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    Proportion 

    Classical Greek philosophy expressed the idea that mathematics

    was the controlling force of the universe and that it was expressedin visual forces in the Golden Mean. The Golden Mean is just one

    way of looking at proportion and size relationships in general.

    Contrast  

    We know a thing by its opposite. Contrast is a function of the light/

    dark value, the color and texture of the objects in the frame and the

    lighting. It is an important visual component in defining depth,spa- tial relationships, and of course carries considerable emotional

    and storytelling weight as well.

    cinematography 40

    Texture 

    - tors, texture gives perceptual clues. Texture be can a function of

    the objects themselves, but usually requires lighting to bring it out,as in Figure 3.6. We also add texture in many different ways in film-

    making; see the chapter Lighting Basics where we will discuss

    adding visual texture to lighting as a way of shaping the light.

    Directionality  

    One of the most fundamental of visual principles is directionality.

    With a few exceptions, everything has some element of directional-

    ity. This directionality is a key element of its visual weight, which

    determines how it will act in a visual field and how it will affect

    other elements. Anything that is not symmetrical is directional. 

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     The Three-Dimensional Field 

    In any form of photography, we are taking a three-dimensional

    world and projecting it onto a two-dimensional frame (althoughthis is less true of 3-D filmmaking). A very big part of our work in

    directing and shooting visual stories is this essential idea of

    creating a three-dimensional world out of two-dimensional images.

    It calls into play a vast array of techniques and methods, not all of

    them purely design oriented: the lens, blocking of actors, lighting,

    and camera movement all come into play. In reality, 3-Dfilmmaking is still two-dimensional, it just has an extra feature that

    makes it appear to be three-dimensional — all the basic design

    principals still apply whether you are shooting 2-D or 3-D.

    There are, of course, times when we wish to make the frame more

    two-dimensional, even replicating the flat space of an animated

    cartoon, for example; in that case the same visual design principlesapply, they are just used in a different fashion to create that visual

    effect. Many visual forces contribute to the illusion of depth and

    dimension. For the most part, they relate to how the human eye/

    brain combination perceive space, but some of them are cultural

    and historical as well — as film viewers we all have a long history of

    visual education from everything we have seen before.

    Depth 

    In working toward establishing this sense of depth and three-

    dimen- sionality, there are a number of ways to create the illusion:

    Figure 3.5 is a deep focus shot from The Long Voyage Home,

    photographed by Gregg Toland; it shows a great sense of depth in a

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    visual field. In terms of the editing, it is useful to view a scene from

    more than one angle — shooting a scene entirely from a single

    angle creates what we call flat space. Elements that create a sense ofvisual depth include:

    Overlap 

    Overlap clearly establishes front/back relationships; something “in

    front of ” another thing is clearly closer to the observer; as in this

    frame from the noir classic The Big Combo (Figure 3.7).

    Relative Size Although the eye can be fooled, the relative size of an object is an

    component of many optical illusions and a key compositional ele-

    ment in manipulating the viewer’s perception of the subject; it can

    be used to focus the viewers attention on important elements.

    There are many ways to manipulate relative size in the frame, using

    posi- tion or different lenses.Vertical Location 

    Gravity is a factor is visual organization; the relative vertical posi-

    tion of objects is a depth cue. This is particularly important in the art

    of Asia, which has not traditionally relied on linear perspective Lens

    Language for an example of how Kurosawa translates this concept

    in his use of lenses distinctive to the visual tradition in which he

    operated.

    cinematography 42

    Left/Right  

    Largely a result of cultural conditioning, the eye tends to scan from

    left to right. This has an ordering effect on the visual weight of ele-

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    ments in the field. It is also critical to how the eye scans a frame and

    thus the order of perception and movement in the composition. It

    can also relate to the staging of actors within the frame. In theaterthe downstage (nearest the audience) right corner is considered to

    be the “hot”

    Linear Perspective 

    Linear perspective- chi. In film and video photography, it is not

    necessary to know the rules of perspective, but it is important to

    recognize its importance the rigid nature of French society in Figure3.9, a frame from Paths of Glory ; he uses similar geometry in Barry

    Lyndon (Figure 2.2) and Dr. Strangelove (Figure 3.21) for similar

    storytelling purposes.

    Foreshortening 

    Foreshorteningthat are closer to the eye appear larger than those

    farther away, when part of an object is much closer than the rest ofit, the visual distor- tion gives us clues as to depth and size.

    Chiaroscuro 

    Italian for light (chiara) and shadow ( scouro, same Latin root as

    obscure), chiaroscuro, or gradations of light and dark (Figure 3.10),

    with lighting is one of our major tasks, this is an important consid-

    eration in our work. Figure 3.10 is a shot from Apocalypse Now. S ee

    also Figure 5.1 at the beginning of the chapter Visual Storytelling: a

    masterpiece by the painter Caravaggio, one of the great old masters

    of chiaroscuro.

     Atmospheric Perspective 

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     Atmospheric perspective (sometimes called aerial perspective) is

    some- thing of a special case as it is an entirely “real world”

    phenom- his paintings. Objects that are a great distance away willhave less detail, less saturated colors, and generally be less defined

    than those that are closer. This is a result of the image being filtered

    through long (warmer) wavelengths, leaving more of the shorter,

    bluer wave- lengths. It can be recreated on set with haze effects,

    scrims and light- ing

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    shots from Seven Samurai (Figures 3.14) and The Conformist

    (Figures 3.1 and 3.18) or implied in the arrangement of objects and

    spaces.The Horizon Line and Vanishing Point  

    Our innate understanding of perspective lends a special association

    to lines that are perceived as horizon lines, lines of perspective and,

    vanishing point. Figure 3.13 shows how ingrained the horizon line

    is in our perception: three simple lines on white space are enough

    to suggest it.

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    The Power of the Edge: the Frame 

    As we visually identify an object or group of objects in a frame, we

    are also subconsciously aware of the frame itself. The four edges ofthe frame have a visual force all their own. Objects that are close to

    the frame are visually associated with it and viewed in relation to it

    more than if they are farther away. The frame also plays an impor-

    tant role in making us aware of those spaces off-frame: left/right,

    up/down, and even the space behind the camera — all part of the

    filmspace of the entire composition and crucial to making the visualexperience more three-dimensional. This power of the frame itself

    is also important in our choice of aspect ratio — which is shape of

    the frame. It has changed over the history of film, generally from an

    almost square shape (Figure 3.19) to a wider, more horizontal rect-

    angle (Figure 3.18) to an extreme wide frame as in this frame from

     JFK (Figure 3.20).Open and Closed Frame 

    An open frame is one in which one or more of the elements either

    pushes the edge or actually crosses the edge (Figure 3.21). A closed

    frame is one in which the elements are comfortably contained

    within the frame (Figure 3.22), which is associated with more

    formal com- position. Although we look at the frames here as still

    photographs, most frames of a motion picture are dynamic, even to

    the point of normally don’t perceive the blurring but it affects our

    perception.

    Frame within a Frame 

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    the aspect ratio of the film. A solution is to use a frame within a

    frame — which means using framing elements within the shot.

    Figure 3.24 is an example from Kubrick’s Killer’s Kiss. It isparticularly useful with very widescreen formats. Frame within a

    frame can be used not only to alter the aspect ratio of the shot but

    also to focus attention on important story elements.

    Balanced and Unbalanced Frame 

    We touched on balance before; now let’s look at it in the context of

    the frame. Any composition may be balanced or unbalanced. Thisshot from Dr. Strangelove (Figure 3.22) is both a closed frame and

    also - position of the frame to comment on social structure is a

    constant JFK (Figure 3.20) is also an unbalanced frame. This is more

    than just composi- tion: the graphic design of the frame also

    conveys story information about the situation.

    Positive and Negative Space The visual weight of objects or lines of force can create positive

    space, but their absence can create negative space, as in this frame

    from The Black Stallion (Figure 3.23). The elements that are “not

    there” have a visual weight as well. It is important to remember that

    the space off-screen can be important also, especially if the

    character looks off- screen to the left, right, up, down, or even past

    the camera.

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    Movement in the Visual Field 

    All of these forces work in combination, of course — in ways that

    interact to create a sense of movement in the visual field. These fac-tors combine to create a visual movement (eye scan) from front to

    back in a circular fashion (Figure 3.26). This movement in the frame

    is important not only for the composition but also plays an impor-

    tant role in what order the viewer perceives and assimilates the sub-

     jects in the frame. This influences their perception of content. In

    analyzing frames in this way, remember that we are talking aboutthe movement of the eye, not movement of the camera or move-

    ment of the actor or object within a shot.

     The Rule of Thirds 

    The rule of thirds starts by dividing the frame into thirds (Figure

    3.25). The rule of thirds proposes that a useful approximate starting

    point for any compositional grouping is to place major points ofinterest in the scene on any of the four intersections of the interior

    lines. It is a simple but effective rough guideline for any frame

    composition. The rule of thirds has been used by artists for

    centuries.

    MISCELLANEOUS RULES OF COMPOSITION 

    If ever there were rules made to be broken, they are the rules of

    com- position, but it is important to understand them before

    deviating or using them in a contrary style.

    Don’t cut off their feet. Generally, a frame should end somewhere

    around the knees or include the feet. Cutting them off at the ankles

    will look awkward; likewise, don’t cut off their hands at the wrist.

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    Naturally, a character’s hand will often dart in and out of the frame

    as the actor moves and gestures, but for a long static shot, they

    should be clearly in or out. Watch out for TV Safe — as video iscurrently broadcast, there is considerable variation in the size of the

    picture on the home screen. For this reason, most ground glass

    markings

    When framing for our important foreground subjects, whether or

    not to include the heads of background people is a judgment call. If

    they are prominent enough, it is best to include them composition-ally. If there is enough emphasis on the foreground subjects and

    the background people are strictly incidental or perhaps largely out

    of focus, it is OK to cut them off wherever is necessary.

    If the situation does call for not showing their heads, you will

    probably want to avoid cutting through their heads at nose level.

    For example, in a scene where two people are dining, if the waiterapproaches and asks them a question, you clearly want to show all

    of the waiter. If the waiter is not a speaking role and he is merely

    pouring some water, it would be acceptable just to show him from

    the shoulders down, as the action with his arm and hands is what is

    relevant to the scene.

    Basic Composition Rules for People 

    When it comes to people there are some other framing principals

    that are important to observe.

    Headroom 

    Certain principles apply particularly to photographing people,

    particularly in a medium shot or close-up. First is headroom — the

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    amount of space above the head. Too much headroom makes the

    wasted compositionally as it is often just sky or empty wall. It adds

    no information to the shot and may draw the eye away from thecentral subject.

    Noseroom 

    Next is noseroom, also called looking room (Figures 3.30 and 3.31).

    If a character is turned to the side, it’s as if the gaze has a certain

    visual weight. As a result, we rarely position the head in the exact

    middle of the frame, except when the actor is looking more or lessstraight toward or away from the camera. Generally, the more the

    head is turned to the side, the more noseroom is allowed. Think of

    it this way: the look has visual weight, which must be balanced.

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