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Virtual Reality Systems. Presented by: Indrani [email protected]. icweb12.wordpress.com April, 2013. Introduction. What is VR?. - PowerPoint PPT Presentation
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Introduction
Virtual Reality (VR) is the illusion of a three-dimensional, interactive, computer-generated reality where sight, sound, and sometimes even touch are simulated to create pictures, sounds, and objects that actually seem real.
Introduction
VR must allow the user to view the environment from any point and at any angle
VR must allow the user to interact with objects in the environment.
Types of VR
Use of Special Purpose Equipment Feel of Presence
Types of VR
Also known as Desktop VR Use of a monitor to display the visual world Does not require special hardware Low Cost
Low PerformanceLess Immersion
Types of VR
Real-time telepresenceInteractions are reflected to some real world objects.
Delayed telepresenceInteractions are recorded, and after satisfaction is applied to the real-world object.
Types of VR
Computer generated inputs merged with the user’s view of the real world
Components of VR
VR Hardware VR Software
VR Hardware
Primary user input interfaces Tracking interfaces Visual interfaces Auditory interfaces Haptic interfaces Olfactory interfaces
Primary Interfaces
Keyboard, Mouse, Joystick 3D Pointing Devices
– Spaceball– CyberWand– Ring Mouse– EGG
Primary Interfaces (cont’d)
Whole-hand and body input– 5th Glove– Handmaster– ArmMaster– TCAS Dataware
Tracking Interfaces Measure head, body, hand or eye motion Major Characteristics
– Resolution– Accuracy– System Responsiveness
• Sample rate, data rate, update rate and latency Major Technologies
– Magnetic– Acoustics– Optical
Tracking Interfaces (cont’d)
Head & Body Tracking– Polhemous IsoTrak II & FastTrak– Flock of Bird– VideoDesk
Eye Tracking– BioMuse– DPI Eyetrackey
Visual Interfaces
Field of View (FOV) Resolution Refresh rate Brightness Color
Visual Interfaces (cont’d)
Head Mounted Display (HMD)– Datavisor 10x HMD– VR4000– I-glasses!– VFX1
BOOM
Visual Interfaces (cont’d)
Stereoscopic Glasses– Shutter glasses– Passive glasses
Autostereoscopic– HDVD
Auditory Interfaces Auralization
– 3D simulation of a complex acoustic field Sonification
– Audible display of data Speech Recognition Some products
– Acoustetron II– RSS-10 Sound Space Processor– Q products
Haptic Interfaces
Tactile (touch)– CyberTouch– Univ. of Salford
Kinesthetic (force)– HapticMaster– PHANToM
Olfactory Interfaces
Electronic Nose Storage Technologies
– Liquid– Gel– Microencapsulation
Some Products– BOC Group Olfactory Delivery System– Univ. of Wollongong eNose
Software Components
Input Process Simulation Process Rendering Process World Database
Input Process
Control devices that send data to the computer
Devices should be checked regularly (eg. per frame)
Simulation Process
The core of a VR program handles interactions, object
behaviors, simulations of physical laws and determines the world status
A discrete process that is iterated once for each frame
Rendering Process
Creation of the sensations that are output to the user
Visual Rendering– Using polygons to represent objects– Ray tracing & lights– Flat vs. smooth shading– Z buffering
Auditory, haptic and olfactory rendering
World Database
Stores data on objects and the world
ASCII vs. binary Single file vs. Database Centralized vs. distributed Standard vs. proprietary formats Virtual Reality Modeling Language
(VRML)
Important Issues
Interaction Techniques Navigation Techniques Collision Detection Level of Detail (LOD)
VR Applications
Education
Crossing street Construct3D
VR Application
Treatment of Acrophobia
VR Applications
Recreation
VR Application
Design
VR ApplicationSimulation
Being 747 Flight Simulation
VR ApplicationUser Interface
WNMS
VR Application
TelesurgeryAugmented surgery
Telepresence
TeleRobotics
VR ApplicationInformation Visualization
Acetic Acid Quick Sort
VR ApplicationEntertainment
Virtual racing
VR Application
Military
Conclusion
VR introduces a new way of interacting with computers
The best of VR is yet to come Web is very suitable for VR applications,
but the proper technology is not yet there
Thank You for Listening