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A presentation made at TIES 2008 on online gaming and some of the educational skills and benefits it might offer.
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Virtual Immersio
n
Jennifer Arnott TIES 2008
introduction
massive
thousands to millions of players
introduction
multi-player
players interact with each other &the world
introduction
online
internet-based –log into the game world
introduction
role-playingyou play a character who fits into the game
story
introduction
game
measure of success
introduction
varied paradigmsfantasy, SF, superhero, mixed
introduction
persistent
the game world continues when you’re not online
introduction
evolvingthe game world changes when you’re not
online
introduction
complexdeep game history underlies quests +
design
introduction
beautifulimmersive visual effects
introduction
emotionally engaging
build relationships & commmunity
terms & types
PvE
player vs. environment
PvP
player vs. player (epic battles for a cause)
terms & types
terms & types
temporary deathin-game death is a set-back, not
permanent
terms & types
classwhat skills and abilities do you want to
have?
fighting
defeat monsters, save the world
terms & types
healing
recover from injury
terms & types
craftingmaking things that support game goals
terms & types
questa story in game – doing something for
reward
terms & types
levelsin-game progress: increased skills
terms & types
group
working with a small group of other players
terms & types
raid
a larger group to defeat an epic challenge
terms & types
guild or clan
chosen community
terms & types
things cost moneybetter armor, weapons, magical items.
economy
earn money
through quests and selling items from foes
economy
supply and demandsell to other players – convenience costs!
economy
meta-currency
systems for rewarding other actions (DKP)
economy
real life crossover
dollars to gold/lindens/etc.
economy
complex informationmanage many details and specific choices
theorycrafting
playing bettermultiple choices to build character skills
theorycrafting
dps
damage per second
theorycrafting
crunching numbersfiguring out the best equipment to boost skills
theorycrafting
situational choice
choosing skills for different challenges
theorycrafting
personal needs
track crafting ingredients, quest goals, etc.
information and learning
types of play
different character options and resources
information and learning
game rewards
strategy and theory
information and learning
playing together
language for group role differentiation
group skills
organizing
regular times, regular activities
group skills
spatial relationshipsmaps, direction, movement
group skills
leading
learning how to manage groups
group skills
sites & reports
web 2.0 skills for communication
programming
add-onsrelated programs that add function
programming
player created
players may create unique content
creative work
art and musiccharacter art, songs
creative work
machinima
videos made from gaming footage
creative work
short term needs
this week’s challenge
time management
long term goals
reaching the top of the game
time management
balanced life
a challenge – but one we all face
time management