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Interaksi Manusia dan Komputer Prinsip Usability 1/17 Usability Principles Human Ability Human Capabilities Memory Process Observations Problem Solving

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Page 1: Usability Principles - Gunadarma Universityparno.staff.gunadarma.ac.id/Downloads/files/3169/IMK02-Prinsip... · Usability Principles 3/18 Interaksi Manusia dan Komputer Prinsip Usability

Interaksi Manusia dan Komputer

Prinsip Usability 1/17

Usability Principles

Human AbilityHuman Capabilities

MemoryProcess

ObservationsProblem Solving

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Human Abilities• Good

− Infinite capacity LTM− LTM duration &

complexity− High-learning

capability− Powerful attention

mechanism− Powerful pattern

recognition

• Bad− Limited capacity STM− Limited duration STM− Unreliable access to

LTM− Error-prone processing− Slow processing

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Human Capabilities• Why do we care? (better design!)• Want to improve user performance

• Knowing the user informs the design− Senses (Vision, Hearing, Touch)− Information processing − Motor System

Time and effort expendedto complete tasks

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Prinsip Usability 4/18

VISION

Visual SystemEye

Retina

Neural pathway~ 80% of brain’s operation

SENSESVision, Hearing, Touch

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• Sensitivity − luminance: 10-6~107 mL (see notes)

• Acuity− detection, alignment,

recognition (visual angle)− retinal position: fovea has best acuity

• Movement− tracking, reading, vibrations

• Note: Vision decreases with age• Implications (??)

− Font size & location depends on task− Much done by context & grouping

Visual Abilities

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COLOR

• Sensory response to electromagneticradiation in the spectrum betweenwavelengths 0.4 - 0.7 micrometers

0.5

visible

10-110-6 105 108

gamma ultraviolet microwave tv

Color & the retina

380 (blue) ~ 770nm (red)Problems with cones or ganglion cells causes problems with colorperception (Not really “color blindness”)

8% males, 0.5% femalesImplications: (??) - Avoid saturated colors

- Color coding should be redundant when possible

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Color Vision

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HEARING

• Capabilities (best-case scenario)− pitch - frequency (20 - 20,000 Hz)− loudness - amplitude (30 - 100dB)− location (5° source & stream separation)− timbre - type of sound (lots of instruments)

• Often take for granted how good it is(disk whirring)

• Implications (??)

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Three main sensations handled by different types of receptors:

Pressure (normal)Intense pressure (heat/pain)Temperature (hot/cold)

Sensitivity, Dexterity, Flexibility, Speed

Where important?Mouse, Other I/O, VR, surgery

TOUCH

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Information Processing•Three major systems of human information processing :1. Perceptual (read-scan)

•Memory structures– Sensory buffer - Holds fixed image of outside world

long enough for some analysis .

•Processes - info goes to brain for more processing

– e.q. Pattern recognition– Uses context & Knowledge

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Cognitive (Think)

• Cognitive model−

How does it work?

• Capabilities− Range of movement, reach, speed,

strength, dexterity, accuracy• Often cause of errors

− Wrong button− Double-click vs. single click

• Principles− Feedback is important− Minimize eye movement

Motor System

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MEMORY

• Four “types”− Perceptual “buffers”

Brief Impressions− Short-term memory

Conscious thought, calculations− Intermediate

Storing intermediate results, future plans− Long-term

Permanent, remember everything ever happened to us

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Memory Characteristics• Things move from STM to LTM by

rehearsal & practice and by use in context

• We “forget” things due to decay and interference

Unclear if we everreally forget something Lack of use

Similar gets inway of old

Exercise

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Short-term memory• Use “chunks”: 4-5 units• Display format should match memory system used to perform task• New info can interfere with old info• Exercises

− My name is John, I like …− Numbers

Long-term Memory•Seemingly permanent & unlimited

•Access is harder, slower-> Activity helps (we have a cache)

File system full

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LT Memory Structure• Episodic memory

− Events & experiences in serial formHelps us recall what occurred

• Semantic memory− Structured record of facts, concepts & skills

One theory says it’s like a networkAnother uses frames & scripts (like record structs)

Processes• Four main processes of cognitive system:

•Selective Attention•Learning•Problem Solving•Language

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Observations

•Users focus on getting job done, not learning to effectively use system

•Users apply analogy even when it doesn’t apply

•People are more heuristic than algorithmic•Try a few quick shots rather than plan Resources simply not available

•People often choose suboptimal strategies for low priority problems

•People learn better strategies with practice

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Problem Solving• Storage in LTM, then application

• Reasoning− Deductive-

− Inductive-

− Abductive-

If A, then B

Generalizing from previouscases to learn about new ones

Reasons from a fact to theaction or state that caused it