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Defence Research andDevelopment Canada
Recherche et développementpour la défense Canada Canada
Virtual Immersion Facility (VIF)A Training Perspective
28 February 2008
Defence R&D Canada • R & D pour la défense Canada
System of Systems (SoS) Section in DRDC - ValcartierSimulation and Comprehension of Complex Situation (SCSC) Group Team composed of 3 defense scientists and 1 computer support
Dr. Marielle MokhtariFrançois BernierÉric BoivinFrédéric Drolet
Who we are
Defence R&D Canada • R & D pour la défense Canada
SCSC aims exploiting the Synthetic Environment (SE) for DND/CF(immersive environments, virtual reality, advanced visualization, simulation, serious gaming, haptic devices)We found out that there was no high-end general purpose immersive environment in the DND/CFThen we decided to create the Virtual Immersive Facility (VIF)
Rational
Defence R&D Canada • R & D pour la défense Canada
Virtual Immersive Facility
Supports experimentations (or training), allows testing of applications, and provides computer infrastructures (140 m²) to many projects simultaneouslyThe CAVE is the main component; the VIF also includes manyother advanced devicesOperational since August 2006Investment of 1.5 M$
Explores the potential of advanced visualization, interactive simulation & immersive capabilities for the DND/CF
Mission
Description
Defence R&D Canada • R & D pour la défense Canada
Developed in 1992 at the University of Illinois at ChicagoCave Automatic Virtual Environment (CAVE)Immersive virtual reality environment
What is a CAVE?
Room whose walls surround a viewer with projected images(Cruz-Neira et al., 1992)“In the CAVE, you are no longer on the outside looking in but on the inside looking out” (DeFanti)
Defence R&D Canada • R & D pour la défense Canada
High degree of immersion by using advanced human machine interfaces (visual, haptic, tracking, odors, etc.)High degree of realismMore natural interaction with the virtual environmentHigh degree of presence (the sense of being in the virtual environment)
Main advantages
Defence R&D Canada • R & D pour la défense Canada
Visual Immersion - Full Field of View
Synthetic Environment 1
Defence R&D Canada • R & D pour la défense Canada
Synthetic Environment 1
Visual Immersion - Full Field of View
Synthetic Environment 2
Defence R&D Canada • R & D pour la défense Canada
Synthetic Environment 1
Visual Immersion – Full Field of View
Synthetic Environment 2
Defence R&D Canada • R & D pour la défense Canada
Synthetic Environment 1
Visual Immersion - Continuous display
Synthetic Environment 2
Defence R&D Canada • R & D pour la défense Canada
Synthetic Environment 1
Visual Immersion – Perspective Matters
Synthetic Environment 2
Synthetic Environment 1
Defence R&D Canada • R & D pour la défense Canada
Synthetic Environment 1
Visual Immersion – Perspective Matters
Synthetic Environment 2
Synthetic Environment 1
Synthetic Environment 2
Defence R&D Canada • R & D pour la défense Canada
Visual Immersion - Continuous display
Synthetic Environment 1
Synthetic Environment 2
Synthetic Environment 1
Synthetic Environment 2
Defence R&D Canada • R & D pour la défense Canada
Visual Immersion – Perspective matters
Immersed perspective
External perspective
Defence R&D Canada • R & D pour la défense Canada
Interaction - Simulated Weapon (1)
Defence R&D Canada • R & D pour la défense Canada
Interaction – Hands & Other Devices (2)
Defence R&D Canada • R & D pour la défense Canada
The presence
Defined as the participant’s sense of “being there” in the virtual environment (Bartfield et al., 1995)Participants feel they are part of the simulated world because they forget that their perceptions are mediated by technologies (perceptual illusion of non-mediation)The most important characteristic of immersive systemsFacilitated by the immersion, the realism of the environment and natural interaction with the virtual environmentIt can be used to create stress, lost of equilibrium, fear, trigger reflex, increase concentration, motivation & interest, involvement in the situation, facilitate learning, better transmit the complexity of a situation, etc.Allows to integrate physical with cognitive aspects
Defence R&D Canada • R & D pour la défense Canada
Flex CAVE in Valcartier
"Holodeck" Immersive Mode
Immersive Theatre Mode
Flat Wall Mode
Reconfigurable
Virtual immersion system Flex™ by Fakespace: 3 walls and 1 floor of large size (2.4 m × 3.3 m × 3.3 m)
High intensity (8000 Lumens) and high resolution (1400×1050 pixels) stereoscopic projectors
3D realistic sound effectsReal-time user tracking
Characteristics
Defence R&D Canada • R & D pour la défense Canada
Approach
Focus on performance, flexibility & robustnessExploit high-end multi-screen visualization & immersion systemEmphasize on technologies integration: visualization, simulation& interactionExploit methodologies to improve application developmentRely on VR innovationsExploit gaming
Defence R&D Canada • R & D pour la défense Canada
Applications
Improve team-based activities by facilitating the collaboration & the development of a shared perspective (IMAGE project: team supported with interactive simulation & visualization)
Provide more realistic & flexible training capability at lower cost (e.g.: stress inoculation, sensitive site exploitation, tactical combat casualty care, foreign culture…)
Recreate the battlefield in a realistic way which can help in the treatment of post traumatic stress disorder treatment
Facilitate extraction of meaningful patterns from (massive) datasets, help to detect the expected & discover the unexpected
Improve situational awareness, mission planning / rehearsal & after action review
Facilitate engineering review
Defence R&D Canada • R & D pour la défense Canada
Existing training is mainly theoreticalTraining based on live simulation is very limited
Sensitive Site Exploitation
Who
ExplorationSince it is a highly spatial task, could the CAVE strengthen traditional Intelligence staff training by adding interactive experiments inside diversified, rich & realistic context-driven environments ?Focused on the technical feasibility of anticipated required functionalities : CAVE, serious gaming, scenariosDemonstrated: interaction metaphors, fast scenario development, task realism, etc.
SSE trainers
Problem
Defence R&D Canada • R & D pour la défense Canada
SSE – Some examples
Defence R&D Canada • R & D pour la défense Canada
SSE – Some examples
Object Move
Sound & scripts
Defence R&D Canada • R & D pour la défense Canada
SSE – Some examples
Object Move
Sound & scripts
Defence R&D Canada • R & D pour la défense Canada
SSE – Some examples
Object Move
Sound & scripts
Defence R&D Canada • R & D pour la défense Canada
Object Move
Sound & scripts
Defence R&D Canada • R & D pour la défense Canada
Difficulty to train medics in an operational contextLive simulation training is too constraining
Medic Training
Who
ExplorationCould we exploit the CAVE to supplement the traditional medic (instrumented dummy) training with a combat situation ?Tested with military and civilian scenarios
Centre Medical de Simulation des FC (CFB Valcartier)
Problem
Defence R&D Canada • R & D pour la défense Canada
Medic Training
Defence R&D Canada • R & D pour la défense Canada
Immersive vs. non immersive simulations
Capt. Mike Lakatos & John Benson form the tech staffWho
Detachment level training (30 part.): 1 (CAVE) + 4 (desktop)Reinforcement to platoon operation & vehicle checkpoint operation scenarios20 days of preparation + 4 days of training
Objective
Exploration
Assess the capabilities of immersive and non-immersive simulation platforms to assist training as outlined in the Training Needs Framework (TNF)
Defence R&D Canada • R & D pour la défense Canada
Immersive vs. non immersive simulations
Many Interesting lessons learned (observations)Familiarization faster than with desktop “Gaming” perception: lower than on desktopImprove motivationTrigger reflexes (e.g.: crouching when shoot)Increase fatigue level but also the “switch off” levelCan easily create information overloadIncrease threat level perceptionTraining – combination of cognitive & physical levels
Defence R&D Canada • R & D pour la défense Canada
Knowledge Wall
Defence R&D Canada • R & D pour la défense Canada
VIF Points of ContactDr Marielle Mokhtari – Defence Scientist
Defence R&D Canada Valcartier(418) 844-4000 (4282)
François Bernier – Defence ScientistDefence R&D Canada Valcartier
(418) 844-4000 (4346) [email protected]
Éric Boivin – Defence ScientistDefence R&D Canada Valcartier
(418) 844-4000 (4394) [email protected]
Frédéric Drolet– Computer SupportDefence R&D Canada Valcartier
(418) 844-4000 (4351) [email protected]
Defence R&D Canada • R & D pour la défense Canada
Why not Head-Mounted Displays1 (HMD)?
Low-Cost <1k$ 25º 320x240 – 800x600
Category Price FOV Resolution Dequivalent
Professional 1-10k$ 45º 800x600 – 1280x1024
Expert 10-50k$ 60º 1024x768 – 1280x1024
50-135k$ 112º 1024x768 – 1280x1024
1. Laurendeau, D, Branzan-Albu, A., Boivin, E., Drouin, R., Martel, H., Ouellet, D., Schwartz, J.M. “Survey of the State-of-the-Art on Synthetic Environments, Sensori-Motor Activities in Synthetic Environments, Simulation Frameworks and Real-World Abstraction
Models”, Contract W7701-023981/QCA, Laval University, 2003.
30’
16’
11.5’
4.5’High Performance
Defence R&D Canada • R & D pour la défense Canada
CAVE Equivalent to HMD
30’
16’11.5’
4.5’
<1k$ 1-10k$ 10-50k$ 50-135k$
Ex: 25º FOV is equivalent to a user standing at 30 feet from the CAVE front screen
HMD
CAVE
HMD≈ HMD≈ HMD≈
CAVE CAVE CAVE
Defence R&D Canada • R & D pour la défense Canada
Resolution
Contrast
FOV
Brightness
Latency
HMDMin
640x480
75:1
24º
50 cd/m2
10-30 ms
1280x1024
HMDMax
300:1
112º
171 cd/m2
10-30 ms
CAVEDLP
4200x1050
2000:1
270º
~400 cd/m2
0 ms
3840x1024
N/A
270º
~10 cd/m2
0 ms
CAVECRT
Comparison with HMD and CRT CAVE
Defence R&D Canada • R & D pour la défense Canada
Development,
Test &
Control Area
Virtual Immersive Facility - Drawing
Experimentation Area
ServerArea
Defence R&D Canada • R & D pour la défense Canada
Connection Schema
Crestron Control System
RS
232/
422/
485
RS
232/
422/
485
RS
232/
422/
485
RS
232/
422/
485
RS2
32/4
22/4
85
RS2
32/4
22/4
85
PC
Pro
gram
min
gPo
rt (R
S23
2)
A B C D E F
C2E
NET
-2
C2E
NET
-2
LAN_A LAN_B
Front right speaker
Rear left speaker
Rear right speaker
Front left speaker
Center speaker
Subwoofer
HUB
Eth
erne
t
Eth
er#1
Eth
er#2
Pow
er
Gra
sp
Seria
l
FCUEth
erne
t
USB
VG
AO
utpu
t
PC
Eth
erne
t
USBVG
AO
utpu
t
Ser
ial
Ser
ial
CGIU Left
Ser
ial
Inpu
t
Ser
ial
Inpu
t
CGIU Right
KVM
Vid
eo
out
Vide
o in
#1
USB
in #
1
Vide
o in
#2
USB
in #
2
US
B
mou
se
US
B
keyb
oard
PowerbarPower in
Lutron GRX-232
IS-900Wireless Receiver
RJ-
48
Pow
er
RJ-
48
Pow
er
2.4 Ghz 10 mW
Emitter Only
IS-900Wireless Receiver
2.4 Ghz 10 mW
IS-900 Right-Hand Tracker
Rac
k-M
ount
for I
mm
ersi
on e
quip
men
t
Crestron Display
Ethernet
RS-232 Aud
io
Cha
nnel
Input
Output
Aud
io
Cha
nnel
Aud
io
Cha
nnel
Aud
io
Cha
nnel
Aud
io
Cha
nnel
Aud
io
Cha
nnel
Aud
io
Cha
nnel
Aud
io
Cha
nnel
Aud
io
Cha
nnel
Aud
io
Cha
nnel
Aud
io
Cha
nnel
Aud
io
Cha
nnel
Aud
io
Cha
nnel
Aud
io
Cha
nnel
Audio Amplifier
IS-900 Head-Tracker
IS-900 Left-Hand Tracker
Emitter Only
IS-900 Wand
Receiver Only
Receiver Only
Sonicstrip Sonicstrip
IS-900 Controler
Eth
erne
t
RS
-232
RJ-
48
RJ-
48
RJ-
48
RJ-
48
RJ-
48
RJ-
48
RJ-
48
RJ-
48
RS232MUX Link 1MUX Link 2MUX Link 3
Lutron Graphic Eye Main Unit
MUX Link 1 Zone 1
MUX Link 2
MUX Link 3
Zone 2
Zone 3RS232
Wall Control
Digital Audio ProcessorRS232
Dig
ital a
udio
S/P
DIF
Dig
ital a
udio
S/P
DIF
Dig
ital a
udio
Tosl
ink
Opt
ical
Dig
ital a
udio
Tosl
ink
Opt
ical
Dig
ital a
udio
RJ-
45 C
AT5
Ana
log
audi
oR
J-45
CA
T5
Input
Output
A.a
udio
RC
A
(Fro
nt le
ft)
A.a
udio
RC
A
(Fro
nt ri
ght)
A.a
udio
RC
A
(Rea
r lef
t)
A.a
udio
RC
A
(Rea
r rig
ht)
AI1 AI2 AI3 AI4A B
A.au
dio
RC
A
(Fro
nt le
ft)
A.au
dio
RC
A
(Fro
nt ri
ght)
A.au
dio
RC
A
(Rea
r lef
t)
A.au
dio
RC
A
(Rea
r rig
ht)
AO1 AO2 AO3 AO4
A.a
udio
RC
A
(Cen
ter)
AO5
A.a
udio
RC
A
(Sub
woo
fer)
AO6
Video Card 1 Sound Card 5.1
BOXX A
DV
I out
1A
DV
I out
1B
US
B in
1
Video Card 2
DV
I out
2A
DV
I out
2B
Seria
l
Fron
t L+R
Rea
r L+R
Cen
ter +
S
ubw
oofe
r
Mic
ro in
Ste
reo
sync
ou
t
Eth
erne
t
Video Card 1 Sound Card 5.1
BOXX B
DV
I out
1A
DV
I out
1B
US
B in
1
Video Card 2
DV
I out
2A
DV
I out
2B
Ser
ial
Fron
t L+R
Rea
r L+R
Cen
ter +
S
ubw
oofe
r
Mic
ro in
Ste
reo
sync
ou
t
Eth
erne
t
Video Card 1 Sound Card
SGI Onyx 4
DV
I out
1A
DV
I out
1B
US
B in
1
Video Card 2
DV
I out
2A
DV
I out
2B
Seria
l
Mic
ro in
Ste
reo
sync
ou
t
Eth
erne
t
Video Card 3
DV
I out
3A
DV
I out
3B
Video Card 4
DV
I out
4A
DV
I out
4B
Opt
ical
Fron
t L+R
Rea
r L+R
Cen
ter +
S
ubw
oofe
r
RJ-48
RJ-48
Main Projectors
Left ScreenProjector
Vid
eo
Middle ScreenProjector
Right ScreenProjector
Floor ScreenProjector
RS
-232
Eth
erne
t
Vid
eo
RS
-232
Eth
erne
t
Vid
eo
RS
-232
Eth
erne
t
Vid
eo
RS
-232
Eth
erne
t
Control Monitors
Left ScreenMonitor
Middle ScreenMonitor
Right ScreenMonitor
Floor ScreenMonitor
DV
I in
DV
I in
DV
I in
DV
I in
Stereo Signal SwitchboxStereo IR signal
generatorStereo sync in
LED
Mobile station
USB out 1
USB out 2
VGA in 1A
VGA in 1B
Control station
USB out 1
USB out 2
DV
I out
1
DV
I out
2 Ethernet
DVI in 1A
DVI in 2A
USB in 1
USB in 2
HD15 in 1B
HD15 in 2B
Development station #1
USB out 1
USB out 2
DV
I out
1
DV
I out
2 Ethernet
DVI in 1A
DVI in 2A
USB in 1
USB in 2
HD15 in 1B
HD15 in 2B
Development station #3
USB out 1
USB out 2
DV
I out
1
DV
I out
2 Ethernet
DVI in 1A
DVI in 2A
USB in 1
USB in 2
HD15 in 1B
HD15 in 2B
Development station #2
USB out 1
USB out 2
DV
I out
1
DV
I out
2 Ethernet
DVI in 1A
DVI in 2A
USB in 1
USB in 2
HD15 in 1B
HD15 in 2B
Development station #4
USB out 1
USB out 2
DV
I out
1
DV
I out
2 Ethernet
DVI in 1A
DVI in 2A
USB in 1
USB in 2
HD15 in 1B
HD15 in 2B
Home Theater Connect DTS-610
Analog Input
Digital Output
Opt
ical
S/P
DIF
Coa
xial
S/P
DIF
Fron
t L+R
Rea
r L+R
Cen
ter +
Su
bwoo
fer
Stereo sync out
Stereo sync in
Stereo sync in
RS-232
USB in 1A
USB in 1B
USB in 4A
USB in 4B
USB out 1
USB out 2
USB out 3
USB out 4
USB in 2A
USB in 2B
USB in 3A
USB in 3B
USB out 5
USB out 6
USB out 7
USB out 8
KVM 4x8(UNIMUX-4X8-U)
Floor Trap connectivity
USB in 1
VGA in 1
VGA in 2
VGA in 3
USB in 2
Ethernet 1
VGA out 1
Ethernet 2
Stereo in
Micro in
Power out 1
Power out 2
Phone
USB out 1
VGA out 1
VGA out 2
VGA out 3
USB out 2
Ethernet 1
VGA in 1
Ethernet 2
Stereo out
Micro out
Power in 1
Power in 2
Phone
Video Matrix 16x16RS232
RS422
Output
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
O1O2O3O4O5O6O7O8O9O10O11O12O13O14O15O16
Input
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
I1I2I3I4I5I6I7I8I9I10I11I12
RG
B V/H
RG
B V/H
RG
B V/H
RG
B V/H
I13I14I15I16
VGARGB V/HVideo Scaler
VGARGB V/HVideo Scaler
VGARGB V/HVideo Scaler
Home Theater Connect DTS-610
Analog Input
Digital Output
Opt
ical
S/P
DIF
Coa
xial
S/P
DIF
Fron
t L+R
Rea
r L+R
Cen
ter +
S
ubw
oofe
r
Mic
roph
one
Mic
roph
one
Defence R&D Canada • R & D pour la défense Canada
Future Battle Commanders
with Advanced Decision Making
Capabilities
Combination of advanced visualization & interaction techniques and simulation tools → To support commander’s need for mission planning/rehearsal, SA & AAR and to assist commanders in their
decision-making process.
Combination of advanced visualization & interaction techniques and simulation tools → To support commander’s need for mission planning/rehearsal, SA & AAR and to assist commanders in their
decision-making process.
“ What if a commander could virtually step into an actual operational environment before sending troops in? What if he could plan his entire mission by walking through each step & manoeuvre, pointing out the most probable point of retaliation? By bringing resources such as Google Earth & using the latest in gaming technology, it is possible to develop the future of battle command planning... ”
“ What if a commander could virtually step into an actual operational environment before sending troops in? What if he could plan his entire mission by walking through each step & manoeuvre, pointing out the most probable point of retaliation? By bringing resources such as Google Earth & using the latest in gaming technology, it is possible to develop the future of battle command planning... ”
Defence R&D Canada • R & D pour la défense Canada
Existing Limitations – (1) Applications can generate easily 3D models of the battlefield → …display on 2D monitors. (2) Huge of information to understand, manipulate & structure → …display on (small) 2D monitors. (3) No easy way to interact with a running simulation in order to change parameters value at one specific point to rapidly see the impact…→ Need of an “advanced” capability to “immerse” commanders in a SE supporting interaction – visualization - simulation (& modeling).
Idea - Simultaneously increase the overall comprehension of situation | information through simulation & intuitive visualization and improve the mechanisms for user perception | interaction.
Expected Outcome - Improve future commanders’ ability to make (C2) decisions by permitting interactive & dynamic virtual 3D course of action analysis, mission rehearsals, and mission planning so they may act decisively in the face of quickly changing circumstances.
Existing Limitations – (1) Applications can generate easily 3D models of the battlefield → …display on 2D monitors. (2) Huge of information to understand, manipulate & structure → …display on (small) 2D monitors. (3) No easy way to interact with a running simulation in order to change parameters value at one specific point to rapidly see the impact…→ Need of an “advanced” capability to “immerse” commanders in a SE supporting interaction – visualization - simulation (& modeling).
Idea - Simultaneously increase the overall comprehension of situation | information through simulation & intuitive visualization and improve the mechanisms for user perception | interaction.
Expected Outcome - Improve future commanders’ ability to make (C2) decisions by permitting interactive & dynamic virtual 3D course of action analysis, mission rehearsals, and mission planning so they may act decisively in the face of quickly changing circumstances.
Context
Defence R&D Canada • R & D pour la défense Canada
(Large scale) immersive environments are considered beneficial for data analysis & visualization.→ Increase the volume of data available to commander but improve perception of these data.
(Large scale) immersive environments are considered beneficial for data analysis & visualization.→ Increase the volume of data available to commander but improve perception of these data.
“Interactive simulation” – Human-in-the-loop→ Improve the commander’s ability to control, to act upon the simulation, then to control, to act upon scenario & models.
“Interactive simulation” – Human-in-the-loop→ Improve the commander’s ability to control, to act upon the simulation, then to control, to act upon scenario & models.
Immersive 3D visualization stereoscopic technologies→ Improve the commander’s ability to comprehend this avalanche of information and act upon it quickly & decisively.
Immersive 3D visualization stereoscopic technologies→ Improve the commander’s ability to comprehend this avalanche of information and act upon it quickly & decisively.
Adequacy
Defence R&D Canada • R & D pour la défense Canada
Immersive view of a fictitious replica of a specific site enables commanders to comprehend complex environment that his troops face during operations (intuitive & efficient 3D exploration of, navigation in, learning about).
Using a combination of technological innovations in simulation, visualization & interaction, commanders can quickly gain an understanding of evolving situations, explore their options and communicate their plans.
Immersive view of a fictitious replica of a specific site enables commanders to comprehend complex environment that his troops face during operations (intuitive & efficient 3D exploration of, navigation in, learning about).
Using a combination of technological innovations in simulation, visualization & interaction, commanders can quickly gain an understanding of evolving situations, explore their options and communicate their plans.
3D virtual representations of battle scenarios provide commanders with a more reliable & accurate means of viewing information on the battlefield (in RT). Scenario simulation control adds a new dimension in the understanding of the situation.
3D virtual representations of battle scenarios provide commanders with a more reliable & accurate means of viewing information on the battlefield (in RT). Scenario simulation control adds a new dimension in the understanding of the situation.
Defence R&D Canada • R & D pour la défense Canada
The U.S. Army Communications Electronics Research Development & Engineering Command (CERDEC) Command & Control Directorate (C2D) has developed immersive C2 applications to support the future commander’s ability to make decisions faster & more accurately.
The U.S. Army Communications Electronics Research Development & Engineering Command (CERDEC) Command & Control Directorate (C2D) has developed immersive C2 applications to support the future commander’s ability to make decisions faster & more accurately.
R&D in the application of immersive technologies & advanced visualization techniques → To assist commanders in their decision-making process
R&D in the application of immersive technologies & advanced visualization techniques → To assist commanders in their decision-making process
C2 Applications – Basic functionalities→ Terrain models that provide the 3D simulation of the modeled area;→ User interface that permits selection of the operating mode: live or playback;→ Event Data Manager which receives, stores & forwards tactical messages;→ Presentation software which displays the scenes & permits the user to interact with the immersive environment
C2 Applications – Basic functionalities→ Terrain models that provide the 3D simulation of the modeled area;→ User interface that permits selection of the operating mode: live or playback;→ Event Data Manager which receives, stores & forwards tactical messages;→ Presentation software which displays the scenes & permits the user to interact with the immersive environment
U.S Activities –CERDEC C2D CAVE Lab.
Defence R&D Canada • R & D pour la défense Canada
Mission Planning & Execution -Soldiers response to technologyMission Planning & Execution -Soldiers response to technology
→ On the morning of the MOUT mission, the Platoon Sergeant was confident in the locations of the buildings of interest in the area & knew where his soldiers & unmanned assets were to be placed. This technology provided an excellent tool for the soldiers to become familiar with the layout of the MOUT site.
→ On the morning of the MOUT mission, the Platoon Sergeant was confident in the locations of the buildings of interest in the area & knew where his soldiers & unmanned assets were to be placed. This technology provided an excellent tool for the soldiers to become familiar with the layout of the MOUT site.
→ Three leaders stated that the planning session was a great benefit to their planning. The Platoon Leader estimated that the technology improved his planning capabilities by 75%. The Platoon Sergeant stated that the technology is outstanding if it is accurate and up to date. He thought the colors & shapes of the buildings & the layout of the streets was very helpful. His estimate of how this improved their planning was 70%. The Robotics NCO estimated that the ROVR planning was 80% better than using a sand table.
→ Three leaders stated that the planning session was a great benefit to their planning. The Platoon Leader estimated that the technology improved his planning capabilities by 75%. The Platoon Sergeant stated that the technology is outstanding if it is accurate and up to date. He thought the colors & shapes of the buildings & the layout of the streets was very helpful. His estimate of how this improved their planning was 70%. The Robotics NCO estimated that the ROVR planning was 80% better than using a sand table.
U.S Activities –C4ISR On-The-Move 2006 Experiment
Defence R&D Canada • R & D pour la défense Canada
Obtain a general view/orientation of the layout of the MOUT;Identify suspected enemy strongholds & safe houses;Determine the best locations to place UGS;Identify potential sniper positions;From an aerial view –
Identify routes leading into & out of the MOUT site;By freely navigating within the environment, use a bird-eye view of the
MOUT street layout for improved orientation;Based on intelligence reports, predict where enemy forces would enter the
site & able to determine approximate locations for UGS;Closer look at the terrain –
navigate down to a dismount or first person perspective street level for a closer inspection (buildings, streets, configuration of a square…)
walk through the streets to determine best routes, identify specific buildings & identify any obstacles that may impede | interrupt movements of troops
walk around the suspected enemy safe houses and strongholds to determine entrance ways, windows & learn characteristics of each building …
able to identify a foothold, to learn the general layout of this location and to identify routes of ingress and egress to/from the building….
(Hypothesis) Mission Planning Session - MOUT
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1. PROVENANCE (le nom et l’adresse) R&D pour le défense Canada - Valcartier
2. COTE DE SÉCURITÉ (y compris les notices d’avertissement, s’il y a lieu) Sans classification
3. TITRE (Indiquer la cote de sécurité au moyen de l’abréviation (S, C, R ou U) mise entre parenthèses, immédiatement après le titre.) Virtual Immersive Facility - A Training Perspective
4. AUTEURS (Nom de famille, prénom et initiales. Indiquer les grades militaires, ex.: Bleau, Maj. Louis E.) BERNIER, F., Boivin, E., Mokhtari, M.,
5. DATE DE PUBLICATION DU DOCUMENT (mois et année) 2008
6a. NOMBRE DE PAGES 44
6b. NOMBRE DE REFERENCES 0
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Présentation
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13. SOMMAIRE (Un résumé clair et concis du document. Les renseignements peuvent aussi figurer ailleurs dans le document. Il est souhaitable que le sommaire des documents classifiés soit non classifié. Il faut inscrire au commencement de chaque paragraphe du sommaire la cote de sécurité applicable aux renseignements qui s’y trouvent, à moins que le document lui-même soit non classifié. Se servir des lettres suivantes: (S), (C), (R) ou (U). Il n’est pas nécessaire de fournir ici des sommaires dans les deux langues officielles à moins que le document soit bilingue.)
This document presents the Virtual Immersive Facility in DRDC Valcartier, some of its technologies and how it can improve the training in the CF. Some exploratory projects are also presented.
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Virtual Immersive Facility, Presence, Immersion,Training
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