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8/6/2019 Warhammer Rules Pack v1.0
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Call To War2011
Warhammer FantasyBattle Rules Pack
Saturday 7th and Sunday 8thMay
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Event DetailsTournament FormatThe event will be using 8
thedition and will be submitted to Rankings HQ. The event will use
the European Team Championship comp of which the final draft will be released mid-
February, the current version can be foundhere. There will also be an FAQ released closer tothe event to deal with any questions that are arising from 8
thEdition that Games Workshop
has not cleared up.
The first round is drawn randomly, grudges will not be allowed. After this we will be usingthe Swiss Chess system from round two onwards. You must not play the same player twice, if
you are drawn against someone who youve already played then let the tournament
organizers know and theyll swap you with a player on the next table. You will not have to
play a club member for the first 3 games of the event.
Contact DetailsIf youve any questions about the rules packs or about the tournament in general please dont
hesitate to contact the tournament organiser Will Goodwin [email protected]
AwardsThere will be awards for 1
st
, 2nd
and 3rd
place as well as best general for each race representedat the event with more than 1 army present, Best Painted Army, Most Sporting Player and theWooden Spoon.
Things you need to remember To book accommodation (accommodation and direction information can be found in
the on the last two pages of this rules pack)
Your fully painted army The main Warhammer rule book and any relevant army books and FAQs Dice, tape measures and any templates you require Super glue for repairs
Things you will receive when you register A copy of the Rules Pack A copy of your Army Roster Special reference sheets for each player unique to the event
UmpiresThere will be player judges available to answer any questions that cannot be answered bysimply referring to the relevant army or rules book. Please note, where a player judge is asked
to rule on a dispute their answer is binding.
http://warhammer.org.uk/phpBB/viewtopic.php?f=18&t=81485http://warhammer.org.uk/phpBB/viewtopic.php?f=18&t=81485http://warhammer.org.uk/phpBB/viewtopic.php?f=18&t=81485mailto:[email protected]:[email protected]:[email protected]:[email protected]://warhammer.org.uk/phpBB/viewtopic.php?f=18&t=814858/6/2019 Warhammer Rules Pack v1.0
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Event TimetableSaturdayStart Time End Time Activity
08.45 09.10 Doors Open/Registration
09.10 09.15 Introductions And Announcements
09.30 12.00 FIRST GAME
12.00 13.00 Lunch/Painting Judging*
13.00 15.30 SECOND GAME
15.30 16.00 Afternoon Break
16.00 18.30 THIRD GAME
*Can players please leave army setup over lunch for the painting judging
SundayStart Time End Time Activity
08.45 09.00 Doors Open
09.00 11.30 FIRST GAME
11.30 12.30 Lunch/Painting Judging*
12.30 15.00 SECOND GAME
15.00 15.10 Afternoon Break
15.10 17.20 THIRD GAME
17.30 18.00 Awards Ceremony
*Can players who wish for their army to be player judged for the Best Painted Army
award please leave them set up over lunch
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Army SelectionArmies are to be selected to a maximum of 2400pts from the following sources:
The latest version of any published GW Army Book (released at least 4 weeks beforethis event)
Army lists from Storm of Chaos cannot be used Army lists published in White Dwarf or that require a special character cannot be used Dogs of War cannot be used, except as a standalone Dogs of War army as published
in White Dwarf 251
No special characters may be used. This includes the Dark Emissary and the TruthSayer
Rosters must be submitted in advance for error checking. Rosters are to be e-mailed in either
Word(.doc), Excel(.xls) or Text(.txt) format not Army Builder [email protected] nolater than 12pm on Saturday 30
thApril. Any Rosters not submitted by then will be penalized
10 tournament points.
Tournament ScoringThere will be a maximum of 150 Tournament Points (TPs) available in this event. A
maximum of 120 TPs can be gained for Battle Score, 20 TPs can be gained through painting
marks and 10 TPs for submitting your best army nomination slip.
Preparations for BattlePrior to each game, players should spend 5 minutes discussing their armies, the terrain, etc.Players should be prepared to discuss the details of their army such as unit equipment, specialrules, etc. Army lists should remain hidden from your opponent. Therefore things such as
magic items, fanatics and assassins should remain hidden from your opponent. Ensure youhave rolled for any spells before proceeding to place armies.
DeploymentAs per Battleline
Player A Deployment Zone1212
Player B Deployment Zone
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Line of SightFor the event a system calledVirtual Line of Sight will be used. However if both playersagree then true line of sight as in the Warhammer Rule book can be used. If players cannot
agree on which is to be used then Virtual Line of Sight must be used. If there is a problemthen speak to a player judge.Virtual Line of SightSize chart:
0: Swarms - models of this size never block line of sight or give cover.
1: Infantry, War Beasts and War Machines2: Cavalry, Monstrous Infantry/Cavalry/Beasts, Chariots and Unique without the Large
Target rule3: Monsters and all Large Targets
Line of sight is always checked virtually, drawn "base to base". Models see in their front 1/4zone. Line of Sight is blocked by models that are equal to or larger than both: the modelwhose line of sight we are checking and its target.
Line of sight and war machines:
Catapults (and similar) can place their template so that the centre is over any one unit that is
at least partially visible to them.
Cannons can choose any point between themselves and a visible target when firing. Over- orunder-guessing to shoot at units the cannon does not have line of sight to is not allowed
Terrain
Hills are size two for each level (so a 3-step hill is size 6) and block sight / give hard cover
just like models of that size. Models standing on hills add the hill size to their own size.
Buildings and large rocks always block line of sight completely. Forests do not block line of
sight, but soft cover applies to all shots fired through or into (but not out of) forests. Ruins donot block line of sight, but hard cover applies to all shots fired into (but not through/out of)
ruins. Units standing behind obstacles gain soft (wood) or hard (stone) cover as per the RB.
Cover from intervening units/terrain
Cover is granted when at least 50% of models in target unit are fully or partially obscured by
other units/terrain from the shooting model. In order for intervening models to grant cover,
their size must be at least: one point smaller than both the target unit and the shooting model.
Skirmishers
Skirmishers never block LoS, and are seen in accordance with their size on the chart, butprovide cover as per the above rules. The gap between skirmishers is treated as part of the
unit when determining if skirmishers give cover to something behind them. Skirmishersformed up for combat block Line of Sight like normal units.
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Tournament ScoringSystem
Generalship(Worth 120 tournament points) Victory points aredetermined using the 20 point scoring system, which
uses the difference between the VPs you and youropponent score to give you a number of tournament
points between 20 and 0 for each game. The chartexplains this in detail.
Sports ScoringDuring the tournament no sports scores will be used.During game 6 you will be given a slip to nominate
your Most Sporting Opponent.
Should you have any issues with your opponent orwould like to speak to the Tournament Organizers
about your game, please approach a Player Ref orcome to the Scoring Station after your game.
Best Painted ArmyDuring lunch time on both days players will beasked to set up their army so they can be checked by
the painting judges as well as allowing players toview their army so they can fill in their best painted
army vote. The player whose army gets the mostvotes will win the Best Painted Army award.
The slip for best nominating your best painted army
will be in the rules pack you receive whenregistering.
10 tournament points will be given to each playerwho hands in their Best Army slip. This is to
encourage players to make sure they vote.
There are 20 tournament points awarded for
painting.
DifferenceinVictory
PointsWinner Loser
1500+ 20 0
1351 - 1500 19 1
1201 - 1350 18 2
1051 - 1200 17 3
901 - 1050 16 4
751 - 900 15 5
601 - 750 14 6
451 - 600 13 7
301 - 450 12 8
151 - 300 11 9
0 - 150 10 10
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Painting MarksAfter filling out your name, please leave this painting checklist out with your army whenrequested to do so and Judges will mark your army. Each tick will be worth 2 tournament
point. This can give you a maximum of 20 tournament points.
Your Name:
Base ColoursModels are painted to a minimum of 3 colours each.
BasesBases are textured in some manner, flock is the minimum. Just flat painted doesnt count.
TidinessIs the painting tidy i.e. are the colours used in the correct areas of the models or does the paint look like it has
been blobbed on?
HighlightingModels have been shaded / highlighted. Some attempt has been made to add depth to the base colours. Thiscould be just a dry brush and ink wash, or multiple layers of colours.
CohesivenessIs there a unified scheme across the whole army i.e. does it look like an army. Note for some armies it is
perfectly acceptable to have a hodgepodge appearance and yet still look like an army.
Judge 1 Signature:
Judge 2 Signature:
Total Score:
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AccommodationTheres also lots of places to stay overnight in Mansfield, some better than others but it reallydepends on how much you want to spend. Accommodation is something you will need to sort
out for yourselves if you wish to attend our events, but heres a few that we recommend!
Travelodge MansfieldTravelodge have an excellent hotel with plenty of rooms within five minutes drive of the
Eye of the Storm, and you could walkit in fifteen. Theyve a lot of space and ample parking!
Telephone: 0871 984 6140
Website:http://www.travelodge.co.ukAddress: Lakeside Point, Mansfield Road, Sutton in Ashfield, Nottinghamshire. NG17 4NP
Pine Lodge HotelA lovely hotel is the Pine Lodge, situated on the A60 Nottingham Road and thus (quite
literally) two minutes from us by car or five minutes on foot. It has twenty bedrooms andvarious prices.
Telephone: (01623) 622 308
Address: 281-283 Nottingham Road, Mansfield. NG18 4SEWebsite:http://www.pinelodge-hotel.co.uk
Portland Hall HotelA lovely Georgian mansion of a hotel set in fifteen acres of parkland, the Portland Hall is
relatively difficult to find but worth it if you're not bothered how much you spend. It's aboutfifteen minutes from the Eye of the Storm by car.
Telephone: (0871) 716 1883
Address: Carr Bank Park, Windmill Lane, Mansfield. NG18 2AL
Parkhurst Guest HouseThe Parkhurst Guest House, situated fifteen minutes from the Eye of the Storm by car, isreally a bed-and-breakfast so it should suit those on a tight budget.
Telephone: 01623 627 324
Address: 28 Woodhouse Road, Mansfield. NG18 2AF
Mansfield Guest HouseNext door to the Parkhurst is the Mansfield Guest House, and again if you prefer bed and
breakfasts than hotels you can find none better in Mansfield.
Telephone: 01623 629 352Address: 27 Woodhouse Road, Mansfield. NG18 2AF
http://www.travelodge.co.uk/http://www.travelodge.co.uk/http://www.travelodge.co.uk/http://www.pinelodge-hotel.co.uk/http://www.pinelodge-hotel.co.uk/http://www.pinelodge-hotel.co.uk/http://www.pinelodge-hotel.co.uk/http://www.travelodge.co.uk/