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Virtual Reality
2
Who am I?
2006
2014
Our Background
Our Background
• Award winning game developer and publisher
• PlayStation Home was our focus until 2013
• Became the #1 global publisher on the platform
• Over 19m visits to Aurora, 1.8m virtual items sold
• Revenue around £1.1m per annum
• Gained great experience in building virtual worlds
• Experimented, gathered data and learnt a lot
6
Our VR epiphany
presence
7
The feeling of
actually being there
8
Real presence scales emotions 10x 9
Our Aim
• The hotly anticipated VR headsets need software
• Our aim is to be the #1 specialist VR developer/publisher
• We’ve been working on VR since mid-2013
The VR headset minefield
Samsung Gear VR Zeiss VR One Google Cardboard
Oculus Rift Sony Morpheus Microsoft HoloLens
MOBILE
PC/CONSOLE
Gunner (Gear VR)
Perfect Beach (Gear VR)
The Assembly (Rift, Morpheus, Xbox One)
VRfocus
• We launched VRFocus.com website in Feb 2014
• Currently the #2 global VR gaming website
• Passed 85k monthly uniques and growing rapidly
• Building a passionate and engaged VR community
• More staff/increased budget for year 2
Investment / expansion
• We completed a £1.75m investment with Mercia
• This is allowing us to:
– Expand the team, increase our quality
– More budget to polish our games
– Explore publishing the best indie VR games
– Explore other VR opportunities
– More R&D for exciting new areas of VR
Patrick O’Luanaigh [email protected] @patrickol