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TECHNIQUES FOR VIRTUAL PALAEONTOLOGY Mark Sutton Imran Rahman Russell Garwood New Analytical Methods in Earth and Environmental Science

VIRTUAL PALAEONTOLOGYTechniques for Virtual Palaeontology guides palaeontologists through the decisions involved in designing a virtual palaeontology workflow and gives a comprehensive

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    ISBN 978-1-118-59113-0

    TECHNIQUES FOR VIRTUAL PALAEONTOLOGY

    TECHNIQUES FOR VIRTUAL

    PALAEONTOLOGY

    Mark Sutton Imran Rahman

    Russell Garwood

    New Analytical Methods in Earth and

    Environmental Science

    TECHNIQUES FOR VIRTUAL PALAEONTOLOGY

    Sutton Rahman Garwood

    Virtual palaeontology, the use of interactive three-dimensional digital models as a supplement or alternative to physical specimens for scientific study and communication, is rapidly becoming important to advanced students and researchers. Using non-invasive techniques, the method allows the capture of large quantities of useful data without damaging the fossils being studied.

    Techniques for Virtual Palaeontology guides palaeontologists through the decisions involved in designing a virtual palaeontology workflow and gives a comprehensive overview, providing discussions of underlying theory, applications, historical development, details of practical methodologies, and case studies. Techniques covered include physical-optical tomography (serial sectioning), focused ion beam tomography, all forms of X-ray CT, neutron tomography, magnetic resonance imaging, optical tomography, laser scanning, and photogrammetry. Visualization techniques and data/file formats are also discussed in detail.

    Readership: All palaeontologists and students interested in three-dimensional visualization and analysis.

    New Analytical Methods in Earth and Environmental Science

    Because of the plethora of analytical techniques now available, and the acceleration of technological advance, many earth scientists find it difficult to know where to turn for reliable information on the latest tools at their disposal, and may lack the expertise to assess the relative strengths or limitations of a particular technique. This new series will address these difficulties by providing accessible introductions to important new techniques, lab and field protocols, suggestions for data handling and interpretation, and useful case studies. The series represents an invaluable and trusted source of information for researchers, advanced students and applied earth scientists wishing to familiarise themselves with emerging techniques in their field.

    All titles in this series are available in a variety of full-colour, searchable e-book formats. Titles are also available in an enhanced e-book edition which may include additional features such as DOI linking, high resolution graphics and video.

    Mark Sutton is a Senior Lecturer at Imperial College, London, UK specializing in Palaeozoic invertebrate palaeobiology and in three-dimensional visualization techniques. He is the primary author of the SPIERS software suite for palaeontological 3D reconstruction.

    Imran Rahman is a Research Fellow at The University of Bristol, UK. He specializes in the origin and early evolution of echinoderms, and uses virtual palaeontology to study the form and function of fossil taxa.

    Russell Garwood is an 1851 Royal Commission Research Fellow based at The University of Manchester, UK. He uses X-ray techniques to study fossils, primarily early terrestrial arthropods. He is the secondary author of the SPIERS software suite.

    201342File Attachment9781118591130.jpg

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    TECHNIQUES FOR VIRTUAL PALAEONTOLOGY

  • Chapter No.: 1 Title Name: LebohecComp. by: AMagimaidass Date: 22 Nov 2013 Time: 10:13:51 AM Stage: Proof Page Number: ii

    New Analytical Methods in Earth and Environmental Science

    A new e-book series from Wiley-Blackwell

    Because of the plethora of analytical techniques now available, and the acceleration of technological advance, many earth scientists find it difficult to know where to turn for reliable information on the latest tools at their disposal, and may lack the expertise to assess the relative strengths or potential limita-tions of a particular technique. This new series addresses these difficulties, and by virtue of its comprehensive and up-to-date coverage, provides a trusted resource for researchers, advanced students and applied earth scientists wishing to familiarise themselves with emerging techniques in their field.

    Authors will be encouraged to reach out beyond their immediate speci-ality to the wider earth science community, and to regularly update their contributions in the light of new developments.

    Written by leading international figures, the volumes in the series will typically be 75–200 pages (30,000 to 60,000 words) in length – longer than a typical review article, but shorter than a normal book. Volumes in the series will deal with:

    ● the elucidation and evaluation of new analytical, numerical modelling, imaging or measurement tools/techniques that are expected to have, or are already having, a major impact on the subject;

    ● new applications of established techniques; ● interdisciplinary applications using novel combinations of techniques.

    All titles in this series are available in a variety of full-colour, searchable e-book formats. Titles are also available in an enhanced e-book edition which may include additional features such as DOI linking, high resolution graphics and video.

    Series Editors

    Kurt Konhauser, University of Alberta (biogeosciences)Simon Turner, Macquarie University (magmatic geochemistry)Arjun Heimsath, Arizona State University (earth-surface processes)Peter Ryan, Middlebury College (environmental/low T geochemistry)Mark Everett, Texas A&M (applied geophysics)

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    TECHNIQUES FOR VIRTUAL PALAEONTOLOGY

    MARk D. SUTTONDepartment of Earth Science and Engineering, Imperial College London, London, Uk

    IMRAN A. RAHMANSchool of Earth Sciences, University of Bristol, Wills Memorial Building, Bristol, Uk

    RUSSELL J. GARWOODSchool of Materials/School of Earth, Atmospheric and Environmental Sciences, University of Manchester, Manchester, Uk

  • Chapter No.: 1 Title Name: LebohecComp. by: AMagimaidass Date: 22 Nov 2013 Time: 10:13:51 AM Stage: Proof Page Number: iv

    This edition first published 2014 © 2014 by John Wiley & Sons, Ltd

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    Library of Congress Cataloging-in-Publication Data

    Sutton, M. D. (Mark D.), author. Techniques for virtual palaeontology / Mark D. Sutton, Imran A. Rahman, Russell J. Garwood. pages cm Includes bibliographical references and index. ISBN 978-1-118-59113-0 (cloth)1. Paleontological modeling. 2. Virtual reality in paleontology. 3. Paleontology–Data processing. I. Rahman, Imran A., author. II. Garwood, Russell J., author. III. Title. QE721.2.M63S88 2014 560.285–dc23 2013024697

    A catalogue record for this book is available from the British Library.

    Wiley also publishes its books in a variety of electronic formats. Some content that appears in print may not be available in electronic books.

    Cover image: “Ventral view of the horseshoe crab Dibasterium durgae Briggs et al. 2012, from the Silurian-aged Herefordshire Lagerstätte, England. Model reconstructed through physical-optical tomography, manual registration, virtual preparation, isosurfacing and ray-tracing, using software packages SPIERS and Blender.” Briggs, D.E.G., Siveter, Derek J., Siveter, David J., Sutton, M.D., Garwood, R.J, & Legg, D. 2012. Silurian horseshoe crab illuminates the evolution of arthropod limbs. P.N.A.S. 109, 15702–15705.

    Set in 10/12.5pt Minion by SPi Publisher Services, Pondicherry, India

    1 2014

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    Contents

    Acknowledgements viii

    1 Introduction and History 11.1 Introduction 11.2 Historical Development 4

    1.2.1 Physical-Optical Tomography in the 20th Century 41.2.2 The CT Revolution 61.2.3 Modern Physical-Optical Tomography 71.2.4 Other Modern Tomographic Techniques 81.2.5 Surface-Based Techniques 91.2.6 Historical Summary 10

    References 10Further Reading/Resources 13

    2 Destructive Tomography 142.1 Introduction 142.2 Physical-Optical Tomography 16

    2.2.1 Approaches to Surface Exposure 162.2.2 Approaches to Imaging 192.2.3 Other Considerations for Methodology 232.2.4 Case Studies of Methodology 27

    2.3 Focused Ion Beam Tomography 342.3.1 History 342.3.2 Principles and Practicalities 342.3.3 Examples in Palaeontology 362.3.4 Summary 37

    References 37Further Reading/Resources 40

    3 Non-Destructive Tomography 413.1 Introduction 413.2 X-Ray Computed Tomography 42

    3.2.1 Introduction to CT 423.2.2 History 433.2.3 X-Rays and Matter 463.2.4 X-Ray Microtomography 513.2.5 Medical Scanners 61

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    3.2.6 Lab-Based Nanotomography (Nano-CT) 633.2.7 Synchrotron Tomography 663.2.8 Tomographic Reconstruction 703.2.9 Artefacts 743.2.10 Phase-Contrast Tomography 783.2.11 Scanning Considerations 823.2.12 The Future: Three-Dimensional Elemental Mapping 833.2.13 Case Studies of Methodology 85

    3.3 Neutron Tomography 893.3.1 History 903.3.2 Principles and Practicalities 903.3.3 Examples in Palaeontology 923.3.4 Summary 93

    3.4 Magnetic Resonance Imaging 943.4.1 History 943.4.2 Principles and Practicalities 943.4.3 Examples in Palaeontology 963.4.4 Summary 97

    3.5 Optical Tomography: Serial Focusing 983.5.1 History 983.5.2 Principles and Practicalities 983.5.3 Examples in Palaeontology 1013.5.4 Other Approaches 1023.5.5 Summary 103

    References 104Further Reading/Resources 113

    4 Surface-Based Methods 1154.1 Introduction 1154.2 Laser Scanning 116

    4.2.1 History 1164.2.2 Principles and Practicalities 1174.2.3 Case Studies of Methodology 120

    4.3 Photogrammetry 1224.3.1 History 1224.3.2 Principles and Practicalities 1224.3.3 Case Study of Methodology 124

    4.4 Mechanical Digitization 125References 126Further Reading/Resources 129

    5 Digital Visualization 1305.1 Introduction 1305.2 Reconstructing Tomographic Data 132

    5.2.1 Registered Tomographic Datasets 1325.2.2 Registration 1345.2.3 Vector Surfacing 1355.2.4 Volume Reconstructions 137

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    5.3 Reconstructing Surface Data 1425.4 Visualization Methodologies 142

    5.4.1 Introduction 1425.4.2 Visualizing Triangle Meshes 1435.4.3 Direct Volume Rendering 1475.4.4 Direct Point-Cloud Rendering 148

    5.5 Software and Formats 1495.5.1 Reconstruction and Visualization Software 1495.5.2 Data Formats and File Formats 152

    5.6 Case Studies 1555.6.1 The Herefordshire Lagerstätte (Isosurfacing; SPIERS;

    Physical-Optical) 1555.6.2 Caecilian Amphibians (Isosurfacing;

    Amira; Synchrotron CT) 1595.6.3 Neoproterozoic Problematica (Vector Surfacing;

    Scripting; Physical-Optical) 160References 162Further Reading/Resources 164

    6 Applications beyond Visualization 1656.1 Introduction 1656.2 Geometric Morphometrics 1666.3 Dental Microwear Texture Analysis 1676.4 Biomechanical Modelling 168

    6.4.1 Finite-Element Analysis 1686.4.2 Multibody Dynamics Analysis 1716.4.3 Body-Size Estimation 1726.4.4 Computational Fluid Dynamics 173

    References 174Further Reading/Resources 176

    7 Summary 1777.1 Introduction 1777.2 Summary of Data-Capture Methodologies 1787.3 Recommendations for Method Selection 1827.4 Developments and Trends 1847.5 Concluding Remarks 187

    Glossary 188Index 195

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    Acknowledgements

    We thank Ian Francis (Wiley-Blackwell) for initially approaching MDS to solicit this work, and Delia Sandford and kelvin Matthews (Wiley-Blackwell) for their assistance in technical matters during its production. The following are thanked for providing suggestions to improve our first drafts: Alex Ball, karl Bates, Robert Bradley, Jen Bright, Martin Dawson, kate Dobson, Phil Donoghue, Peter Falkingham, Stephan Lautenschlager, Heinrich Mallison, Maria McNamara, Laura Porro, Paul Shearing and Alex Ziegler. Alan Spencer assisted with photography. We also thank the following for permission to re-use figures or for providing previously unpublished images: karl Bates, Jason Dunlop, Cornelius Faber, Peter Falkingham, Nicolas Goudemand, Joachim Haug, Jason Hilton, Thomas kleinteich, Heinrich Mallison, Andrew McNeil, Daniel Mietchen, Susanne Mueller, David Penney, Robert Scott, Leyla Seyfullah, David Wacey, Mark Wilson, Philip J. Withers, Florian Witzmann and Alex Ziegler. IR was funded by a NERC Postdoctoral Research Fellowship (NE/H015817/1). RG was funded by an 1851 Royal Commission Research Fellowship. Finally, we wish to thank our families, partners, friends and institutions for their forbearance with us over the long, cold winter of 2012/13, during which this book has taken shape.

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    Techniques for Virtual Palaeontology, First Edition. Mark D. Sutton, Imran A. Rahman and Russell J. Garwood. © 2014 John Wiley & Sons, Ltd. Published 2014 by John Wiley & Sons, Ltd.

    1 Introduction and HistoryAbstract: We define virtual palaeontology as the study of three-dimensional fossils through digital visualizations. This approach can be the only practical means of studying certain fossils, and also brings benefits of convenience, ease of dissemination, and amenability to dissection and mark-up. Associated tech-niques fundamentally divide into surface-based and tomographic; the latter is a more diverse category, sub-divided primarily into destructive and non- destructive approaches. The history of the techniques is outlined. A long history of physical-optical studies throughout the 20th century predates the true origin of virtual palaeontology in the 1980s. Subsequent development was driven pri-marily by advances in X-ray computed tomography and computational resources, but has also been supplemented by a range of other technologies.

    1.1 Introduction

    Virtual palaeontology is the study of fossils through interactive digital visualizations, or virtual fossils. This approach involves the use of cutting-edge imaging and computer technologies in order to gain new insights into fossils, thereby enhancing our understanding of the history of life. While virtual palaeontological techniques do exist for handling two-dimensional data (e.g. the virtual lighting approach of Hammer et al. 2002), for most palaeontologists the field is synonymous with the study of three- dimensionally preserved material, and the term is used in this context throughout this book. Note also that the manual construction of idealized virtual models of taxa (e.g. Haug et al. 2012, Fig. 11), while very much a worthwhile undertak-ing, is not included in the concept of virtual palaeontology followed herein.

    The majority of fossils are three-dimensional objects. While compression of fossils onto a genuinely two-dimensional plane does of course occur (Figure  1.1a), it is the exception, and in most preservational scenarios at

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    least an element of the original three-dimensionality is retained (Figure 1.1b). Three-dimensional preservation retains more morphological information than true two-dimensional modes, but typically this information is problematic to extract. Isolation methods, of which several exist, are one solution. Fossils may simply ‘drop out’ or be naturally washed out of rocks; wet-sieving of poorly consolidated sediments mimics this process. Specimens may also be extracted chemically, for example, by dissolving the matrix (e.g. Aldridge 1990). These approaches are effective where applica-ble, but are prone to losing associations between disarticulated or weakly connected parts of fossils, and to damaging delicate structures. Specimens can also be physically ‘prepared’ out using needles, drills or gas-jet powder abrasive tools (e.g. Whybrow and Lindsay 1990); while usually preserving associations, this approach may also damage delicate structures, scales poorly to small specimens, and cannot always expose all of a specimen. Finally, isolation of a fossil only provides access to its surface.

    Correctly chosen, virtual palaeontological techniques can overcome many of the disadvantages of physical isolation methods, and bring many novel advantages too. Virtual specimens are typically more convenient to work with, requiring only a computer rather than expensive and lab-bound micro-scopes. They allow for virtual dissection and sectioning, where parts of the specimen can be isolated for clarity without fear of damage. They allow for mark-up, typically in the form of colour applied to discrete anatomical ele-ments, which can greatly increase the ease of interpretation. They can be used as the basis for quantitative studies of functional morphology, such as finite-element analysis of stress and strain (e.g. Rayfield 2007), or hydrody-namic flow modelling (e.g. Shiino et al. 2009). Finally, as virtual specimens are simply computer files, they can be easily copied and disseminated to interested parties, facilitating collaborative analysis and publication.

    Despite all these advantages, virtual palaeontology is not as widely used as it might be; one possible reason is that the techniques involved are perceived as ‘difficult’, and while there is no lack of technical detail available on individual techniques, no in-depth treatment and comparison of all available

    (a)

    (b)

    Figure 1.1 Dimensionality in fossils: (a) Completely two-dimensional graptolite fossils; genuinely two-dimensional fossils such as this are the exception. (b) A three-dimensionally preserved trilobite cephalon; most fossils exhibit at least partial three-dimensional preservation. Scale bars are 10 mm. Both specimens are from Lower Ordovician, Wales.

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    techniques exists, which can make the field intimidating to those entering it for the first time. This book aims to overcome this issue. It is intended to provide those interested in doing palaeontology through virtual methods, or in interpreting virtual data provided by other workers, with background theoretical knowledge and practical grounding. In particular, it aims to provide palaeontologists with the information they need to select an appro-priate methodology for any particular study, to understand the pitfalls and limitations of each technique, and to provide suggestions for carrying out work with maximal efficiency. Theoretical concepts are covered with the intention of providing scientists with sufficient depth of understanding to develop and modify techniques, where appropriate.

    Virtual palaeontological data-capture techniques can be divided most fundamentally into (a) tomographic (slice-based) approaches, and (b) sur-face-based approaches. Tomography is the study of three-dimensional structures through a series of two-dimensional parallel ‘slices’ through a  specimen (Figure  1.2). In tomography, an individual slice-image is termed a tomogram, and a complete set of tomograms is (herein) termed a tomographic dataset. Any device capable of producing tomograms is a tomograph. Note that while the definition of tomography given above is the original one (derivation is from the Greek tomos – section, cut, slice and graphein – writing, imaging, study), in recent years this term has often been restricted to techniques where virtual tomograms are computed

    1 2

    2 31

    3

    Figure 1.2 Tomography. Three parallel and evenly spaced serial tomograms (1–3) through an idealized gastropod fossil, and the resultant tomographic dataset. Modified from Sutton (2008, Fig. 1). Reproduced with permission of The Royal Society of London.

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    indirectly from projections, rather than imaged in a direct way. However, we consider our broader definition to be both more historically accurate and more useful, with all such techniques sharing much in common, especially with regards to reconstruction methodology. The term we prefer for tomographic techniques based on computation of virtual tomograms is computed tomography. Tomography can be divided into (a) destructive and (b) non-destructive (scanning) methodologies. The former include the long- established techniques of serial grinding, sawing, slicing, etc. (here grouped together as physical-optical tomography, Section 2.2), together with focused ion-beam tomography (Section 2.3). Non-destructive tomo-graphic techniques are diverse, and include the many variants of X-ray computed tomography or CT (Section 3.2), neutron tomography (Section 3.3), magnetic resonance imaging (Section 3.4), and optical tomography (serial focusing – Section 3.5). Surface-based techniques are those where the geometry of an external surface is digitized in some fashion; they include laser scanning (Section 4.2), photogrammetry (Section 4.3) and mechanical digitization (Section 4.4). This book concludes with an examination of the techniques and software available for specimen recon-struction and study (Chapter 5), a review of the applications of virtual models beyond simple visualization (Chapter 6), and a final overview and consideration of possible future developments (Chapter 7).

    1.2 Historical Development

    Virtual Palaeontology, in the sense used in this book, began in the early 1980s when the emerging medical technology of X-ray computed tomogra-phy was first applied to vertebrate fossils. The power of tomography to document and reconstruct three-dimensionally preserved material has, however, long been recognized, and modern techniques have a lengthy prehistory of physical-optical tomography (sensu Section 2.2), combined in some cases with non-computerized visualization techniques.

    1.2.1 Physical-Optical Tomography in the 20th Century

    Palaeontological tomography was introduced in the first years of the 20th cen-tury by the eccentric Oxford polymath William J. Sollas, who noted the utility of serial sectioning in biology and realized that serial grinding could provide similar datasets from palaeontological material. His method (Sollas 1903) uti-lized a custom-made serial-grinding tomograph capable of operating at 25 µm intervals, photography of exposed surfaces, and manual tracing from glass photographic plates. Sollas applied this approach with considerable zeal to a wide range of fossil material, and was able to demonstrate the fundamental utility and resolving power of tomography to a broad audience. He also described (Sollas 1903) a physical-model visualization technique in which

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    tomograms were traced onto thin layers of beeswax which could then be cut to reproduce the original slice, stacked together and weakly heated to fuse them into a cohesive model. A quick-and-dirty approach to model-making, using glued cardboard slices rather than fused wax, was also in early use; while documentation is lacking, this appears also to be traceable back to Sollas.

    Sollas was primarily a vertebrate palaeontologist, and it was in this field that his methods first became widely accepted, most notably in the seminal studies of Stensiö (1927) on the cranial anatomy of Devonian fish. From the mid-20th century, however, serial grinding became a well-established palaeontological technique, and was applied to a very wide range of fossil  vertebrates, invertebrates, and plants. These applications are far too numerous to cite, but an excellent example of a group whose students embraced it with some degree of fervour is the Brachiopoda. Brachiopods are often preserved three-dimensionally and articulated with valves firmly closed, concealing taxonomically and palaeobiologically informative inter-nal structures such as lophophore supports; following the pioneering work of Muir-Wood (1934), the use of manually traced serial sections to document these structures has become almost ubiquitous.

    A range of serial-grinding tomographs, for the most part custom-built devices, have been used since Sollas’s work (e.g. Simpson 1933; Croft 1950; Ager 1965; Sutton et al. 2001b); these have varied substantially in complexity, degree of automation, maximum specimen size and minimum grind- interval, although none have substantially improved on the original machine in the latter respect. Two major variants on the technique have also been important, both responses to the destructive nature of serial grinding. Firstly, acetate peels (Walton 1928, see Galtier and Phillips 1999 for a more modern treatment) have been widely adopted as a means of data capture, especially but not exclusively in palaeobotany. Peels provide a permanent record of mineralogy and can be combined with staining techniques to increase con-trast between certain types of material; they have thus been viewed as supe-rior to mere photography of surfaces. Peels do, however, bring a peculiar set of problems of their own (see Section 2.2.2.3), and their use has unfortu-nately rendered many historical datasets ill-suited to modern visualization methods. Secondly, serial sawing using fine annular or diamond-wire saws (Kermack 1970) became popular for larger fossils such as vertebrates in the latter quarter of the 20th century, as it allowed retention of original material (albeit at the cost of an increase in minimum tomogram spacing).

    While physical-optical tomography was commonplace in the 20th century, physical model-making noticeably fell out of favour, considered perhaps to be too laborious and of doubtful scientific utility. Students of particular groups (e.g. brachiopods) became sufficiently familiar with tomograms to be able to integrate them into mentally conceived three-dimensional representations, and the potential benefits of being able to directly communicate these visu-alizations beyond the cognoscenti were arguably overlooked. Reconstructions from tomographic data, where published, typically took the form of idealized pictorial or diagrammatic representations from such  mentally assembled models; while aesthetically pleasing and often gratifyingly simplified (for an

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    example from palaeobotany see the cupule reconstructions of Long 1960), this form of reconstruction lacked objectivity. That said, physical models were undoubtedly difficult to assemble, fragile, difficult to transport and hard to work with; while some  workers continued to use them (e.g. Jefferies and Lewis 1978), truly effective visualization was not eventually achieved until the advent of interactive virtual fossils at the start of the 21st century.

    1.2.2 The CT Revolution

    Tomography in palaeontology has seen an enormous rise in uptake in recent years – Figure 1.3 provides a graphical representation of the use of the term ‘tomography’ in the palaeontological literature. It shows a fairly steady rise for the 30 years between 1975 and 2005 (the drop in 1996 is probably a meth-odological artefact of the way the literature was indexed), followed by an upswing that is, to say the least, eye-catching. This phenomenon is, for the most part, a result of the increasing availability and popularity of X-ray CT, and we refer to it herein as the CT revolution. X-ray computed axial tomog-raphy (CT or CAT scanning) is a technology that arose as an advanced form of medical radiography in the early 1970s, taking advantage of the increasing availability of computing power together with technical and algorithmic advances. CT, its history and its derivatives are described in more detail in

    0.0%

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    Figure 1.3 Relative increase in the importance of tomography in palaeontology from 1975 to 2011, as calculated by the ratio of publications including ‘fossil’ and ‘tomography’ to those only including ‘fossil’. Data from Google Scholar (scholar.google.co.uk), July 2012. While these data inevitably include biases, they give a clear indication of trends. Note that the step down in 1996 is best interpreted as an artefact of the search engine.

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    Section 3.2. Many types of fossil material have long been known to be amena-ble to X-ray analysis (i.e. to have high contrast between fossil and matrix in terms of X-ray attenuation), and this form of non-destructive tomography thus clearly had palaeontological potential. Early machines were limited in availability and resolution, however, so it was not until 1982 that CT was first applied to vertebrate fossil material (Tate and Cann 1982, see also Conroy and Vannier 1984). Medical development of CT was accompanied by paral-lel development of visualization tools, and thus by the time these early stud-ies were undertaken three-dimensional digital models, albeit in a somewhat limited form, could be reconstructed from the data. Arguably, the first high-profile palaeontological use of the technology was in a restudy of Archaeopteryx (Haubitz et al. 1988), and since the 1990s the technology has become increasingly commonplace for the study of the relatively large speci-mens typical of vertebrate palaeontology, many of which are suited for the range of scales handled by the readily available medical scanners. Serious study of invertebrate and other smaller fossils using CT did not begin until the 21st century (although see Hamada et al. 1991), with the advent of X-ray microtomography (XMT). Developed initially by Elliot and Dover (1982), XMT systems work on smaller scales, typically with resolutions down to a few microns. The palaeontological pioneers of XMT worked in the University of Texas High-Resolution X-ray Computed Tomography Facility (see e.g. Rowe et al. 2001 and www.digimorph.org), but the increasing availability of relatively low-cost laboratory or even desktop-scale scanners in recent years has resulted in a profusion of studies using XMT. Finally, the advent of X-ray tomography beamlines at third-generation synchrotrons (see e.g. Donoghue et al. 2006; Tafforeau et al. 2006) has provided facilities for extremely high-resolution and high-fidelity tomographic study of palae-ontological material. Particularly in combination with methodological advances such as phase-contrast imaging, these facilities have enabled the study of otherwise intractable material in an unparalleled level of detail.

    1.2.3 Modern Physical-Optical Tomography

    Although the CT revolution has hugely increased usage of tomographic methods, it has not entirely swept away traditional physical-optical methods; rather, these have enjoyed a limited resurgence. Despite their destructive nature they remain, for some material, the most cost-efficient or even the only practical means of data recovery. The study of the invertebrate fossils of the Silurian Herefordshire Lagerstätte (Briggs et al. 2008) has provided the best example of this resurgence, demonstrating in a series of publications the power of serial-grinding tomography married to modern digital photography; Watters and Grotzinger (2001) provide a contemporaneous example of similar techniques applied to different material. The nature of existing physical-optical datasets, typically relatively sparse in terms of tomogram spacing, drove early experimentation with vector-based digital

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    visualization (e.g. Chapman 1989; Herbert 1999), where manually or auto-matically traced structures were surfaced to produce reconstructions which were crude but low in polygon count and hence easily rendered on available hardware. Other ingenious but somewhat idiosyncratic approaches to visu-alization were also tried (e.g. Hammer 1999), but it was only with the appli-cation of the more medically mainstream approach of isosurface generation and rendering (see Chapter 5) to Herefordshire data by Sutton et al. (2001a, b) that genuinely high-fidelity virtual models from physical-optical data began  to appear, the key ingredient simply being the collection of a large  number of closely spaced tomograms. The isosurface approach has been the primary visualization tool used for all palaeontological tomo-graphic datasets since that study, although direct volume rendering (e.g. Hagardorn et al. 2006) and vector surfacing (e.g. Kamenz et al. 2008) have found occasional applications.

    1.2.4 Other Modern Tomographic Techniques

    Other approaches to palaeontological tomography exist, of course, and are detailed in this book (see Section 1.1); they include magnetic resonance imaging (MRI), neutron tomography, optical tomography, and focused ion beam (FIB) tomography. All could fairly be described as niche techniques, and their history of application is, in each case, short. MRI is a medical scanning technology that was initially developed during the 1970s; while MRI tomograms are typically lower resolution than those generated by CT, radiation doses are lower, and for medical samples data acquisition can be faster and tissue differentiation better. None of these advantages are especially relevant to palaeontological material, however, and MRI often performs poorly on solid materials. Applications have hence been rare and primarily experimental in nature (Mietchen et al. 2008, although see Gingras et al. 2002; Clark et al. 2004 for practical applications). Neutron tomography utilizes neutron beams to perform tomography in a manner analogous to CT. Some studies have demonstrated limited utility, particularly in fossils preserving organic compounds (Schwarz et al. 2005; Winkler 2006), and the relatively weak absorption of neutrons by metal-rich rocks theoretically allows large and dense specimens, opaque to X-ray beams, to be studied. However, the relatively low resolution of the technique together with the limited number of facilities at which it can be undertaken have militated against a broad uptake. Optical tomography or serial focusing, typically but not exclusively using confocal microscopy, provides a very high-resolution non-destructive approach to tomographic data capture, albeit only for trans-lucent samples and only on small scales. The optical techniques concerned have a long history, confocal microscopy originating in the late 1980s and less precise serial-focusing methods having existed long before; however, while confocal microscopy was first applied to fossils in the 1990s (e.g. Scott and Hemsley 1991; O’Connor 1996), applications of any optical tomography

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    techniques to palaeontological material since have been sporadic (e.g. Ascaso et al. 2003; Schopf et al. 2006, Kamenz et al. 2008). Finally, focused ion beam (FIB) microscopes were developed primarily for use in material science in the late 1970s (see e.g. Phaneuf 1999); while they were originally used for imaging, the ion beam can also mill material, and hence they can be  employed, somewhat laboriously, to perform nano-scale tomography. Although a smattering of studies has been published in recent years (e.g. Schiffbauer and Xiao 2009; Wacey et al. 2012), this approach has yet to see widespread application to fossil material.

    1.2.5 Surface-Based Techniques

    Surface-based digitization techniques represent an entirely different approach to virtual palaeontology (see Section 1.1); rather than relying on tomograms, these approaches digitize the topography of the surface of a specimen, and can also capture surface colour. While obviously inappropri-ate for looking inside physical objects, they represent a powerful set of techniques for performing virtual palaeontology on fossils where the surface morphology represents all or most of the preserved information. While a substantial portion of this book is devoted to these methods, their history of usage in palaeontology is brief.

    Contact or mechanical digitization involves the use of a robotic arm equipped with sensors that can record the position of a tip in three- dimensional space; an operator can use this device to collect surface points over an object. Developed in the 1990s for a variety of digitization applications, this approach has been sporadically applied in palaeontology in the 21st century (Wilhite 2003; Mallison et al. 2009), although only to vertebrate fossils.

    The majority of surface-based digitization has instead made use of laser scanning, a set of techniques where the reflection of a scanned laser-beam from a surface is used to record surface topography at distance. The technology was first commercialized in the 1980s for capturing human faces and later entire bodies for the animation industry, and the first relatively portable devices capable of rapid and precise scanning became available in the late 1990s; since then they have become increasingly cheaper and better specified. The first palaeontological application was by Lyons et al. (2000) in a study of part of a dinosaur skull; subsequently, a flurry of studies have used this approach on a range of fossils including vertebrates (Bates et al. 2009), footprints (Bates et al. 2008) and Ediacaran problematica (see e.g. Antcliffe and Brasier 2011). The technique is also in curatorial use for major museum-based digitization initiatives such as the GB/3D type fossils online project (Howe 2012), which, at the time of writing, is undertaking laser-scan digitization of a substantial proportion of all UK-held-type fossil specimens.

    The other important surface-based approach to digitization is photo-grammetry, in which three-dimensional models are assembled from a series of two-dimensional photographs of an object. Digital photogrammetry has a

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    long pre-history that can be traced back to the origins of photography, and analogue photogrammetry has long been important, in cartography in particular (see e.g. Kraus 2007). The widespread use of stereo-pair images in palaeontology to provide a form of three-dimensional model can also be seen as a forerunner of true photogrammetry-based virtual palaeontology. As techniques have matured and digital photogrammetry has become available, in which models are automatically constructed direct from digitally captured images, a rapid expansion of applications has taken place; photo-grammetry is now widely used in forensics and archaeology, for  example. Palaeontological applications have hitherto been few, and  predominantly concerned with dinosaur tracks (e.g. Breithaupt and Matthews 2001; Bates et al. 2009). However, recent developments in photogrammetric software (see Falkingham 2012) suggest that photogrammetry can be at least as effective as laser scanning in some palaeontological contexts, and the method can be expected to become increasingly important in the near future.

    1.2.6 Historical Summary

    The history of virtual palaeontology is relatively short when considered in its narrowest form. However, when considered with its precursors and related methods, it shows a long-standing appreciation in the palaeontological com-munity of the value of three-dimensional data and models, despite the difficul-ties in actually obtaining them using older methods. The last decade has seen a remarkable rise both in the number of studies using virtual palaeontological techniques and in the breadth of techniques employed; this outpouring repre-sents not simply the exploitation of newly available opportunities, but also the satisfaction of a long- present hunger amongst palaeontologists. Virtual palae-ontology enables us to work with three-dimensional fossils not so much in a ‘way that we never knew we could’, more a ‘way that we always thought we should, but didn’t know how to’.

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