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V I S I O N2 0 2 5
“BLURR ING THE L INES
BETWEEN D IG ITAL &
PHYS ICAL WORLDS ! ”
W W W . L A V A L - V I R T U A L . O R G
2 0 1 6 H E A D L I N E O F L A V A L V I R T U A L V I S I O N 2 0 2 5
“Blurring the lines Between digital & physical worlds!”
FIRST STEP
Laval Virtual Seminar March 21st & 22nd 2016
S E C O N D S T E P
Virtual Reality Int ’l Conference March 23rd – 25th 2016
V i d e o - P r i s m a
“The best way to predict the future is to invent it.” - Alan Kay (1971)
W W W . L A V A L - V I R T U A L . O R G
L A V A L V I R T U A L S E M I N A R
Visionary leaders initiated together the Laval Virtual Vision 2025 for immersive Technologies and New Uses
2 0 1 6 2 0 2 5
W W W . L A V A L - V I R T U A L . O R GW W W . L A V A L - V I R T U A L . O R G
L A V A L V I R T U A L S E M I N A R
How VR & AR (immersive) technologies are going
to change the World ?
W O R L D C A F É A N I M A T I O N S T Y L E
W W W . L A V A L - V I R T U A L . O R G
L A V A L V I R T U A L V I S I O N T E A M M E M B E R S
T h e “ V i s i o n a r y L e a d e r s ” a r e i n t e r n a t i o n a l r e c o g n i z e d e x p e r t s f r o m R e s e a r c h I n s t i t u t i o n s & I n d u s t r y
Dr. Carolina Cruz NeiraEAC Director
Dr. Skip RizzoInstitute for Creative
Technologies
Georges KarvelisSintax Transport France
Dr Dirk ReinerEAC
Dr Simon RichirArts et Metiers ParisTech
Dr Marc PallotArts et Metiers ParisTech
Dr. Oliver Bimber Linz Institute of Computer
Graphics
Christine PereyAR for Enterprise Alliance
Alexandre GodinAirbus Emerging Technologies
and Concepts
L V V I S I O N 2 0 2 5 K E Y C H A L L E N G E S
I l lustrated within 3 mind-maps
M I N D - M A P 1Easier creation of immersive experiences
Authoring Tools & New Skil ls( .PDF)
M I N D - M A P 2Better displays & imaging systems
Light Field Technology(.PDF)
M I N D - M A P 3More natural immersive platforms
Virtual Human / Tracking(.PDF)
W W W . L A V A L - V I R T U A L . O R G
Download the full document.
E A S I E R C R E A T I O N O F I M M E R S I V E E X P E R I E N C E S
CHALLENGES NEEDS
Wider Knowledge about Augmented, Virtual and Mixed Realities impact (human factors)
Authoring Tools & New Skills
More accessible and reusable design of 3D & 360° content & experience
Guidelines for designing immersive (user) experience
Earlier ideas experimentation and continuous evaluation of user technology acceptance and solution adoption by users
Repository collecting good & bad examples of previous experiences
New skills & disciplines integrating multiple specialization (design, software, ui & ux, sensor engineering, art & gaming design)
Automated XD quality check
Tools for rapid design & prototyping
Drag & drop approach with Lego style
Tools for experience evaluation
Device agnostic Tools, focus on UX and include behavior automation (AI)
New curricula for Mastering immersive experiences (understand engagement, presence, motion sickness and complexity of inter-action in 3D)
New degrees & new job profiles
W W W . L A V A L - V I R T U A L . O R G(c) Laval Virtual Vision, 2016 version, Richir S., Pallot M.
B E T T E R D I S P L A Y S A N D I M A G I N G S Y S T E M S
CHALLENGES NEEDS
Higher quality displays that reach human vision capabilities Increased display resolution for both small displays and projectors
4D imaging including enhanced tracking and 360° scene acquisition
Solve 3D disparity, convergence & accommodation, increased field of view (peripheral 120°)
4D displays including correct depth perception (accommodation) Promising light field displays with directional light per pixel
Possible for HMD but harder for large screens
Easy to realize with microlenses but needs extremely high resolution display
Other possible solutions, such as magic leap
High resolution sensors
W W W . L A V A L - V I R T U A L . O R G(c) Laval Virtual Vision, 2016 version, Richir S., Pallot M.
W W W . L A V A L - V I R T U A L . O R G
B E T T E R D I S P L A Y S A N D I M A G I N G S Y S T E M S
CHALLENGES NEEDS
Higher immersive and sensing qualityAuthoring Tools for 3d agents (avatars or body reconstruction) with automated behavior (machine learning, data base, persistence, range/domain, one-off)
More accessible Design of human-tracking content & experience
Authoring tools for designing virtual human use cases, the intensity of interaction, user control (pause/off/on) and user (immersive) experiences
Automated behavior and user control
Fulfill ethics, Security & privacy issues
Wider Virtual human use cases
Automated tutoring,
Virtual patient, companion, interviewer or coach,
Automated safety & quality control,
Teleportation, practice training
Tools for sensing the real world with body gesture, hands & fingers motion, eye tracking, voice tone, contextual objects & space environment, physiological signals, facial emotions
Tools to design Natural User Interface
Tools to balance between technology, user and context (user experience)
Imaging & physio tools for instant capture user environment and state of mind
(c) Laval Virtual Vision, 2016 version, Richir S., Pallot M.
K E Y N O T E P R E S E N T A T I O N S
C A R O L I N A C R U Z - N E I R A“Beyond Fun and Games, VR as a Tool of the Trade”
S K I P R I Z Z O“Beyond Video Games: A Virtual Reality Revolution in Behavioral Health”
O L I V E R B I M B E R“Light-Field Technology: A Revolution to Imaging and Display”
C H R I S I N E P E R E Y“The Future of Work with Augmented Reality”
A L A I N B E R T H O Z“Virtual avatars and real brains: how do they interact?”
W W W . L A V A L - V I R T U A L . O R G
6 T H E M A T I C W O R K S H O P S contributing to the Laval Virtual vision 2025
W1 Simulation and training
W2 Leisure and arts
W3 Innovation and technologies
W4 Industry and new usages
W5 Improving health and quality of life
W6 Avatars and virtual bodies
W W W . L A V A L - V I R T U A L . O R G
V R I C ’ 2 0 1 6 W O R K S H O P C O N T R I B U T I O N
W1 Simulation and training
M I N D - M A P 1Continuum in training
(.PDF)
M I N D - M A P 2Social & sensory immersion
(.PDF)
M I N D - M A P 3AI supports learning
(.PDF)
W W W . L A V A L - V I R T U A L . O R G
Download the full document.
V R I C ’ 2 0 1 6 W O R K S H O P C O N T R I B U T I O N
W2 Leisure and art
M I N D - M A P 1Connect real & virtual worlds
(.PDF)
M I N D - M A P 2Shared experience
(.PDF)
M I N D - M A P 3Enhance experiences
(.PDF)
W W W . L A V A L - V I R T U A L . O R G
Download the full document.
V R I C ’ 2 0 1 6 W O R K S H O P C O N T R I B U T I O N
W3 Innovation and technologies
M I N D - M A P 1Sensors of the future
(.PDF)
M I N D - M A P 2HMD of the future
(.PDF)
W W W . L A V A L - V I R T U A L . O R G
Download the full document.
V R I C ’ 2 0 1 6 W O R K S H O P C O N T R I B U T I O N
W4 Future industry and new usages
M I N D - M A P 1Invisible future technology
(.PDF)
M I N D - M A P 2Natural User Interface
(.PDF)
M I N D - M A P 3Manipulate objects in immersive
environments( .PDF)
W W W . L A V A L - V I R T U A L . O R G
Download the full document.
V R I C ’ 2 0 1 6 W O R K S H O P C O N T R I B U T I O N W5 Improving health and wellbeing
AR/VR/Mixed Reality will have an impact on care for different ages, across all stages of care for Prevention, Diagnosis, Intervention, and Treatment due to:
Scalability
Connection / Empathy
Self Knowledge / Quantified Self / Personalized Medicine
Compliance
Cost (Economy of Scale)
Size / Nanotechnology
W W W . L A V A L - V I R T U A L . O R G(c) Laval Virtual Vision, 2016 version, Richir S., Pallot M.
V R I C ’ 2 0 1 6 W O R K S H O P C O N T R I B U T I O N
W6 Avatars and virtual bodies
Download the full document.
M I N D - M A P 1Metamorphosis
( .PDF)
M I N D - M A P 2A balance between control and feedback
(.PDF)
M I N D - M A P 3The emotional pact
( .PDF)
W W W . L A V A L - V I R T U A L . O R G(c) Laval Virtual Vision, 2016 version, Richir S., Pallot M.
N E X T L A V A L V I R T U A L I N F O R M A T I O N
VRIC Conference
Laval Virtual awards
Revolution
Virtual Fantasy
Keynote: Etienne Armand & Noam Assayag
i
W W W . L A V A L - V I R T U A L . O R G(c) Laval Virtual Vision, 2016 version, Richir S., Pallot M.
A C K N O W L E D G E M E N TOrganizers wish to acknowledge their gratitude and appreciation to all sponsors, keynote speakers, co-chairs, invited international experts and workshops contributors for their engagement and tremendous effort to
co-create this 2016 version of the LV Vision 2025.
S P E C I A L T H A N K S T OW1: Mukesh Barange, Bernard Blandin, Hio Kok Calvin, Claus Divossen, David Genuist, Sébastien George, Norimichi Idehara, Yumi Idehara, Claire Jauré, Philippe
Lépinard, Toshikazu Ohshima, Vincent Rodionoff, Kelvin To, Douglas Yuen
W2: Juan Sebas, Ramiro Serrano, University of Arkansas, Columbia, Nicolas Bertrand, Akihiko Shirai, Elhem Younes, Sijia Tao, Yiyuan Huang, Alain Lioret
W3: Paul Lubos, David Aurat, Kumar Mridul, Dmytro Synov, Philipp David, Olivier Christmann
W4: Frederic Davesne, Marco Marchesi, Marc Pallot, Samir Otmane, Kévin Amétépé, Malik Mallem, Elias Matsas, Youssef Mhiri, Katy Tcha-Tokey, Laurence Keke, Alia
Rukubayihunga, Dominique Ristori
W5: Cynthia Acca, Anaël Belle, Stéphane Bouchard, Silviu Butnaru, Patricia Derard, Jean-Simon Fortin, Chenwei Hsieh, Alexandra Ivanovitch, Yi-Chun Ko, Martin
Kraus, Serge Larouche, David Paquin, Geneviève Robillard, Noël Schepers, Deep Seth, Michèle Van Dervoordt, Peggy Wu
W6: Etienne Armand Amato, Noam Assayag, Sébastien George, Dimitrios Batras, Marie-Hélène Tramus, Edmond Couchot, Sule Serubugo, Denisa Skantarova, Markus
Santoso, Jean-François Jégo, Colin Schmidt, Bertrand Leroy, Ross Gilbert, Diana Arellano, Ivan Varko, Louis-Martin Rivard
W E H O P E TO S E E YO U A G A I N AT T H E N E X T L AVA L V I R T U A L E V E N T !
P L E A S E U S E A N D P R O M OT E T H E O U TC O M E S O F T H AT W O R K R E S U LT I N G F R O M A C O L L E C T I V E I N T E L L I G E N C E A N D N OT F R O M A N A R T I -
F I C I A L I N T E L L I G E N C E ! - )
W W W . L A V A L - V I R T U A L . O R G(c) Laval Virtual Vision, 2016 version, Richir S., Pallot M.
V I S ION 2025
MORE THAN EVER , LAVAL VIRTUAL IS
“THE PLACE TO BE”
FOR ACTIVELY PREPARING THE FUTURE OF VIRTUAL
AND AUGMENTED REALITY TECHNOLOGIES!
Come next year and take part in the co-creation
W W W . L A V A L - V I R T U A L . O R GA S C L A Y E R @ L A V A L - V I R T U A L . O R G
2 2 T O 2 6M A R C H 2 0 1 7
2 0 T O 2 4M A R C H 2 0 1 7
LAVAL VIRTUAL THE SEMINAR
S A V E T H E D A T E S
I N F O R M A T I O N & C O N T A C T