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8/13/2019 Valuing Australias Creative Industries
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ValuingAustralias
CreativeIndustriesFinal Report
Creative IndustriesInnovation Centre
December 2013
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This report has been prepared for the
Creative Industries Innovation Centre.
SGS Economics and Planning has taken
all due care in the preparation of this
report. However, SGS and its associated
consultants are not liable to any person
or entity for any damage or loss that has
occurred, or may occur, in relation to that
person or entity taking or not taking action
in respect of any representation, statement,
opinion or advice referred to herein.
SGS Economics and Planning Pty Ltd
ACN 007 437 729
www.sgsep.com.au
Offices in Brisbane, Canberra, Hobart,
Melbourne, Sydney
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Valuing Australias Creative Industries | 3
Table ofcontents
Ministers introduction 5
A word from the Director 6
Executive summary
Introduction 7
Importance of creative industries 7
Basic definition 7
Best practice approach to definition and measurement (the Nesta method) 7
A profile of Australias creative industries 8
The creative industry segments 11
The value of Australias creative industries 13
Closing remarks 13
1. Introduction
1.1 Background 14
1.2 Scope of the work 15
1.3 Report structure 16
2. What are the creative industries?
2.1 Introduction 17
2.2 Leading approaches to defining creative industries 17
2.3 Current best practice 19
3. Application of the Nesta method
3.1 Introduction 23
3.2 Defining creative occupations 23
Subjective nature of Nesta method 26
3.3 Creative intensity 27
3.4 Defining creative industries 30
3.5 Reverse intensity 26
4. Profile of Australias creative industries
4.1 Creative industries at the macro scale 33 Industry gross product and growth 33
Employment in the creative industries 35
4.2 Employment in creative occupations 38
4.3 Creative industries workforce 39
4.4 Embedded creatives 41
4.5 Creative industry enterprises 43
Business numbers 43
Scale of creative industry businesses 45
Creative industry turnover 46
4.6 Creative industry locations 47
Location of the creative workforce 47
Location of creative businesses 48
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Valuing Australias Creative Industries | 5
Our creative industries give our country a two-fold benefit.
As this report shows, these industries contribute more than $90
billion to our economy annually in turnover, add more than $45
billion to GDP and generate annual exports of $3.2 billion.
And quite separate is the intangible but undeniable worth
of knowing our nation creates great software, films, T V, radio,
music, theatre, dance, design, media, writing, marketing and
architecture.
We are proud to do what we can to support our creative
industries through our Enterprise Connect programs CreativeIndustries Innovation Centre (CIIC), in partnership with the
University of Technology, Sydney.
Over the last four years, the CIIC has worked with more than
1,500 Australian creative enterprises to improve their business
capability. We have seen first-hand the value that they bring to
other businesses across the Australian economy to assist them
to compete in a global economy.
This report documents the important contribution of the
creative industries to the national economy. It also shows for the
first time the growth of the creative workforce in Australia and
its distribution across all sectors of the economy.It is important to have a clear picture of the value of the
creative industries to our economy and t he next step is to
ensure we are drawing links across innovation to ensure we are
getting the most out of these industries in terms of productivity
and global competitiveness.
These agile, sophisticated and digitally savvy businesses and
the creative professionals they support are more significant in
number than you might expect. In 2011 there were more than
600,000 people working in the creative industries in Australia
and over 120,000 creative businesses.
This report comes at an important time as we work diligently
and intelligently to retain and enhance our creative industries
so they can keep doing what they do best employing smart andhardworking Australians and contributing to the vibrant culture
of our country.
Minister for Industry
Ian Macfarlane
Australia dependsnot only onits traditionalindustries, buton its creativityand innovation
qualities onwhich our vibrantcreative industriesare built.
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A wordfrom the
DirectorThe Creative Industries Innovation Centre (CIIC) has worked
with over 1,500 creative enterprises since 2009. This has given
us a unique vantage point indeed a privileged one, as we
have seen first-hand what makes creative businesses tick: the
strengths and opportunities as well as weaknesses and threats
that are shaping their future.
The insights we have gained over this time now provide avaluable resource for individual businesses, allowing t hem to
benchmark against their peers. At t he same time, they provide
an invaluable resource for industr y, government and educators
to better understand how to navigate, prepare and leverage the
dynamics of a global economy.
As we develop sufficient data sets across creative industry
sectors, the CIIC produces forensic reports that deliver much-
needed analysis of each sector. There are nine forensic reports
to date which will increase in value over time as our data set
deepens and we work with industry to validate and expand
these industry insights.
However, this sharp focus on individual businesses is not
enough. We need to focus on the big picture the sum of t he
parts providing greater detail and analysis of the creative
economy landscape.
The following report validates and values the skills and
capabilities of the creative industries in economic terms. It has
the benefit of being internationally comparable, and clearly
shows the increasing demand for creative skills sets across all
industry sectors in our economy, as evidenced by the growing
number of creatives employed within other industries.
The sector insights mentioned above and an interactive
visualisation of the data in this report are available atwww.creativeinnovation.net.au.
In ten years time, t he workforce and working environment
will look nothing like it does today. It is within the creative
industries that these changes are being felt first and fast.
By combining big picture data with sector-specific insights,
the CIIC is now in a strong position to inform policy and
programs across government, industry and education to ensure
the creative industries continue to add value to the Australian
economy, and indeed to accelerate that growth.
Lisa Colley
Director - Creative Industries Innovation Centre
Enterprise Connect Photography:AnnaZhu
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Valuing Australias Creative Industries | 7
Executivesummary
Introduction
SGS has been commissioned by the Enterprise Connect Creative Industries
Innovation Centre (CIIC) to prepare a current position report of the Australian
creative economy. The report will constitute an update of a 2009 study by the Centre
for International Economics (CIE) using the most appropriate definitions of creative
industries and including the most recent data relating to those industries.
Importance of creative industries
The United Nations Conference on Trade and Development (UNCTAD) now
recognises creative industries as a new dynamic sector in world trade. While creative
industries are often micro businesses or small to medium sized enterprises that
focus on local markets, they can develop into powerful economic clusters, helping
to drive economic growth1. However, despite widespread acknowledgement of their
importance, defining creative industries is still a matter for considerable disagreement
in academic and policy-making circles.
Basic definition
As a most basic definition, creative industries can be distinguished from other
industries in that creativity is used to create value for their consumers. While all
industries will include an element of creativity within them to a greater or lesser extent,
creative industries are different because they use creativity to create value for their
clients and the products or services created are intellectual property.
Due to their dynamic nature, the creative industries are not simply defined and consist
of a wide variety of businesses and individuals. They include cultural sectors like the
visual and performing arts, as well as those sectors that are often dubbed digital mediaor multi-media including film and television, broadcasting, computer animation, web
design and music. They also include a range of other sectors like architecture and urban
design, industrial design, designer fashion, writing and publishing.
Understanding the extent of the creative economy is even more problematic due to
the way that creative and non-creative workers and businesses intersect.
Best practice approach to definition andmeasurement (the Nesta method)
A number of different models have been put forward in recent years as a means ofproviding an understanding of the creative economy. To really understand the creative
economy we must first understand the nature of the creative workforce.
The creative workforce represents a combination of employment within creative1. UNCTAD (2010) Cre ative
Economy Report
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industries and creative occupations. The Creative Trident is Queensland University of
Technology Centre of Excellence for Creative Industries and Innovation (QUT CCI)s
methodology for expressing the different metrics of the creative occupations and
creative segments and sectors (refer to Figure 1).
Specialist creatives: those who are creatively occupied and work withinthe creative industries.
Support workers: those who are not creatively occupied but do workwithin the creative industries.
Embedded creatives: those who are creatively occupied but work outsidethe creative industries.
Figure 2.Industry gross
product of the
creative industries
($M)
Building on the UK Department of Culture Media and Sport (DCMS)s work and the
concept of the creative trident, the National Endowment for Science, Technology and
the Arts (Nesta) conducted a dynamic mapping of the UKs creative industries in 2013.
The method builds on the DCMS approach but focuses on creative intensity, that is,
the proportion of total employment within an industry that is engaged in creative
occupations. We found the Nesta method to be current best practice and have applied
this approach to the most recent Australian data.
A profile of Australias creative industries
Creative industries make a large contribution to the national economy. Based on
IBISWorld estimates of industry value added2 the industry value added of creative
2. Industry Value Added (IVA):
The market value of goods
and services produced by
the industry minus the cost
of goods and services used
in production. IVA is also
described as the industrys
contribution to GDP, or profit
plus wages and depreciation.
Figure 1.
The creative
trident.
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industries was around $32,666 million in 2011/12. However, this contribution has been
steadily declining since 2007/8.
The Industry Gross Product (IGP) growth for the creative industries is significantly
lower than the GDP average growth rate (for the three and seven year periods) for all
the industries within the Australian economy. Overall, the creative industries have
experienced a decline in IGP over the past seven years of around -1% per annum. This
compares to growth of 3% per annum in the broader economy. The reasons for this
vary across creative industry segments. For example, advertising and marketing were
affected particularly strongly by the GFC and have continued to feel its effects in thefollowing years. For other segments such as writing, publishing and print media, music
and performing arts and to a lesser extent film, television and radio, the broad effects
of economic slowdown have been compounded by the effects of technological changes
and shifting consumer preferences which have resulted in profound movement away
from the consumption of traditional media.
Within the creative industries, music and performing arts, software development
and design and visual arts show the strongest performance in terms of real annual
output growth over the past 5 years. Film television and radio remained stable and all
other industry sectors experienced a decline.
Figure 3.
Total national jobs,
2011.
Source: ABS Census, IBISWorld
Industry Reports, SGS
Economics and Planning, 2013.
Figure 4.
Employment
in creative
occupations.
Source: ABS Census, IBISWorld
Industry Reports, SGS
Economics and Planning, 2013.
EMPLOYMENT IN THE CREATIVE INDUSTRY CATEGORIES
According to the 2011 Census, there were 347,744 people employed in creative
industry categories. Software development and interactive content is the largest
category with 142,377 employees roughly 41% of total creative employees.
While total jobs in creative industry categories have maintained a steady share
of total national jobs at 3.5%, there has been considerable movement within the
creative industries. Significant employment growth was experienced in software
and interactive media with a small proportion of growth in design, music and visual
arts. Writing, publishing and print media, although maintaining its position with the
second largest share of employment, experienced falling job numbers in the last fiveyears and a declining share of employment in the creative industries.
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EMPLOYMENT IN THE CREATIVE OCCUPATION CATEGORIES
According to the 2011 Census, 432,965 people had creative occupations. This is an
increase of 21% since the 2006 Census. The creative occupations represent 4.4% of
total occupations.
In 2011, almost 40% of employment within creative occupations related to
advertising and marketing, followed by software development and interactive content
(22%) and design and visual arts (19%).
THE CREATIVE TRIDENT
The size of the total creative workforce in 2011 was 611,307 people, which represented
6.2% of total employment. Almost half of those employed in creative occupations are
working within non-creative industries i .e. almost half of the total creative workforce
are classified as embedded creatives.
This pattern for the creative workforce is repeated across Australia with embedded
creatives making up the largest proportion of the total creative workforce in all states.
In terms of the geographic concentration of creative workers, ABS Census data shows
that the creative workforce (which includes employment in the creative industries as
well as creatives embedded in other industries) is concentrated in New South Wales with
almost 40% of the workforce, followed by Victoria with 28% and Queensland with 16%.
EMBEDDED CREATIVES
Embedded creatives are found in most industry types but the three categories with the
largest proportion are: manufacturing, wholesale trade and professional scientific and
technical services. Each of these industries have more than 10% of their workforce
made up embedded creatives. Within these industry types the majority of embedded
creative are in the advertising and marketing occupation category.
Figure 5.The creative trident
2011.
Source: ABS Census, IBISWorld
Industry Reports, SGS
Economics and Planning, 2013.
Figure 6.
Embedded
creatives by
industry, 2011.
Source: SGS Economics and
Planning, 2013 using ABS
Census of Population and
Housing 2011.
Music & performing arts
Film, television & radio
Advertising & marketing
Software development & interactive content
Writing, publishing & print media
Architecture
Design & visual arts
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Figure 7.
Growth in business
numbers.
Source: ABS Catalogue
No. 8165.0
Note this ABS Catalogue does
not provide business count for
all the nfd industries.
CREATIVE BUSINESSES
At the end of June 2011, t here were 123,000 businesses operating in the creative
industries. Since 2008, there has been growth of around 2% per annum in the number
of businesses operating in the creative industry group. Around 75% of creative
businesses are turning over less than $200,000 a year, this compares to around 65%
of all businesses in Australia.
Between 2008 and 2011, the business entry and exit rates in the creative industries
broadly followed the pattern for the rest of the economy but in terms of the change in
business numbers, creative industry growth has tracked slightly higher than the restof the economy. Creative industries are generally comprised of small businesses, as is
true for businesses in the national economy. 98% of creative buinesses employ fewer
than 20 employees. Although this is also true for businesses in the national economy,
it is fair to say that creative businesses tend to be smaller with 98% employing fewer
than 20 employees.
The creative industry segments
We can divide the creative economy into distinct segments. These are summarised
as follows:
MUSIC AND PERFORMING ARTS
In 2011/12, music and performing arts contributed around 2% of total IGP
and 3% of total employment for the creative industries. In 2011, the music
and performing arts segments workforce totalled 34,277 people. Embeddedcreatives make up the majority of this workforce at 52.2%.
FILM TELEVISION AND RADIO
In 2011/12, the film, television and radio segment contributed around 14%
of total IGP and 11% of total employment for the creative industries. Pay
television experienced the highest growth in IGP between 2004/5 and
2011/12 at around 6%. Overall, the film, television and radio segment has
performed significantly below the GDP for the broader economy. In 2011,
total workforce in the film, television and radio segment totalled 42,688
people. Around half of this workforce are support workers.
ADVERTISING AND MARKETING
In 2011, the advertising and marketing segment workforce totalled 183,270
people. The largest proportion of the workforce (83.4% or 152,816 people)
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are embedded creatives i.e. advertising and marketing occupations in other
industry categories.
SOFTWARE AND INTERACTIVE CONTENT
In 2011/12, the software and interactive content segment contributed around
50% to both total IGP and total employment for the creative industries.
Internet publishing and broadcasting experienced the highest growth in IGP
and employment between 2004/5 and 2011/12. In 2011, the software and
interactive content sector workforce totalled 197,062 people. The largestproportion of the workforce (51.8%) is support workers.
WRITING PUBLISHING AND PRINT MEDIA
In 2011/12, writing, publishing and print media contributed around 18%
of total IGP and 13% of total employment for the creative industries. IGP
growth within this segment has been relatively weak compared to the
broader economy. The writing, publishing and print media sector workforce
totalled 55,645 people in 2011. The largest proportion of the workforce is
support workers and these make up 61.8% of the workforce.
ARCHITECTURE In 2011/12, the architecture segment contributed around 10% of total
IGP and 9% of total employment for the creative industries. In 2011, the
workforce of the architecture segment totalled 47,382 people. The largest
proportion of the workforce is specialist creatives which represent 44.5% of
the workforce.
DESIGN AND VISUAL ARTS
In 2011/12, design and visual arts contributed around 6% of total IGP and
9% of total employment for the creative industries. Growth in IGP for
design and visual arts is much lower than GDP growth with professional
photographic services experiencing significant decline between 2004/5
and 2011/12. In 2011, the design and visual arts workforce was 94,140
people. The largest proportion of the workforce is embedded workers which
represent 62.2% of the workforce.
Within the creative industries, the creative segments are shown to have varying
structure and varying levels of performance. Software and interactive content stands
out as being the strongest segment contributing the greatest amount (in terms of
IGP) for the creative industries. Writing, publishing and print media, although still
the second largest segment in IGP terms, has suffered declining IGP and is t he only
segment to have falling employment in the last 5 years.
The creative
sector annually
contributes $90.19
billion turnover
to the national
economy. It adds$45.89 billion in
GDP, and generates
annual exports of
$3.2 billion
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Total output,
value-added
and employment
multipliers are allhigher for creative
industries than the
equivalent values
for all Australian
industries.
The value of Australias creative industries
To measure the contribution of the Australian creative economy, SGS has used ABS
2008-09 national input output tables. The direct stimuli generated by the creative
sector results in multiple rounds of buyer and supplier transactions.
The creative sector contributes around $90.19 billion to the national economy
annually in turnover. It adds almost $45.89 billion in GDP and helps generate exports
of $3.2 billion dollars annually. Over and above this contribution, the creative
industries in Australia employ many volunteers, whose contribution is not includedwithin these estimates, as exact figures relating to the number of volunteers and
hours they commit is unavailable.
Every dollar in turnover generated by creative industries (i.e. initial revenue
stimulus) results in 3.76 times total revenue for all other industries in the Australian
economy. Similarly, each dollar in gross regional product generated by the creative
sector results in an uplift in total value-added by all industries by a factor of 3. Finally,
on average each job in creative industries (not necessari ly creative workers) supports
total employment in Australia, which is 2.92 times higher than employment in creative
industries.
Table 1.
Multipliers for
creative and other
industry sectors.
Source: SGS Economics and
Planning calculations based on
customised Input-Output table.
^ The multipliers of non-
creative industry are averages
of the multipliers of each 1-digit
ANZSIC industry sector.
Closing remarks
This report sets out to measure and profile Australias creative industries using best
practice measurement techniques and current data. The application of the Nesta
method has revealed the extent of the creative industries in this country. Through
analysis of creative intensity and the creative trident, the study has illustrated how
pervasive the creative workforce really is. This method demonstrates just how wide
the creative workforce is spread and how embedded this workforce is in what mayappear at first glance to be non-creative industry types.
Clearly, Australias creative industries continue to have great value for the
Australian economy. However, within them, particular segments have had very
different recent fortunes. The needs and character of the industry segments and the
creative workforce and indeed the dynamics within the segments themselves will
need careful attention if the true potentials of Australias creative industries are to be
realised.
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1. Introduction
1.1 Background
The use of the words creative industry is widespread yet the act of defining creative
industries is still a matter for considerable disagreement in academic and policy-
making circles. Usage of the term creative industry varies between countries.
Appearing in Australia in 1994 in Creative Nation, Australias first national cultural
policy, it gained wider exposure in 1997 when the UK Department of Culture Mediaand Sport (DCMS) set up the Creative Industries Task Force.
A number of different models have been put forward in recent years as a means of
providing an understanding of the creative industries. Regardless of how creative
industries are defined, they are at the centre of the creative economy and indeed
make a vital contribution to the economy at large.
The United National Conference on Trade and Development (UNCTAD) now
recognises the sector as the cycles of creation, production, and distribution of
goods, noting that they focus on but are not limited to the arts and potentially
generate significant income from trade and intellectual property rights. It regards
them as a new dynamic sector in world trade.
While creative industries are often micro businesses or small to medium sized
enterprises that focus on local markets, they can develop into powerful economic
clusters, helping to drive economic growth and development by exporting their
intellectual property outside their own regions, either nationally or internationally.
There are many examples such as the West Kowloon cultural District in Hong Kong
or the Daishanzi Art District (Factory 798)3
or on a smaller scale closer to home the
loose agglomeration of professional service firms in Sydneys Sogo (south of Goulburn
Street area4.)
3. Desmond Hui (2006), From
cultural to creative industries:
Strategies for Chaoyang
District, Beijing, International
Journal of Cultural Studies,
9:317-331.
4. City of Sydney (2008)
Sydney 2030 Town Hall
House, Sydney.
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1.3 Report structure
The remainder of this report is structured as follows:
Section 2 reviews the contemporary Australian and international research fortechniques in defining and measuring creative industries and outlines the key
challenges faced by creative industries.
Section 3 defines creative occupations and industries in Australia using theNesta method.
Section 4 provides an economic profile of the creative industries, includingan overview of the creative industries at the macro level, information on
each creative industry segment, the characteristics of businesses operating
in the creative industries, location of the creative workforce and the flow-on
contribution of creative industries to the Australian economy.
Appendix A contains an update of the analysis undertaken by the CIE in the
2009 report, using the CIE definitions of creative industries and occupations.
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2. What are thecreative industries?
2.1 Introduction
While all industries to a greater or lesser extent include an element of creativity, the
creative industries can be distinguished in that value for their consumers is driven
by creativity.
Creative industries operate in a diverse range of sectors including music and
performing arts, design and visual arts, television, radio and film, marketing, financeand distribution, social media, software development and interactive content,
animation and print, writing, publishing. Techniques to measure the creative
workforce within these segments have evolved over time as set out in contemporary
Australian and international research. Over the past 10 years or so a range of
definitions for creative industries and the creative economy have been put forward.
To understand creative industries, we must first understand the nature of the creative
workforce. In this area, three main methodological approaches have emerged to
measure creative workers, with each successive approach addressing the limitations of
its predecessor.
2.2 Leading approaches to definingcreative industries
The first method to measure the workforce employed in the bundle of activities
termed as the creative industries commenced with the UK Department forCulture, Media and Sport (DCMS) 1998 creative industries mapping study. This
study defined creative industries asthose industries which have their origins in
individual creativity, skill and talent and which have a potential for wealth and job
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creation through the generation and exploitation of intellectual properties. The
DCMS recognised that the key characteristic of the creative industries is their use of
creativity for commercial purposes.
The DCMS mapping study became the template for numerous other reports
commissioned by governments at the national, regional and city level including
Creative Industries in New Zealand: Economic Contribution (2002), Creativity
Londons Core Business (2002), Brisbanes Creative Industries (2003), Economic
Contributions of Singapores Creative Industries (2003), The Development of Cultural
and Creative Industries in Taiwan and Its Significance for SMEs (2004) (Bakhshi,Cunningham and Higgs, 2008).
The DCMS method focuses on measuring the employment and business activities
within selected industrial classifications of either census of industry employment or
surveys of businesses within industries. Based on this method, creative industries
include traditional cultural sectors like the visual and performing arts, other digital
media or multi-media sectors, including computer animation, web design and music,
and others including film and television, broadcasting, architecture and urban design,
industrial design, fashion, writing and publishing.
For instance, the 1998 UK study identified 13 creative industries for analysis:
Advertising; Architecture; Art and Antiques Market; Crafts; Design; Designer
Fashion; Film and Video; Interactive Leisure Software; Music; Performing Arts;
Publishing; Software and Computer Services; and Television and Radio.
Such an industry-based classification system for defining and measuring creative
industries has some limitations. The first limitation is that of scope. Because
creativity extends beyond rigid industry groupings, a definition based on industrial
classification alone includes some industry classification codes where creativity is
not the primary activity, and excludes others where creativity is quite pronounced.
For example, the approach used by most analysts to measure the employment impactof the design segment is to count the people employed within firms in the specialist
design industries of architectural services and photographic services. However,
a significant number of designers may be embedded in other industries, such as
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business services or consultant engineering services, which may not be captured using
this approach. Altering the scope of this list to exclude or include specific industry
classifications does not solve the problem because of other definitional limitations.
This approach does not distinguish between creative and non-creative occupations
within a specified industry. These limitations reduce the utility of this method to
compare the performance of creative industry segments over time as well as between
segments, regions and countries.
An alternative approach was developed for measuring creative industries and the
creative workforce. This method looks beyond industr y codes and includes occupationdata to measure creative industries. Creative occupations are defined as a selection
of occupations that produce creative goods or services. Employees in creative
occupations may be participants at any stage of the production process but it is t he
involvement of such people primarily in creative functions (rather than, for example,
retail sales) that distinguishes them.
This method of combining occupation data and industry classifications had been
proposed in the annual DCMS Creative Industries Economic Estimates Statistical
Bulletin series, and was further developed by the Centre for Cultural Policy
Research at the University of Hong Kong. Three types of creative employment were
defined: occupations of creative production; associate profession of content/creative
production; and occupations of creative/content production in all other industries.The method addresses the data availability and industry classification shortcoming
of the DCMS Template approach. It has been cited in Baseline Study of Hong Kongs
Creative Industries (2003) and Designing the Economy: A Profile of Ontarios Design
Workforce (2004) reports (Bakhshi, Cunningham and Higgs, 2008). Combining
occupation and industry data matrices, as evidenced in the Ontario Design Study,
can help analyse cities and regions on the basis of specific occupation densities. This
method however, has also attracted criticism, in that some occupations are excluded
from the list which may be creative. Also, the criteria by which the occupations are
classified as creative are somewhat subjective. This can result in erroneous and
misleading results when measuring creative industries.
2.3 Current best practice
Building on the DCMS work and the concept of the creative trident, Nesta conducted
a dynamic mapping of the UKs creative industries in 2013. The study was undertaken,
because the UKs Department of Culture, Media and Sport (DCMS) classification of the
creative industries had not been updated since 1998 and contains inconsistencies which
need to be addressed to make it fully fit for purpose (Nesta 2013). Nesta developed an
improved methodology which builds on the DCMS approach but focuses on creative
intensity, that is, the proportion of total employment within an industry that is engaged
in creative occupations. Below is a summary of the method developed by Nesta.
A first step to a solution: defining creative occupations
Nesta developed a definition of a creative occupation and criteria to assesscreative occupations based on existing research and their own research.
Nesta defines a creative occupation as a role within the creative process thatbrings cognitive skills to bear to bring about differentiation to yield either novel, or
significantly enhanced products whose final form is not fully specified in advance
(Nesta 2013).
The criteria for assessment are contained in Figure 8.
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Step two: rating the standard occupationsusing the creative grid
All four digit occupations were examined and the value 1 assigned where theoccupation complies with the criterion and 0 where it does not.
The values were then totalled to provide an overall grid score.
A threshold of four was set for an occupation to qualify as creative.
Step three: deriving rigorous intensity measures
Creative intensity was calculated by Nesta by using the creative occupationsidentified above to determine the proportion of creatively occupied jobs within
each industry of employment. The industries were broken down into DCMS
creative and DCMS non-creative (depending on whether the industry is definedas creative by DCMS).
A threshold for creative industries was determined based on the mean andstandard deviation to determine which industries would be classified as creative
(creative intensity of 30%).
Step four: a statistically resilient baseline
Nesta refined the baseline to remove statistically volatile or unreliable codes, andderive the baseline estimate for creative employment arising from this analysis.
Figure 8.
Criteria for
assessment
of creative
occupations.
Source: Nesta, 2013.
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Testing the grid: reverse intensity and thespecialisation of employment in the creative industries
Reverse intensity was calcu lated to conduct a brief further reality check on theeconomic mode.
Reverse intensity (or occupational intensity) is the proportion of the totalemployment of a given occupation that is found within a given industry.
Sensitivity analysis
A sensitivity test was conducted to test the sensitivity of the employmentestimates to the assumptions adopted throughout the study.
The threshold creative intensity calculation performs, in effect, a reality checkon any classification of industries into creative and non-creative, highlighting
the inconsistencies and pointing to a superior classification in which these
inconsistencies are almost completely eliminated.
The sensitivity analysis provides a justification of the method adopted by Nesta.
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3. Application of theNesta method
3.1 Introduction
The method used by Bakhshi, Cunningham and Higgs in the 2013 Nesta report
emerges as the most comprehensive method for the definition of Creative Industries
through an analysis of the creative workforce. This method has been chosen in this
study for the measurement of the Australian creative economy.
3.2 Defining creative occupations
The first step in the application of t he Nesta method is the definition of t he creative
occupations. Each occupation category (ANZSCO 6-Digit) is assessed against
the criteria established by Nesta (2013). Australian Bureau of Statistics ANZSCO
definitions (2006) were consulted where further clarity was necessary, particularly
in relation to the tasks undertaken by each occupation. The criteria are repeated in
Figure 9.
Figure 9.
Criteria for
assessment of
creative
occupations.
Source: Nesta, 2013.
Where an occupation achieved a score of four or five out of five, it was considered to be
creative. The results of this analysis are contained in Table 2.SignaturePrints/P
hotography:AndrewCowen
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212400 Journalists and Other Writers, nfd 1 1 1 1 1 5212411 Copywriter 1 1 1 1 1 5212412 Newspaper or Periodical Editor 1 1 1 1 1 5212413 Print Journalist 1 1 1 1 1 5212414 Radio Journalist 1 1 1 1 1 5212415 Technical Writer 1 1 1 1 1 5212416 Television Journalist 1 1 1 1 1 5212499 Journalists and Other Writers, nec 1 1 1 1 1 5224212 Gallery or Museum Curator 1 1 1 1 1 5225000 Sales, Marketing and Public Relations Professionals, nfd 1 1 1 1 1 5225100 Advertising and Marketing Professionals, nfd 1 1 1 1 1 5
Table 2.
Creative grid of
occupations.
Source: SGS Economics and
Planning, 2013.
Note: nfd= not further
defined, nec = not elsewhere
considered.
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225111 Advertising Specialist 1 1 1 1 1 5225112 Market Research Analyst 1 1 1 1 1 5225113 Marketing Specialist 1 1 1 1 1 5225311 Public Relations Professional 1 1 1 1 1 5232000 Architects, Designers, Planners and Surveyors, nfd 1 1 1 1 1 5232100 Architects and Landscape Architects, nfd 1 1 1 1 1 5232111 Architect 1 1 1 1 1 5232112 Landscape Architect 1 1 1 1 1 5232300 Fashion, Industrial and Jewellery Designers, nfd 1 1 1 1 1 5232311 Fashion Designer 1 1 1 1 1 5232312 Industrial Designer 1 1 1 1 1 5232313 Jewellery Designer 1 1 1 1 1 5232400 Graphic and Web Designers, and Illustrators, nfd 1 1 1 1 1 5232411 Graphic Designer 1 1 1 1 1 5232412 Illustrator 1 1 1 1 1 5232413 Multimedia Designer 1 1 1 1 1 5232414 Web Designer 1 1 1 1 1 5232511 Interior Designer 1 1 1 1 1 5232611 Urban and Regional Planner 1 1 1 1 1 5261100 ICT Business and Systems Analysts 1 1 1 1 1 5261111 ICT Business Analyst 1 1 1 1 1 5261112 Systems Analyst 1 1 1 1 1 5261200 Multimedia Specialists and Web Developers, nfd 1 1 1 1 1 5261211 Multimedia Specialist 1 1 1 1 1 5261212 Web Developer 1 1 1 1 1 5261313 Software Engineer 1 1 1 1 1 5399411 Jeweller 1 1 1 1 1 5399514 Make Up Artist 1 1 1 1 1 5399611 Signwriter 1 1 1 1 1 5399912 Interior Decorator 1 1 1 1 1 5451814 Body Artist 1 1 1 1 1 5233916 Naval Architect 1 1 1 1 1 5225212 ICT Business Development Manager 1 1 1 1 4261300 Software and Applications Programmers, nfd 1 1 1 1 4261311 Analyst Programmer 1 1 1 1 4261312 Developer Programmer 1 1 1 1 4261399 Software and Applications Programmers, nec 1 1 1 1 4312100 Architectural, Building and Surveying Technicians, nfd 1 1 1 1 4312111 Architectural Draftsperson 1 1 1 1 4312199 Architectural, Building and Surveying Technicians, nec 1 1 1 1 4
Subjective nature of Nesta method
The criteria (discussed above) for assessing whether an occupation is creative are
somewhat subjective. To ensure consistency and accuracy, the assessment was
conducted by multiple members of the project team. Where no clear decision could be
made at the end of this process, occupations were deemed to be non-creative. We are
mindful that this means that there are one or two borderline occupations that have been
excluded where an argument could still be mounted for inclusion. In this sense the SGSapplication of the method can be considered somewhat conservative.
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3.3 Creative intensity
Once identified, creative occupations were used to calculate the creative intensity of
all industries of employment. Creative intensity is a measure of the proportion of jobs
within an industr y that are occupied by creative workers. Figure 10 shows the relative
intensity, looking at both industries identified as creative and non-creative by the CIE.
The mean value for creative industries as defined in the CIE report is 55% and for
non-creative industries is 7%. In our assessment of 2006 and 2011 data, the averageof the two means, which is 31%. This is used as a benchmark to define the creative
industries in our analysis. This compares to the benchmark used in the Nesta report
of 30%.
Figure 10.
Distribution of
creatively-occupied
jobs by creative
intensity, 2011,
partitioned intoCIE creative and
CIE non-creative.
Source: SGS Economics and
Planning, 2013.
Figure 11.
Distribution of
creatively-occupied
jobs by creative
intensity, 2006,
partitioned into
CIE creative andCIE non-creative.
Source: SGS Economics and
Planning, 2013.
The creative intensity for employment in 2006 is illustrated in Figure 11. In 2006 the
mean for creative industries was 52% and the mean for non-creative industries was
7%. The average which is used as a benchmark to define the creative industries was
29% which is comparable to the 2011 benchmark.
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3.4 Defining creative industries
A creative intensity benchmark of 30% was used to identify which industries would be
defined as creative. Table 3 contains industries which are identified as creative by this
benchmark plus the industries which were identified within the CIE report as creative
(where they were not already identified by the benchmark).
Creative intensity benchmarks for both 2006 and 2011 have been highlighted. The
industries were also assessed on their size (less than 1000 jobs) and volatility (wherean industr y moves from creative to non-creative or vice versa).
Where an industry met the benchmark but was either small or volatile or was
defined by the CIE as creative but not by the benchmark, the industr y was evaluated
by the project team and a decision was made as to whether it was creative.
The following industries have been identified as creative:
5622 Cable and Other Subscription Broadcasting
5600 Broadcasting (except Internet), nfd
1612 Printing Support Services
5413 Book Publishing
7000 Computer System Design and Related Services
5500 Motion Picture and Sound Recording Activities, nfd
J000 Information Media and Telecommunications, nfd
5420 Software Publishing
5411 Newspaper Publishing
9000 Creative and Performing Arts Activities, nfd
5620 Television Broadcasting, nfd
5510 Motion Picture and Video Activities, nfd
5700 Internet Publishing and Broadcasting
6940 Advertising Services
5412 Magazine and Other Periodical Publishing
5400 Publishing (except Internet and Music Publishing), nfd
2591 Jewellery and Silverware Manufacturing
5410 Newspaper, Periodical, Book and Directory Publishing, nfd
5621 Free-to-Air Television Broadcasting
9001 Performing Arts Operation
5610 Radio Broadcasting
5514 Post-Production Services and Other Motion Pictureand Video Activities
5511 Motion Picture and Video Production
6921 Architectural Services
6924 Other Specialised Design Services
9002 Creative Artists, Musicians, Writers and Performers
6991 Professional Photographic Services
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Table 3.
Defining the
creative industries.
Source: SGS Economics and
Planning, 2013.
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3.5 Reverse intensity
An analysis of reverse intensity (or occupational intensity) was conducted as a reality
check. Reverse intensity is the share of total jobs in particu lar occupation categories
that are found within a given industry. For example, 97% of television journalists are
found in creative industries the highest reverse intensity. A high reverse intensity
indicates that the occupation acts as a specialist resource for the creative industries.
The average for the creative occupations is 53%, which is higher than the average ofthe Nesta study of 41%.
Table 4.
Reverse intensity
of creative
occupations, 2011.
Source: SGS Economics and
Planning, 2013.
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131112 Sales and Marketing Manager 89,787 6,890 8%
225112 Market Research Analyst 3,194 254 8%
312100 Architectural, Building and Surveying Technicians, nfd 189 16 8%
131114 Public Relations Manager 4,939 272 6%
451814 Body Artist 1,551 90 6%
312199 Architectural, Building and Surveying Technicians, nec 1,293 59 5%
233916 Naval Architect 330 10 3%
224212 Gallery or Museum Curator 1,099 19 2%
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4. Profile ofAustralias
creative industries4.1 Creative industries
at the macro scale
Based on IBISWorld estimates of industry value added5, the industry gross product
(IGP) of the creative industries in 2011/12 was around $32,666 million (refer to Table
5). This figure is lower than the IGP for 2010/11 $32,809 and is representative of asteady decline in IGP over the past five years.
It should be noted that although IBISWorld reports are the most comprehensive
source for business data, IBISWorld Reports were not available for a number of
ANZSIC 4 digit industries and thus analysis of IGP does not include a number of
industries such as 9002 Creative Artists, Musicians, Writers and Performers, 5600
Broadcasting (except Internet), nfd, 5500 Motion Picture and Sound Recording
Activities, nfd, 5620 Television Broadcasting, nfd, 5510 Motion Pict ure and Video
Activities, nfd, 9000 Creative and Performing Arts Activities, nfd, J000 Information
Media and Telecommunications, nfd, 5400 Publishing (except Internet and Music
Publishing), nfd, 5410 Newspaper, Periodical, Book and Directory Publishing, nfd).
Software development and interactive content is the greatest contributor to IGP of
the creative industries, contributing to nearly half of total IGP.
Industry gross product and growth
Creative industries
make a large
contribution to the
national economybut this contribution
has been steadily
declining over the
last five years.
Table 5.
Industry gross
product of the
creative industries
($ M)
Source: IBISWorld Industry
Reports, SGS Economics and
Planning.
The average contribution of the creative industries to gross domestic product (GDP)
between 2004/5 and 2011/12 was approximately 3% (refer to Figure 12).5. Industry Value Added (IVA):
The market value of goods
and services produced by
the industry minus the cost
of goods and services used
in production. IVA is also
described as the industrys
contribution to GDP, or profit
plus wages and depreciation.Wildwon/Photogr
aphy:AndrewCowen
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Figure 12.
Industry share of gdp 2004/5 to 2011/12.
Source: IBISWorld Industry Reports, ABS Catalogue 5204.0, SGS
Economics and Planning, 2013. Note: creative industries are double
counted being a part of the traditional ANZSIC divisions e.g. Arts
and recreation services may include some industries that are alsoincluded within the creative industries.
Music and
performing
arts, software
development
and design andvisual arts show
the strongest
performance in
terms of real annual
output growth over
the past 5 years
Figure 13 illustrates real annual average growth over the past three years, between
2008/9 and 2011/12, and over the past seven years, between 2004/5 and 2011/12.
Three industries have experienced growth in IGP over the past three years:
Music and performing arts
Software development
Design and visual arts
Film television and radio remained stable and all other industry sectors experienced
a decline. Overall, the creative industries experienced negative growth over the three
and seven year periods. The IGP growth for the creative industries is significantly
lower than the GDP average growth rate (for the three and seven year periods) for
the all industries within the Australian economy. The reasons for this vary across
creative industry segments. For example, advertising and marketing were affected
particularly strongly by the global financial crisis and have continued to feel its
affects in the following years. For other segments such as writing, publishing and
print media, music and performing arts and to a lesser extent film, television and
radio, the broad effects of economic slowdown have been compounded by the effectsof technological changes and shift ing consumer preferences which have resulted in
profound movement away from the consumption of traditional media.
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Figure 13.
Real annual
average growth,
2004/5 to 2011/12.
Source: IBISWorld Industry
Reports, ABS Catalogue
5204.0, SGS Economics and
Planning, 2013.
Table 6.
Employment in
creative industries,
2011
Source: ABS Census of
Population and Housing, SGS
Economics and Planning, 2013.
Employment in the creative industries
According to the 2011 Census, there were 347,744 people employed in the creative
industries (refer to Table 6). Software development and interactive content is the most
significant sector of employment within the creative industries representing around41% of total employment within the creative industries.
Writing publishing and print media is the
only creative industry segment with falling
employment numbers and a declining share of
national employment
6. Includes employed full-time,
employed part-time and
employed but away from work.
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Employment within the creative industries represented approximately 3.5% of total
employment in 2011 and this is illustrated in Figure 14.
Table 7 highlights the change in employment within the creative industries between
2006 and 2011. Significant employment growth was experienced in the software and
interactive media with a small proportion of growth in design and visual arts. While
overall, the creative industries have experienced limited change in t he share of total
employment (total change in share was 0.18%) between the census periods, there has
been a shift in employment numbers for particular industry segments.
Figure 14.
Industry share of
employment, 2011.
Source: ABS Census of
Population and Housing,
IBISWorld Industry Reports,
SGS Economics and Planning,
2013.
Table 7.
Change in
employment in
creative industries,
2006-2011.
Source: ABS Census ofPopulation and Housing, SGS
Economics and Planning, 2013.
While creative industries have, in total, maintained
a steady share of total national jobs at 3.5%, there
has been considerable movement within the creative
industries group
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Figure 15.Weekly income
distribution, 2011.
Source: ABS Census of
Population and Housing, SGS
Economics and Planning, 2013.
Figure 16.
Trade in the
creative industries,
2004/5 to 2011/12.
Source: IBISWorld Industry
Reports, SGS Economics and
Planning, 2013.
Creative workers are highly valued and this is
reflected in higher than average incomes.
Income
The incomes of those employed within the creative industries are increasing. Over
20% of those employed within the creative industries in 2011 were earning $2000 or
more per week (refer to Figure 15) equivalent to $104,000 pa. This is an increase from
around 13% in 2006. The average incomes of those working in the creative industries
are significantly higher than those employed within other industries of employment.
Productivity
Creative industry imports have remained significantly higher than exports, resulting in
a steady but negative trend in net exports.
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4.2 Employment increative occupations
Employment estimates for creative occupations are contained in Table 8. According to
the 2011 Census, 432,965 people were employed within the creative occupations, which
is an increase of 21% since the 2006 Census. The creative occupations represent 4.4%
of total employment.In 2011, almost 40% of employment within creative occupations related to
advertising and marketing, followed by software development and interactive content
(22%) and design and visual arts (19%).
In 2011, almost
433,000 people were
employed in creative
occupations, which
is an increase of 21%
since 2006.Creative occupations represent
4.4% of total employment, with the
major industry of employment beingadvertising and marketing
Table 8.
Employment
in creative
occupations, 2011.
Source: SGS Economics and
Planning, 2013 using ABS
Census of Population and
Housing 2006 and 2011.
Note: Numbers in brackets
are change between 2006
and 2011.
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Table 9.
Total creative
workforce, 2011.
Source: SGS Economics and
Planning, 2013 using ABS
Census of Population and
Housing 2006 and 2011.
Note: Numbers in brackets are
share of total employment.
4.3 Creative industriesworkforce
The creative workforce, or creative trident, includes:
SPECIALIST CREATIVESSUPPORT WORKERS EMBEDDED CREATIVES
The total creative workforce in 2011 was 611,307 people which represented 6.2% of
total employment. As highlighted in Table 9, almost half of those employed in creative
occupations are working within non-creative industries.
Those employed in creative
occupations in creative
industries.
Those employed in creative
industries in non-creative
occupations.
Those employed in
creative occupations in
non-creative industries.
Almost half of those employed in creative
occupations are working within non-creative
industries. The total creative workforce in 2011
was 611,000 people with 263,000 employed as
embedded creatives
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Figure 17 compares the creative workforce of each state in Australia alongside Sydney,the largest capital city in Australia. Within each geography, embedded workers
represent the largest proportion of the creative workforce and is the largest in the ACT
and South Australia7.
In terms of the creative trident, specialist creatives earn a lower weekly income than
embedded creatives and support workers (refer to Figure 18).
Figure 17.
Creative trident,
2011.
Source: SGS Economics and
Planning, 2013 using ABS
Census of Population and
Housing 2011.
Figure 18.
Income by creative
trident, 2011.
Source: SGS Economics and
Planning, 2013 using ABS
Census of Population and
Housing 2006 and 2011.
7. This is in contrast to the
analysis conducted using
the CIE definition where the
largest proportion of workers
in the creative industries were
support (refer to Appendix A).
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Table 10.
Embedded
creatives in
Australia, 2011.
Source: SGS Economics and
Planning, 2013 using ABS
Census of Population and
Housing 2011.
Note: Excludes where industry
was not stated/inadequately
described.
4.4 Embedded creatives
Embedded creatives are workers with creative occupations in other (non-creative)
industries.
The industries of employment (ANZSIC 1-Digit) of embedded creatives (by creative
occupation) are detailed in Table 10. The four major industries of employment for
embedded creatives are:
Manufacturing
Wholesale trade
Professional, scientific and technical services
Public administration and safety.
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In Sydney, NSW
and Australia as a
whole, embedded
creatives comprise
the largest
component of the
creative trident.
Table 11 details the industries of employment for all embedded creatives by state
and for Sydney. Focusing on the major industry of employment for each state, or
city, reveals a similar pattern manufacturing or public administration and safety
employing the most embedded creatives.
Table 11.
Industry of
employment
of embedded
creatives by state,
2011.
Source: SGS Economics andPlanning, 2013 using ABS
Census of Population and
Housing 2011.
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Table 12.
Number of business 2008-2011.
Source: ABS Catalog ue No. 8165.0
Note this ABS Catalogue does not provide business
count for all the nfd industries.
4.5 Creative industryenterprises
Business Numbers
At the end of June 2011, t here were 123,000 businesses operating in the creativeindustries (refer to Table 12). Despite numbers for writing, publishing and media
and music and performing arts declining over the past 4 years, overall, there has
been some growth within creative industries. The most notable growth has been in
software development and interactive content segment.
Growth in the number of businesses in the creative industries was greater than
growth in the number businesses in the aggregate economy over this period, 2%
compared to 1%.
In 2011, there werearound 123,000
businesses operating
in the creative
industries. In broad
terms the business
entry and exit
rates for creative
industries are
comparable to the
broader economy.
Since 2008, there has been growth of
around 2% per annum in the number
of businesses operating in the creative
industries.
Between 2008 and 2011, the business entry and exit rates in the creative industries
were comparable to the rest of the economy (refer to Figure 19), however a number of
industry categories appear to be more volatile in terms of entry and exit rates these
are music and performing arts, film, television and radio, advertising and marketing,
software development and interactive content, design and visual arts.
Writing, publishing and print media stands out from the other segments due to its
relatively low entry and exit rates. This is symptomatic of an industry in stagnation
and perhaps comes as no surprise given the major structural change experienced by
this segment. Three segments have significantly higher exit than entry rates these
are: Writing publishing and print media, architecture and music and performing arts.
This is indicative of these industries being in decline in the 2008-2011 period.
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98% of creative
businesses employ
fewer than 20
employees.
A large proportion
of creative businesses
are turning over less
than $200,000 a
year.
Figure 19.
Entry and exit rates
in the creative
industries,
2008-2011.
Source: ABS Catalogue
No. 8 165.0, SGS Economics
and Planning, 2013.
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Table 13.
Business count
by number of
employees, 2011.
Source: ABS Catalogue No.
8165.0, SGS Economics and
Planning, 2013.
Figure 20.
Share of business
size, 2011.
Source: ABS Catalogue
No. 8 165.0, SGS Economics
and Planning, 2013.
Scale of creative industry businesses
Creative industries are generally comprised of small businesses, as is true for
businesses in the national economy. 98% of creative buinesses employ fewer than 20
employees.
Figure 20 highlights that although 98% of all businesses in the creative industries
employ fewer than 20 employees, this is a trend which is also apparent within the
wider economy.
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Creative industry turnover
In terms of turnover, creative industries have a large proportion of businesses turning
over $200,000 or less each year (refer to Table 14).
Table 14.
Business count by
turnover, 2011.
Source: ABS Catalogue
No. 8 165.0, SGS Economics
and Planning, 2013.
Figure 21.
Business size by
turnover, 2011.
Source: ABS Catalogue
No. 8 165.0, SGS Economics
and Planning, 2013.
As illustrated in Figure 21, turnover varies slightly between creative industry segments
and the wider economy. The share of turnover in advertising and marketing and
software and interactive content is comparable to the aggregate economy.
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Table 15.
The creative
workforce by state,
2006-2011.
Source: SGS Economics and
Planning, 2013 using ABS
Census of Population and
Housing 2006 and 2011.
Note: Numbers in brackets
are change between 2006
and 2011.
4.6 Creative industrylocations
Location of the creative workforce
The creative workforce is concentrated in a few states in Australia.Table 15 highlights that the creative workforce (which includes employment in the
creative industries as well as creatives embedded in other industries) is concentrated
in New South Wales with almost 40% of the workforce, followed by Victoria with 28%
and Queensland with 16%. In the ACT however, the creative workforce represents
a larger share of total employment than within any other state or territory. In other
words, the profile of the ACT workforce is skewed more towards creatives than any
other state.
There have been marginal movements within t he share of the creative workforce in
each state between 2006 and 2011, with the creative workforce overall maintaining its
share of around 6% of the total workforce in Australia.
The creativeworkforce and
creative businesses
are heavily
concentrated in
NSW and Victoria.
Almost 40% of the creative workforce
is employeed in NSW, and nearly
30% in Victoria.
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Location of creative businesses
The pattern of the locations of creative businesses in the creative industries closely
resembles the pattern for the location of the creative workforce. A large proportion of
businesses (66%) are located in NSW and Victoria (refer to Table 16). This is followed
by Queensland, Western Australia and South Australia.
Table 16.
Creative industry
businesses by
state, 2011.
Source: ABS Catalogue 8165.0,
SGS Economics and Planning,
2013.
ZigZagLane/Pho
tography:AndrewCowen
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5. Creative industriesby segment
5.1 Music and performing arts
The music and performing arts segment includes the following industry classifications:
Creative Artists, Musicians, Writers and Performers
Creative and Performing Arts Activities, nfd9
Performing Arts Operation
In 2011/12, music and performing arts contributed around 2% of total IGP and 3% of total
employment for the creative industries.
The film,
television and
radio segments
workforce totalled
over 40,000
people, supportworkers making up
half the workforce.
The music and performing arts segment workforce in 2011 was 34,277 people (refer to
Table 17). The largest proportion of the workforce are support workers (52. 2%).
Figure 22 compares the music and performing arts sector workforces of each state
in Australia alongside Sydney. Within each geography, support creatives make up the
largest proportion of the music and performing arts sector workforce and is the largest
in the Northern Territory.
Table 17.
Music and performing arts sector
workforce (australia 2011).
Source: SGS Economics and Planning, 2013 using ABS
Census of Population and Housing 2006 and 2011.
Note: Numbers in brackets are share of totalemployment within the sector and change in share of
employment between 2006 and 2011.
Figure 22.
Music and performing arts sector
workforce, 2011.
Source: SGS Economics and Planning, 2013 using ABS
Census of Population and Housing 2011.
9. nfd stands for not fully defined. This relates to
Census entries which are not fully articulated but
which can nevertheless be broadly attributed to
categories..
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The film, television
and radio segments
workforce totalledover 40,000 people
in 2011 with half of
this workforce being
support workers.
5.2 Film, television and radio
The film, television and radio segment includes the following industry classifications:
Cable and Other Subscription Broadcasting
Broadcast ing (except Internet), nfd
Motion Picture and Sound Recording Activities, nfd
Television Broadcast ing, nfd
Motion Picture and Video Activities, nfd
Free-to-Air Television Broadcasting
Radio Broadcasting
Post-Production Services and Other Motion Picture and Video Activities
Motion Picture and Video Production
In 2011/12, the film, television and radio segment contributed around 14% of total IGP
and 11% of total employment for the creative industries.
As illustrated in Figure 23, pay television experienced the highest growth in IGP
between 2004/5 and 2011/12 at around 6%. Overall, the film, television and radio
segment has performed significantly below the GDP for the broader economy.
Figure 23.
Growth in film,
television and
radio, 2004/5 to
2011/12.
Source: IBISWorld Industry
Reports, ABS Catalogue
No. 5 204.0, SGS Economics
and Planning, 2013.
Table 18.
Film, television and
radio workforce
(total Australia
2011).
Source: SGS Economics and
Planning, 2013 using ABS
Census of Population and
Housing 2006 and 2011.
Note: Numbers in brackets
are share of total employment
within the sector and change in
share of employment between
2006 and 2011.
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Figure 24 compares the film, television and radio segment workforce of each state in
Australia alongside Sydney. Within each geography, support workers make up thelargest proportion of the film, television and radio segments workforce.
5.3 Advertising and marketing
The advertising and marketing segment includes the following industry classification:
Advertising services
In 2011, the advertising and marketing segment workforce totalled 183,270 people
(refer to Table 19). The largest proportion of t he workforce (83.4% or 152,816 people)
are embedded creatives i.e. advertising and marketing occupations in other industry
categories.
Figure 24.
Film, television and
radio workforce,
2011.
Source: SGS Economics and
Planning, 2013 using ABS
Census of Population and
Housing 2011.
Table 19.
Advertising
and marketing
sector workforce
(Australia 2011).
Source: SGS Economics and
Planning, 2013 using ABS
Census of Population and
Housing 2006 and 2011.
Note: Numbers in brackets
are share of total employment
within the sector and change in
share of employment between
2006 and 2011.Advertising and marketing is the second largest
segment of the creative industries in terms of
workforce size with around 180,000 people
employed. More than 80% of these workers areembedded creatives.
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Figure 25.
Advertising and
market sector
workforce, 2011.
Source: SGS Economics and
Planning, 2013 using ABS
Census of Population and
Housing 2011.
Figure 26.Growth in software
and interactive
content, 2004/5 to
2011/12.
Source: IBISWorld Industry
Reports, ABS Catalogue
No. 5 204.0, SGS Economics
and Planning, 2013.
Figure 25 compares the advertising and market sector workforces of each state in
Australia alongside Sydney. Within each geography, embedded creatives make up the
largest proportion of the workforce.
5.4 Software and interactive content
The software and interactive content segment includes the following industry
classifications:
Computer system design services
Software publishing
Internet publishing and broadcasting
In 2011/12, t he software and interactive content segment contributed around 50% to
both total IGP and total employment for the creative industries.
As illustrated in Figure 26, within the software and interactive content segment,
internet publishing and broadcasting experienced the highest growth in IGP and
employment between 2004/5 and 2011/12.
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The software and interactive
content is the largest segment
within creative industries with
around 200,000 people in the
workforce. Over 50% of these are
employed as support workers
In 2011, the software and interactive content segment workforce totalled 197,062 (refer
to Table 20). Most of the workforce in this segment (51.8%) are support workers.
Figure 27 compares the software and interactive content workforces of each state
in Australia alongside Sydney. In 2011, support workers represented the largest
proportion of the software and interactive content workforce.
Table 20.
Software and
interactive content
sector workforce
(total australia
2011).
Source: SGS Economics and
Planning, 2013 using ABS
Census of Population and
Housing 2006 and 2011.
Note: Numbers in brackets
are share of total employment
within the sector and change in
share of employment between
2006 and 2011.
Figure 27.
Software and
interactive content
sector workforce,
2011.
Source: SGS Economics and
Planning, 2013 using ABS
Census of Population and
Housing 2011.
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5.5 Writing, publishingand print media
The writing, publishing and print media segment includes the following industry
classifications:
Printing Support Services
Book Publishing
Information Media and Telecommunications, nfd
Newspaper Publishing
Magazine and Other Periodical Publishing
Publishing (except Internet and Music Publishing), nfd
Newspaper, Periodical, Book and Directory Publishing, nfd
In 2011/12, writing, publishing and print media contributed around 18% of total IGP
and 13% of total employment for the creative industries.
As illustrated in Figure 28, IGP growth within this segment has been relatively
weak compared to the broader economy with total IGP growth.
Figure 28.
Growth in writing,
publishing and print
media, 2004/5 to
2011/12.
Source: IBISWorld Industry
Reports, ABS Catalogue No.
5204.0, SGS Economics and
Planning, 2013.
Table 21.Writing, publishing
and print media
sector workforce
(total australia
2011).
Source: SGS Economics and
Planning, 2013 using ABS Census
of Population and Housing 2006
and 2011.
Note: Numbers in brackets are
share of total employment within
the sector and change in share
of employment between 2006
and 2011
The writing,
publishing and print
media segment
has been in decline
since 2006. In
2011, the workforce
totalled around
55,645 people with
the majority of
these being supportworkers.
The writing, publishing and print media sector workforce was 55,645 people in 2011
(refer to Table 21). The largest proportion of the workforce are support workers which
represent 61.8% of the workforce.
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Figure 29 compares the writing, publishing and print media segment workforces of
each state in Australia alongside Sydney. In 2011, support workers represented the
largest proportion of the writing, publishing and print media segment workforce in all
geographies except for the ACT where the largest proportion of the workforce within
this sector are embedded creatives. This is most likely a reflection of a large number
writing, publishing and print media professionals working in various government and
administrative positions in the ACT.
Figure 29.
Writing, publishing
and print media
sector workforce,
2011.
Source: SGS Economics and
Planning, 2013 using ABS
Census of Population and
Housing 2011.
10. Includes Commercial art
service, Fashion design service,
Graphic design service, Interior
design service, Jewellery
design service, Signwriting,
Textile design service and
Ticket writing.
5.6 Design and visual arts
The design and visual arts segment includes the following industry classifications:
Jewellery and Silverware Manufacturing
Other Specialised Design Services 10
Professional Photographic Services
In 2011/12, design, music and visual arts contributed around 6% of total IGP and 9%
of total employment for the creative industries. Within t his segment, as illustrated
in Figure 30, growth in IGP in design and visual arts is much lower than GDP growth
with professional photographic services experiencing significant decline between2004/5 and 2011/12.
In 2011, there were around
95,000 people employed within
the design and visual arts
industry segment in Australia.
The majority of these are
embedded workers
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Figure 30.
Growth in design
and visual arts,
2004/5 to 2011/12.
Source: IBISWorld Industry
Reports, ABS Catalogue
No. 5 204.0, SGS Economics
and Planning, 2013.
Figure 31.
Design and visualarts, 2011.
Source: SGS Economics and
Planning, 2013 using ABS
Census of Population and
Housing 2011.
Table 22.
Design and visual
arts workforce
(total australia
2011).
Source: SGS Economics and
Planning, 2013 using ABS
Census of Population and
Housing 2006 and 2011.
Note: Numbers in brackets
are share of total employment
within the sector and change in
share of employment between
2006 and 2011.
In 2011, the design and visual arts workforce was 94,140 people (refer to Table 22).
The largest proportion of the workforce are embedded creatives which represent
62.2% of the workforce.
Figure 31 compares the structure of the design and visual arts workforces of each
state in Australia alongside Sydney. Each geography shows a similar pattern with
embedded creative dominating the workforce. The Northern Territory has a
particularly high proportion of embedded creatives (around 70%) making up the
creative workforce in this segment.
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5.7 Architecture
In 2011/12, architecture contributed around 10% of total IGP and 9% of total
employment for the creative industries
In 2011, the architecture workforce was 47,382 people (refer to Table 23). The largest
proportion of the workforce is specialist creatives which represent 44.5% of the
workforce.
Figure 32 compares the architecture workforces of each state in Australia alongsideSydney. In 2011, there was a relatively even distribution among the creative trident
with slightly higher proportions of specialist creatives in most states.
The architectural
workforce is highly
specialised. It is
the only creative
industry segment
comprised of over
30% specialist
workers.
Table 23.
Architecture
workforce (total
Australia 2011).
Source: SGS Economics and
Planning, 2013 using ABS
Census of Population and
Housing 2006 and 2011.
Note: Numbers in brackets
are share of total employment
within the sector and change in
share of employment between
2006 and 2011.
Figure 32.
Architecture
workforce, 2011.
Source: SGS Economics and
Planning, 2013 using ABS
Census of Population and
Housing 2011.
BlueSkyDesignGr
oup/Photography:AndrewCowen
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6. The value ofAustralias
creative industries6.1 Introduction
Creative industries are acknowledged as significant contributors to regional and
national economies around the world. Such is the importance of these industries,
that governments around the world, especially in the newly industrialising countries
of Singapore, China and elsewhere in East Asia, are looking to creative industries to
drive future growth of metropolitan economies (Wong and Gao 2008).Consequently, it is important that the distribution of creative industries economic
activity is accurately measured, enabling policy makers and industry professionals
to communicate key concepts, share reliable data, and make the case for greater
investment in this sector.
This section reports on the methodology used by SGS to estimate the direct and
indirect (or flow-on) contribution of the creative industries to the Australian economy.
It identifies the different types of multipliers that prospering creative industries confer
on an economy.
6.2 A purpose builtinput output model
To measure the contribution of the Australian creative economy, SGS has used 2008-
09 input-output tables (IO tables) published by the ABS in 2012. IO tables provide
a means of assessing the process of production and the use of goods and ser vices
(products), and of the income generated in that production within an economy.
These tables provide detailed information about the supply and use of products in
the Australian economy and about the structure of and inter-relationships between
Australian industries. The published tables in 2012 contain data pertaining to 2009.
The IO model structure has been incorporated into national accounting in manydeveloped countries, and as such forms an important part of measures such as Gross
Domestic Product (GDP) and Gross Regional Product (GRP). Most published studies
that measure the economic contribution of industries make use of such tables.
There are 111 industries included in the IO table. To measure the economic
co