Besides, this was 1995, the only thing cyber-terrorists were terrorising
back then was their nappies. Anyway, some of the viruses included one that flipped the
screen upside down (which can now be achieved on certain versions of Windows with a
simple combination of keys, much to the infuriation of my co-workers), one that ate
away the white screen leaving it all black and one that inverted the mouse controls. It
has to be one of the most pointless discs ever invented, and I still have no idea whether
it was purchased, came with the Atari or was slipped into a pile of games by some
sneaky so-and-so who had made it themselves.
Random discs aside, my Atari days were happy ones and I grew quite attached to the
machine. It was also the first console I owned that connected directly into my television.
Of course, thanks to the angry destruction of my Lynx I now once again retreated into
my room frequently to play games and did not spend much time downstairs with my
parents. My Atari did, however, fall to the wayside in the summer of 1996 when the lure
of the nice weather and spending more time with friends seemed more tempting that
playing the games Id played so many times before.
During this period of the Atari being abandoned, a little bit of Nintendo came into my life.
We acquired a Nintendo Entertainment System (NES), but I only remember playing
Super Mario Bros. on it. Nintendo were going to have me one way or another though,
and I dived back into the world of handheld gaming with the addition of a Game Boy to
the household.
I was overjoyed to finally have one of these delicious grey lumps of plastic to call my
own, and my game collection quickly grew. I started out with Tetris, of course, a game
so infamous its had various news stories written about how it may actually be beneficial
for young minds due to the puzzle-solving aspect and the bigwigs at Hollywood have
even decided it has enough plot to turn into a sci-fi epic. Count me off the VIP list for
that one, guys. No offense.
Tetris was special though, as it was only the second game I ever got my dad playing.
There was a two-player mode, where you took turns to get scores and tried to beat each
other. I used to beat him quite frequently, but he stuck with it. My main childhood
memories of my dad include playing the aforementioned Pinball Simulator, playing
Tetris and watching Bruce Lee and Clint Eastwood films. And playing darts with him.
And he let me watch Evil Dead when I was nine. What an awesome dad. No, seriously.
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Tetris: What are you doing man? How did you let it get this bad? Level 0? You suck. This game has given
you 155 points out of pity.
Moving on from my Tetris-inspiring bonding sessions, however, I also added my old
favourite Super Mario Land to the collection, along with a few choice others, including
Muhammad Ali Boxing, which was a pretty fun little boxing simulator where you start at
the bottom of the world rankings and then slug your way to the top of the pile, increasing
your stats with training between each fight. The only downside was you played *as* Ali,
so you never got the chance to fight him. I also had Cliffhanger, a platform game based
on the movie and an utterly terrible game. Just like the majority of movie tie-in games,
this one suffered from rapid release syndrome, a curious ailment that occurs when
developers rush to get a product on the shelves whilst the movie in question is still in
the public eye.
Ready for a videogame history lesson? Tough, youre getting one anyway. The biggest
sufferer of the chronic rapid release syndrome was E.T. back in 1982. Atari mass-
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produced copies of this game for the Atari 2600 (which was a tad before my time),
expecting it to sell millions because of its tie-in with the ultra-popular movie. Sadly, the
game was terrible, and frequently pops up in lists of the worst video games ever made.
The plot of the game was pretty much devoid of anything from the movie, and it was
cobbled together in just five and a half weeks to be rushed out for Christmas.
The fallout from critics and the excessive amount of money lost by Atari (somewhere in
the region of $100million) nearly called time on the video game industry as a whole.
Luckily for us (well, those of us who love video games), the industry bounced back and
is roaring along nicely at the moment, with lots of independent developers constantly
entering the arena thanks to mediums such as Steam and PlayStation Network. Hurrah!
The E.T. incident also gave us some fantastic news stories, with rumours floating
around for years that Atari had dumped thousands unsold copies of the game into a
landfill somewhere in New Mexico. Those rumours turned out to be true, after the buried
games were discovered in 2014. Expect a movie about this to be released sometime
soon.
Erm, where was I? Oh yes, my Game Boy. Another game I had was Speedball 2, which
was an ultra-violent futuristic sports game where you get points for scoring goals or
hideously injuring your opponents. I also had a game called Humans, which was like a
clone of Lemmings where you have to guide cavemen to the end of each level. I get a
feeling the developers of that one were poking fun at us in some way, making us direct
a bunch of dummies to safety.
I spent so much time on the Game Boy, in fact, that my dad decided to sell the NES to a
colleague. Strangely enough, as he was cycling to work with the NES in his backpack
he got sideswiped by a lorry and had to spend some time recovering at home. Luckily
for me, my dad survived the ordeal, but I have no idea if the NES did. Either way, I
didnt really miss it. It remains one of the only consoles I never spent much time playing
along with the SNES. Not that I dont like Nintendo, I was just too invested in what was
to come into my life next. Namely a spiky blue mammal with red trainers who could run
quite briskly.
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You guessed it
During a trip to the local supermarket one day, I was hypnotised by a game I
recognised, but had only played briefly before. There was a mini-tournament taking
place involving Sonic the Hedgehog 2 on the Sega Mega Drive (or Genesis, depending
where in the world you live). Yes, this game had already been out four years by this
point, and its successor had already been out for two years, but this supermarket was
showcasing it anyway. I think the Mega Drive had been repackaged and was for sale at
a cheaper price due to the increasing pressure coming from Sonys first foray into the
videogame world, the PlayStation.
I begged my mother to let me stand in the queue and have a go, and she relented, if
only to get some peace and walk around the store on her own to get her shopping done
without me picking various things up and asking for them. The level was Chemical Plant
Zone, and I excelled, I mesmerised, I rocked! And I was hooked. The Mega Drive was
now number one on my Christmas wish list. Its only now, when I look back at this
period of my childhood I realise I was always one step behind. While I yearned for
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Segas machine, the PS was making shockwaves with its slew of next-gen titles like
Wipeout!, Rayman, Tomb Raider and plenty of others.
Unfortunately, my parents were not so keen on spending the money on a Mega Drive.
They were keener on me going out to play more, spending more time in the perpetually
drizzly English countryside. Well, Ill be honest, I used to really enjoy being out and
about and playing in the long grass down by the riverside, and mooching around the
swing set at the top of my street with a couple of other friends discussing teachers and
football and music. I was never a completely anti-social child, but thoughts of computer
games were always hovering in my mind.
The begging for a Mega Drive continued unabated, and I circled one in the shopping
catalogue as a hint. I think the months of harassment paid off, because I got my Mega
Drive for Christmas after all. I remember the joy when I realised what I was unwrapping,
and the ultimate jubilation when I realised that Id been bought a copy of Sonic the
Hedgehog 2 as well. My parents may have been dysfunctional, but they knew how to
listen.
I was plugged into that Mega Drive for months. I remember the nerves of steel required
to beat the final level in Sonic 2, the aptly named Death Egg Zone. You have no rings
(the only protection you have from one-hit kills, if you happen to have never played a
Sonic game before), and you have to beat two bosses in a row, both of whom have
choreographed moves that need to be memorised. Defeating them was an exercise in
repetition as I would hit the jump instead of the duck button for the millionth time and
Silver Sonic knocked me for six for the millionth time. Deep breath, still plenty of lives
left. Silver Sonic defeated, you move on to face Dr. Robotnik (this was before the days
of the hilariously badly named Dr. Eggman). So, he basically leaps into a humongous
robotic version of himself and fires missiles and his own arms at you. And he was big. I
mean, nearly as tall as the screen big. I remember staring in awe at this gigantic boss
and wondering just how you were meant to beat him. I think it took me about six
attempts to start hitting him in the right place. Then another six to actually kill him. The
sweet taste of success was especially succulent after such a hard-fought battle.
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Sonic the Hedgehog 2: Worst moments of my life. Im sitting here squirming just looking at these pictures.
Moving on from Segas talisman, there were other brilliant and unsung Mega Drive
heroes in my collection. One of my favourite slices of insanity was called General
Chaos, bought on a whim whilst on a rare foray away from Bishop (a little place called
Bishop Auckland, once famous for having an awesome amateur football team, now
famous for being a pit of misery). The gameplay was, to be honest, limited at best. You
played the game as the eponymous General, who is fighting a war against Major
someone. Catastrophe or something else puntastic like that. You pick a team of five
soldiers to fight each battle. You could have five grunts, who were evenly balanced all
round, or a group of stealthy soldiers like snipers and bomb experts, or a group of
demolition experts. You get the picture. It was utter chaos, totally living up to the name
of the game. It was also quite fun too, although I dont think I ever managed to win the
war. All those lives lost, for nothing.
Another Mega Drive stalwart that I could regularly be found playing was Golden Axe. Of
course, this game predated the Mega Drive by quite a bit, but it was on this console that
I played it again. And again. And again. I can now safely say that I could probably beat
Golden Axe without losing a single bar of health. As long as I get to play as the dwarf.
The premise was simple enough, a side-scrolling hack n slash game where the bigger
the enemy was, the harder they fell. Mix in some dragons and magic and youve got a
classic fantasy game. It was super fun, if a bit repetitive, and I still find myself going
back to it now and again when nostalgia grabs hold of me.
There was also James Pond II, the sequel to a game Id never played before. This
game was very bright and colourful though, and I played it so much I learned every little
nook and cranny. Eventually I figured out how to get to the final boss instantly and
complete the game in less than five minutes, so it became kind of pointless to play it
any more. This is living proof that you can actually play a game too much.
I also remember renting a game called Bubsy as well. Its kind of like a Sonic clone,
where you play a bobcat (called Bubsy, funnily enough) and travel through various
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levels collecting balls of yarn. It passed the time, although I enjoyed it a lot more as a
kid than when I tried to play it again recently.
One of my favourite childhood TV shows also had a game on the Mega Drive.
Animaniacs was irreverent, insane and had plenty of jokes in it that I probably didnt
understand when I was a kid. In other words, it was just like the show.
There was one particular curio I owned called Powermonger, which was released by
Bullfrog (those guys again) and designed by the legendary Peter Molyneux (OBE).
Peter has made some of the most memorable strategy and God games of all time. Its
an impressive list which includes Populous, Syndicate, Theme Park, Dungeon Keeper,
Black & White (and its sequel) and the Fable series. Hes one of gamings best known
names.
Powermonger was an army strategy game where you control what starts out as a small
army, and direct them around landscapes overthrowing towns, villages and cities and
battling other armies until you own the majority of the map. Then you move on to a
slightly larger map with more enemies and less resources and do it again. It was quite a
delightful little development, and sometimes I found myself watching the villagers in the
neutral towns living out their lives, making boats and raising sheep for slaughter.
Occasionally being invaded by marauding armies. At that point Id realise that was what
I was meant to be doing and had missed a great opportunity. The overall game was
pretty vast, and I never came anywhere close to really taking it to its peak. I do have the
game lying around though, just begging my now more (supposedly) mature and
(questionably) strategic mind to take it on.
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Powermonger: Lookit all dem angels. Its a massacre! The sheep dont seem too bothered.
Bullfrog dug their claws into me yet again on my Mega Drive too. When I had exhausted
my interest in the games I owned already, I used to insist upon a trip to Ritz. Which was
basically a budget version of Blockbuster (who, unsurprisingly, bought Ritz out before
practically going bust themselves swings and roundabouts). There were no DVDs
back in these days, the racks were filled with video tapes (Google it). I would always
request the same game, and my dad would begrudgingly rent it time and time again.
Theme Park. Oh, how that fairground music drove him insane! How he tried to get me to
rent something different. Anything. Anything but that game again. Sorry, dad.
Theme Park was something of an obsession for me. The premise was as simple as you
wanted it to be. Build rides and attractions, ramp up the ticket price as necessary and
watch the cold, hard cash come rolling in. I could just build up a park, start turning over
a sizeable profit and then just sit back and watch people bankrupt themselves to enjoy
the Ghost Ride and Super Spinner, and then spend the last of their pennies losing at
the Arcades or the Gun Shoot. Seriously, I would play one level for hours just to get my
bankroll up to something ludicrous. But as soon as the levels hit medium or hard
difficulty, I struggled to make any impact upon the poor denizens. They just didnt have
the cash I needed. And so, the game lost its lustre fairly quickly. Which is why I only
ever liked to rent it.
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There was another classic that I used to harass my dad into renting for me on a regular
basis too, a war-themed strategy shoot-em-up called Cannon Fodder. I first heard about
it thanks to Steven (as my tale wears on, youll see he introduced me to a lot of the
games that nudged me into the category of video game enthusiast), and it was he who
told me about the theme tune actually having lyrics. He knew this because hed played
the original Amiga version.
Cannon Fodder was something of a curio at the time, combining shooting things with
strategy. It was a top-down set-up, and you clicked where on the screen you wanted
your soldiers to head to next, all the while having to be wary for hidden enemies and
booby traps and quicksand.
One fun little aspect of the game is that every time you completed a mission, your
troops would be given an increase of rank. That also made it all the more heart-
wrenchingly tragic when one of your little heroes gets killed. All of the soldiers always
come out in the same order, and you start with Jools, named after the lead programmer,
and Jops, who was named for the guy who did level design and helped with the music. I
remember I used to always be able to get those original two soldiers you complete the
first mission with all the way up to Major on a regular basis.
The game caused outrage in some media outlets, with one particular rag calling it an
insult to veterans, and a couple of MPs even waded in on the argument. They all
missed the point, of course. Cannon Fodder is blatantly anti-war. Theres nothing in
here glorifying death, especially not when one of your own soldiers or an enemy soldier
is lying bleeding to death and screaming in pain. That doesnt really say to me, were
saying war is just a game, isnt this fun?
Yes, there are some dark humoured moments, but that just goes to underline the main
point. When you lose one of your soldiers, the screen cuts to the countryside, where
there is a long, long line of soliders waiting to go to war. As the line grows smaller when
you lose soldiers, gravestones also appear on the hillsides. A constant reminder that
yes, those soldiers did die. And now they lie for all of their descendants and
contemporaries to see.
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Cannon Fodder: I always found this quite harrowing. Despite the black comedy of the Home and Away
scores.
As I progressed through the game, the missions started to become of a difficulty that
was beyond my skills at the time, and since there was more pressing matters to attend
to, like gearing up to moving from primary (grade) school to secondary (high) school.
That didnt mean I was going to be slowing down my gaming, though. It meant I was
going to have to get my primary school friends involved more before we all potentially
moved to different schools.
I was missing something important though. Some top notch two player games. Luckily,
the Mega Drive catered for that. I remember one night Steven was staying over, and we
had a trip out to pick a game to rent. Aside from me picking up Cannon Fodder for us
both to take turns on, we also spied up a game called Two Crude Dudes. Its probably
not one youve heard of, but it really did take co-op gaming to the next level. Its a side-
scrolling beat-em-up where you play as two burly (incredibly burly) dudes remarkably
similar to Duke Nukem, beating up bad guys including evil versions of Santa (called
Atnas) using your fists or whatever comes to hand. Including fire hydrants, cars, other
enemies or even the guy youre playing with. I never played that game much after that
one night, even when I bought the game years later. It remains one of those wonderful,
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one-off things where me and my friend spent the night laughing like morons at this
game and how absolutely ludicrous it was. Ludicrous and fun.
Two Crude Dudes: Man, you need to lay off the steroids.
There were other options in my non-rented, actually owned collection too. I had WWF
RAW, a quite excellent wrestling game where you could choose from twelve whole
wrestlers! Count em, twelve! The game could handle four characters on screen at a
time, which made for some fun encounters when you played a tag-team match. The
best thing me and Steven discovered was that you could knock the referee out and then
do whatever the hell you wanted. And there were weapons hidden under the ring.
Chairs and buckets (buckets?) were two of the weapons available for you to go and
beat the snot out of your opponent with. However, as with pretty much all games with
fighting, we had more fun beating each other up than actually playing the game
properly. One misdirected punch in Stevens characters direction would result in us
slapping each other silly while our computer opponents seemingly looked on bemused,
trying to intervene.
Another fighting game I had has gone on to achieve some kind of infamy amongst some
old work colleagues of mine. It was called Pit Fighter, and the name kind of says it all.
You choose one of three characters and then dive into the seedy underworld of street
fighting. Pit Fighter was unique at the time, since it used digitized live actors, a
technique which was later made much more famous by the initial games in the Mortal
Kombat series.
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Of course, side-scrolling beat-em-ups were the best for two player action on the older
consoles. Golden Axe, which I mentioned earlier, is a pretty good co-op experience. I
still think, however, that the ultimate buddy game series on the Mega Drive (and
possibly on any console) is the Streets of Rage collection. All three games are fast, fun,
and looked really sleek for the time. The plots are incredibly flimsy, yet still manage to
outshine 90% of Hollywoods past and current action movie output. The bosses were
insane, the henchmen came thick and fast and the special moves were epic. The main
bad guy presiding over all of the events in the series is one of the best in gaming as
well. The mysterious Mr. X, who you beat the hell out of in the first game, throw out of a
window in the second game and then beat up a robot version of in the third game. Hey,
I told you the plots were flimsy! But I bet if youve never played them before you want to
now.
Streets of Rage 2: If you owned a Mega Drive and didnt play this, you didnt really own a Mega Drive.
On that note, I do believe it is time for this opening chapter of my life to come to a close.
Prepare yourselves for Part II, where therell be drama, excitement, intrigue and the
Sony invasion!