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Vicarious Learning Theory Applied: Using GoAnimate to Develop Online Instructional Vignettes. Dr. Bill Solomonson, CPT Dept. of Organizational Leadership School of Education and Human Services. Human Learning…. Multimedia Model of Learning. Mental Model Formation/ Retrieval. - PowerPoint PPT Presentation
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Vicarious Learning Theory Applied: Using GoAnimate to Develop Online Instructional Vignettes
Dr. Bill Solomonson, CPTDept. of Organizational Leadership
School of Education and Human Services
Human Learning…
Multimedia Model of Learning
Mental ModelFormation/
Retrieval
Instructional Methods
Implicit Methods
Explicit Methods
Overt behavioral
activity
No overt behavioral
activity
How can computer-based instruction be designed to support knowledge
acquisition processes when learners cannot physically interact with,
or control the content of that which they are attempting to master?
Vicarious Learning TheoryAlbert Bandura; 1962, 1986.Gholson, B., & Craig, S.D. (2006).Craig, S.D., Sullings, J., Witherspoon, A.,
& Gholson, B. (2006).
Vicarious Learning environments: “Those in which learners see or hear content for which they are not the addressees and have no way of physically interacting with the source of the content they are attempting to master.”Craig, S.D., Sullings, J., Witherspoon, A., & Gholson, B. (2006).
Vicarious Learning
Talking with Grandpa – 1970s PSA on prejudice
Pre-fab characters in GoAnimate, 2014
• Historical Perspectives– “Discourse”– Religious Texts– Socratic Method– Socratic Circles
(modern pedagogy)
Research
References• Bandura, A. (1977). Social Learning Theory. Englewood Cliffs, NJ: Prentice Hall.• Clark, Ruth C. (2008-11-03). Building Expertise: Cognitive Methods for Training and
Performance Improvement (Kindle Locations 5475-5477). Wiley Publishing. Kindle Edition. • Craig, S.D., Sullings, J., Witherspoon, A., & Gholson, B. (2006). The deep-level reasoning
question effect: The role of dialogue and deep-level reasoning questions during vicarious learning. Cognition and Instruction, 24(4), 565-591.
• Gholson, B., & Craig, S.D. (2006). Promoting constructive activities that support vicarious learning during computer-based instruction. Educational Psychology Review, 18, 119-139.