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Virtual Reality Systems Presented by: Indrani indrani@cathedral- lonavala.org icweb12.wordpress.com April, 2013

Virtual Reality Systems

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Virtual Reality Systems. Presented by: Indrani [email protected]. icweb12.wordpress.com April, 2013. Introduction. What is VR?. - PowerPoint PPT Presentation

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Page 1: Virtual Reality Systems

Virtual Reality Systems

Presented by:Indrani

[email protected]

April, 2013

Page 2: Virtual Reality Systems

Introduction

Virtual Reality (VR) is the illusion of a three-dimensional, interactive, computer-generated reality where sight, sound, and sometimes even touch are simulated to create pictures, sounds, and objects that actually seem real.

Page 3: Virtual Reality Systems

Introduction

VR must allow the user to view the environment from any point and at any angle

VR must allow the user to interact with objects in the environment.

Page 4: Virtual Reality Systems

Types of VR

Use of Special Purpose Equipment Feel of Presence

Page 5: Virtual Reality Systems

Types of VR

Also known as Desktop VR Use of a monitor to display the visual world Does not require special hardware Low Cost

Low PerformanceLess Immersion

Page 6: Virtual Reality Systems

Types of VR

Real-time telepresenceInteractions are reflected to some real world objects.

Delayed telepresenceInteractions are recorded, and after satisfaction is applied to the real-world object.

Page 7: Virtual Reality Systems

Types of VR

Computer generated inputs merged with the user’s view of the real world

Page 8: Virtual Reality Systems

Components of VR

VR Hardware VR Software

Page 9: Virtual Reality Systems

VR Hardware

Primary user input interfaces Tracking interfaces Visual interfaces Auditory interfaces Haptic interfaces Olfactory interfaces

Page 10: Virtual Reality Systems

Primary Interfaces

Keyboard, Mouse, Joystick 3D Pointing Devices

– Spaceball– CyberWand– Ring Mouse– EGG

Page 11: Virtual Reality Systems

Primary Interfaces (cont’d)

Whole-hand and body input– 5th Glove– Handmaster– ArmMaster– TCAS Dataware

Page 12: Virtual Reality Systems

Tracking Interfaces Measure head, body, hand or eye motion Major Characteristics

– Resolution– Accuracy– System Responsiveness

• Sample rate, data rate, update rate and latency Major Technologies

– Magnetic– Acoustics– Optical

Page 13: Virtual Reality Systems

Tracking Interfaces (cont’d)

Head & Body Tracking– Polhemous IsoTrak II & FastTrak– Flock of Bird– VideoDesk

Eye Tracking– BioMuse– DPI Eyetrackey

Page 14: Virtual Reality Systems

Visual Interfaces

Field of View (FOV) Resolution Refresh rate Brightness Color

Page 15: Virtual Reality Systems

Visual Interfaces (cont’d)

Head Mounted Display (HMD)– Datavisor 10x HMD– VR4000– I-glasses!– VFX1

BOOM

Page 16: Virtual Reality Systems

Visual Interfaces (cont’d)

Stereoscopic Glasses– Shutter glasses– Passive glasses

Autostereoscopic– HDVD

Page 17: Virtual Reality Systems

Auditory Interfaces Auralization

– 3D simulation of a complex acoustic field Sonification

– Audible display of data Speech Recognition Some products

– Acoustetron II– RSS-10 Sound Space Processor– Q products

Page 18: Virtual Reality Systems

Haptic Interfaces

Tactile (touch)– CyberTouch– Univ. of Salford

Kinesthetic (force)– HapticMaster– PHANToM

Page 19: Virtual Reality Systems

Olfactory Interfaces

Electronic Nose Storage Technologies

– Liquid– Gel– Microencapsulation

Some Products– BOC Group Olfactory Delivery System– Univ. of Wollongong eNose

Page 20: Virtual Reality Systems

Software Components

Input Process Simulation Process Rendering Process World Database

Page 21: Virtual Reality Systems

Input Process

Control devices that send data to the computer

Devices should be checked regularly (eg. per frame)

Page 22: Virtual Reality Systems

Simulation Process

The core of a VR program handles interactions, object

behaviors, simulations of physical laws and determines the world status

A discrete process that is iterated once for each frame

Page 23: Virtual Reality Systems

Rendering Process

Creation of the sensations that are output to the user

Visual Rendering– Using polygons to represent objects– Ray tracing & lights– Flat vs. smooth shading– Z buffering

Auditory, haptic and olfactory rendering

Page 24: Virtual Reality Systems

World Database

Stores data on objects and the world

ASCII vs. binary Single file vs. Database Centralized vs. distributed Standard vs. proprietary formats Virtual Reality Modeling Language

(VRML)

Page 25: Virtual Reality Systems

Important Issues

Interaction Techniques Navigation Techniques Collision Detection Level of Detail (LOD)

Page 26: Virtual Reality Systems

VR Applications

Education

Crossing street Construct3D

Page 27: Virtual Reality Systems

VR Application

Treatment of Acrophobia

Page 28: Virtual Reality Systems

VR Applications

Recreation

Page 29: Virtual Reality Systems

VR Application

Design

Page 30: Virtual Reality Systems

VR ApplicationSimulation

Being 747 Flight Simulation

Page 31: Virtual Reality Systems

VR ApplicationUser Interface

WNMS

Page 32: Virtual Reality Systems

VR Application

TelesurgeryAugmented surgery

Telepresence

TeleRobotics

Page 33: Virtual Reality Systems

VR ApplicationInformation Visualization

Acetic Acid Quick Sort

Page 34: Virtual Reality Systems

VR ApplicationEntertainment

Virtual racing

Page 35: Virtual Reality Systems

VR Application

Military

Page 36: Virtual Reality Systems

Conclusion

VR introduces a new way of interacting with computers

The best of VR is yet to come Web is very suitable for VR applications,

but the proper technology is not yet there

Page 37: Virtual Reality Systems

Thank You for Listening