Value of Information in DM

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    Decision Making Decision-making is based on information

    Information is used to: Identify the fact that there is a problem in the first

    place Define and structure the problem Explore and choose between different possible

    solutions Evaluate the effectiveness of the decision

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    Value of Information The value of information used in

    decision making is: (value of the outcome with the

    Information) (value of the outcomewithout the Information)

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    Types of Decision H. A. Simon classified decisions into

    Programmed decisions

    Non-Programmed decisions Classified according to the extent to

    which decision making can be pre-

    planned These are the extremes of a continuous

    range of decision types

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    Programmed DecisionsAlso known as Structured Decisions Characteristics

    Repetitive, routine, known rules orprocedures, often automated, can bedelegated to low levels in the organisation,often involve things rather than people

    Examples - Inventory control decisions,machine loading decisions, scheduling.

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    Non-Programmed Decisions Also known as Unstructured Decisions Characteristics

    Novel, non-routine, rules not known, high degreeof uncertainty, cannot be delegated to low levels,more likely to involve people.

    Examples - Acquisitions, mergers, launching newproducts, personnel appointments.

    Semi-Structured Decisions The most common type of decision May be partially automated

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    EmpowermentAuthority to take decisions is being

    delegated down the line especially in

    modern service industries This process is called empowerment

    and should enable an organisation to

    take a variety of decisions more quickly,thus providing a more flexible service

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    Empowerment Decisions should be made:

    At the lowest possible level, which accords

    with their natureAs close to the scene of the action as

    possible

    at the level that ensures none of theactivities and objectives are forgotten

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    Empowerment Enabled by systems such as

    Customer Relationship Management (CRM) Gives call centre staff specialist knowledge

    about any customer

    Expert Systems

    Assists non-experts in making complex decisions

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    Uncertainty Uncertainty arises from incomplete

    information due to:

    Incomplete forecasting models Conflicting data from external sources Lack of time Internal data on particular problem not collated

    The uncertainty of an outcome is expressedas a probability

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    Rational vs. Real Decisions Users tend to explain their actions in terms of

    rational behaviour, whereas their actualperformance may be governed by intuitionrather than by rational analysis. Studies ofmanagers at work have shown that there is adiscrepancy between how managers claim totake decisions and their actual observeddecision-making behaviour.

    Argyris and Schon

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    Payoff Matrices The standard way to analyse simple decision

    problems

    These are constructed as follows: Identify all available options Identify events which cause an outcome (states of

    nature)

    Estimate the likelihood of each state of nature Estimate the value/payoff of each outcome Determine the expected value for each option Choose the option with the highest expected value

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    Example A company must decide on one of three

    development projects, A, B or C They have identified three possible

    events relating to market conditions thatwill effect this decision

    Event Probability

    Boom 60%Steady State 30%

    Recession 10%

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    Decision Criteria In order to evaluate the alternatives,

    managers use a number of different criteria:

    Equally Likely The consequences of each decision are summed

    and the result divided by the number of events Useful if probabilities are not known

    Maximax Determine the highest possible profit from each

    strategy and choose that with the highest overallprofit - Usually high risk, but high gain

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    ExampleDecision

    Event Project A Project B Project C

    Boom 60% +8M -2M +16M

    Steady State 30% +1M +6M 0

    Recession 10% -10M +12M -26M

    Preferred Project is? Equally Likely Maximax

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    Decision Criteria Minimax

    Choose that action with the smallest maximum

    possible loss, or the largest minimum profit. Low risk, low gain.

    Maximum Likelihood Choose the most likely event and then choose the

    best strategy for that event. Low risk, low gain. Does not make full use of

    available information.

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    ExampleDecision

    Event Project A Project B Project C

    Boom 60% +8M -2M +16M

    Steady State 30% +1M +6M 0

    Recession 10% -10M +12M -26M

    Preferred Project is? Minimax Max Likelihood

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    ExampleDecision

    Event Project A Project B Project C

    Boom 60% +8M -2M +16M

    Steady State 30% +1M +6M 0

    Recession 10% -10M +12M -26M

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    Decision Criteria Expected Value

    A weighted average of all outcomes

    The weights are probabilities

    Gives the average value of the decision if itwere made repeatedly Uses all the information concerning events

    and their likelihood

    ( ){ }=

    =N

    i

    ii payoffoutcomePEV1

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    ExampleDecision

    Event Project A Project B Project C

    Boom 60% +8M -2M +16M

    Steady State 30% +1M +6M 0

    Recession 10% -10M +12M -26M

    Calculate EV for each option/choice Project A (8M*0.6)+(1M*0.3)+(-10M*0.1) = 4.1M Project B (-2*0.6)+(6*0.3)+(12*0.1) = 1.8 Project C (16*0.6)+(0*0.3)+(-26*0.1) = 7.0

    Preferred Project is? C

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    Example 2A lt e rna t ive AA lte rna t ive BA lt e rn a t ive C

    O u tc o m e :P ro by

    P ro f i t P roby

    P ro f i t P r oby

    Pro f i tO p t im is t ic 0 . 2 5 0 0 0 0 .3 4 0 0 0 0 .1 3 0 0 0

    M o s t L ik e ly0 . 6 7 5 0 0 0 .5 7 0 0 0 0 . 7 6 5 0 0

    P e s s im is t ic0 . 2 9 0 0 0 0 .3 9 5 0 0 0 . 2 1 0 0 0 0

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    Decision Criteria Expected Value

    Uses all the information concerning events

    and their likelihood Does not take into account decision-makers

    attitude to risk

    Does not reflect the actual outcomes in thefigures Can the company afford to lose 26M?

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    Decision Trees Not all decisions will be taken in

    isolation

    A decision will have an effect of futureevents and outcomes

    An outcome in turn may effect future

    decision making

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    Decision Trees Decision trees provide a means of

    structuring the decision making process

    to allow for alternative futures

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    Decision Tree Two types of Node

    Decision Node Represent decision points Decision are made by the organisation

    Outcome Node Linked to possible outcomes These are uncontrollable

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    Example

    Project A

    Project B

    Project C

    Boom 60%

    Steady 30%

    Recession 10%

    Boom 60%

    Boom 60%

    Steady 30%

    Steady 30%

    Recession 10%

    Recession 10%

    8M

    1M

    -10M

    -2M

    +6M

    +12M

    +16M

    0

    -26M

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    Example

    Project A

    Project B

    Project C

    4.1

    1.8

    7

    Boom 60%

    Steady 30%

    Recession 10%

    Boom 60%

    Boom 60%

    Steady 30%

    Steady 30%

    Recession 10%

    Recession 10%

    8M

    1M

    -10M

    -2M

    +6M

    +12M

    +16M

    0

    -26M

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    Example

    4.1

    Project A

    Project B

    Project C

    4.1

    1.8

    7

    Boom 60%

    Steady 30%

    Recession 10%

    Boom 60%

    Boom 60%

    Steady 30%

    Steady 30%

    Recession 10%

    Recession 10%

    8M

    1M

    -10M

    -2M

    +6M

    +12M

    +16M

    0

    -26M