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Video Video Gaming Gaming By: Anthony Libre, Jasper Lim Pua and By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz Sevi Ozamiz

Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

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Page 1: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Video GamingVideo Gaming

By: Anthony Libre, Jasper Lim Pua and Sevi By: Anthony Libre, Jasper Lim Pua and Sevi OzamizOzamiz

Page 2: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

First generation consoles (1972–1983)

How it all started...How it all started...

Original Pong Game (1958)Original Pong Game (1958)

Atari PONG (1975)Atari PONG (1975)

Page 3: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Highscores and Highscores and Leaderboard GamesLeaderboard Games

Space InvadersSpace Invaders

PacmanPacman

TetrisTetris

Page 4: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Story GamesStory GamesSuper Mario BrothersSuper Mario Brothers

Donkey KongDonkey Kong

Sonic The HedgehogSonic The Hedgehog

Page 5: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Strategy GamesStrategy Games

StarcraftStarcraft

Red AlertRed Alert

Page 6: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Story Driven GamesStory Driven Games

Metal Gear SolidMetal Gear Solid

Deus ExDeus Ex

Page 7: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Role Playing GamesRole Playing GamesFinal FantasyFinal Fantasy

Kingdom HeartsKingdom Hearts

Page 8: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Sports GamesSports Games

• NBA 2KNBA 2K

• FIFAFIFA

• Fight NightFight Night

Page 9: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Party GamesParty GamesGuitar HeroGuitar Hero

RockbandRockband

DJ HeroDJ Hero

Page 10: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Motion Control GamesMotion Control GamesWii SportsWii Sports

Wii FitWii Fit

Page 11: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Gaming in MotionGaming in Motion

Page 12: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Nintendo WiiNintendo Wii

The Nintendo Wii is one of the next-gen The Nintendo Wii is one of the next-gen consoles that was released during consoles that was released during November 19, 2006 it quickly becoming one November 19, 2006 it quickly becoming one of the most popular consoles due to it’s of the most popular consoles due to it’s family friendly games and smooth motion family friendly games and smooth motion controls.controls.

It was also one of the first next-gen consoles It was also one of the first next-gen consoles to actually focus on to actually focus on motion controls motion controls giving giving it the lead in the new industry.it the lead in the new industry.

Page 13: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Nintendo WiiNintendo Wii

The formula of the Nintendo Wii made it one of The formula of the Nintendo Wii made it one of the most successful consoles. It focused on the most successful consoles. It focused on games that everybody could enjoy instead of games that everybody could enjoy instead of targeting specific demographics.targeting specific demographics.

It revolutionized the concept of casual gaming It revolutionized the concept of casual gaming and one of it’s most popular games is actually and one of it’s most popular games is actually WiiSports, the sample game that is boxed with WiiSports, the sample game that is boxed with the console in order to showcase the controls. the console in order to showcase the controls.

Page 14: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Nintendo Wii VideoNintendo Wii Video

Page 15: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Project NatalProject Natal

Project Natal is the codename for Microsoft’s new Project Natal is the codename for Microsoft’s new motion controller that is set to be paired with the motion controller that is set to be paired with the Xbox 360. It is in response to the overwhelming Xbox 360. It is in response to the overwhelming popularity of the Nintendo Wii and it’s motion popularity of the Nintendo Wii and it’s motion controls.controls.

It is planned to be paired with the normal controller It is planned to be paired with the normal controller of the Xbox 360 in order to enhance the game of the Xbox 360 in order to enhance the game and to keep up with the trend of better and more and to keep up with the trend of better and more realistic controls.realistic controls.

Page 16: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Project NatalProject Natal

What sets this apart from other motion controls What sets this apart from other motion controls is that instead of using a controller Project is that instead of using a controller Project Natal uses a camera in order to capture body Natal uses a camera in order to capture body movements. This is similar to the “Playstation 2 movements. This is similar to the “Playstation 2 EyeToy”.EyeToy”.

This peripheral gives gamers a whole new kind of This peripheral gives gamers a whole new kind of freedom in the sense that they are freedom in the sense that they are not bound not bound by a controller but instead by their body.by a controller but instead by their body.

Page 17: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Project Natal VideoProject Natal Video

Page 18: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

PlayStation 3 “Arc”PlayStation 3 “Arc”

Arc is the unofficial name for Sony’s motion control Arc is the unofficial name for Sony’s motion control for the Playstation 3. Similar to the Nintendo Wii for the Playstation 3. Similar to the Nintendo Wii this motion control employs the use of a wand like this motion control employs the use of a wand like controller.controller.

This controller is set to be integrated with existing This controller is set to be integrated with existing Sony peripherals such as the EyeToy and the Sony peripherals such as the EyeToy and the Playstation Eye (another camera peripheral). Not Playstation Eye (another camera peripheral). Not much is known yet about their plans and the much is known yet about their plans and the direction they intend to take these controls to. direction they intend to take these controls to.

Page 19: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

PlayStation 3 “Arc”PlayStation 3 “Arc”

Aside from the “Arc” the Playstation 3 already uses Aside from the “Arc” the Playstation 3 already uses motion control through their “six axis” controller. motion control through their “six axis” controller. It has the ability to sense both It has the ability to sense both rotational rotational orientation orientation and and translational acceleration translational acceleration along along all three dimensional axes, providing six degrees all three dimensional axes, providing six degrees of freedom, hence the name.of freedom, hence the name.

An example of this would be shooting a freethrow An example of this would be shooting a freethrow by tilting the controller back and making the by tilting the controller back and making the motions of actually shooting ball. motions of actually shooting ball.

Page 20: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

PlayStation 3 “Arc” PlayStation 3 “Arc” VideoVideo

Page 21: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

The Psychology of The Psychology of Video GamesVideo Games

Page 22: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

The Social Benefits of The Social Benefits of Video GamesVideo Games

• provide a sense ofprovide a sense of

freedom and connection to other peoplefreedom and connection to other people

• gives us asense of achievementgives us asense of achievement

Page 23: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

The Social Benefits of The Social Benefits of Video GamesVideo Games

• We're addicted to gaming because ofWe're addicted to gaming because of

the combination of reality and fantasythe combination of reality and fantasy

• allow us to release interpersonal tensionsallow us to release interpersonal tensions

in harmless ways.in harmless ways.

Page 24: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Myths and FactsMyths and Facts

Page 25: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Myth 1Myth 1. Violent video game research has . Violent video game research has yielded very mixed results. yielded very mixed results. 

Facts:Facts:

Violent video games are significantly associated Violent video games are significantly associated with increased aggressive behavior, thoughts, with increased aggressive behavior, thoughts,

and affect; increased physiological arousal; and and affect; increased physiological arousal; and decreased pro-social (helping) behavior.decreased pro-social (helping) behavior.

Page 26: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Myth 2Myth 2. The studies that find . The studies that find significant effects are the weakest significant effects are the weakest methodologically. methodologically. 

Facts:Facts:

Methodologically stronger studies have yielded Methodologically stronger studies have yielded the largest effects (Anderson, in press).the largest effects (Anderson, in press).

Page 27: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Myth 3Myth 3. Laboratory experiments are . Laboratory experiments are irrelevant (trivial measures, demand irrelevant (trivial measures, demand characteristics…) characteristics…)

Facts:Facts:

… … Variables known to influence real world Variables known to influence real world aggression and violence have the sameaggression and violence have the same

effects on laboratory measures of aggression effects on laboratory measures of aggression (Anderson & Bushman, 1997).(Anderson & Bushman, 1997).

Page 28: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Myth 4.Myth 4. Field experiments are  Field experiments are irrelevantirrelevant

Facts:Facts:

Field experiments have used behaviors like Field experiments have used behaviors like biting, pinching, etc. The fact thatbiting, pinching, etc. The fact that

these aggressive behaviors occur in natural these aggressive behaviors occur in natural environments does not make them "normal" environments does not make them "normal"

play behavior; it increases the faceplay behavior; it increases the face

validity of the measures.validity of the measures.

Page 29: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Myth 5.Myth 5. Correlational studies are  Correlational studies are irrelevant. irrelevant. 

Facts:Facts:

Correlational studies are used to testCorrelational studies are used to test

theories that are inherently causal. Whole theories that are inherently causal. Whole scientific fields are based on correlational data. scientific fields are based on correlational data.

They allow for statistical controlsThey allow for statistical controls

of plausible alternative explanations.of plausible alternative explanations.

Page 30: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Myth 6.Myth 6. There are no studies linking  There are no studies linking violent video game play to serious violent video game play to serious aggression.aggression.

Facts:Facts:

High levels of violent video gameHigh levels of violent video game

exposure have been linked to delinquency, exposure have been linked to delinquency, fighting at school and during freefighting at school and during free

play periods, and violent criminal behaviorplay periods, and violent criminal behavior

(e.g., self-reported assault, robbery).(e.g., self-reported assault, robbery).

Page 31: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Myth 7.Myth 7. Violent video games affect  Violent video games affect only a small fraction of players. only a small fraction of players. 

Facts:Facts:

There is not consistent evidence forThere is not consistent evidence for

the claim that younger children arethe claim that younger children are

more negatively affected than young adults, etc. more negatively affected than young adults, etc. Even nonaggressive individuals are Even nonaggressive individuals are

consistently affected by brief exposures.consistently affected by brief exposures.

Page 32: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Myth 8.Myth 8. Unrealistic video game  Unrealistic video game violence is completely safe for violence is completely safe for adolescents and older youths. adolescents and older youths. 

Facts:Facts:

Cartoonish and fantasy violence is often Cartoonish and fantasy violence is often perceived by many as safe. However, perceived by many as safe. However,

experimental studies with college students experimental studies with college students have consistently found increased aggression have consistently found increased aggression

after exposure to clearly unrealistic and fantasy after exposure to clearly unrealistic and fantasy violent video games.violent video games.

Page 33: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

The Future of GamingThe Future of Gaming

Page 34: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Playstation 4?Playstation 4?

Page 35: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

XBOX 720?XBOX 720?

Page 36: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Wii 2.0?Wii 2.0?

Page 37: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Joke for Sir…Joke for Sir…

Page 38: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

E3E3

Electronic Entertainment ExpoElectronic Entertainment Expo

Trade show for computer and video gamesTrade show for computer and video games

19951995

E3 2010 June 15-June 17,E3 2010 June 15-June 17,

Los Angeles Convention CenterLos Angeles Convention Center

Page 39: Video Gaming By: Anthony Libre, Jasper Lim Pua and Sevi Ozamiz

Youtube links for the Youtube links for the VideosVideos

• Wii VideoWii Video

• Project Natal VideoProject Natal Video

• Sony Arc VideoSony Arc Video