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Adam Kościelniak IiE III: Ekonometria
„How sir, would you make a ship sail against the wind and currents by lighting a bonfire under her deck I pray you excuse me. I have no time to listen to such nonsense.„ - Napoleaon I
Filled on January 25, 1947 the Cathode Ray Tube Amusement Device is the first known video game device.
Many argue that its not actually a video game.
The game was a missile simulator inspired by radar displays from World War II, it was never massively produced.
• March 1950, Claude Shannon:
First article on computer chess
• November 1951, Dr. Dietrich: The original chess playing program for the Manchester Ferranti computer.
• ‘first console’ – exclusively build to play a game• Displayed at the Exhibition of Science during the 1951
Festival of Britain • When the Festival ended, the computer was shown in Berlin• True intention was to illustrate the principles of the (then
novel) digital computer for the public.
• Created by Alexander S. Douglas for the EDSAC computer in 1952.
• First digital graphical game to run on a computer
• The player played against the computer
• Developed in 1958 on an analog computer
• Simulates a game of tennis or ping pong on an oscilloscope
• Created by American physicist William Higinbotham
• Initially shown on October 18, 1958
• Hundreds of visitors lined up to play the new game during its initial debut.
• One of the first digital games
• Created by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen
• Spaceships were subjected to garavity the missles however werent due to lack of processing time
• Designed in 1968 (prototype „Brown Box”
• Production started in 1972 • The first wave sold
130,000 consoles making it a huge sucess
• The advertisment misslead some of the audiences that the machine needed a Magnavox TV
• Later on 330,000+ systems were sold
• Established in 1972 by Nolan Bushenell, Ted Dabney and Larry Bryan
• Initial investemet of 300 $ • In 2 years sold 10500
arcade games • Pong console sold in 150
000 units in one year brining 3 million dollars in profits
De gustibus non est disputandum
• Based on hand-eye coordination
• Titles: ▫ Half-life▫ Legacy of Cain▫ God of War ▫ Crash Bandicoot▫ Tekken
• Based on paper and pencil role playing games
• Titles:▫ Baldurs Gate▫ Planescape Torment▫ Might and Magic ▫ Mud’s ▫ Gothic▫ Final Fantasy
• Developed from board games
• Titles: ▫ Dune▫ Populus▫ Warcraft series ▫ Starcraft▫ Dawn of War ▫ Total war series▫ Civilization ▫ Industry Gigant ▫ Railroad Tycoon
• Simulate playing sports• Titles:
▫ Tony Hawks Pro Skater series
▫ Fifa series ▫ Madden series ▫ Need for Speed series▫ Colin McRae Rally series
• Capable of supporting hundreds or thousands of players simultaneously
• Titles: ▫ World of Warcraft ▫ Ultima Online ▫ Guild wars ▫ O-game▫ World War II Online▫ Second life
• Music games▫ Guitar Hero▫ Rock band
• Puzzle games▫ Bejweled ▫ Peggle
• Arcade games▫ Geometry wars: Retro
evolved• Party games
▫ Buzz!
„Where the magic happens”
Disciplines specific to the industry
• Game programmer,• Game designer,• Level designer,• Game producer,• Game artist • Game tester
Gabe Newell Director of Valve
In the past:• Mostly one man projects
with low production cost. • Almost certain high returns
on a dollar invested
Now:• Multi-million dollar
projects with big development teams
• Risky investments (most of the ideas get rejected at the first stage of the value chain
CEO: John Riccitiello Biggest brands:
Battlefield seriesBurnout seriesCommand & Conquer seriesRock Band series
Revenue 2008: 4,2 billion dollars Net income 2008: -1,08 billion dollars Employs: 7,320
Electronic Arts HQ
Now: EA: LA
CEO: Satoru IwataBiggest brands:
Mario series Legend of Zelda series Pokemon series Donkey Kong Revenue 2009: 20.339308 billion U.S. dollars Net income 2008: 3.08839887 billion U.S.
dollarsEmploys: 4,130
CEO: Robert KotickBiggest brands:
Guitar Hero seriesCall of Duty seriesDiablo seriesWarcraft series
Crash Bandicoot seriesRevenue 2008: 5 billion dollars Employs: 7,000
CEO: Ben FederBiggest brands:
Serious Sam series Civilization series Grand Theft Auto series
Max Payne seriesRevenue 2008: $968 millionNet profit : $97.1 millionEmploys: 2,000
• The market is growing• Recession hasent affected
the industry • Casual gaming is
becomming bigger with every year