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8/13/2019 Valanthe of Rel Astra
1/3
Valanthe of Rel Astra Jerome None NeutralCHARACTER NAME PLAYER NAME DEITY REGION ALIGNMENT
Ranger 1 Half-Elf Medium / 5 ft. 6' 1" 165 lbs. Low-Light VisionCLASS RACE SIZE / FACE HEIGHT WEIGHT VISION
1 / 1/2 0 / 2000 27 FemaleCharacter Level / CR EXP / NEXT LEVEL AGE GENDER EYES HAIR POINTS
ABILITY NAMEABILITYSCORE
EQUIPPEDSCORE
ABILITYMODIFIER
ABILITYDAMAGE PENALTY
STRStrength
15 +2
DEXDexterity
18 +4
CONConstitution
12 +1
INTIntelligence
12 +1
WISWisdom
10 +0
CHACharisma
15 +2
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
HPhit points
11 Walk 30 ft.
ACarmor class
14 : 10 : 14 =10 + 0 + 0 + 4 + 0 + 0 + 0 + 0 + 0 0 +0 0TOTAL FLA T TOUCH B A SE A RM OR
BONUSSHIELDBONUS
ST AT SI ZE NATURALARMOR
DEFLEC-TION
DO DG E MI SC MI SSCHANCE
ARCANESPELL
FAILURE
ARMORCHECK
PENALTY
SPELLRESIST
INITIATIVEmodifier
+6 = +4 + +2TOTAL DEXMODIFIER
MISCMODIFIER
BASE ATTACKbonus
+1
TOTAL SKILLPOINTS: 7 SKILLS MAX RANKS: 1/1SKILL NAME
K E Y A BI LI T Y S K IL LMODIFIER
ABILITYMODIFIER
RA NK S M IS CMODIFIER
Acrobatics DEX 4 = 4 Appraise INT 1 = 1 Bluff CHA 2 = 2 Climb STR 6 = 2 + 1 + 3 Craft (Untrained) INT 1 = 1 Diplomacy CHA 2 = 2 Disguise CHA 2 = 2 Escape Artist DEX 4 = 4 Fly DEX 4 = 4
Handle Animal CHA 6 = 2 + 1 + 3 Heal WIS 4 = 0 + 1 + 3 Intimidate CHA 6 = 2 + 1 + 3 Perception WIS 6 = 0 + 1 + 5 Perform (Untrained) CHA 2 = 2 Ride DEX 4 = 4 Sense Motive WIS 0 = 0 Stealth DEX 12 = 4 + 1 + 7 Stealth (In hilly or rocky areas) DEX 13 = 4 + [1] + 8 Survival WIS 0 = 0 Survival (Follow or identify tracks) WIS 1 = 0 + 1 Swim STR 6 = 2 + 1 + 3
= + +
= + +
: can be used untrained. : exclusive skills. *: Skill Mastery.
SAVING THROWS TOTAL BASESAVE
ABILITY MAGIC MISC EPIC TEMP
FORTITUDE(constitution)
+3 = +2 + +1 + +0 + +0 + +0 +
REFLEX(dexterity)
+8 = +2 + +4 + +0 + +2 + +0 +
WILL(wisdom)
+0 = +0 + +0 + +0 + +0 + +0 +
Conditional Modifiers+2 vs. enchantment spellsand effects
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
MELEEattack bonus
+3 = +1 + +2 + +0 + +0 + +0 +
RANGEDattack bonus +5 = +1 + +4 + +0 + +0 + +0 +
CMBattack bonus
+3 = +1 + +2 + +0 + +0 + +
GRAPPLE TRIP DISARM SUNDERBULLRUSHOVERRUN
Offense +3 +3 +3 +3 +3 +3
Defense 17 17 17 17 17 17
*Shortbow HAND TYP E S IZE CRITICA L REA CHBoth P M 20/x3 5 ft.
Ammunition: Arrows (20)
Range: 30 ft. To Hit: +5 Damage: 1d660 ft. 120 ft. 180 ft. 240 ft. 300 ft.
TH +5 +3 +1 -1 -3Dam 1d6 1d6 1d6 1d6 1d6
360 ft. 420 ft. 480 ft. 540 ft. 600 ft.
TH -5 -7 -9 -11 -13Dam 1d6 1d6 1d6 1d6 1d6
*: weapon is equipped
1H-P: One handed, in primary hand.1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (offhand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
ARMOR T YP E A C M AX DE X C HE CK S PE LL F AI LU RE
Character:Valanthe of Rel AstraPlayer:Jerome
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created usingPCGen6.02.00 on Jan 14, 2014 at 8:14:46 PM
Level:1 (CR:1/2)Page 1
http://pcgen.org/http://pcgen.org/8/13/2019 Valanthe of Rel Astra
2/3
EQUIPMENTITEM LOCATION QTY WT COST
TOTAL WEIGHT CARRIED/VALUE 16 lbs. / 32 gp
Shortbow6 lbs., 2 Arrows (20)
Equipped 1 2 30
Arrows (20)
Shortbow 2 3 (6) 1 (2)
Outfit (Explorer's) Equipped 1 8 0
WEIGHT ALLOWANCE
Light 66 Medium 133 Heavy 200Lift over head 200 Lift off ground 400 Push / Drag 1000
LANGUAGESCommon, Drow Sign Language, Elven
TraitsElven Reflexes [Paizo Publishing, LLC -
Advanced Player's Guide,p.331]
One of your parents was a member of a wild elven tribe, and you've inherited aportion of your elven parent's quick reflexes. You gain a +2 trait bonus on Initiativechecks.
Highlander (hills or mountains) [Paizo Publishing, LLC -Advanced Player's Guide,
p.332]
You were born and raised in rugged badlands or hills, and you've becomesomething of an expert at evading the predators, monsters, and worse that haunt thehighlands. You gain a +1 trait bonus on Stealth checks, and Stealth is always a classskill for you. This trait bonus increases to +2 in hilly or rocky areas.
Special AttacksFavored Enemy (Dragon) (Ex) [Paizo Publishing, LLC -
Core Rulebook, p.64]
You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survivalchecks when using these skills against dragons. Likewise, you get a +2 bonus onweapon attack and damage rolls against such creatures. You may make KnowledgeSkill checks untrained to identify such creatures.
Special QualitiesAdaptability (Ex) [Paizo Publishing, LLC -
Core Rulebook, p.24]
Half-elves receive Skill Focus as a bonus feat at 1st level.
Bonus Critical Confirmation (Elf Weapons) [Paizo Publishing, LLC -Advanced Player's Guide]
Choose a weapon from the following list: longbow, longsword, rapier, shortbow,short sword, or any weapon with "elven" in its name. Add a +1/2 circumstance bonuson critical hit confirmation rolls with that weapon (maximum bonus of +4). This bonusdoes not stack with Critical Focus.
Elf Blood (Ex) [Paizo Publishing, LLC -Core Rulebook, p.24]
Half-elves count as both elves and humans for any effect related to race.
Elven Immunities (Ex) [Paizo Publishing, LLC -Core Rulebook, p.24]
Half-elves are immune to magic sleep effects and get a +2 racial saving throwbonus against enchantment spells and effects.
Keen Senses (Ex) [Paizo Publishing, LLC -Core Rulebook, p.24]
Half-elves receive a +2 bonus on Perception skill checks.
Low-Light Vision (Ex) [Bestiary]
You can see x2 as far as humans in low illumination. Characters with low-lightvision have eyes that are so sensitive to light that they can see twice as far as normalin dim light. Low-Light Vision is color vision. A spellcaster with low-light vision canread a scroll as long as even the tiniest candle flame is next to her as a source oflight. Characters with low-light vision can see outdoors on a moonlit night as well asthey can during the day.
Multitalented (Ex) [Paizo Publishing, LLC -Core Rulebook, p.24]
Half-elves choose two favored classes at first level and gain +1 hit point or +1 skillpoint whenever they take a level in either one of those classes.
Track (Ex) [Paizo Publishing, LLC -Core Rulebook, p.64]
You gain +1 to Survival checks made to follow tracks.
Weapon and Armor Proficiency [Paizo Publishing, LLC -Core Rulebook]
A ranger is proficient with all simple and martial weapons and with light armor,medium armor, and shields (except tower shields).
Wild Empathy (Ex) [Paizo Publishing, LLC -Core Rulebook, p.50/64]
You can improve the attitude of an animal. This abilty functions just like Diplomacycheck made to improve the attitude of a person. You roll 1d20+3 to determine theWild Empathy check result. The typical domestic animal has a starting attitude ofindifferent, while wild animals are usually unfriendly. To use Wild Empathy, you andthe animal must be within 30 feet of one another under normal circumstances.Generally, influencing an animal in this way takes 1 minute, but as with influencingpeople, it might take more or less time. You can use this ability to influence a magicalbeast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.
FeatsLightning Reflexes [Paizo Publishing, LLC -
Core Rulebook, p.130]
You get a +2 bonus on all Reflex saving throws.
Skill Focus (Stealth) [Paizo Publishing, LLC -Core Rulebook, p.134]
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or moreranks in that skill, this bonus increases to +6.
PROFICIENCIESAtlatl, Axe (Throwing), Bardiche, Battleaxe, Bayonet, Bec de Corbin, Bill, Blowgun,
Broadsword (Nine Ring), Butterfly Sword, Cestus, Chakram, Club, Crossbow (Heavy),Crossbow (Light), Dagger, Dagger (Punching), Dart, Double Chicken Saber, Falchion,
Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Glaive-Guisarme, Grapple,Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe,
Hooked Lance, Iron Brush, Javelin, Jutte, Katana, Kerambit, Kukri, Lance, Longbow,Longspear, Longsword, Lucern Hammer, Lungchuan Tamo, Mace (Heavy), Mace
(Light), Mattock, Mere Club, Monk's Spade, Morningstar, Naginata, Nodachi, Pick(Heavy), Pick (Light), Pilum, Poisoned Sand Tube, Quarterstaff, Ranseur, Rapier,Rhomphaia, Rock, Sansetsukon, Sap, Scimitar, Scizore, Scythe, Shang Gou,
Shieldbash, Shortbow, Shortspear, Sibat, Sickle, Sling, Spear, Spear (Boar), Spells(Ray), Spells (Touch), Spiked Armor, Stake, Starknife, Sword (Bastard), Sword
(Short), Sword (Tri-Point Double-Edged), Sword Cane, Tepoztopilli, Terbutje, TigerFork, Tonfa, Trident, Tube Arrow Shooter, Unarmed Strike, Waraxe (Dwarven),
Warhammer, Wushu Dart
TEMPLATES
Character:Valanthe of Rel AstraPlayer:Jerome
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created usingPCGen6.02.00 on Jan 14, 2014 at 8:14:46 PM
Level:1 (CR:1/2)Page 2
http://pcgen.org/http://pcgen.org/8/13/2019 Valanthe of Rel Astra
3/3
Valanthe of Rel AstraHalf-ElfRACE
27AGE
FemaleGENDER
Low-Light VisionVISION
NeutralALIGNMENT
AmbidextrousDOMINANT HAND
6' 1"HEIGHT
165 lbs.WEIGHT
EYE COLOUR
SKIN COLOUR
,HAIR
PHOBIAS
,PERSONALITY TRAITS
INTERESTS,SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
NoneREGION
Description:Biography:
Character:Valanthe of Rel AstraPlayer:Jerome
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created usingPCGen6.02.00 on Jan 14, 2014 at 8:14:46 PM
Level:1 (CR:1/2)Page 3
http://pcgen.org/http://pcgen.org/