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8/2/2019 Value of Information in DM
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Decision Making Decision-making is based on information
Information is used to: Identify the fact that there is a problem in the first
place Define and structure the problem Explore and choose between different possible
solutions Evaluate the effectiveness of the decision
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Value of Information The value of information used in
decision making is: (value of the outcome with the
Information) (value of the outcomewithout the Information)
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Types of Decision H. A. Simon classified decisions into
Programmed decisions
Non-Programmed decisions Classified according to the extent to
which decision making can be pre-
planned These are the extremes of a continuous
range of decision types
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Programmed DecisionsAlso known as Structured Decisions Characteristics
Repetitive, routine, known rules orprocedures, often automated, can bedelegated to low levels in the organisation,often involve things rather than people
Examples - Inventory control decisions,machine loading decisions, scheduling.
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Non-Programmed Decisions Also known as Unstructured Decisions Characteristics
Novel, non-routine, rules not known, high degreeof uncertainty, cannot be delegated to low levels,more likely to involve people.
Examples - Acquisitions, mergers, launching newproducts, personnel appointments.
Semi-Structured Decisions The most common type of decision May be partially automated
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EmpowermentAuthority to take decisions is being
delegated down the line especially in
modern service industries This process is called empowerment
and should enable an organisation to
take a variety of decisions more quickly,thus providing a more flexible service
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Empowerment Decisions should be made:
At the lowest possible level, which accords
with their natureAs close to the scene of the action as
possible
at the level that ensures none of theactivities and objectives are forgotten
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Empowerment Enabled by systems such as
Customer Relationship Management (CRM) Gives call centre staff specialist knowledge
about any customer
Expert Systems
Assists non-experts in making complex decisions
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Uncertainty Uncertainty arises from incomplete
information due to:
Incomplete forecasting models Conflicting data from external sources Lack of time Internal data on particular problem not collated
The uncertainty of an outcome is expressedas a probability
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Rational vs. Real Decisions Users tend to explain their actions in terms of
rational behaviour, whereas their actualperformance may be governed by intuitionrather than by rational analysis. Studies ofmanagers at work have shown that there is adiscrepancy between how managers claim totake decisions and their actual observeddecision-making behaviour.
Argyris and Schon
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Payoff Matrices The standard way to analyse simple decision
problems
These are constructed as follows: Identify all available options Identify events which cause an outcome (states of
nature)
Estimate the likelihood of each state of nature Estimate the value/payoff of each outcome Determine the expected value for each option Choose the option with the highest expected value
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Example A company must decide on one of three
development projects, A, B or C They have identified three possible
events relating to market conditions thatwill effect this decision
Event Probability
Boom 60%Steady State 30%
Recession 10%
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Decision Criteria In order to evaluate the alternatives,
managers use a number of different criteria:
Equally Likely The consequences of each decision are summed
and the result divided by the number of events Useful if probabilities are not known
Maximax Determine the highest possible profit from each
strategy and choose that with the highest overallprofit - Usually high risk, but high gain
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ExampleDecision
Event Project A Project B Project C
Boom 60% +8M -2M +16M
Steady State 30% +1M +6M 0
Recession 10% -10M +12M -26M
Preferred Project is? Equally Likely Maximax
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Decision Criteria Minimax
Choose that action with the smallest maximum
possible loss, or the largest minimum profit. Low risk, low gain.
Maximum Likelihood Choose the most likely event and then choose the
best strategy for that event. Low risk, low gain. Does not make full use of
available information.
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ExampleDecision
Event Project A Project B Project C
Boom 60% +8M -2M +16M
Steady State 30% +1M +6M 0
Recession 10% -10M +12M -26M
Preferred Project is? Minimax Max Likelihood
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ExampleDecision
Event Project A Project B Project C
Boom 60% +8M -2M +16M
Steady State 30% +1M +6M 0
Recession 10% -10M +12M -26M
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Decision Criteria Expected Value
A weighted average of all outcomes
The weights are probabilities
Gives the average value of the decision if itwere made repeatedly Uses all the information concerning events
and their likelihood
( ){ }=
=N
i
ii payoffoutcomePEV1
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ExampleDecision
Event Project A Project B Project C
Boom 60% +8M -2M +16M
Steady State 30% +1M +6M 0
Recession 10% -10M +12M -26M
Calculate EV for each option/choice Project A (8M*0.6)+(1M*0.3)+(-10M*0.1) = 4.1M Project B (-2*0.6)+(6*0.3)+(12*0.1) = 1.8 Project C (16*0.6)+(0*0.3)+(-26*0.1) = 7.0
Preferred Project is? C
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Example 2A lt e rna t ive AA lte rna t ive BA lt e rn a t ive C
O u tc o m e :P ro by
P ro f i t P roby
P ro f i t P r oby
Pro f i tO p t im is t ic 0 . 2 5 0 0 0 0 .3 4 0 0 0 0 .1 3 0 0 0
M o s t L ik e ly0 . 6 7 5 0 0 0 .5 7 0 0 0 0 . 7 6 5 0 0
P e s s im is t ic0 . 2 9 0 0 0 0 .3 9 5 0 0 0 . 2 1 0 0 0 0
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Decision Criteria Expected Value
Uses all the information concerning events
and their likelihood Does not take into account decision-makers
attitude to risk
Does not reflect the actual outcomes in thefigures Can the company afford to lose 26M?
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Decision Trees Not all decisions will be taken in
isolation
A decision will have an effect of futureevents and outcomes
An outcome in turn may effect future
decision making
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Decision Trees Decision trees provide a means of
structuring the decision making process
to allow for alternative futures
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Decision Tree Two types of Node
Decision Node Represent decision points Decision are made by the organisation
Outcome Node Linked to possible outcomes These are uncontrollable
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Example
Project A
Project B
Project C
Boom 60%
Steady 30%
Recession 10%
Boom 60%
Boom 60%
Steady 30%
Steady 30%
Recession 10%
Recession 10%
8M
1M
-10M
-2M
+6M
+12M
+16M
0
-26M
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Example
Project A
Project B
Project C
4.1
1.8
7
Boom 60%
Steady 30%
Recession 10%
Boom 60%
Boom 60%
Steady 30%
Steady 30%
Recession 10%
Recession 10%
8M
1M
-10M
-2M
+6M
+12M
+16M
0
-26M
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Example
4.1
Project A
Project B
Project C
4.1
1.8
7
Boom 60%
Steady 30%
Recession 10%
Boom 60%
Boom 60%
Steady 30%
Steady 30%
Recession 10%
Recession 10%
8M
1M
-10M
-2M
+6M
+12M
+16M
0
-26M