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Sound technologies: Topography for quiet areas and quiet sides
Jin Yong Jeon
Hanyang University, SEOUL, KOREA
4 April 2019
URBAN SOUND SYMPOSIUMApril 3-5, 2019 in Ghent, Belgium
Ghent University
Soundscape descriptors
• Pleasantness-Eventfulness model
Typical approach
PleasantUnpleasant
Eventful
Uneventful
Exciting
Boring Calm
Chaotic
Soundscape Design
불쾌한 쾌적한
활기찬
정온한
비활동적인
단조로운
혼란스러운
활동적인
Ö . Axelsson, M.E. Nilsson, and B. Berglund, “A principal components model of soundscape perception.”The Journal of the Acoustical Society of America,128(5),2836–2846,2010.
Nature appreciation
and Tranquility
Vibrant city life
From noise control to soundscape
• Soundscape concepts• ISO 12913-1 “acoustic environment as perceived or experienced and/or understood by a person or people, in context”
• Correlation between acoustic indicators and soundscape descriptors(Yang & Kang, 2005; Yu & Kang, 2009; Kang & Zhang, 2010; Hong & Jeon, 2013; Meng, Sun, & Kang, 2017)
• Relationship between soundscape and context (Jeon, Lee, Hong & Cabrera, 2011; Galbrun & Calarco, 2014)
• Soundscape perception model• Correlation between soundscape and landscape
(Southworth, 1969; Pheasant, Horoshenkov & Watts, 2008; Joynt and Kang, 2010; Liu, Kang, Behm, Luo & Tao, 2014)
• Urban environment (soundscape & landscape) interpretation model (Liu et al., 2013; 2014; Yu, Behm, Bill & Kang, 2017)
• Audio-visual interaction• Relationship between landscape spatial patterns (e.g., urban morphology) and soundscapes for entire cities
(Ge, Lu, Morotomi & Hokao, 2009; ; Mazaris, Kallimanis, Chatzigianidis, Papadimitiou & Pantis, 2009; Liu, Kang, Behm & Coppack, 2013; Hong & Jeon, 2017)
• Audio-visual interaction on soundscape perception (traditional 2D photographs, collage, or photoshop)(Stamps, 1993; Lange, 2001; Daniel, 2001; de Val, Atauri, & de Lucio, 2006; Hong & Jeon, 2013)
Previous studies
Related audio-visual studies (2013-2018)
• Preference• Natural elements increase the aesthetic preference
• Laboratory experiment• Photomontage method
Audio-visual interaction (Hong & Jeon, 2013)
Progressive evolvement
J.Y. Hong and J. Y. Jeon, “Designing sound and visual components for enhancement of urban soundscapes” The Journal of the Acoustical Society of America,134(3),2026–2036,2013.
• Preference• Vegetated (Ve) > concrete (Co) > wood (Ti) >
translucent acrylic (Tr) > aluminum (Al)
• Different types of noise barrier
Audio-visual interaction (Hong & Jeon, 2014)
Progressive evolvement
Hong, J. Y. and Jeon, J. Y. “The effects of audio–visual factors on perceptions of environmental noise barrier performance,” Landsc. Urban Plan., 125, 28–37, 2014.
Influence of urban morphology (Hong & Jeon, 2017)
• Urban morphological indices
More expanded recognition model
Indicators Definition Formula Range
Bldg (A) Sum of building area 𝐢
𝐧
𝐁𝐢𝐝𝐠 𝐚𝐫𝐞𝐚 0.00-144543.70
Bldg (P) Sum of building perimeter 𝐢
𝐧
𝐁𝐢𝐝𝐠 𝐩𝐞𝐫𝐢𝐦𝐭𝐞𝐫 0.00-4819.35
Bldsf (A) Sum of building surface area 𝐢
𝐧
𝐁𝐢𝐝𝐠 𝐬𝐮𝐫𝐟𝐚𝐜𝐞 𝐚𝐫𝐞𝐚 0.00-10387198
BPAF The ratio of the plan area of buildings to the total surface area𝐁𝐢𝐝𝐠(𝐀)
𝐆𝐫𝐢𝐝(𝐀)0.00-0.64
CAR The summed area of roughness elements and exposed ground divided by the total surface area of the study region𝐁𝐢𝐝𝐬𝐟(𝐀)
𝐆𝐫𝐢𝐝(𝐀)0.22-4.82
Gr (A) Sum of green area 𝐢
𝐧
𝐆𝐫𝐞𝐞𝐧 𝐚𝐫𝐞𝐚 0.00-1575.57
Gr (P) Sum of green perimeter 𝐢
𝐧
𝐏𝐞𝐫𝐢𝐦𝐞𝐭𝐞𝐫 𝐨𝐟 𝐠𝐫𝐞𝐞𝐧 𝐚𝐫𝐞𝐚 0.00-557.03
Op (A) Sum of open public area including urban squares, green and water areas 𝐢
𝐧
𝐎𝐩𝐞𝐧 𝐩𝐮𝐛𝐥𝐢𝐜 𝐚𝐫𝐞𝐚 0.00-15754.57
Op (P) Sum of open perimeter including urban squares, green and water feature areas 𝐢
𝐧
𝐏𝐞𝐫𝐢𝐦𝐞𝐭𝐞𝐫 𝐨𝐟 𝐨𝐩𝐞𝐧 𝐩𝐮𝐛𝐥𝐢𝐜 𝐚𝐫𝐞𝐚 0.00-686.20
OSR The ratio of the open area divided by the total surface area of the study region𝐎𝐩(𝐀)
𝐆𝐫𝐢𝐝(𝐀)0.00-0.70
Grd (A) Sum of exposed ground area 𝐢
𝐧
𝐄𝐱𝐩𝐨𝐬𝐞𝐝 𝐠𝐫𝐨𝐮𝐧𝐝 𝐚𝐫𝐞𝐚 630.29-174169.47
Rd (A) Sum of road area 𝐢
𝐧
𝐑𝐨𝐚𝐝 𝐚𝐫𝐞𝐚 32.07-14765.52
EGR The ratio of the exposed ground area divided by the total surface area of the study region𝐆𝐫𝐝(𝐀)
𝐆𝐫𝐢𝐝(𝐀)0.03-0.77
RAF The ratio of the road area to the study region𝐑𝐝(𝐀)
𝐆𝐫𝐢𝐝(𝐀)0.00-0.66
Wt (A) Sum of water feature area 𝐢
𝐧
𝐖𝐚𝐭𝐞𝐫 𝐟𝐞𝐚𝐭𝐮𝐫𝐞 𝐚𝐫𝐞𝐚 0.00-2106.92
Wt (P) Sum of water feature perimeter 𝐢
𝐧
𝐏𝐞𝐫𝐢𝐦𝐞𝐭𝐞𝐫 𝐨𝐟 𝐰𝐚𝐭𝐞𝐫 𝐟𝐞𝐚𝐭𝐮𝐫𝐞 𝐚𝐫𝐞𝐚 0.00-342.11
J. Y. Hong and J. Y. Jeon, “Relationship between spatiotemporal variability of soundscape and urban morphology in a multifunc tional urban area: A case study in Seoul, Korea” Build Environ 2017;126:382–95.
• Main space functions• Morphological factors
Influence of urban morphology (Hong & Jeon, 2017)
More expanded recognition model
Component 1 (41.29%) 2 (19.44%) 3 (16.81%) 4 (10.54%)
Open space
Gr (A) 0.89 - 0.11 - 0.04 - 0.09
Gr (P) 0.84 - 0.16 - 0.10 - 0.09
Op (A) 0.90 - 0.29 0.10 0.04
Op (P) 0.77 - 0.40 0.08 0.31
OSR 0.89 - 0.32 0.11 0.17
Building
Bldg (A) - 0.18 0.91 - 0.10 - 0.19
Bldsf (A) - 0.30 0.87 0.06 - 0.09
Bldg (P) - 0.09 0.75 0.06 - 0.14
BRAF - 0.18 0.94 - 0.11 - 0.13
CAR - 0.36 0.81 - 0.06 - 0.01
Water feature
Wt (A) 0.04 - 0.20 0.10 0.96
Wt (P) 0.02 - 0.21 0.09 0.96
Road
Rd (A) - 0.23 - 0.18 0.90 - 0.16
Grd (A) - 0.39 - 0.17 - 0.79 - 0.30
RAF - 0.22 - 0.27 0.92 0.12
EGR - 0.42 - 0.25 - 0.85 - 0.14
J. Y. Hong and J. Y. Jeon, “Relationship between spatiotemporal variability of soundscape and urban morphology in a multifunc tional urban area: A case study in Seoul, Korea” Build Environ 2017;126:382–95.
Influence of urban morphology (Hong & Jeon, 2017)
• Perceived affective model• Pleasantness model was developed using LAeq, open space and water feature components
• Pleasantness model show higher R2 than eventfulness model
More expanded recognition model
J. Y. Hong and J. Y. Jeon, “Relationship between spatiotemporal variability of soundscape and urban morphology in a multifunc tional urban area: A case study in Seoul, Korea” Build Environ 2017;126:382–95.
Pleasantness Eventfulness
Total P1 P2 P3 Total P1 P2 P3
R2 0.49 0.54 0.53 0.50 0.13 0.08 0.22 0.21
Acoustic
Laeq - 0.67** - 0.45** - 0.65** - 0.81** 0.22** 0.02 0.32** 0.17
LCeq-Aeq - 0.05 0.13 - 0.10 - 0.11 - 0.17** - 0.30* - 0.24* - 0.04
L10-90 0.12** 0.16 0.06 0.13 - 0.11 - 0.09 - 0.15 - 0.09
Sharpness - 0.03 0.27 - 0.07 - 0.13 - 0.06 - 0.09 - 0.05 - 0.04
Morphological
Open space 0.12** 0.12 0.14* - 0.01 0.05 - 0.01 0.17* - 0.01
Building 0.00 0.04 - 0.06 0.09 0.11* - 0.06 0.11 0.25**
Road 0.00 -0.02 - 0.02 0.07 0.10 0.05 0.08 0.23*
Water feature 0.26** 0.24** 0.27** 0.25** 0.10 0.09 0.10 0.14
P1 (09:00–11:00), P2 (13:00–15:00) and P3 (18:00–20:00)
Soundscape mapping (Hong & Jeon, 2017)
• Soundscape perception• Temporal variation: pleasantness > eventfulness
Visualization
J. Y. Hong and J. Y. Jeon, “Relationship between spatiotemporal variability of soundscape and urban morphology in a multifunc tional urban area: A case study in Seoul, Korea” Build Environ 2017;126:382–95.
Development of VR tool
• Spatial audio in VR (Hong et al., 2017)• Visual image• 360 camera (Insta 360, Samsung gear, …)
• 8k ultra-high definition, 30 fps resolution
• Head mounted display (Vive, oculus, …)
• Spatial audio recording • Stereo and surround recording
• Microphone array
• Ambisonics (well suitable)
• Binaural recording (most common used)
• Spatial audio reproduction• Perceptual reconstruction
• Binaural, transaural
• Physical reconstruction
• Stereo, multichannel, ambisonics, wave field synthesis
• Calibration with dummy torso (B&K)
Immersive soundscape evaluation tools
Characteristics of the Acoustic Environ. Recommended Techniques
Spatial
Fideli
Movements Virtual Sound
Source
Localization
Reproduction
Techniques
Recording
TechniquesListener
Pos.Head
Low
X X 0DMono loudspeaker;
stereo headphoneMono
X X 1DStereo/surround loudspeaker;
stereo headphoneStereo/surround
X X 2D
Surround sound
Loudspeakers with heightArray
Ambisonics (2D) Ambisonics
Med
X X 3D- Ambisonics; BinauralAmbisonics;
Binaural;
X X 3D+Personalized
binaural (PB)
Personalized
binaural;
Ambisonics
X 3D+Binaural/PB with
head trackingAmbisonics
High
3D+WFS; Binaural/PB with
positional & head tracking
Mono (anechoic);
Ambisonics
3D+WFS; Binaural/PB with
positional & head tracking
Mono (anechoic);
Ambisonics
Hong et al. Spatial Audio for soundscape Design: Recording and Reproduction. Applied Sciences 2017;7:627–49.
Validation of VR techniques (Hong et al., 2019)
• Compare soundscape in situ and VR environment• In situ, FOA-static binaural, FOA-tracked binaural, FOA-2D octagonal array
• Overall soundscape quality• No significant differences in 4 different environments
• Sufficient spatial aural fidelity• FOA-tracked binaural play back, FOA-octagonal speaker array
Subjective attributes Acoustic reproduction methods
FOA-static binaural FOA-tracked binaural FOA-2D octagonal array
Overall soundscape quality
Dominance of sound sources ○ ○ ○
Affective quality of soundscape ○ ○ ○
Source-related spatial attributes
Distance ▲ ▲ ▲
Directivity ▲ ○ ○
Width ○ ○ ○
Distinctiveness ▲ ○ ○
Hong et al. Quality assessment of acoustic environment reproduction methods for cinematic virtual reality in soundscape applications, Building and Environment 149. 1-4 (2019)
VR technology in indoor environment
Effect of visual information (Jeon et al., 2019)
• Head mounted display (HMD)• Sound sources: water supply and drainage noise
• The difference of acceptance limit and annoyance : 6% and 8%
J. Y. Jeon, H. I. Jo, S. M. Kim, H. S. Yang, “Subjective and objective evaluation of water-supply and drainage noises in apartment buildings by using a head-mounted display” Applied Acoustics 48:289-99 (2019).
Audio-visual interaction (Jeon & Jo, 2019)
• HMD + Head related transfer function (HRTF)• Sound sources: road traffic noise
• Experiment environment: None, HRTF, HMD, HRTF+HMD
• Effect of HRTF and HMD on subjective evaluation: 77% and 23 %
• Source-related spatial attributes: HRTF dominant effect
• Environment-related spatial attributes: HMD dominant effect
J. Y. Jeon, H. I. Jo, “Three-dimensional virtual reality-based subjective evaluation of road traffic noise heard in urban high-rise residential buildings”, Building and Environment, 148, 468-477 (2019).
Source-related spatial attributes Environment-related spatial attributes
Audio-visual interaction (Jo & Jeon, 2019)
• HMD + Head related transfer function (HRTF)• Sound sources: heavy-weight impact noise
• Experiment environment: None, HRTF, HMD, HRTF+HMD
• Annoyance: HRTF dominant, HMD (higher than 53 dBA)
• Allowance limit: HRTF odd ratio (2.90) , HMD odd ratio (1.30)
• Lowered the criterion for satisfaction by 6-7 dB
Class %ALA,Fmax [dBA]
NONE HRTF HMD HRTF+HMD
I 0 − 20% <48.0 <41.5 <48.0 <42.5
II 20 − 40% <52.0 <45.5 <52.0 <46.0
III 40 − 60% <56.0 <49.0 <55.0 <49.0
IV 60 − 80% <59.5 <52.5 <58.0 <52.0
V 80 − 100% ≥59.5 ≥52.5 ≥58.0 ≥52.0
Participant
Television
Living room
Balcony
Kitchen
A
A’
B
H. I. Jo, J. Y. Jeon, “Downstairs resident classification characteristics for upstairs walking vibration noise in an apartment building under virtual reality environment”, Building and Environment, 150, 21-32 (2019).
VR technology in outdoor environment
Main issue
• Main objective• To investigate the correlations of the overall satisfaction of urban environment with soundscape and landscape,
respectively, and examine the influence of audio-visual interactions
Introduction
STEP 1 STEP 2
Capturing & Analysis
of Urban SoundscapePsychoacoustic
Evaluation
STEP 3
Deployment of
Soundscape
Recognition
model
• 3D Audio-Visual Recording
• Analyzing psychoacoustic indicators• Psychoacoustic evaluation using VR
• Determination landscape and soundscape indicator
• Development of soundscape mapping
• Applying in the smart city
Human behavior
• Urban park soundscape• Activity: chatting, loitering, talking on the phone, stroll, …
• Group: alone, group
Recent soundscape research
Audio-visual interaction in VR environments
• Virtual reality techniques• Recording method
• 360° Camera (Insta 360) + Soundfield microphone (SPS 200)
• Reproduction method
• Head mounted display (HMD) + 3D auralization (FOA + head tracking)
Methods
3 different experiment set-ups
1) Only audio
2) Only visual
3) Combined audio and visual
H1 H2 H3
H4 H5 H6
H7 H8 H9H1
H2
H3H5
H4
H6
H7H8
H9
Locations LAeq LA10 LA50 LA90 LA10-A90 LCeq-Aeq
H1 79.4 82.6 78.3 70.1 12.5 16.5
H2 71.1 73.2 70.5 60.9 12.3 9.5
H3 68.4 71.1 67.0 61.0 10.1 13.4
H4 69.4 71.8 68.5 62.9 8.9 16.5
H5 65.7 68.8 63.3 57.3 11.6 6.6
H6 72.8 75.9 66.2 60.2 15.8 9.2
H7 65.1 67.1 64.9 61.5 5.6 7.7
H8 57.2 69.4 59.9 58.0 11.4 9.3
H9 60.1 63.0 56.8 55.2 7.8 17.9
Audio-visual interaction
• Correlation between soundscape elements and landscape elements• Soundscape and landscape components: PCA analysis
• Pleasantness show positive correlation with overall quality, regularity, naturalness
• Eventfulness show negative correlation with regularity
Discussion
Visual elements Landscape components
Vehicle Building Road Open Green People Sky Overall quality Regularity Spatial impression Naturalness
Sound
Sources
Traffic 0.72** 0.29** 0.63** -0.04 -0.07 0.09 0.01 -0.28** -0.22** 0.09 -0.32**
Human 0.07 0.16** 0.06 0.04 0.05 0.43** 0.22** 0.05 0.01 0.10 -0.09
Bird -0.22** -0.04 -0.19** 0.18** 0.25** 0.04 -0.05 0.30** 0.17** -0.01 0.23**
Wind 0.05 0.13* 0.06 0.01 0.15* 0.18** 0.22** 0.11 0.12 0.12 0.08
Music -0.12 -0.04 -0.04 -0.06 0.17** -0.01 -0.14* 0.01 0.03 -0.03 0.12**
Soundscape
components
Pleasantness -0.56** -0.21** -0.53** 0.02 0.08 -0.01 -0.01 0.50** 0.30** -0.06 0.26**
Eventfulness 0.05 0.08 -0.03 -0.12 -0.11 0.05 0.24** 0.17** -0.24** 0.11 -0.11
Soundscape satisfaction model
• Regression model using sound and visual element • Bird sound and the visual element of vehicles are major factors
• Regression model using soundscape and landscape components• Pleasantness, overall quality, regularity, and naturalness are major factors
Conclusion
Environment R2 Pleasantness Eventfulness Overall quality Regularity Spatial impression Naturalness
Visual effect Only Audio 0.45 0.66** 0.12** - - - -
Audio + Visual 0.32 0.56** -0.05** - - - -
Audio effect Only Visual 0.49 - - 0.62** 0.28** 0.16** -
Audio + Visual 0.49 - - 0.55** 0.29** 0.05 0.32**
Interaction Audio + Visual 0.51 0.21** -0.05 0.45** 0.22** 0.06 0.25**
Environment R2 Traffic Human Bird Wind Music Vehicle Building Road Open Green People Sky
Visual effect Only Audio 0.14 -0.27** 0.12* 0.12* -0.14* 0.02 - - - - - - -
Audio + Visual 0.25 -0.29** 0.03 0.31** -0.01 0.07 - - - - - - -
Audio effect Only Visual 0.15 - - - - - -0.28** 0.06 -0.05 0.17* 0.12 -0.08 0.05
Audio + Visual 0.21 - - - - - -0.36** -0.02 -0.10 0.07 0.11 0.02 -0.06
Interaction Audio + Visual 0.31 -0.02 .005 0.29** 0.02 0.04 -0.30** -0.03 -0.07 0.03 0.04 -0.01 -0.04
Conclusion
• VR technology in noise evaluation• Visual information: Head mounted display (HMD)
• Audio information
• Head related transfer function (HRTF)
• Steam audio technology: combine accurate occlusion, reflection, reverb and HRTF effects for natural sounding immersion
• Audio-visual interaction in urban environment perception• Soundscape elements
• Dominant sound sources, perceived affective quality, and so on
• Landscape elements
• Urban morphology, dominant visual elements, human behavior, and so on
• Further plan• Utilizing urban big-data with deep learning technology
• Real-time 3D soundscape mapping technology3D soundscape mapping
Thank you for your [email protected] www.researchgate.net/profile/Jin_Yong_Jeon