17
Usability & Visual Design Krystine Wetherill

Usability & Visual Design Krystine Wetherill. Usability measures the quality of a user's experience when interacting with a product or system—whether

Embed Size (px)

Citation preview

Page 1: Usability & Visual Design Krystine Wetherill.  Usability measures the quality of a user's experience when interacting with a product or system—whether

Usability & Visual DesignKrystine Wetherill

Page 2: Usability & Visual Design Krystine Wetherill.  Usability measures the quality of a user's experience when interacting with a product or system—whether

Usability measures the quality of a user's experience when interacting with a product or system—whether a Web site, a software application, mobile technology, online class or any user-operated device.

How fast can users learn and use a product to achieve their goals?

What is Usability?

Page 3: Usability & Visual Design Krystine Wetherill.  Usability measures the quality of a user's experience when interacting with a product or system—whether

Usability is not a single property. It is made up of several factors, including, but not limited to:

- Ease of learning – How long?- Efficiency of use – How easy?- Memorability – Can I do it again?- Error frequency and severity – I’m lost!- Subjective satisfaction – Did I do it?

Did I like it?

How do you measure Usability?

Page 4: Usability & Visual Design Krystine Wetherill.  Usability measures the quality of a user's experience when interacting with a product or system—whether

UNCW website redesignhttp://www.uncw.edu/ed/

Task: Find admissions info for WatsonTask: Find information for students

Can you find what you are looking for? Does it look good and fit in your browser? Do you like the colors? Are they too light/dark? Do the links work properly? What would you change?

UNCW Viewbook (http://www.uncw.edu/feeltheteal/)

Example

Page 5: Usability & Visual Design Krystine Wetherill.  Usability measures the quality of a user's experience when interacting with a product or system—whether

Inspiration- initial ideas, insights and new ideas

Validation- testing, feedback and development

Evaluation- effectiveness and impact

Usability Roadmap

REPEAT!

Page 6: Usability & Visual Design Krystine Wetherill.  Usability measures the quality of a user's experience when interacting with a product or system—whether

Why have good usability?- user satisfaction- reduces training time and cost- better understanding

Elements of good usability:- User-Centered Design- Visual Design

What makes up Usability?

Page 7: Usability & Visual Design Krystine Wetherill.  Usability measures the quality of a user's experience when interacting with a product or system—whether

User Centered-Design (UCD) is a philosophy and a process.

It is a philosophy that places the person (as opposed to the 'thing') at the center; it is a process that focuses on cognitive factors (such as perception, memory, learning, problem-solving, etc.) as they come into play during peoples' interactions with things.

What is User-Centered Design?

Page 8: Usability & Visual Design Krystine Wetherill.  Usability measures the quality of a user's experience when interacting with a product or system—whether

UCD seeks to answer questions about users and their tasks and goals, then use the findings to drive development and design.

UCD seeks to answer questions like:- Who are the users?- What are their goals or tasks?- What is the user experience level?- What functions do they need?- What information do they need?- How do they think it will work?- How does the design help them learn?

What does that mean?

Page 9: Usability & Visual Design Krystine Wetherill.  Usability measures the quality of a user's experience when interacting with a product or system—whether

Plan out every detail of your site! Create intuitive navigation for your product. Organize your information in easy to

understand lists BE CONSISTENT!! Don’t change your

navigation throughout the product 3 Click Minimum – No user wants to go down

the rabbit hole of links! Think about global navigation, local or sub-

navigation, and utility links

www.uncw.edu/ed

Information Architecture

Page 10: Usability & Visual Design Krystine Wetherill.  Usability measures the quality of a user's experience when interacting with a product or system—whether

You’re the expert! Don’t assume the user understands the process or has the same goals as you.

Tech Savvy? Don’t assume the user has the same technical skills as you.

Insider Terms! Don’t use terminology with explanation

Example: Facebook Then

Facebook Now

UCD Pitfalls

Page 11: Usability & Visual Design Krystine Wetherill.  Usability measures the quality of a user's experience when interacting with a product or system—whether

Visual design is the visual representation and support of the information architecture, interaction and goals of your product, whether an application or website.

Visual design is the tool to relay the message.

What is Visual Design?

Page 12: Usability & Visual Design Krystine Wetherill.  Usability measures the quality of a user's experience when interacting with a product or system—whether

Your everyday experiences are based-on, revolves around, includes and shapes visual design.

Computer icons – design communicates the function

- trash can - folders- playback buttons

- save icon

Visual Design Basics

Page 13: Usability & Visual Design Krystine Wetherill.  Usability measures the quality of a user's experience when interacting with a product or system—whether

Jakob Nielsen – Usability ExpertHis website in 2012 – Original UseIt.com

Apple.com Think about the impact that Apple products have made - not because they necessarily work better than other machines, phones or music players; but because they have a style and a stylish iLife that accompanies them.iPod, iTunes, iMac

Don’t think design matters?

Page 14: Usability & Visual Design Krystine Wetherill.  Usability measures the quality of a user's experience when interacting with a product or system—whether

Not considering the impact of the design Lack of unity Graphics don’t match (Smith & Goldsmith) Confusing Use of Contrast

- size- colors and values (Mea Cuppa, an example of good)- type (bold, italic, size, alignment)- elements & graphics

Misuse of Fonts- comic sans must die- serif vs. sans serif - too many fonts!

5 Common Mistakes

Page 15: Usability & Visual Design Krystine Wetherill.  Usability measures the quality of a user's experience when interacting with a product or system—whether

Use layouts to convey meaning and relationships: example

Use patterns and repetition to organize your content: example

Use only the images you need. example

3 Design Principals

http://www.articulate.com/rapid-elearning/3-graphic-design-principles-for-instructional-design-success/

Page 16: Usability & Visual Design Krystine Wetherill.  Usability measures the quality of a user's experience when interacting with a product or system—whether

Good and Bad Web Design Elements Web Pages That Stink

http://www.georgehutchins.com/ http://www.arngren.net/ http://www.dpgraph.com/ http://www.gatesnfences.com/ http://smithandgoldsmith.homestead.com/home.html

Web Pages That Don’t http://design-newz.com/ http://ismaelburciaga.com/ http://meacuppa.com/ http://www.moma.org/

Good vs. Bad